Fixing memory leak in RenderBufferCache

In our devices with higher resolution we have observed a memory
leak in the HWUI code. When there is GC or tree modification
and buffer size is greater than the default size, we make sure
buffer is deleted.

Change-Id: Idf7052ccaf43c8a784ce0e7bdab336dca29bffd8
Signed-off-by: Samsung <aosp@samsung.com>
This commit is contained in:
Samsung
2014-09-24 10:52:13 -07:00
parent 8178edfc09
commit e11f3ab000

View File

@@ -158,6 +158,11 @@ bool RenderBufferCache::put(RenderBuffer* buffer) {
buffer->getWidth(), buffer->getHeight());
return true;
} else {
RENDER_BUFFER_LOGD("Deleted %s render buffer (%dx%d) Size=%d, MaxSize=%d",
RenderBuffer::formatName(buffer->getFormat()),
buffer->getWidth(), buffer->getHeight(), size, mMaxSize);
delete buffer;
}
return false;
}