Allow rapid request/release of pointer capture
This removes a check for if pointer capture is already enabled when a call to request/release it is made. This attempt to de-duplicate the call can prevent a 2nd call from reaching the underlying implementation if it is made too quickly. In b/217714520, Minecraft: EDU was calling View.requestPointerCapture() followed by View.releasePointerCapture() in quick succession, causing the mouse cursor to disappear due to this check. Test: manually test Minecraft: EDU. Enter a world, then return to the main menu Test: atest PointerCaptureTest Bug: 217714520 Change-Id: I78c6c6f90409ca5e46e2680cc5fbb3c5ee17dc17
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@@ -5032,9 +5032,6 @@ public final class ViewRootImpl implements ViewParent,
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}
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void requestPointerCapture(boolean enabled) {
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if (mPointerCapture == enabled) {
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return;
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}
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final IBinder inputToken = getInputToken();
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if (inputToken == null) {
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Log.e(mTag, "No input channel to request Pointer Capture.");
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