Make setGradientCenter/Radius work.
The previous implementation would not rebuild the gradient shader when programmatically changing the shader's properties. Also fixes the documentation since the gradient center does affect linear gradients. Change-Id: I5387188484b862f6835b0da9042b25032e55e792
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@@ -1561,11 +1561,9 @@ want, providing zero ("0dp") where you don't want rounded corners.</p>
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<dd><em>Integer</em>. The angle for the gradient, in degrees. 0 is left to right, 90 is
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bottom to top. It must be a multiple of 45. Default is 0.</dd>
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<dt><code>android:centerX</code></dt>
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<dd><em>Float</em>. The relative X-position for the center of the gradient (0 - 1.0).
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Does not apply when {@code android:type="linear"}.</dd>
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<dd><em>Float</em>. The relative X-position for the center of the gradient (0 - 1.0).</dd>
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<dt><code>android:centerY</code></dt>
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<dd><em>Float</em>. The relative Y-position for the center of the gradient (0 - 1.0).
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Does not apply when {@code android:type="linear"}.</dd>
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<dd><em>Float</em>. The relative Y-position for the center of the gradient (0 - 1.0).</dd>
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<dt><code>android:centerColor</code></dt>
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<dd><em>Color</em>. Optional color that comes between the start and end colors, as a
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hexadecimal value or <a href="more-resources.html#Color">color resource</a>.</dd>
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@@ -240,16 +240,19 @@ public class GradientDrawable extends Drawable {
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public void setGradientCenter(float x, float y) {
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mGradientState.setGradientCenter(x, y);
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mRectIsDirty = true;
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invalidateSelf();
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}
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public void setGradientRadius(float gradientRadius) {
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mGradientState.setGradientRadius(gradientRadius);
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mRectIsDirty = true;
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invalidateSelf();
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}
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public void setUseLevel(boolean useLevel) {
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mGradientState.mUseLevel = useLevel;
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mRectIsDirty = true;
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invalidateSelf();
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}
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