Merge "Glop layer mesh rendering"

This commit is contained in:
Chris Craik
2015-02-20 19:30:37 +00:00
committed by Android (Google) Code Review
12 changed files with 198 additions and 134 deletions

View File

@@ -82,7 +82,7 @@ static void android_view_HardwareLayer_updateSurfaceTexture(JNIEnv* env, jobject
static jint android_view_HardwareLayer_getTexName(JNIEnv* env, jobject clazz,
jlong layerUpdaterPtr) {
DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerUpdaterPtr);
return layer->backingLayer()->getTexture();
return layer->backingLayer()->getTextureId();
}
// ----------------------------------------------------------------------------

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@@ -263,7 +263,7 @@ void Caches::dumpMemoryUsage(String8 &log) {
const Layer* layer = *it;
log.appendFormat(" Layer size %dx%d; isTextureLayer()=%d; texid=%u fbo=%u; refs=%d\n",
layer->getWidth(), layer->getHeight(),
layer->isTextureLayer(), layer->getTexture(),
layer->isTextureLayer(), layer->getTextureId(),
layer->getFbo(), layer->getStrongCount());
memused += layer->getWidth() * layer->getHeight() * 4;
}

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@@ -62,7 +62,7 @@ bool DeferredLayerUpdater::apply() {
if (mSurfaceTexture.get()) {
if (mNeedsGLContextAttach) {
mNeedsGLContextAttach = false;
mSurfaceTexture->attachToContext(mLayer->getTexture());
mSurfaceTexture->attachToContext(mLayer->getTextureId());
}
if (mUpdateTexImage) {
mUpdateTexImage = false;

View File

@@ -76,18 +76,20 @@ struct Glop {
GLuint indexBufferObject;
const void* vertices;
const void* indices;
GLvoid* texCoordOffset;
int elementCount;
GLsizei stride;
GLvoid* texCoordOffset;
TextureVertex mappedVertices[4];
} mesh;
struct Fill {
Program* program;
Texture* texture;
GLenum textureFilter;
GLenum textureClamp;
struct TextureData {
Texture* texture;
GLenum filter;
GLenum clamp;
} texture;
bool colorEnabled;
FloatColor color;

View File

@@ -73,8 +73,7 @@ GlopBuilder& GlopBuilder::setMeshUnitQuad() {
return *this;
}
GlopBuilder& GlopBuilder::setMeshTexturedUnitQuad(const UvMapper* uvMapper,
bool isAlphaMaskTexture) {
GlopBuilder& GlopBuilder::setMeshTexturedUnitQuad(const UvMapper* uvMapper) {
TRIGGER_STAGE(kMeshStage);
mOutGlop->mesh.vertexFlags = kTextureCoord_Attrib;
@@ -87,19 +86,18 @@ GlopBuilder& GlopBuilder::setMeshTexturedUnitQuad(const UvMapper* uvMapper,
mOutGlop->mesh.vertexBufferObject = 0;
mOutGlop->mesh.vertices = &mOutGlop->mesh.mappedVertices[0];
mOutGlop->mesh.texCoordOffset = &mOutGlop->mesh.mappedVertices[0].u;
} else {
// standard UV coordinates, use regular unit quad VBO
mOutGlop->mesh.vertexBufferObject = mRenderState.meshState().getUnitQuadVBO();
mOutGlop->mesh.vertices = nullptr;
mOutGlop->mesh.texCoordOffset = (GLvoid*) kMeshTextureOffset;
}
mOutGlop->mesh.indexBufferObject = 0;
mOutGlop->mesh.indices = nullptr;
mOutGlop->mesh.elementCount = 4;
mOutGlop->mesh.stride = kTextureVertexStride;
mOutGlop->mesh.texCoordOffset = (GLvoid*) kMeshTextureOffset;
mDescription.hasTexture = true;
mDescription.hasAlpha8Texture = isAlphaMaskTexture;
return *this;
}
@@ -112,13 +110,29 @@ GlopBuilder& GlopBuilder::setMeshIndexedQuads(void* vertexData, int quadCount) {
mOutGlop->mesh.vertices = vertexData;
mOutGlop->mesh.indexBufferObject = mRenderState.meshState().getQuadListIBO();
mOutGlop->mesh.indices = nullptr;
mOutGlop->mesh.texCoordOffset = nullptr;
mOutGlop->mesh.elementCount = 6 * quadCount;
mOutGlop->mesh.stride = kVertexStride;
mOutGlop->mesh.texCoordOffset = nullptr;
return *this;
}
GlopBuilder& GlopBuilder::setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount) {
TRIGGER_STAGE(kMeshStage);
mOutGlop->mesh.vertexFlags = kTextureCoord_Attrib;
mOutGlop->mesh.primitiveMode = GL_TRIANGLES;
mOutGlop->mesh.vertexBufferObject = 0;
mOutGlop->mesh.vertices = &vertexData[0].x;
mOutGlop->mesh.indexBufferObject = mRenderState.meshState().getQuadListIBO();
mOutGlop->mesh.indices = nullptr;
mOutGlop->mesh.texCoordOffset = &vertexData[0].u;
mOutGlop->mesh.elementCount = elementCount;
mOutGlop->mesh.stride = kTextureVertexStride;
mDescription.hasTexture = true;
return *this;
}
GlopBuilder& GlopBuilder::setMeshVertexBuffer(const VertexBuffer& vertexBuffer, bool shadowInterp) {
TRIGGER_STAGE(kMeshStage);
@@ -132,6 +146,7 @@ GlopBuilder& GlopBuilder::setMeshVertexBuffer(const VertexBuffer& vertexBuffer,
mOutGlop->mesh.vertices = vertexBuffer.getBuffer();
mOutGlop->mesh.indexBufferObject = 0;
mOutGlop->mesh.indices = vertexBuffer.getIndices();
mOutGlop->mesh.texCoordOffset = nullptr;
mOutGlop->mesh.elementCount = indices
? vertexBuffer.getIndexCount() : vertexBuffer.getVertexCount();
mOutGlop->mesh.stride = alphaVertex ? kAlphaVertexStride : kVertexStride;
@@ -168,7 +183,7 @@ void GlopBuilder::setFill(int color, float alphaScale, SkXfermode::Mode mode,
mOutGlop->blend = { GL_ZERO, GL_ZERO };
if (mOutGlop->fill.color.a < 1.0f
|| (mOutGlop->mesh.vertexFlags & kAlpha_Attrib)
|| (mOutGlop->fill.texture && mOutGlop->fill.texture->blend)
|| (mOutGlop->fill.texture.texture && mOutGlop->fill.texture.texture->blend)
|| mOutGlop->roundRectClipState
|| PaintUtils::isBlendedShader(shader)
|| PaintUtils::isBlendedColorFilter(colorFilter)
@@ -240,9 +255,7 @@ GlopBuilder& GlopBuilder::setFillTexturePaint(Texture& texture, bool isAlphaMask
TRIGGER_STAGE(kFillStage);
REQUIRE_STAGES(kMeshStage);
mOutGlop->fill.texture = &texture;
mOutGlop->fill.textureFilter = PaintUtils::getFilter(paint);
mOutGlop->fill.textureClamp = GL_CLAMP_TO_EDGE;
mOutGlop->fill.texture = { &texture, PaintUtils::getFilter(paint), GL_CLAMP_TO_EDGE };
if (paint) {
int color = paint->getColor();
@@ -270,6 +283,7 @@ GlopBuilder& GlopBuilder::setFillTexturePaint(Texture& texture, bool isAlphaMask
}
}
mDescription.hasAlpha8Texture = isAlphaMaskTexture;
if (isAlphaMaskTexture) {
mDescription.modulate = mOutGlop->fill.color.isNotBlack();
} else {
@@ -282,9 +296,7 @@ GlopBuilder& GlopBuilder::setFillPaint(const SkPaint& paint, float alphaScale) {
TRIGGER_STAGE(kFillStage);
REQUIRE_STAGES(kMeshStage);
mOutGlop->fill.texture = nullptr;
mOutGlop->fill.textureFilter = GL_INVALID_ENUM;
mOutGlop->fill.textureClamp = GL_INVALID_ENUM;
mOutGlop->fill.texture = { nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM };
setFill(paint.getColor(), alphaScale, PaintUtils::getXfermode(paint.getXfermode()),
paint.getShader(), paint.getColorFilter());
@@ -297,15 +309,13 @@ GlopBuilder& GlopBuilder::setFillPathTexturePaint(PathTexture& texture,
TRIGGER_STAGE(kFillStage);
REQUIRE_STAGES(kMeshStage);
mOutGlop->fill.texture = &texture;
//specify invalid, since these are always static for PathTextures
mOutGlop->fill.textureFilter = GL_INVALID_ENUM;
mOutGlop->fill.textureClamp = GL_INVALID_ENUM;
//specify invalid filter/clamp, since these are always static for PathTextures
mOutGlop->fill.texture = { &texture, GL_INVALID_ENUM, GL_INVALID_ENUM };
setFill(paint.getColor(), alphaScale, PaintUtils::getXfermode(paint.getXfermode()),
paint.getShader(), paint.getColorFilter());
mDescription.hasAlpha8Texture = true;
mDescription.modulate = mOutGlop->fill.color.isNotBlack();
return *this;
}
@@ -315,11 +325,8 @@ GlopBuilder& GlopBuilder::setFillShadowTexturePaint(ShadowTexture& texture, int
TRIGGER_STAGE(kFillStage);
REQUIRE_STAGES(kMeshStage);
mOutGlop->fill.texture = &texture;
//specify invalid, since these are always static for ShadowTextures
mOutGlop->fill.textureFilter = GL_INVALID_ENUM;
mOutGlop->fill.textureClamp = GL_INVALID_ENUM;
//specify invalid filter/clamp, since these are always static for ShadowTextures
mOutGlop->fill.texture = { &texture, GL_INVALID_ENUM, GL_INVALID_ENUM };
const int ALPHA_BITMASK = SK_ColorBLACK;
const int COLOR_BITMASK = ~ALPHA_BITMASK;
@@ -331,6 +338,7 @@ GlopBuilder& GlopBuilder::setFillShadowTexturePaint(ShadowTexture& texture, int
setFill(shadowColor, alphaScale, PaintUtils::getXfermode(paint.getXfermode()),
paint.getShader(), paint.getColorFilter());
mDescription.hasAlpha8Texture = true;
mDescription.modulate = mOutGlop->fill.color.isNotBlack();
return *this;
}
@@ -339,12 +347,8 @@ GlopBuilder& GlopBuilder::setFillBlack() {
TRIGGER_STAGE(kFillStage);
REQUIRE_STAGES(kMeshStage);
mOutGlop->fill.texture = nullptr;
mOutGlop->fill.textureFilter = GL_INVALID_ENUM;
mOutGlop->fill.textureClamp = GL_INVALID_ENUM;
mOutGlop->fill.texture = { nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM };
setFill(SK_ColorBLACK, 1.0f, SkXfermode::kSrcOver_Mode, nullptr, nullptr);
return *this;
}
@@ -352,19 +356,30 @@ GlopBuilder& GlopBuilder::setFillClear() {
TRIGGER_STAGE(kFillStage);
REQUIRE_STAGES(kMeshStage);
mOutGlop->fill.texture = nullptr;
mOutGlop->fill.textureFilter = GL_INVALID_ENUM;
mOutGlop->fill.textureClamp = GL_INVALID_ENUM;
mOutGlop->fill.texture = { nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM };
setFill(SK_ColorBLACK, 1.0f, SkXfermode::kClear_Mode, nullptr, nullptr);
return *this;
}
GlopBuilder& GlopBuilder::setFillLayer(Texture& texture, const SkColorFilter* colorFilter,
float alpha, SkXfermode::Mode mode) {
TRIGGER_STAGE(kFillStage);
REQUIRE_STAGES(kMeshStage);
mOutGlop->fill.texture = { &texture, GL_LINEAR, GL_CLAMP_TO_EDGE };
mOutGlop->fill.color = { alpha, alpha, alpha, alpha };
setFill(SK_ColorWHITE, alpha, mode, nullptr, colorFilter);
mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
return *this;
}
////////////////////////////////////////////////////////////////////////////////
// Transform
////////////////////////////////////////////////////////////////////////////////
GlopBuilder& GlopBuilder::setTransformClip(const Matrix4& ortho,
GlopBuilder& GlopBuilder::setTransform(const Matrix4& ortho,
const Matrix4& transform, bool fudgingOffset) {
TRIGGER_STAGE(kTransformStage);
@@ -396,12 +411,13 @@ GlopBuilder& GlopBuilder::setModelViewMapUnitToRectSnap(const Rect destination)
const Matrix4& canvasTransform = mOutGlop->transform.canvas;
if (CC_LIKELY(canvasTransform.isPureTranslate())) {
// snap by adjusting the model view matrix
const float translateX = canvasTransform.getTranslateX();
const float translateY = canvasTransform.getTranslateY();
left = (int) floorf(left + translateX + 0.5f) - translateX;
top = (int) floorf(top + translateY + 0.5f) - translateY;
mOutGlop->fill.textureFilter = GL_NEAREST;
mOutGlop->fill.texture.filter = GL_NEAREST;
}
mOutGlop->transform.modelView.loadTranslate(left, top, 0.0f);
@@ -419,6 +435,30 @@ GlopBuilder& GlopBuilder::setModelViewOffsetRect(float offsetX, float offsetY, c
return *this;
}
GlopBuilder& GlopBuilder::setModelViewOffsetRectSnap(float offsetX, float offsetY, const Rect source) {
TRIGGER_STAGE(kModelViewStage);
REQUIRE_STAGES(kTransformStage | kFillStage);
const Matrix4& canvasTransform = mOutGlop->transform.canvas;
if (CC_LIKELY(canvasTransform.isPureTranslate())) {
// snap by adjusting the model view matrix
const float translateX = canvasTransform.getTranslateX();
const float translateY = canvasTransform.getTranslateY();
offsetX = (int) floorf(offsetX + translateX + source.left + 0.5f) - translateX - source.left;
offsetY = (int) floorf(offsetY + translateY + source.top + 0.5f) - translateY - source.top;
mOutGlop->fill.texture.filter = GL_NEAREST;
}
mOutGlop->transform.modelView.loadTranslate(offsetX, offsetY, 0.0f);
mOutGlop->bounds.translate(offsetX, offsetY);
return *this;
}
////////////////////////////////////////////////////////////////////////////////
// RoundRectClip
////////////////////////////////////////////////////////////////////////////////
GlopBuilder& GlopBuilder::setRoundRectClipState(const RoundRectClipState* roundRectClipState) {
TRIGGER_STAGE(kRoundRectClipStage);
@@ -431,11 +471,17 @@ GlopBuilder& GlopBuilder::setRoundRectClipState(const RoundRectClipState* roundR
// Build
////////////////////////////////////////////////////////////////////////////////
void verify(const ProgramDescription& description, const Glop& glop) {
bool hasTexture = glop.fill.texture.texture != nullptr;
LOG_ALWAYS_FATAL_IF(description.hasTexture != hasTexture);
LOG_ALWAYS_FATAL_IF((glop.mesh.vertexFlags & kTextureCoord_Attrib) != hasTexture);
}
void GlopBuilder::build() {
REQUIRE_STAGES(kAllStages);
// serialize shader info into ShaderData
GLuint textureUnit = mOutGlop->fill.texture ? 1 : 0;
GLuint textureUnit = mOutGlop->fill.texture.texture ? 1 : 0;
SkiaShader::store(mCaches, mShader, mOutGlop->transform.modelView,
&textureUnit, &mDescription, &(mOutGlop->fill.skiaShaderData));
@@ -448,6 +494,8 @@ void GlopBuilder::build() {
&& !mDescription.hasGradient
&& !mDescription.hasBitmap;
mOutGlop->fill.colorEnabled = mDescription.modulate || singleColor;
verify(mDescription, *mOutGlop);
}
} /* namespace uirenderer */

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@@ -39,9 +39,10 @@ public:
GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop);
GlopBuilder& setMeshUnitQuad();
GlopBuilder& setMeshTexturedUnitQuad(const UvMapper* uvMapper, bool isAlphaMaskTexture);
GlopBuilder& setMeshTexturedUnitQuad(const UvMapper* uvMapper);
GlopBuilder& setMeshVertexBuffer(const VertexBuffer& vertexBuffer, bool shadowInterp);
GlopBuilder& setMeshIndexedQuads(void* vertexData, int quadCount);
GlopBuilder& setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount); // TODO: take quadCount
GlopBuilder& setFillPaint(const SkPaint& paint, float alphaScale);
GlopBuilder& setFillTexturePaint(Texture& texture, bool isAlphaMaskTexture,
@@ -52,12 +53,15 @@ public:
const SkPaint& paint, float alphaScale);
GlopBuilder& setFillBlack();
GlopBuilder& setFillClear();
GlopBuilder& setFillLayer(Texture& texture, const SkColorFilter* colorFilter,
float alpha, SkXfermode::Mode mode);
GlopBuilder& setTransformClip(const Matrix4& ortho, const Matrix4& transform, bool fudgingOffset);
GlopBuilder& setTransform(const Matrix4& ortho, const Matrix4& transform, bool fudgingOffset);
GlopBuilder& setModelViewMapUnitToRect(const Rect destination);
GlopBuilder& setModelViewMapUnitToRectSnap(const Rect destination);
GlopBuilder& setModelViewOffsetRect(float offsetX, float offsetY, const Rect source);
GlopBuilder& setModelViewOffsetRectSnap(float offsetX, float offsetY, const Rect source);
GlopBuilder& setRoundRectClipState(const RoundRectClipState* roundRectClipState);

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@@ -200,10 +200,14 @@ public:
return stencil;
}
inline GLuint getTexture() const {
inline GLuint getTextureId() const {
return texture.id;
}
inline Texture& getTexture() {
return texture;
}
inline GLenum getRenderTarget() const {
return renderTarget;
}

View File

@@ -247,7 +247,7 @@ Layer* LayerRenderer::createRenderLayer(RenderState& renderState, uint32_t width
}
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
layer->getTexture(), 0);
layer->getTextureId(), 0);
renderState.bindFramebuffer(previousFbo);

View File

@@ -753,7 +753,7 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
}
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
layer->getTexture(), 0);
layer->getTextureId(), 0);
// Expand the startTiling region by 1
startTilingCurrentClip(true, true);
@@ -862,9 +862,9 @@ void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
setupDrawPureColorUniforms();
setupDrawColorFilterUniforms(layer->getColorFilter());
if (layer->getRenderTarget() == GL_TEXTURE_2D) {
setupDrawTexture(layer->getTexture());
setupDrawTexture(layer->getTextureId());
} else {
setupDrawExternalTexture(layer->getTexture());
setupDrawExternalTexture(layer->getTextureId());
}
if (currentTransform()->isPureTranslate() &&
!layer->getForceFilter() &&
@@ -924,7 +924,7 @@ void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap)
bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
layer->getTexture(), &layerPaint, blend,
layer->getTextureId(), &layerPaint, blend,
&mMeshVertices[0].x, &mMeshVertices[0].u,
GL_TRIANGLE_STRIP, kUnitQuadCount, swap, swap || simpleTransform);
@@ -1061,7 +1061,7 @@ void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
setupDrawDirtyRegionsDisabled();
setupDrawPureColorUniforms();
setupDrawColorFilterUniforms(layer->getColorFilter());
setupDrawTexture(layer->getTexture());
setupDrawTexture(layer->getTextureId());
if (currentTransform()->isPureTranslate()) {
const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
@@ -1233,7 +1233,7 @@ void OpenGLRenderer::clearLayerRegions() {
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
aBuilder.setMeshIndexedQuads(&mesh[0], quadCount)
.setFillClear()
.setTransformClip(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false)
.setTransform(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false)
.setModelViewOffsetRect(0, 0, currentSnapshot()->getClipRect())
.setRoundRectClipState(currentSnapshot()->roundRectClipState)
.build();
@@ -1437,7 +1437,7 @@ void OpenGLRenderer::drawRectangleList(const RectangleList& rectangleList) {
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
aBuilder.setMeshIndexedQuads(&rectangleVertices[0], rectangleVertices.size() / 4)
.setFillBlack()
.setTransformClip(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false)
.setTransform(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false)
.setModelViewOffsetRect(0, 0, scissorBox)
.setRoundRectClipState(currentSnapshot()->roundRectClipState)
.build();
@@ -1981,19 +1981,6 @@ void OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t
}
void OpenGLRenderer::drawAlphaBitmap(Texture* texture, const SkPaint* paint) {
if (USE_GLOPS) {
Glop glop;
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
aBuilder.setMeshTexturedUnitQuad(texture->uvMapper, true)
.setFillTexturePaint(*texture, true, paint, currentSnapshot()->alpha)
.setTransformClip(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
.setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
.setRoundRectClipState(currentSnapshot()->roundRectClipState)
.build();
renderGlop(glop);
return;
}
float x = 0;
float y = 0;
@@ -2061,6 +2048,20 @@ void OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) {
if (!texture) return;
const AutoTexture autoCleanup(texture);
if (USE_GLOPS) {
bool isAlpha8Texture = bitmap->colorType() == kAlpha_8_SkColorType;
Glop glop;
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
aBuilder.setMeshTexturedUnitQuad(texture->uvMapper)
.setFillTexturePaint(*texture, isAlpha8Texture, paint, currentSnapshot()->alpha)
.setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
.setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
.setRoundRectClipState(currentSnapshot()->roundRectClipState)
.build();
renderGlop(glop);
return;
}
if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
drawAlphaBitmap(texture, paint);
} else {
@@ -2376,7 +2377,7 @@ void OpenGLRenderer::drawVertexBuffer(float translateX, float translateY,
bool shadowInterp = displayFlags & kVertexBuffer_ShadowInterp;
aBuilder.setMeshVertexBuffer(vertexBuffer, shadowInterp)
.setFillPaint(*paint, currentSnapshot()->alpha)
.setTransformClip(currentSnapshot()->getOrthoMatrix(), *currentTransform(), fudgeOffset)
.setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), fudgeOffset)
.setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
.setRoundRectClipState(currentSnapshot()->roundRectClipState)
.build();
@@ -2692,9 +2693,9 @@ void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
if (USE_GLOPS) {
Glop glop;
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
aBuilder.setMeshTexturedUnitQuad(nullptr, true)
aBuilder.setMeshTexturedUnitQuad(nullptr)
.setFillShadowTexturePaint(*texture, textShadow.color, *paint, currentSnapshot()->alpha)
.setTransformClip(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
.setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
.setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width, sy + texture->height))
.setRoundRectClipState(currentSnapshot()->roundRectClipState)
.build();
@@ -3048,45 +3049,58 @@ void OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
composeLayerRect(layer, layer->regionRect));
} else if (layer->mesh) {
const float a = getLayerAlpha(layer);
setupDraw();
setupDrawWithTexture();
setupDrawColor(a, a, a, a);
setupDrawColorFilter(layer->getColorFilter());
setupDrawBlending(layer);
setupDrawProgram();
setupDrawPureColorUniforms();
setupDrawColorFilterUniforms(layer->getColorFilter());
setupDrawTexture(layer->getTexture());
if (CC_LIKELY(currentTransform()->isPureTranslate())) {
int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
layer->setFilter(GL_NEAREST);
setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
if (USE_GLOPS) {
Glop glop;
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
aBuilder.setMeshTexturedIndexedQuads(layer->mesh, layer->meshElementCount)
.setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode())
.setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
.setModelViewOffsetRectSnap(x, y, Rect(0, 0, layer->layer.getWidth(), layer->layer.getHeight()))
.setRoundRectClipState(currentSnapshot()->roundRectClipState)
.build();
DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, renderGlop(glop));
} else {
layer->setFilter(GL_LINEAR);
setupDrawModelView(kModelViewMode_Translate, false, x, y,
x + layer->layer.getWidth(), y + layer->layer.getHeight());
const float a = getLayerAlpha(layer);
setupDraw();
setupDrawWithTexture();
setupDrawColor(a, a, a, a);
setupDrawColorFilter(layer->getColorFilter());
setupDrawBlending(layer);
setupDrawProgram();
setupDrawPureColorUniforms();
setupDrawColorFilterUniforms(layer->getColorFilter());
setupDrawTexture(layer->getTextureId());
if (CC_LIKELY(currentTransform()->isPureTranslate())) {
int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
layer->setFilter(GL_NEAREST);
setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
} else {
layer->setFilter(GL_LINEAR);
setupDrawModelView(kModelViewMode_Translate, false, x, y,
x + layer->layer.getWidth(), y + layer->layer.getHeight());
}
TextureVertex* mesh = &layer->mesh[0];
GLsizei elementsCount = layer->meshElementCount;
while (elementsCount > 0) {
GLsizei drawCount = MathUtils::min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6);
setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, nullptr));
elementsCount -= drawCount;
// Though there are 4 vertices in a quad, we use 6 indices per
// quad to draw with GL_TRIANGLES
mesh += (drawCount / 6) * 4;
}
}
TextureVertex* mesh = &layer->mesh[0];
GLsizei elementsCount = layer->meshElementCount;
while (elementsCount > 0) {
GLsizei drawCount = MathUtils::min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6);
setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, nullptr));
elementsCount -= drawCount;
// Though there are 4 vertices in a quad, we use 6 indices per
// quad to draw with GL_TRIANGLES
mesh += (drawCount / 6) * 4;
}
#if DEBUG_LAYERS_AS_REGIONS
drawRegionRectsDebug(layer->region);
#endif
@@ -3139,9 +3153,9 @@ void OpenGLRenderer::drawPathTexture(PathTexture* texture, float x, float y,
if (USE_GLOPS) {
Glop glop;
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
aBuilder.setMeshTexturedUnitQuad(nullptr, true)
aBuilder.setMeshTexturedUnitQuad(nullptr)
.setFillPathTexturePaint(*texture, *paint, currentSnapshot()->alpha)
.setTransformClip(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
.setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
.setModelViewMapUnitToRect(Rect(x, y, x + texture->width, y + texture->height))
.setRoundRectClipState(currentSnapshot()->roundRectClipState)
.build();
@@ -3303,7 +3317,7 @@ void OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
aBuilder.setMeshIndexedQuads(&mesh[0], count / 4)
.setFillPaint(*paint, currentSnapshot()->alpha)
.setTransformClip(currentSnapshot()->getOrthoMatrix(), transform, false)
.setTransform(currentSnapshot()->getOrthoMatrix(), transform, false)
.setModelViewOffsetRect(0, 0, Rect(left, top, right, bottom))
.setRoundRectClipState(currentSnapshot()->roundRectClipState)
.build();
@@ -3349,7 +3363,7 @@ void OpenGLRenderer::drawColorRect(float left, float top, float right, float bot
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
aBuilder.setMeshUnitQuad()
.setFillPaint(*paint, currentSnapshot()->alpha)
.setTransformClip(currentSnapshot()->getOrthoMatrix(), transform, false)
.setTransform(currentSnapshot()->getOrthoMatrix(), transform, false)
.setModelViewMapUnitToRect(Rect(left, top, right, bottom))
.setRoundRectClipState(currentSnapshot()->roundRectClipState)
.build();
@@ -3381,19 +3395,6 @@ void OpenGLRenderer::drawColorRect(float left, float top, float right, float bot
}
void OpenGLRenderer::drawTextureRect(Texture* texture, const SkPaint* paint) {
if (USE_GLOPS) {
Glop glop;
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
aBuilder.setMeshTexturedUnitQuad(texture->uvMapper, false)
.setFillTexturePaint(*texture, false, paint, currentSnapshot()->alpha)
.setTransformClip(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
.setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
.setRoundRectClipState(currentSnapshot()->roundRectClipState)
.build();
renderGlop(glop);
return;
}
texture->setWrap(GL_CLAMP_TO_EDGE, true);
GLvoid* vertices = (GLvoid*) nullptr;

View File

@@ -68,6 +68,7 @@ MeshState::~MeshState() {
void MeshState::dump() {
ALOGD("MeshState VBOs: unitQuad %d, current %d", mUnitQuadBuffer, mCurrentBuffer);
ALOGD("MeshState IBOs: quadList %d, current %d", mQuadListIndices, mCurrentIndicesBuffer);
ALOGD("MeshState vertices: vertex data %p, stride %d",
mCurrentPositionPointer, mCurrentPositionStride);
ALOGD("MeshState texCoord: data %p, stride %d",

View File

@@ -253,7 +253,6 @@ void RenderState::render(const Glop& glop) {
glUniform1f(fill.program->getUniform("roundRectRadius"),
roundedOutRadius);
}
// --------------------------------
// ---------- Mesh setup ----------
// --------------------------------
@@ -269,16 +268,16 @@ void RenderState::render(const Glop& glop) {
// glop.fill.texture always takes slot 0, shader samplers increment from there
mCaches->textureState().activateTexture(0);
if (glop.fill.textureClamp != GL_INVALID_ENUM) {
glop.fill.texture->setWrap(glop.fill.textureClamp, true);
if (glop.fill.texture.clamp != GL_INVALID_ENUM) {
glop.fill.texture.texture->setWrap(glop.fill.texture.clamp, true);
}
if (glop.fill.textureFilter != GL_INVALID_ENUM) {
glop.fill.texture->setFilter(glop.fill.textureFilter, true);
if (glop.fill.texture.filter != GL_INVALID_ENUM) {
glop.fill.texture.texture->setFilter(glop.fill.texture.filter, true);
}
mCaches->textureState().bindTexture(fill.texture->id);
mCaches->textureState().bindTexture(fill.texture.texture->id);
meshState().enableTexCoordsVertexArray();
meshState().bindTexCoordsVertexPointer(force, mesh.texCoordOffset);
meshState().bindTexCoordsVertexPointer(force, mesh.texCoordOffset, mesh.stride);
} else {
meshState().disableTexCoordsVertexArray();
}
@@ -313,8 +312,13 @@ void RenderState::render(const Glop& glop) {
while (elementsCount > 0) {
GLsizei drawCount = MathUtils::min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6);
// TODO: this double binds on first pass
meshState().bindPositionVertexPointer(true, vertices, mesh.stride);
// rebind pointers without forcing, since initial bind handled above
meshState().bindPositionVertexPointer(false, vertices, mesh.stride);
if (mesh.vertexFlags & kTextureCoord_Attrib) {
meshState().bindTexCoordsVertexPointer(false,
vertices + kMeshTextureOffset, mesh.stride);
}
glDrawElements(mesh.primitiveMode, drawCount, GL_UNSIGNED_SHORT, nullptr);
elementsCount -= drawCount;
vertices += (drawCount / 6) * 4 * mesh.stride;

View File

@@ -13,7 +13,7 @@
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <renderstate/TextureState.h>
#include "renderstate/TextureState.h"
namespace android {
namespace uirenderer {