Merge "Glop layer mesh rendering"
This commit is contained in:
@@ -82,7 +82,7 @@ static void android_view_HardwareLayer_updateSurfaceTexture(JNIEnv* env, jobject
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static jint android_view_HardwareLayer_getTexName(JNIEnv* env, jobject clazz,
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jlong layerUpdaterPtr) {
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DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerUpdaterPtr);
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return layer->backingLayer()->getTexture();
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return layer->backingLayer()->getTextureId();
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}
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// ----------------------------------------------------------------------------
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@@ -263,7 +263,7 @@ void Caches::dumpMemoryUsage(String8 &log) {
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const Layer* layer = *it;
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log.appendFormat(" Layer size %dx%d; isTextureLayer()=%d; texid=%u fbo=%u; refs=%d\n",
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layer->getWidth(), layer->getHeight(),
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layer->isTextureLayer(), layer->getTexture(),
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layer->isTextureLayer(), layer->getTextureId(),
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layer->getFbo(), layer->getStrongCount());
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memused += layer->getWidth() * layer->getHeight() * 4;
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}
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@@ -62,7 +62,7 @@ bool DeferredLayerUpdater::apply() {
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if (mSurfaceTexture.get()) {
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if (mNeedsGLContextAttach) {
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mNeedsGLContextAttach = false;
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mSurfaceTexture->attachToContext(mLayer->getTexture());
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mSurfaceTexture->attachToContext(mLayer->getTextureId());
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}
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if (mUpdateTexImage) {
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mUpdateTexImage = false;
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@@ -76,18 +76,20 @@ struct Glop {
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GLuint indexBufferObject;
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const void* vertices;
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const void* indices;
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GLvoid* texCoordOffset;
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int elementCount;
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GLsizei stride;
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GLvoid* texCoordOffset;
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TextureVertex mappedVertices[4];
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} mesh;
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struct Fill {
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Program* program;
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Texture* texture;
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GLenum textureFilter;
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GLenum textureClamp;
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struct TextureData {
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Texture* texture;
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GLenum filter;
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GLenum clamp;
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} texture;
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bool colorEnabled;
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FloatColor color;
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@@ -73,8 +73,7 @@ GlopBuilder& GlopBuilder::setMeshUnitQuad() {
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return *this;
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}
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GlopBuilder& GlopBuilder::setMeshTexturedUnitQuad(const UvMapper* uvMapper,
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bool isAlphaMaskTexture) {
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GlopBuilder& GlopBuilder::setMeshTexturedUnitQuad(const UvMapper* uvMapper) {
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TRIGGER_STAGE(kMeshStage);
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mOutGlop->mesh.vertexFlags = kTextureCoord_Attrib;
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@@ -87,19 +86,18 @@ GlopBuilder& GlopBuilder::setMeshTexturedUnitQuad(const UvMapper* uvMapper,
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mOutGlop->mesh.vertexBufferObject = 0;
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mOutGlop->mesh.vertices = &mOutGlop->mesh.mappedVertices[0];
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mOutGlop->mesh.texCoordOffset = &mOutGlop->mesh.mappedVertices[0].u;
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} else {
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// standard UV coordinates, use regular unit quad VBO
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mOutGlop->mesh.vertexBufferObject = mRenderState.meshState().getUnitQuadVBO();
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mOutGlop->mesh.vertices = nullptr;
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mOutGlop->mesh.texCoordOffset = (GLvoid*) kMeshTextureOffset;
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}
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mOutGlop->mesh.indexBufferObject = 0;
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mOutGlop->mesh.indices = nullptr;
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mOutGlop->mesh.elementCount = 4;
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mOutGlop->mesh.stride = kTextureVertexStride;
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mOutGlop->mesh.texCoordOffset = (GLvoid*) kMeshTextureOffset;
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mDescription.hasTexture = true;
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mDescription.hasAlpha8Texture = isAlphaMaskTexture;
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return *this;
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}
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@@ -112,13 +110,29 @@ GlopBuilder& GlopBuilder::setMeshIndexedQuads(void* vertexData, int quadCount) {
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mOutGlop->mesh.vertices = vertexData;
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mOutGlop->mesh.indexBufferObject = mRenderState.meshState().getQuadListIBO();
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mOutGlop->mesh.indices = nullptr;
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mOutGlop->mesh.texCoordOffset = nullptr;
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mOutGlop->mesh.elementCount = 6 * quadCount;
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mOutGlop->mesh.stride = kVertexStride;
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mOutGlop->mesh.texCoordOffset = nullptr;
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return *this;
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}
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GlopBuilder& GlopBuilder::setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount) {
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TRIGGER_STAGE(kMeshStage);
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mOutGlop->mesh.vertexFlags = kTextureCoord_Attrib;
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mOutGlop->mesh.primitiveMode = GL_TRIANGLES;
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mOutGlop->mesh.vertexBufferObject = 0;
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mOutGlop->mesh.vertices = &vertexData[0].x;
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mOutGlop->mesh.indexBufferObject = mRenderState.meshState().getQuadListIBO();
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mOutGlop->mesh.indices = nullptr;
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mOutGlop->mesh.texCoordOffset = &vertexData[0].u;
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mOutGlop->mesh.elementCount = elementCount;
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mOutGlop->mesh.stride = kTextureVertexStride;
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mDescription.hasTexture = true;
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return *this;
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}
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GlopBuilder& GlopBuilder::setMeshVertexBuffer(const VertexBuffer& vertexBuffer, bool shadowInterp) {
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TRIGGER_STAGE(kMeshStage);
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@@ -132,6 +146,7 @@ GlopBuilder& GlopBuilder::setMeshVertexBuffer(const VertexBuffer& vertexBuffer,
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mOutGlop->mesh.vertices = vertexBuffer.getBuffer();
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mOutGlop->mesh.indexBufferObject = 0;
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mOutGlop->mesh.indices = vertexBuffer.getIndices();
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mOutGlop->mesh.texCoordOffset = nullptr;
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mOutGlop->mesh.elementCount = indices
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? vertexBuffer.getIndexCount() : vertexBuffer.getVertexCount();
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mOutGlop->mesh.stride = alphaVertex ? kAlphaVertexStride : kVertexStride;
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@@ -168,7 +183,7 @@ void GlopBuilder::setFill(int color, float alphaScale, SkXfermode::Mode mode,
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mOutGlop->blend = { GL_ZERO, GL_ZERO };
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if (mOutGlop->fill.color.a < 1.0f
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|| (mOutGlop->mesh.vertexFlags & kAlpha_Attrib)
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|| (mOutGlop->fill.texture && mOutGlop->fill.texture->blend)
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|| (mOutGlop->fill.texture.texture && mOutGlop->fill.texture.texture->blend)
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|| mOutGlop->roundRectClipState
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|| PaintUtils::isBlendedShader(shader)
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|| PaintUtils::isBlendedColorFilter(colorFilter)
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@@ -240,9 +255,7 @@ GlopBuilder& GlopBuilder::setFillTexturePaint(Texture& texture, bool isAlphaMask
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TRIGGER_STAGE(kFillStage);
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REQUIRE_STAGES(kMeshStage);
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mOutGlop->fill.texture = &texture;
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mOutGlop->fill.textureFilter = PaintUtils::getFilter(paint);
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mOutGlop->fill.textureClamp = GL_CLAMP_TO_EDGE;
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mOutGlop->fill.texture = { &texture, PaintUtils::getFilter(paint), GL_CLAMP_TO_EDGE };
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if (paint) {
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int color = paint->getColor();
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@@ -270,6 +283,7 @@ GlopBuilder& GlopBuilder::setFillTexturePaint(Texture& texture, bool isAlphaMask
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}
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}
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mDescription.hasAlpha8Texture = isAlphaMaskTexture;
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if (isAlphaMaskTexture) {
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mDescription.modulate = mOutGlop->fill.color.isNotBlack();
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} else {
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@@ -282,9 +296,7 @@ GlopBuilder& GlopBuilder::setFillPaint(const SkPaint& paint, float alphaScale) {
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TRIGGER_STAGE(kFillStage);
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REQUIRE_STAGES(kMeshStage);
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mOutGlop->fill.texture = nullptr;
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mOutGlop->fill.textureFilter = GL_INVALID_ENUM;
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mOutGlop->fill.textureClamp = GL_INVALID_ENUM;
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mOutGlop->fill.texture = { nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM };
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setFill(paint.getColor(), alphaScale, PaintUtils::getXfermode(paint.getXfermode()),
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paint.getShader(), paint.getColorFilter());
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@@ -297,15 +309,13 @@ GlopBuilder& GlopBuilder::setFillPathTexturePaint(PathTexture& texture,
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TRIGGER_STAGE(kFillStage);
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REQUIRE_STAGES(kMeshStage);
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mOutGlop->fill.texture = &texture;
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//specify invalid, since these are always static for PathTextures
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mOutGlop->fill.textureFilter = GL_INVALID_ENUM;
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mOutGlop->fill.textureClamp = GL_INVALID_ENUM;
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//specify invalid filter/clamp, since these are always static for PathTextures
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mOutGlop->fill.texture = { &texture, GL_INVALID_ENUM, GL_INVALID_ENUM };
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setFill(paint.getColor(), alphaScale, PaintUtils::getXfermode(paint.getXfermode()),
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paint.getShader(), paint.getColorFilter());
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mDescription.hasAlpha8Texture = true;
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mDescription.modulate = mOutGlop->fill.color.isNotBlack();
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return *this;
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}
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@@ -315,11 +325,8 @@ GlopBuilder& GlopBuilder::setFillShadowTexturePaint(ShadowTexture& texture, int
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TRIGGER_STAGE(kFillStage);
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REQUIRE_STAGES(kMeshStage);
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mOutGlop->fill.texture = &texture;
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//specify invalid, since these are always static for ShadowTextures
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mOutGlop->fill.textureFilter = GL_INVALID_ENUM;
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mOutGlop->fill.textureClamp = GL_INVALID_ENUM;
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//specify invalid filter/clamp, since these are always static for ShadowTextures
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mOutGlop->fill.texture = { &texture, GL_INVALID_ENUM, GL_INVALID_ENUM };
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const int ALPHA_BITMASK = SK_ColorBLACK;
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const int COLOR_BITMASK = ~ALPHA_BITMASK;
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@@ -331,6 +338,7 @@ GlopBuilder& GlopBuilder::setFillShadowTexturePaint(ShadowTexture& texture, int
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setFill(shadowColor, alphaScale, PaintUtils::getXfermode(paint.getXfermode()),
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paint.getShader(), paint.getColorFilter());
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mDescription.hasAlpha8Texture = true;
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mDescription.modulate = mOutGlop->fill.color.isNotBlack();
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return *this;
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}
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@@ -339,12 +347,8 @@ GlopBuilder& GlopBuilder::setFillBlack() {
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TRIGGER_STAGE(kFillStage);
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REQUIRE_STAGES(kMeshStage);
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mOutGlop->fill.texture = nullptr;
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mOutGlop->fill.textureFilter = GL_INVALID_ENUM;
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mOutGlop->fill.textureClamp = GL_INVALID_ENUM;
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mOutGlop->fill.texture = { nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM };
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setFill(SK_ColorBLACK, 1.0f, SkXfermode::kSrcOver_Mode, nullptr, nullptr);
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return *this;
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}
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@@ -352,19 +356,30 @@ GlopBuilder& GlopBuilder::setFillClear() {
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TRIGGER_STAGE(kFillStage);
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REQUIRE_STAGES(kMeshStage);
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mOutGlop->fill.texture = nullptr;
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mOutGlop->fill.textureFilter = GL_INVALID_ENUM;
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mOutGlop->fill.textureClamp = GL_INVALID_ENUM;
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mOutGlop->fill.texture = { nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM };
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setFill(SK_ColorBLACK, 1.0f, SkXfermode::kClear_Mode, nullptr, nullptr);
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return *this;
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}
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GlopBuilder& GlopBuilder::setFillLayer(Texture& texture, const SkColorFilter* colorFilter,
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float alpha, SkXfermode::Mode mode) {
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TRIGGER_STAGE(kFillStage);
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REQUIRE_STAGES(kMeshStage);
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mOutGlop->fill.texture = { &texture, GL_LINEAR, GL_CLAMP_TO_EDGE };
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mOutGlop->fill.color = { alpha, alpha, alpha, alpha };
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setFill(SK_ColorWHITE, alpha, mode, nullptr, colorFilter);
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mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
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return *this;
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}
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////////////////////////////////////////////////////////////////////////////////
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// Transform
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////////////////////////////////////////////////////////////////////////////////
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GlopBuilder& GlopBuilder::setTransformClip(const Matrix4& ortho,
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GlopBuilder& GlopBuilder::setTransform(const Matrix4& ortho,
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const Matrix4& transform, bool fudgingOffset) {
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TRIGGER_STAGE(kTransformStage);
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@@ -396,12 +411,13 @@ GlopBuilder& GlopBuilder::setModelViewMapUnitToRectSnap(const Rect destination)
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const Matrix4& canvasTransform = mOutGlop->transform.canvas;
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if (CC_LIKELY(canvasTransform.isPureTranslate())) {
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// snap by adjusting the model view matrix
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const float translateX = canvasTransform.getTranslateX();
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const float translateY = canvasTransform.getTranslateY();
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left = (int) floorf(left + translateX + 0.5f) - translateX;
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top = (int) floorf(top + translateY + 0.5f) - translateY;
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mOutGlop->fill.textureFilter = GL_NEAREST;
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mOutGlop->fill.texture.filter = GL_NEAREST;
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}
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mOutGlop->transform.modelView.loadTranslate(left, top, 0.0f);
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@@ -419,6 +435,30 @@ GlopBuilder& GlopBuilder::setModelViewOffsetRect(float offsetX, float offsetY, c
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return *this;
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}
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GlopBuilder& GlopBuilder::setModelViewOffsetRectSnap(float offsetX, float offsetY, const Rect source) {
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TRIGGER_STAGE(kModelViewStage);
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REQUIRE_STAGES(kTransformStage | kFillStage);
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const Matrix4& canvasTransform = mOutGlop->transform.canvas;
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if (CC_LIKELY(canvasTransform.isPureTranslate())) {
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// snap by adjusting the model view matrix
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const float translateX = canvasTransform.getTranslateX();
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const float translateY = canvasTransform.getTranslateY();
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offsetX = (int) floorf(offsetX + translateX + source.left + 0.5f) - translateX - source.left;
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offsetY = (int) floorf(offsetY + translateY + source.top + 0.5f) - translateY - source.top;
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mOutGlop->fill.texture.filter = GL_NEAREST;
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}
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mOutGlop->transform.modelView.loadTranslate(offsetX, offsetY, 0.0f);
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mOutGlop->bounds.translate(offsetX, offsetY);
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return *this;
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}
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////////////////////////////////////////////////////////////////////////////////
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// RoundRectClip
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////////////////////////////////////////////////////////////////////////////////
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GlopBuilder& GlopBuilder::setRoundRectClipState(const RoundRectClipState* roundRectClipState) {
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TRIGGER_STAGE(kRoundRectClipStage);
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@@ -431,11 +471,17 @@ GlopBuilder& GlopBuilder::setRoundRectClipState(const RoundRectClipState* roundR
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// Build
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////////////////////////////////////////////////////////////////////////////////
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void verify(const ProgramDescription& description, const Glop& glop) {
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bool hasTexture = glop.fill.texture.texture != nullptr;
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LOG_ALWAYS_FATAL_IF(description.hasTexture != hasTexture);
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LOG_ALWAYS_FATAL_IF((glop.mesh.vertexFlags & kTextureCoord_Attrib) != hasTexture);
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}
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void GlopBuilder::build() {
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REQUIRE_STAGES(kAllStages);
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// serialize shader info into ShaderData
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GLuint textureUnit = mOutGlop->fill.texture ? 1 : 0;
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GLuint textureUnit = mOutGlop->fill.texture.texture ? 1 : 0;
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SkiaShader::store(mCaches, mShader, mOutGlop->transform.modelView,
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&textureUnit, &mDescription, &(mOutGlop->fill.skiaShaderData));
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@@ -448,6 +494,8 @@ void GlopBuilder::build() {
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&& !mDescription.hasGradient
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&& !mDescription.hasBitmap;
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mOutGlop->fill.colorEnabled = mDescription.modulate || singleColor;
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verify(mDescription, *mOutGlop);
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}
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} /* namespace uirenderer */
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@@ -39,9 +39,10 @@ public:
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GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop);
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GlopBuilder& setMeshUnitQuad();
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GlopBuilder& setMeshTexturedUnitQuad(const UvMapper* uvMapper, bool isAlphaMaskTexture);
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GlopBuilder& setMeshTexturedUnitQuad(const UvMapper* uvMapper);
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GlopBuilder& setMeshVertexBuffer(const VertexBuffer& vertexBuffer, bool shadowInterp);
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GlopBuilder& setMeshIndexedQuads(void* vertexData, int quadCount);
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GlopBuilder& setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount); // TODO: take quadCount
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GlopBuilder& setFillPaint(const SkPaint& paint, float alphaScale);
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GlopBuilder& setFillTexturePaint(Texture& texture, bool isAlphaMaskTexture,
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@@ -52,12 +53,15 @@ public:
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const SkPaint& paint, float alphaScale);
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GlopBuilder& setFillBlack();
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GlopBuilder& setFillClear();
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GlopBuilder& setFillLayer(Texture& texture, const SkColorFilter* colorFilter,
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float alpha, SkXfermode::Mode mode);
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GlopBuilder& setTransformClip(const Matrix4& ortho, const Matrix4& transform, bool fudgingOffset);
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GlopBuilder& setTransform(const Matrix4& ortho, const Matrix4& transform, bool fudgingOffset);
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GlopBuilder& setModelViewMapUnitToRect(const Rect destination);
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GlopBuilder& setModelViewMapUnitToRectSnap(const Rect destination);
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GlopBuilder& setModelViewOffsetRect(float offsetX, float offsetY, const Rect source);
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GlopBuilder& setModelViewOffsetRectSnap(float offsetX, float offsetY, const Rect source);
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GlopBuilder& setRoundRectClipState(const RoundRectClipState* roundRectClipState);
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@@ -200,10 +200,14 @@ public:
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return stencil;
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}
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inline GLuint getTexture() const {
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inline GLuint getTextureId() const {
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return texture.id;
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}
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inline Texture& getTexture() {
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return texture;
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}
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inline GLenum getRenderTarget() const {
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return renderTarget;
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}
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@@ -247,7 +247,7 @@ Layer* LayerRenderer::createRenderLayer(RenderState& renderState, uint32_t width
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}
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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layer->getTexture(), 0);
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layer->getTextureId(), 0);
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renderState.bindFramebuffer(previousFbo);
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@@ -753,7 +753,7 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
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}
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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layer->getTexture(), 0);
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layer->getTextureId(), 0);
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// Expand the startTiling region by 1
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startTilingCurrentClip(true, true);
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@@ -862,9 +862,9 @@ void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
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setupDrawPureColorUniforms();
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setupDrawColorFilterUniforms(layer->getColorFilter());
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if (layer->getRenderTarget() == GL_TEXTURE_2D) {
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setupDrawTexture(layer->getTexture());
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setupDrawTexture(layer->getTextureId());
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} else {
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setupDrawExternalTexture(layer->getTexture());
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setupDrawExternalTexture(layer->getTextureId());
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}
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if (currentTransform()->isPureTranslate() &&
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!layer->getForceFilter() &&
|
||||
@@ -924,7 +924,7 @@ void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap)
|
||||
|
||||
bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
|
||||
drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
|
||||
layer->getTexture(), &layerPaint, blend,
|
||||
layer->getTextureId(), &layerPaint, blend,
|
||||
&mMeshVertices[0].x, &mMeshVertices[0].u,
|
||||
GL_TRIANGLE_STRIP, kUnitQuadCount, swap, swap || simpleTransform);
|
||||
|
||||
@@ -1061,7 +1061,7 @@ void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
|
||||
setupDrawDirtyRegionsDisabled();
|
||||
setupDrawPureColorUniforms();
|
||||
setupDrawColorFilterUniforms(layer->getColorFilter());
|
||||
setupDrawTexture(layer->getTexture());
|
||||
setupDrawTexture(layer->getTextureId());
|
||||
if (currentTransform()->isPureTranslate()) {
|
||||
const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
|
||||
const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
|
||||
@@ -1233,7 +1233,7 @@ void OpenGLRenderer::clearLayerRegions() {
|
||||
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
|
||||
aBuilder.setMeshIndexedQuads(&mesh[0], quadCount)
|
||||
.setFillClear()
|
||||
.setTransformClip(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false)
|
||||
.setTransform(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false)
|
||||
.setModelViewOffsetRect(0, 0, currentSnapshot()->getClipRect())
|
||||
.setRoundRectClipState(currentSnapshot()->roundRectClipState)
|
||||
.build();
|
||||
@@ -1437,7 +1437,7 @@ void OpenGLRenderer::drawRectangleList(const RectangleList& rectangleList) {
|
||||
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
|
||||
aBuilder.setMeshIndexedQuads(&rectangleVertices[0], rectangleVertices.size() / 4)
|
||||
.setFillBlack()
|
||||
.setTransformClip(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false)
|
||||
.setTransform(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false)
|
||||
.setModelViewOffsetRect(0, 0, scissorBox)
|
||||
.setRoundRectClipState(currentSnapshot()->roundRectClipState)
|
||||
.build();
|
||||
@@ -1981,19 +1981,6 @@ void OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t
|
||||
}
|
||||
|
||||
void OpenGLRenderer::drawAlphaBitmap(Texture* texture, const SkPaint* paint) {
|
||||
if (USE_GLOPS) {
|
||||
Glop glop;
|
||||
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
|
||||
aBuilder.setMeshTexturedUnitQuad(texture->uvMapper, true)
|
||||
.setFillTexturePaint(*texture, true, paint, currentSnapshot()->alpha)
|
||||
.setTransformClip(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
|
||||
.setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
|
||||
.setRoundRectClipState(currentSnapshot()->roundRectClipState)
|
||||
.build();
|
||||
renderGlop(glop);
|
||||
return;
|
||||
}
|
||||
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
|
||||
@@ -2061,6 +2048,20 @@ void OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) {
|
||||
if (!texture) return;
|
||||
const AutoTexture autoCleanup(texture);
|
||||
|
||||
if (USE_GLOPS) {
|
||||
bool isAlpha8Texture = bitmap->colorType() == kAlpha_8_SkColorType;
|
||||
Glop glop;
|
||||
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
|
||||
aBuilder.setMeshTexturedUnitQuad(texture->uvMapper)
|
||||
.setFillTexturePaint(*texture, isAlpha8Texture, paint, currentSnapshot()->alpha)
|
||||
.setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
|
||||
.setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
|
||||
.setRoundRectClipState(currentSnapshot()->roundRectClipState)
|
||||
.build();
|
||||
renderGlop(glop);
|
||||
return;
|
||||
}
|
||||
|
||||
if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
|
||||
drawAlphaBitmap(texture, paint);
|
||||
} else {
|
||||
@@ -2376,7 +2377,7 @@ void OpenGLRenderer::drawVertexBuffer(float translateX, float translateY,
|
||||
bool shadowInterp = displayFlags & kVertexBuffer_ShadowInterp;
|
||||
aBuilder.setMeshVertexBuffer(vertexBuffer, shadowInterp)
|
||||
.setFillPaint(*paint, currentSnapshot()->alpha)
|
||||
.setTransformClip(currentSnapshot()->getOrthoMatrix(), *currentTransform(), fudgeOffset)
|
||||
.setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), fudgeOffset)
|
||||
.setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
|
||||
.setRoundRectClipState(currentSnapshot()->roundRectClipState)
|
||||
.build();
|
||||
@@ -2692,9 +2693,9 @@ void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
|
||||
if (USE_GLOPS) {
|
||||
Glop glop;
|
||||
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
|
||||
aBuilder.setMeshTexturedUnitQuad(nullptr, true)
|
||||
aBuilder.setMeshTexturedUnitQuad(nullptr)
|
||||
.setFillShadowTexturePaint(*texture, textShadow.color, *paint, currentSnapshot()->alpha)
|
||||
.setTransformClip(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
|
||||
.setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
|
||||
.setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width, sy + texture->height))
|
||||
.setRoundRectClipState(currentSnapshot()->roundRectClipState)
|
||||
.build();
|
||||
@@ -3048,45 +3049,58 @@ void OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
|
||||
DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
|
||||
composeLayerRect(layer, layer->regionRect));
|
||||
} else if (layer->mesh) {
|
||||
const float a = getLayerAlpha(layer);
|
||||
setupDraw();
|
||||
setupDrawWithTexture();
|
||||
setupDrawColor(a, a, a, a);
|
||||
setupDrawColorFilter(layer->getColorFilter());
|
||||
setupDrawBlending(layer);
|
||||
setupDrawProgram();
|
||||
setupDrawPureColorUniforms();
|
||||
setupDrawColorFilterUniforms(layer->getColorFilter());
|
||||
setupDrawTexture(layer->getTexture());
|
||||
if (CC_LIKELY(currentTransform()->isPureTranslate())) {
|
||||
int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
|
||||
int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
|
||||
|
||||
layer->setFilter(GL_NEAREST);
|
||||
setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
|
||||
tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
|
||||
if (USE_GLOPS) {
|
||||
Glop glop;
|
||||
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
|
||||
aBuilder.setMeshTexturedIndexedQuads(layer->mesh, layer->meshElementCount)
|
||||
.setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode())
|
||||
.setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
|
||||
.setModelViewOffsetRectSnap(x, y, Rect(0, 0, layer->layer.getWidth(), layer->layer.getHeight()))
|
||||
.setRoundRectClipState(currentSnapshot()->roundRectClipState)
|
||||
.build();
|
||||
DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, renderGlop(glop));
|
||||
} else {
|
||||
layer->setFilter(GL_LINEAR);
|
||||
setupDrawModelView(kModelViewMode_Translate, false, x, y,
|
||||
x + layer->layer.getWidth(), y + layer->layer.getHeight());
|
||||
const float a = getLayerAlpha(layer);
|
||||
setupDraw();
|
||||
setupDrawWithTexture();
|
||||
setupDrawColor(a, a, a, a);
|
||||
setupDrawColorFilter(layer->getColorFilter());
|
||||
setupDrawBlending(layer);
|
||||
setupDrawProgram();
|
||||
setupDrawPureColorUniforms();
|
||||
setupDrawColorFilterUniforms(layer->getColorFilter());
|
||||
setupDrawTexture(layer->getTextureId());
|
||||
if (CC_LIKELY(currentTransform()->isPureTranslate())) {
|
||||
int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
|
||||
int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
|
||||
|
||||
layer->setFilter(GL_NEAREST);
|
||||
setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
|
||||
tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
|
||||
} else {
|
||||
layer->setFilter(GL_LINEAR);
|
||||
setupDrawModelView(kModelViewMode_Translate, false, x, y,
|
||||
x + layer->layer.getWidth(), y + layer->layer.getHeight());
|
||||
}
|
||||
|
||||
|
||||
TextureVertex* mesh = &layer->mesh[0];
|
||||
GLsizei elementsCount = layer->meshElementCount;
|
||||
|
||||
|
||||
while (elementsCount > 0) {
|
||||
GLsizei drawCount = MathUtils::min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6);
|
||||
|
||||
setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
|
||||
DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
|
||||
glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, nullptr));
|
||||
|
||||
elementsCount -= drawCount;
|
||||
// Though there are 4 vertices in a quad, we use 6 indices per
|
||||
// quad to draw with GL_TRIANGLES
|
||||
mesh += (drawCount / 6) * 4;
|
||||
}
|
||||
}
|
||||
|
||||
TextureVertex* mesh = &layer->mesh[0];
|
||||
GLsizei elementsCount = layer->meshElementCount;
|
||||
|
||||
while (elementsCount > 0) {
|
||||
GLsizei drawCount = MathUtils::min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6);
|
||||
|
||||
setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
|
||||
DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
|
||||
glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, nullptr));
|
||||
|
||||
elementsCount -= drawCount;
|
||||
// Though there are 4 vertices in a quad, we use 6 indices per
|
||||
// quad to draw with GL_TRIANGLES
|
||||
mesh += (drawCount / 6) * 4;
|
||||
}
|
||||
|
||||
#if DEBUG_LAYERS_AS_REGIONS
|
||||
drawRegionRectsDebug(layer->region);
|
||||
#endif
|
||||
@@ -3139,9 +3153,9 @@ void OpenGLRenderer::drawPathTexture(PathTexture* texture, float x, float y,
|
||||
if (USE_GLOPS) {
|
||||
Glop glop;
|
||||
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
|
||||
aBuilder.setMeshTexturedUnitQuad(nullptr, true)
|
||||
aBuilder.setMeshTexturedUnitQuad(nullptr)
|
||||
.setFillPathTexturePaint(*texture, *paint, currentSnapshot()->alpha)
|
||||
.setTransformClip(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
|
||||
.setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
|
||||
.setModelViewMapUnitToRect(Rect(x, y, x + texture->width, y + texture->height))
|
||||
.setRoundRectClipState(currentSnapshot()->roundRectClipState)
|
||||
.build();
|
||||
@@ -3303,7 +3317,7 @@ void OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint
|
||||
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
|
||||
aBuilder.setMeshIndexedQuads(&mesh[0], count / 4)
|
||||
.setFillPaint(*paint, currentSnapshot()->alpha)
|
||||
.setTransformClip(currentSnapshot()->getOrthoMatrix(), transform, false)
|
||||
.setTransform(currentSnapshot()->getOrthoMatrix(), transform, false)
|
||||
.setModelViewOffsetRect(0, 0, Rect(left, top, right, bottom))
|
||||
.setRoundRectClipState(currentSnapshot()->roundRectClipState)
|
||||
.build();
|
||||
@@ -3349,7 +3363,7 @@ void OpenGLRenderer::drawColorRect(float left, float top, float right, float bot
|
||||
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
|
||||
aBuilder.setMeshUnitQuad()
|
||||
.setFillPaint(*paint, currentSnapshot()->alpha)
|
||||
.setTransformClip(currentSnapshot()->getOrthoMatrix(), transform, false)
|
||||
.setTransform(currentSnapshot()->getOrthoMatrix(), transform, false)
|
||||
.setModelViewMapUnitToRect(Rect(left, top, right, bottom))
|
||||
.setRoundRectClipState(currentSnapshot()->roundRectClipState)
|
||||
.build();
|
||||
@@ -3381,19 +3395,6 @@ void OpenGLRenderer::drawColorRect(float left, float top, float right, float bot
|
||||
}
|
||||
|
||||
void OpenGLRenderer::drawTextureRect(Texture* texture, const SkPaint* paint) {
|
||||
if (USE_GLOPS) {
|
||||
Glop glop;
|
||||
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
|
||||
aBuilder.setMeshTexturedUnitQuad(texture->uvMapper, false)
|
||||
.setFillTexturePaint(*texture, false, paint, currentSnapshot()->alpha)
|
||||
.setTransformClip(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
|
||||
.setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
|
||||
.setRoundRectClipState(currentSnapshot()->roundRectClipState)
|
||||
.build();
|
||||
renderGlop(glop);
|
||||
return;
|
||||
}
|
||||
|
||||
texture->setWrap(GL_CLAMP_TO_EDGE, true);
|
||||
|
||||
GLvoid* vertices = (GLvoid*) nullptr;
|
||||
|
||||
@@ -68,6 +68,7 @@ MeshState::~MeshState() {
|
||||
|
||||
void MeshState::dump() {
|
||||
ALOGD("MeshState VBOs: unitQuad %d, current %d", mUnitQuadBuffer, mCurrentBuffer);
|
||||
ALOGD("MeshState IBOs: quadList %d, current %d", mQuadListIndices, mCurrentIndicesBuffer);
|
||||
ALOGD("MeshState vertices: vertex data %p, stride %d",
|
||||
mCurrentPositionPointer, mCurrentPositionStride);
|
||||
ALOGD("MeshState texCoord: data %p, stride %d",
|
||||
|
||||
@@ -253,7 +253,6 @@ void RenderState::render(const Glop& glop) {
|
||||
glUniform1f(fill.program->getUniform("roundRectRadius"),
|
||||
roundedOutRadius);
|
||||
}
|
||||
|
||||
// --------------------------------
|
||||
// ---------- Mesh setup ----------
|
||||
// --------------------------------
|
||||
@@ -269,16 +268,16 @@ void RenderState::render(const Glop& glop) {
|
||||
// glop.fill.texture always takes slot 0, shader samplers increment from there
|
||||
mCaches->textureState().activateTexture(0);
|
||||
|
||||
if (glop.fill.textureClamp != GL_INVALID_ENUM) {
|
||||
glop.fill.texture->setWrap(glop.fill.textureClamp, true);
|
||||
if (glop.fill.texture.clamp != GL_INVALID_ENUM) {
|
||||
glop.fill.texture.texture->setWrap(glop.fill.texture.clamp, true);
|
||||
}
|
||||
if (glop.fill.textureFilter != GL_INVALID_ENUM) {
|
||||
glop.fill.texture->setFilter(glop.fill.textureFilter, true);
|
||||
if (glop.fill.texture.filter != GL_INVALID_ENUM) {
|
||||
glop.fill.texture.texture->setFilter(glop.fill.texture.filter, true);
|
||||
}
|
||||
|
||||
mCaches->textureState().bindTexture(fill.texture->id);
|
||||
mCaches->textureState().bindTexture(fill.texture.texture->id);
|
||||
meshState().enableTexCoordsVertexArray();
|
||||
meshState().bindTexCoordsVertexPointer(force, mesh.texCoordOffset);
|
||||
meshState().bindTexCoordsVertexPointer(force, mesh.texCoordOffset, mesh.stride);
|
||||
} else {
|
||||
meshState().disableTexCoordsVertexArray();
|
||||
}
|
||||
@@ -313,8 +312,13 @@ void RenderState::render(const Glop& glop) {
|
||||
while (elementsCount > 0) {
|
||||
GLsizei drawCount = MathUtils::min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6);
|
||||
|
||||
// TODO: this double binds on first pass
|
||||
meshState().bindPositionVertexPointer(true, vertices, mesh.stride);
|
||||
// rebind pointers without forcing, since initial bind handled above
|
||||
meshState().bindPositionVertexPointer(false, vertices, mesh.stride);
|
||||
if (mesh.vertexFlags & kTextureCoord_Attrib) {
|
||||
meshState().bindTexCoordsVertexPointer(false,
|
||||
vertices + kMeshTextureOffset, mesh.stride);
|
||||
}
|
||||
|
||||
glDrawElements(mesh.primitiveMode, drawCount, GL_UNSIGNED_SHORT, nullptr);
|
||||
elementsCount -= drawCount;
|
||||
vertices += (drawCount / 6) * 4 * mesh.stride;
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#include <renderstate/TextureState.h>
|
||||
#include "renderstate/TextureState.h"
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
|
||||
Reference in New Issue
Block a user