cherrypick Change-Id: Ic3cbbc99d698337f337dfe3b6746b1780c1d067d
docs: fix docs for faketouch (must set touchscreen required=false) issue 5121972 Change-Id: Ieeeedd9e6929cf94cb6713d0690239d214531f57
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@@ -677,20 +677,36 @@ device.</td>
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<td>The application uses basic touch interaction events, such as "click down", "click
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up", and drag.</td>
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<td>When declared, this indicates that the application is compatible with a device that offers an
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emulated touchscreen (or better). A device that offers an emulated touchscreen provides a user input
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system that can emulate a subset of touchscreen capabilities. An example of such an input system is
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a mouse or remote control that drives an on-screen cursor. If your application does not require
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complicated gestures and you want your application available to devices that use an on-screen
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cursor to emulate touch events, you should declare this feature.</td>
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emulated touchscreen ("fake touch" interface), or better. A device that offers a fake touch
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interface provides a user input system that emulates a subset of touchscreen capabilities. For
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example, a mouse or remote control that drives an on-screen cursor provides a fake touch interface.
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If your application requires only basic point and click interaction, you should declare this
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feature. Because this is the minimum level of touch interaction, your app will also be compatible
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with devices that offer more complex touch interfaces.
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<p class="note"><strong>Note:</strong> Because applications require the {@code
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android.hardware.touchscreen} feature by default, if you want your application to be available to
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devices that provide a fake touch interface, you must also explicitly declare that a touch screen is
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<em>not</em> required by declaring {@code <uses-feature
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android:name="android.hardware.touchscreen" <strong>android:required="false"</strong>
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/>}</p></td>
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</tr>
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<tr>
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<td><code>android.hardware.touchscreen</code></td>
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<td>The application uses touchscreen capabilities, for gestures more interactive
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than basic touches, such as a fling. This is a superset of the faketouch features.</td>
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<td>By default, this is assumed to be required, unless you declare
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<code>android.hardware.faketouch</code> (the subset touch mode). As such, your application is
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<em>not</em> available to devices that provide only an emulated touch interface ("fake touch") by
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default.</td>
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<td>The application uses touchscreen capabilities for gestures that are more interactive
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than basic touch events, such as a fling. This is a superset of the faketouch features.</td>
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<td>By default, your application requires this. As such, your application is
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<em>not</em> available to devices that provide only an emulated touch interface ("fake touch"), by
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default. If you want your application available to devices that provide a fake touch interface,
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you must explicitly declare that a touch screen is not required, by
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declaring {@code android.hardware.touchscreen} with {@code android:required="false"}. You should
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do so even if your application uses—but does not <em>require</em>—a real touch screen
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interface.
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<p>If your application <em>does require</em> a basic touch interface (in order to perform touch
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gestures such as a fling), then you don't need to do anything, because this is required by default.
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However, it's best if you explicitly declare all features used by your application, so you should
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still declare this if your app uses it.</p>
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<p>If you require more complex touch interaction, such as multi-finger gestures, you
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should declare the advanced touch screen features below.</p></td>
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</tr>
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<tr>
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<td><code>android.hardware.touchscreen.multitouch</code></td>
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