Merge "Keep screen on for whole test."

This commit is contained in:
Jack Palevich
2010-07-19 17:02:26 -07:00
committed by Android (Google) Code Review
2 changed files with 15 additions and 8 deletions

View File

@@ -261,11 +261,10 @@ bool done;
char saveBuf[1024];
void kickTimer() {
endTimer(saveBuf, w, h, 1, 100);
}
static void doLoop(uint32_t w, uint32_t h, const char *str) {
switch(stateClock % doLoopStates) {
int doLoopState = stateClock % doLoopStates;
// LOGI("doLoop %d\n", doLoopState);
switch(doLoopState) {
case 0:
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
@@ -287,7 +286,9 @@ static void doSingleTest(uint32_t w, uint32_t h,
bool modulateFirstTex,
int extraMath,
int tex0, int tex1) {
switch ((stateClock / doLoopStates) % doSingleTestStates) {
int doSingleTestState = (stateClock / doLoopStates) % doSingleTestStates;
// LOGI("doSingleTest %d\n", doSingleTestState);
switch (doSingleTestState) {
case 0: {
char *pgmTxt = genShader(useVarColor, texCount, modulateFirstTex, extraMath);
int pgm = createProgram(gVertexShader, pgmTxt);
@@ -385,11 +386,14 @@ void doTest(uint32_t w, uint32_t h) {
testSubState = testState % 8;
}
if (texCount >= 3) {
LOGI("done\n");
// LOGI("done\n");
done = true;
return;
}
// LOGI("doTest %d %d %d\n", texCount, extraMath, testSubState);
switch(testSubState) {
case 0:
doSingleTest(w, h, false, texCount, false, extraMath, 1, 1);
@@ -439,10 +443,12 @@ JNIEXPORT void JNICALL Java_com_android_glperf_GLPerfLib_init(JNIEnv * env, jobj
JNIEXPORT void JNICALL Java_com_android_glperf_GLPerfLib_step(JNIEnv * env, jobject obj)
{
if (! done) {
if (stateClock > 0) {
kickTimer();
if (stateClock > 0 && ((stateClock & 1) == 0)) {
endTimer(saveBuf, w, h, 1, 100);
}
doTest(w, h);
stateClock++;
} else {
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
}
}

View File

@@ -30,6 +30,7 @@ public class GLPerfActivity extends Activity {
@Override protected void onCreate(Bundle icicle) {
super.onCreate(icicle);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
mView = new GLPerfView(getApplication());
setContentView(mView);
}