Merge "New back panel" into tm-qpr-dev
This commit is contained in:
committed by
Android (Google) Code Review
commit
e108be8501
@@ -48,7 +48,50 @@
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<!-- The minimum display position of the arrow on the screen -->
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<dimen name="navigation_edge_arrow_min_y">64dp</dimen>
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<!-- The amount by which the arrow is shifted to avoid the finger-->
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<dimen name="navigation_edge_finger_offset">48dp</dimen>
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<dimen name="navigation_edge_finger_offset">64dp</dimen>
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<!-- The thickness of the arrow -->
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<dimen name="navigation_edge_arrow_thickness">4dp</dimen>
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<!-- The minimum delta needed to change direction / stop triggering back -->
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<dimen name="navigation_edge_minimum_x_delta_for_switch">32dp</dimen>
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<!-- entry state -->
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<dimen name="navigation_edge_entry_margin">4dp</dimen>
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<dimen name="navigation_edge_entry_background_width">8dp</dimen>
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<dimen name="navigation_edge_entry_background_height">60dp</dimen>
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<dimen name="navigation_edge_entry_edge_corners">6dp</dimen>
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<dimen name="navigation_edge_entry_far_corners">6dp</dimen>
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<dimen name="navigation_edge_entry_arrow_length">10dp</dimen>
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<dimen name="navigation_edge_entry_arrow_height">7dp</dimen>
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<!-- pre-threshold -->
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<dimen name="navigation_edge_pre_threshold_margin">4dp</dimen>
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<dimen name="navigation_edge_pre_threshold_background_width">64dp</dimen>
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<dimen name="navigation_edge_pre_threshold_background_height">60dp</dimen>
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<dimen name="navigation_edge_pre_threshold_edge_corners">22dp</dimen>
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<dimen name="navigation_edge_pre_threshold_far_corners">26dp</dimen>
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<!-- post-threshold / active -->
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<dimen name="navigation_edge_active_margin">14dp</dimen>
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<dimen name="navigation_edge_active_background_width">60dp</dimen>
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<dimen name="navigation_edge_active_background_height">60dp</dimen>
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<dimen name="navigation_edge_active_edge_corners">30dp</dimen>
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<dimen name="navigation_edge_active_far_corners">30dp</dimen>
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<dimen name="navigation_edge_active_arrow_length">8dp</dimen>
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<dimen name="navigation_edge_active_arrow_height">9dp</dimen>
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<!-- stretch @412 dp -->
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<dimen name="navigation_edge_stretch_threshold">412dp</dimen>
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<dimen name="navigation_edge_stretch_margin">18dp</dimen>
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<dimen name="navigation_edge_stretch_background_width">74dp</dimen>
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<dimen name="navigation_edge_stretch_background_height">60dp</dimen>
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<dimen name="navigation_edge_stretch_left_corners">30dp</dimen>
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<dimen name="navigation_edge_stretch_right_corners">30dp</dimen>
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<dimen name="navigation_edge_stretched_arrow_length">7dp</dimen>
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<dimen name="navigation_edge_stretched_arrow_height">10dp</dimen>
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<dimen name="navigation_edge_cancelled_arrow_length">12dp</dimen>
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<dimen name="navigation_edge_cancelled_arrow_height">0dp</dimen>
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<!-- Height of notification icons in the status bar -->
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<dimen name="status_bar_icon_size">@*android:dimen/status_bar_icon_size</dimen>
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@@ -0,0 +1,340 @@
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package com.android.systemui.navigationbar.gestural
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import android.content.Context
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import android.graphics.Canvas
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import android.graphics.Paint
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import android.graphics.Path
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import android.graphics.RectF
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import android.view.View
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import androidx.dynamicanimation.animation.FloatPropertyCompat
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import androidx.dynamicanimation.animation.SpringAnimation
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import androidx.dynamicanimation.animation.SpringForce
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import com.android.internal.util.LatencyTracker
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import com.android.settingslib.Utils
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import com.android.systemui.navigationbar.gestural.BackPanelController.DelayedOnAnimationEndListener
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private const val TAG = "BackPanel"
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private const val DEBUG = false
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class BackPanel(context: Context, private val latencyTracker: LatencyTracker) : View(context) {
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var arrowsPointLeft = false
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set(value) {
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if (field != value) {
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invalidate()
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field = value
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}
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}
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// Arrow color and shape
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private val arrowPath = Path()
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private val arrowPaint = Paint()
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// Arrow background color and shape
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private var arrowBackgroundRect = RectF()
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private var arrowBackgroundPaint = Paint()
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// True if the panel is currently on the left of the screen
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var isLeftPanel = false
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/**
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* Used to track back arrow latency from [android.view.MotionEvent.ACTION_DOWN] to [onDraw]
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*/
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private var trackingBackArrowLatency = false
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/**
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* The length of the arrow measured horizontally. Used for animating [arrowPath]
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*/
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private var arrowLength = AnimatedFloat("arrowLength", SpringForce())
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/**
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* The height of the arrow measured vertically from its center to its top (i.e. half the total
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* height). Used for animating [arrowPath]
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*/
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private var arrowHeight = AnimatedFloat("arrowHeight", SpringForce())
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private val backgroundWidth = AnimatedFloat(
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name = "backgroundWidth",
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SpringForce().apply {
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stiffness = 600f
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dampingRatio = 0.65f
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})
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private val backgroundHeight = AnimatedFloat(
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name = "backgroundHeight",
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SpringForce().apply {
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stiffness = 600f
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dampingRatio = 0.65f
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})
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/**
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* Corners of the background closer to the edge of the screen (where the arrow appeared from).
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* Used for animating [arrowBackgroundRect]
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*/
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private val backgroundEdgeCornerRadius = AnimatedFloat(
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name = "backgroundEdgeCornerRadius",
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SpringForce().apply {
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stiffness = 400f
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dampingRatio = SpringForce.DAMPING_RATIO_MEDIUM_BOUNCY
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})
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/**
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* Corners of the background further from the edge of the screens (toward the direction the
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* arrow is being dragged). Used for animating [arrowBackgroundRect]
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*/
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private val backgroundDragCornerRadius = AnimatedFloat(
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name = "backgroundDragCornerRadius",
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SpringForce().apply {
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stiffness = 2200f
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dampingRatio = SpringForce.DAMPING_RATIO_NO_BOUNCY
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})
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/**
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* Left/right position of the background relative to the canvas. Also corresponds with the
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* background's margin relative to the screen edge. The arrow will be centered within the
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* background.
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*/
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private var horizontalTranslation = AnimatedFloat("horizontalTranslation", SpringForce())
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/**
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* Canvas vertical translation. How far up/down the arrow and background appear relative to the
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* canvas.
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*/
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private var verticalTranslation: AnimatedFloat =
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AnimatedFloat("verticalTranslation", SpringForce().apply {
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stiffness = SpringForce.STIFFNESS_MEDIUM
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})
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/**
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* Use for drawing debug info. Can only be set if [DEBUG]=true
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*/
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var drawDebugInfo: ((canvas: Canvas) -> Unit)? = null
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set(value) {
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if (DEBUG) field = value
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}
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internal fun updateArrowPaint(arrowThickness: Float) {
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// Arrow constants
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arrowPaint.strokeWidth = arrowThickness
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arrowPaint.color =
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Utils.getColorAttrDefaultColor(context, com.android.internal.R.attr.colorPrimary)
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arrowBackgroundPaint.color = Utils.getColorAccentDefaultColor(context)
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}
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private inner class AnimatedFloat(name: String, springForce: SpringForce) {
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// The resting position when not stretched by a touch drag
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private var restingPosition = 0f
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// The current position as updated by the SpringAnimation
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var pos = 0f
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set(v) {
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if (field != v) {
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field = v
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invalidate()
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}
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}
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val animation: SpringAnimation
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init {
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val floatProp = object : FloatPropertyCompat<AnimatedFloat>(name) {
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override fun setValue(animatedFloat: AnimatedFloat, value: Float) {
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animatedFloat.pos = value
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}
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override fun getValue(animatedFloat: AnimatedFloat): Float = animatedFloat.pos
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}
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animation = SpringAnimation(this, floatProp)
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animation.spring = springForce
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}
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fun snapTo(newPosition: Float) {
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animation.cancel()
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restingPosition = newPosition
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animation.spring.finalPosition = newPosition
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pos = newPosition
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}
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fun stretchTo(stretchAmount: Float) {
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animation.animateToFinalPosition(restingPosition + stretchAmount)
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}
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fun updateRestingPosition(pos: Float, animated: Boolean) {
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restingPosition = pos
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if (animated)
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animation.animateToFinalPosition(restingPosition)
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else
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snapTo(restingPosition)
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}
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}
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init {
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visibility = GONE
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arrowPaint.apply {
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style = Paint.Style.STROKE
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strokeCap = Paint.Cap.SQUARE
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}
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arrowBackgroundPaint.apply {
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style = Paint.Style.FILL
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strokeJoin = Paint.Join.ROUND
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strokeCap = Paint.Cap.ROUND
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}
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}
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private fun calculateArrowPath(dx: Float, dy: Float): Path {
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arrowPath.reset()
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arrowPath.moveTo(dx, -dy)
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arrowPath.lineTo(0f, 0f)
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arrowPath.lineTo(dx, dy)
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arrowPath.moveTo(dx, -dy)
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return arrowPath
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}
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fun addEndListener(endListener: DelayedOnAnimationEndListener): Boolean {
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return if (horizontalTranslation.animation.isRunning) {
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horizontalTranslation.animation.addEndListener(endListener)
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true
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} else {
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endListener.runNow()
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false
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}
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}
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fun setStretch(
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arrowLengthStretch: Float,
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arrowHeightStretch: Float,
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backgroundWidthStretch: Float,
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backgroundHeightStretch: Float,
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backgroundEdgeCornerRadiusStretch: Float,
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backgroundDragCornerRadiusStretch: Float,
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horizontalTranslationStretch: Float
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) {
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arrowLength.stretchTo(arrowLengthStretch)
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arrowHeight.stretchTo(arrowHeightStretch)
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backgroundWidth.stretchTo(backgroundWidthStretch)
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backgroundHeight.stretchTo(backgroundHeightStretch)
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backgroundEdgeCornerRadius.stretchTo(backgroundEdgeCornerRadiusStretch)
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backgroundDragCornerRadius.stretchTo(backgroundDragCornerRadiusStretch)
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horizontalTranslation.stretchTo(horizontalTranslationStretch)
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}
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fun resetStretch() {
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setStretch(0f, 0f, 0f, 0f, 0f, 0f, 0f)
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}
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/**
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* Updates resting arrow and background size not accounting for stretch
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*/
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internal fun updateRestingArrowDimens(
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backgroundWidth: Float,
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backgroundHeight: Float,
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backgroundEdgeCornerRadius: Float,
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backgroundDragCornerRadius: Float,
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arrowLength: Float,
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arrowHeight: Float,
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horizontalTranslation: Float,
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animate: Boolean
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) {
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this.arrowLength.updateRestingPosition(arrowLength, animate)
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this.arrowHeight.updateRestingPosition(arrowHeight, animate)
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this.backgroundWidth.updateRestingPosition(backgroundWidth, animate)
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this.backgroundHeight.updateRestingPosition(backgroundHeight, animate)
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this.backgroundEdgeCornerRadius.updateRestingPosition(backgroundEdgeCornerRadius, animate)
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this.backgroundDragCornerRadius.updateRestingPosition(backgroundDragCornerRadius, animate)
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this.horizontalTranslation.updateRestingPosition(horizontalTranslation, animate)
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}
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fun animateVertically(yPos: Float) = verticalTranslation.stretchTo(yPos)
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fun setArrowStiffness(arrowStiffness: Float, arrowDampingRatio: Float) {
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arrowLength.animation.spring.apply {
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stiffness = arrowStiffness
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dampingRatio = arrowDampingRatio
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}
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arrowHeight.animation.spring.apply {
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stiffness = arrowStiffness
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dampingRatio = arrowDampingRatio
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}
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}
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override fun hasOverlappingRendering() = false
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override fun onDraw(canvas: Canvas) {
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var edgeCorner = backgroundEdgeCornerRadius.pos
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val farCorner = backgroundDragCornerRadius.pos
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val halfHeight = backgroundHeight.pos / 2
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canvas.save()
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if (!isLeftPanel) canvas.scale(-1f, 1f, width / 2.0f, 0f)
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canvas.translate(
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horizontalTranslation.pos,
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height * 0.5f + verticalTranslation.pos
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)
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val arrowBackground = arrowBackgroundRect.apply {
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left = 0f
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top = -halfHeight
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right = backgroundWidth.pos
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bottom = halfHeight
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}.toPathWithRoundCorners(
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topLeft = edgeCorner,
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bottomLeft = edgeCorner,
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topRight = farCorner,
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bottomRight = farCorner
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)
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canvas.drawPath(arrowBackground, arrowBackgroundPaint)
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val dx = arrowLength.pos
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val dy = arrowHeight.pos
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// How far the arrow bounding box should be from the edge of the screen. Measured from
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// either the tip or the back of the arrow, whichever is closer
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var arrowOffset = (backgroundWidth.pos - dx) / 2
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canvas.translate(
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/* dx= */ arrowOffset,
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/* dy= */ 0f /* pass 0 for the y position since the canvas was already translated */
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)
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val arrowPointsAwayFromEdge = !arrowsPointLeft.xor(isLeftPanel)
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if (arrowPointsAwayFromEdge) {
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canvas.apply {
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scale(-1f, 1f, 0f, 0f)
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translate(-dx, 0f)
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}
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}
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val arrowPath = calculateArrowPath(dx = dx, dy = dy)
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canvas.drawPath(arrowPath, arrowPaint)
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canvas.restore()
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if (trackingBackArrowLatency) {
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latencyTracker.onActionEnd(LatencyTracker.ACTION_SHOW_BACK_ARROW)
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trackingBackArrowLatency = false
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}
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if (DEBUG) drawDebugInfo?.invoke(canvas)
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}
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fun startTrackingShowBackArrowLatency() {
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latencyTracker.onActionStart(LatencyTracker.ACTION_SHOW_BACK_ARROW)
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trackingBackArrowLatency = true
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}
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private fun RectF.toPathWithRoundCorners(
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topLeft: Float = 0f,
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topRight: Float = 0f,
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bottomRight: Float = 0f,
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bottomLeft: Float = 0f
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): Path = Path().apply {
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val corners = floatArrayOf(
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topLeft, topLeft,
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topRight, topRight,
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bottomRight, bottomRight,
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bottomLeft, bottomLeft
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)
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addRoundRect(this@toPathWithRoundCorners, corners, Path.Direction.CW)
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}
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}
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@@ -0,0 +1,735 @@
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/*
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* Copyright (C) 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
|
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* you may not use this file except in compliance with the License.
|
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* You may obtain a copy of the License at
|
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*
|
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* http://www.apache.org/licenses/LICENSE-2.0
|
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*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
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* distributed under the License is distributed on an "AS IS" BASIS,
|
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
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*/
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package com.android.systemui.navigationbar.gestural
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import android.content.Context
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import android.content.res.Configuration
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import android.graphics.Color
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import android.graphics.Paint
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import android.graphics.Point
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import android.os.Handler
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import android.os.SystemClock
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import android.os.VibrationEffect
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import android.util.Log
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import android.util.MathUtils.constrain
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import android.util.MathUtils.saturate
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import android.view.Gravity
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import android.view.MotionEvent
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import android.view.VelocityTracker
|
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import android.view.View
|
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import android.view.WindowManager
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import android.view.animation.AccelerateInterpolator
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import android.view.animation.PathInterpolator
|
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import android.window.BackEvent
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import androidx.dynamicanimation.animation.DynamicAnimation
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import androidx.dynamicanimation.animation.SpringForce
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import com.android.internal.util.LatencyTracker
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import com.android.systemui.dagger.qualifiers.Main
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import com.android.systemui.plugins.NavigationEdgeBackPlugin
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import com.android.systemui.statusbar.VibratorHelper
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import com.android.systemui.statusbar.policy.ConfigurationController
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import com.android.systemui.util.ViewController
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import com.android.wm.shell.back.BackAnimation
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import java.io.PrintWriter
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import javax.inject.Inject
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import kotlin.math.abs
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import kotlin.math.max
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import kotlin.math.min
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import kotlin.math.sign
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private const val TAG = "BackPanelController"
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private const val DEBUG = false
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private const val ENABLE_FAILSAFE = true
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|
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private const val FAILSAFE_DELAY_MS: Long = 350
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|
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/**
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* The time required between the arrow-appears vibration effect and the back-committed vibration
|
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* effect. If the arrow is flung quickly, the phone only vibrates once. However, if the arrow is
|
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* held on the screen for a long time, it will vibrate a second time when the back gesture is
|
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* committed.
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*/
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private const val GESTURE_DURATION_FOR_CLICK_MS = 400
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/**
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* The min duration arrow remains on screen during a fling event.
|
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*/
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private const val FLING_PAUSE_DURATION_MS = 50L
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/**
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* The min duration arrow remains on screen during a fling event.
|
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*/
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private const val MIN_FLING_VELOCITY = 3000
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|
||||
/**
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||||
* The amount of rubber banding we do for the vertical translation
|
||||
*/
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private const val RUBBER_BAND_AMOUNT = 15
|
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|
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private const val ARROW_APPEAR_STIFFNESS = 600f
|
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private const val ARROW_APPEAR_DAMPING_RATIO = 0.4f
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private const val ARROW_DISAPPEAR_STIFFNESS = 1200f
|
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private const val ARROW_DISAPPEAR_DAMPING_RATIO = SpringForce.DAMPING_RATIO_NO_BOUNCY
|
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|
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/**
|
||||
* The interpolator used to rubber band
|
||||
*/
|
||||
private val RUBBER_BAND_INTERPOLATOR = PathInterpolator(1.0f / 5.0f, 1.0f, 1.0f, 1.0f)
|
||||
|
||||
private val ACCELERATE_INTERPOLATOR = AccelerateInterpolator(0.7f)
|
||||
|
||||
class BackPanelController private constructor(
|
||||
context: Context,
|
||||
private var backAnimation: BackAnimation?,
|
||||
private val windowManager: WindowManager,
|
||||
@Main private val mainHandler: Handler,
|
||||
private val vibratorHelper: VibratorHelper,
|
||||
private val configurationController: ConfigurationController,
|
||||
latencyTracker: LatencyTracker
|
||||
) : ViewController<BackPanel>(BackPanel(context, latencyTracker)), NavigationEdgeBackPlugin {
|
||||
|
||||
/**
|
||||
* Injectable instance to create a new BackPanelController.
|
||||
*
|
||||
* Necessary because EdgeBackGestureHandler sometimes needs to create new instances of
|
||||
* BackPanelController, and we need to match EdgeBackGestureHandler's context.
|
||||
*/
|
||||
class Factory @Inject constructor(
|
||||
private val windowManager: WindowManager,
|
||||
@Main private val mainHandler: Handler,
|
||||
private val vibratorHelper: VibratorHelper,
|
||||
private val configurationController: ConfigurationController,
|
||||
private val latencyTracker: LatencyTracker
|
||||
) {
|
||||
/** Construct a [BackPanelController]. */
|
||||
fun create(context: Context, backAnimation: BackAnimation?): BackPanelController {
|
||||
val backPanelController = BackPanelController(
|
||||
context,
|
||||
backAnimation,
|
||||
windowManager,
|
||||
mainHandler,
|
||||
vibratorHelper,
|
||||
configurationController,
|
||||
latencyTracker
|
||||
)
|
||||
backPanelController.init()
|
||||
return backPanelController
|
||||
}
|
||||
}
|
||||
|
||||
private var params: EdgePanelParams = EdgePanelParams(resources)
|
||||
private var currentState: GestureState = GestureState.GONE
|
||||
private var previousState: GestureState = GestureState.GONE
|
||||
|
||||
// Phone should only vibrate the first time the arrow is activated
|
||||
private var hasHapticPlayed = false
|
||||
|
||||
// Screen attributes
|
||||
private lateinit var layoutParams: WindowManager.LayoutParams
|
||||
private val displaySize = Point()
|
||||
|
||||
private lateinit var backCallback: NavigationEdgeBackPlugin.BackCallback
|
||||
|
||||
private var previousXTranslation = 0f
|
||||
private var totalTouchDelta = 0f
|
||||
private var velocityTracker: VelocityTracker? = null
|
||||
set(value) {
|
||||
if (field != value) field?.recycle()
|
||||
field = value
|
||||
}
|
||||
get() {
|
||||
if (field == null) field = VelocityTracker.obtain()
|
||||
return field
|
||||
}
|
||||
|
||||
// The x,y position of the first touch event
|
||||
private var startX = 0f
|
||||
private var startY = 0f
|
||||
|
||||
private val failsafeRunnable = Runnable { onFailsafe() }
|
||||
|
||||
private enum class GestureState {
|
||||
/* Arrow is off the screen and invisible */
|
||||
GONE,
|
||||
|
||||
/* Arrow is animating in */
|
||||
ENTRY,
|
||||
|
||||
/* could be entry, neutral, or stretched, releasing will commit back */
|
||||
ACTIVE,
|
||||
|
||||
/* releasing will cancel back */
|
||||
INACTIVE,
|
||||
|
||||
/* like committed, but animation takes longer */
|
||||
FLUNG,
|
||||
|
||||
/* back action currently occurring, arrow soon to be GONE */
|
||||
COMMITTED,
|
||||
|
||||
/* back action currently cancelling, arrow soon to be GONE */
|
||||
CANCELLED
|
||||
}
|
||||
|
||||
/**
|
||||
* Wrapper around OnAnimationEndListener which runs the given runnable after a delay. The
|
||||
* runnable is not called if the animation is cancelled
|
||||
*/
|
||||
class DelayedOnAnimationEndListener(
|
||||
private val handler: Handler,
|
||||
private val runnable: Runnable,
|
||||
private val delay: Long
|
||||
) : DynamicAnimation.OnAnimationEndListener {
|
||||
|
||||
override fun onAnimationEnd(
|
||||
animation: DynamicAnimation<*>,
|
||||
canceled: Boolean,
|
||||
value: Float,
|
||||
velocity: Float
|
||||
) {
|
||||
animation.removeEndListener(this)
|
||||
if (!canceled) {
|
||||
handler.postDelayed(runnable, delay)
|
||||
}
|
||||
}
|
||||
|
||||
fun runNow() {
|
||||
runnable.run()
|
||||
}
|
||||
}
|
||||
|
||||
private val setCommittedEndListener =
|
||||
DelayedOnAnimationEndListener(
|
||||
mainHandler,
|
||||
{ updateArrowState(GestureState.COMMITTED) },
|
||||
delay = FLING_PAUSE_DURATION_MS
|
||||
)
|
||||
|
||||
private val setGoneEndListener =
|
||||
DelayedOnAnimationEndListener(
|
||||
mainHandler,
|
||||
{
|
||||
cancelFailsafe()
|
||||
updateArrowState(GestureState.GONE)
|
||||
},
|
||||
delay = 0
|
||||
)
|
||||
|
||||
// Vibration
|
||||
private var vibrationTime: Long = 0
|
||||
|
||||
// Minimum size of the screen's width or height
|
||||
private var screenSize = 0
|
||||
|
||||
/**
|
||||
* Used for initialization and configuration changes
|
||||
*/
|
||||
private fun updateConfiguration() {
|
||||
params.update(resources)
|
||||
initializeBackAnimation()
|
||||
mView.updateArrowPaint(params.arrowThickness)
|
||||
}
|
||||
|
||||
private val configurationListener = object : ConfigurationController.ConfigurationListener {
|
||||
override fun onConfigChanged(newConfig: Configuration?) {
|
||||
updateConfiguration()
|
||||
}
|
||||
|
||||
override fun onLayoutDirectionChanged(isLayoutRtl: Boolean) {
|
||||
updateArrowDirection(isLayoutRtl)
|
||||
}
|
||||
}
|
||||
|
||||
override fun onViewAttached() {
|
||||
updateConfiguration()
|
||||
updateArrowDirection(configurationController.isLayoutRtl)
|
||||
updateArrowState(GestureState.GONE, force = true)
|
||||
updateRestingArrowDimens(animated = false, currentState)
|
||||
configurationController.addCallback(configurationListener)
|
||||
}
|
||||
|
||||
/** Update the arrow direction. The arrow should point the same way for both panels. */
|
||||
private fun updateArrowDirection(isLayoutRtl: Boolean) {
|
||||
mView.arrowsPointLeft = isLayoutRtl
|
||||
}
|
||||
|
||||
override fun onViewDetached() {
|
||||
configurationController.removeCallback(configurationListener)
|
||||
}
|
||||
|
||||
override fun onMotionEvent(event: MotionEvent) {
|
||||
backAnimation?.onBackMotion(
|
||||
event,
|
||||
event.actionMasked,
|
||||
if (mView.isLeftPanel) BackEvent.EDGE_LEFT else BackEvent.EDGE_RIGHT
|
||||
)
|
||||
|
||||
velocityTracker!!.addMovement(event)
|
||||
when (event.actionMasked) {
|
||||
MotionEvent.ACTION_DOWN -> {
|
||||
resetOnDown()
|
||||
startX = event.x
|
||||
startY = event.y
|
||||
|
||||
// Reset the arrow to the side
|
||||
updateArrowState(GestureState.ENTRY)
|
||||
|
||||
windowManager.updateViewLayout(mView, layoutParams)
|
||||
mView.startTrackingShowBackArrowLatency()
|
||||
}
|
||||
MotionEvent.ACTION_MOVE -> handleMoveEvent(event)
|
||||
MotionEvent.ACTION_UP -> {
|
||||
if (currentState == GestureState.ACTIVE) {
|
||||
updateArrowState(if (isFlung()) GestureState.FLUNG else GestureState.COMMITTED)
|
||||
} else {
|
||||
updateArrowState(GestureState.CANCELLED)
|
||||
}
|
||||
velocityTracker = null
|
||||
}
|
||||
MotionEvent.ACTION_CANCEL -> {
|
||||
updateArrowState(GestureState.CANCELLED)
|
||||
velocityTracker = null
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private fun updateArrowStateOnMove(yTranslation: Float, xTranslation: Float) {
|
||||
when (currentState) {
|
||||
GestureState.GONE, GestureState.FLUNG, GestureState.COMMITTED, GestureState.CANCELLED ->
|
||||
return
|
||||
}
|
||||
|
||||
updateArrowState(
|
||||
when {
|
||||
// Check if we should transition from ENTRY to ACTIVE
|
||||
currentState == GestureState.ENTRY && xTranslation > params.swipeTriggerThreshold ->
|
||||
GestureState.ACTIVE
|
||||
|
||||
// Abort if we had continuous motion toward the edge for a while, OR the direction
|
||||
// in Y is bigger than X * 2
|
||||
currentState == GestureState.ACTIVE &&
|
||||
((totalTouchDelta < 0 && -totalTouchDelta > params.minDeltaForSwitch) ||
|
||||
(yTranslation > xTranslation * 2)) ->
|
||||
GestureState.INACTIVE
|
||||
|
||||
// Re-activate if we had continuous motion away from the edge for a while
|
||||
currentState == GestureState.INACTIVE &&
|
||||
(totalTouchDelta > 0 && totalTouchDelta > params.minDeltaForSwitch) ->
|
||||
GestureState.ACTIVE
|
||||
|
||||
// By default assume the current direction is kept
|
||||
else -> currentState
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
private fun handleMoveEvent(event: MotionEvent) {
|
||||
when (currentState) {
|
||||
GestureState.GONE, GestureState.FLUNG, GestureState.COMMITTED,
|
||||
GestureState.CANCELLED -> return
|
||||
}
|
||||
|
||||
val x = event.x
|
||||
val y = event.y
|
||||
|
||||
val yOffset = y - startY
|
||||
|
||||
// How far in the y direction we are from the original touch
|
||||
val yTranslation = abs(yOffset)
|
||||
|
||||
// How far in the x direction we are from the original touch ignoring motion that
|
||||
// occurs between the screen edge and the touch start.
|
||||
val xTranslation = max(0f, if (mView.isLeftPanel) x - startX else startX - x)
|
||||
|
||||
// Compared to last time, how far we moved in the x direction. If <0, we are moving closer
|
||||
// to the edge. If >0, we are moving further from the edge
|
||||
val xDelta = xTranslation - previousXTranslation
|
||||
previousXTranslation = xTranslation
|
||||
|
||||
if (abs(xDelta) > 0) {
|
||||
if (sign(xDelta) == sign(totalTouchDelta)) {
|
||||
// Direction has NOT changed, so keep counting the delta
|
||||
totalTouchDelta += xDelta
|
||||
} else {
|
||||
// Direction has changed, so reset the delta
|
||||
totalTouchDelta = xDelta
|
||||
}
|
||||
}
|
||||
|
||||
updateArrowStateOnMove(yTranslation, xTranslation)
|
||||
when (currentState) {
|
||||
GestureState.ACTIVE -> setActiveStretch(fullScreenStretchProgress(xTranslation))
|
||||
GestureState.ENTRY ->
|
||||
setEntryStretch(preThresholdStretchProgress(xTranslation))
|
||||
GestureState.INACTIVE -> mView.resetStretch()
|
||||
}
|
||||
|
||||
// set y translation
|
||||
setVerticalTranslation(yOffset)
|
||||
}
|
||||
|
||||
fun setVerticalTranslation(yOffset: Float) {
|
||||
val yTranslation = abs(yOffset)
|
||||
val maxYOffset = (mView.height / 2) - (params.entryBackgroundHeight / 2)
|
||||
val yProgress = saturate(yTranslation / (maxYOffset * RUBBER_BAND_AMOUNT))
|
||||
mView.animateVertically(
|
||||
RUBBER_BAND_INTERPOLATOR.getInterpolation(yProgress) * maxYOffset * sign(
|
||||
yOffset
|
||||
)
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the relative position of the drag from the time after the arrow is activated until
|
||||
* the arrow is fully stretched (between 0.0 - 1.0f)
|
||||
*/
|
||||
fun fullScreenStretchProgress(xTranslation: Float): Float {
|
||||
return saturate(
|
||||
(xTranslation - params.swipeTriggerThreshold) /
|
||||
(min(
|
||||
params.fullyStretchedThreshold,
|
||||
screenSize.toFloat()
|
||||
) - params.swipeTriggerThreshold)
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* Tracks the relative position of the drag from the entry until the threshold where the arrow
|
||||
* activates (between 0.0 - 1.0f)
|
||||
*/
|
||||
fun preThresholdStretchProgress(xTranslation: Float): Float {
|
||||
return saturate(xTranslation / params.swipeTriggerThreshold)
|
||||
}
|
||||
|
||||
fun setActiveStretch(progress: Float) {
|
||||
val stretch = RUBBER_BAND_INTERPOLATOR.getInterpolation(progress)
|
||||
mView.setStretch(
|
||||
arrowLengthStretch = stretch * (params.stretchedArrowLength - params.activeArrowLength),
|
||||
arrowHeightStretch = stretch * (params.stretchedArrowHeight - params.activeArrowHeight),
|
||||
backgroundWidthStretch =
|
||||
stretch * (params.stretchBackgroundWidth - params.activeBackgroundWidth),
|
||||
backgroundHeightStretch =
|
||||
stretch * (params.stretchBackgroundHeight - params.activeBackgroundHeight),
|
||||
backgroundEdgeCornerRadiusStretch =
|
||||
stretch * (params.stretchEdgeCorners - params.activeEdgeCorners),
|
||||
backgroundDragCornerRadiusStretch =
|
||||
stretch * (params.stretchFarCorners - params.activeFarCorners),
|
||||
horizontalTranslationStretch = stretch * (params.stretchMargin - params.activeMargin)
|
||||
)
|
||||
}
|
||||
|
||||
fun setEntryStretch(progress: Float) {
|
||||
val bgStretch = ACCELERATE_INTERPOLATOR.getInterpolation(progress)
|
||||
val arrowStretch = RUBBER_BAND_INTERPOLATOR.getInterpolation(progress)
|
||||
mView.setStretch(
|
||||
arrowLengthStretch =
|
||||
arrowStretch * (params.activeArrowLength - params.entryArrowLength),
|
||||
arrowHeightStretch =
|
||||
arrowStretch * (params.activeArrowHeight - params.entryArrowHeight),
|
||||
backgroundWidthStretch =
|
||||
bgStretch * (params.preThresholdBackgroundWidth - params.entryBackgroundWidth),
|
||||
backgroundHeightStretch =
|
||||
bgStretch * (params.preThresholdBackgroundHeight - params.entryBackgroundHeight),
|
||||
backgroundEdgeCornerRadiusStretch =
|
||||
bgStretch * (params.preThresholdEdgeCorners - params.entryEdgeCorners),
|
||||
backgroundDragCornerRadiusStretch =
|
||||
bgStretch * (params.preThresholdFarCorners - params.entryFarCorners),
|
||||
horizontalTranslationStretch =
|
||||
bgStretch * (params.preThresholdMargin - params.entryMargin)
|
||||
)
|
||||
}
|
||||
|
||||
fun setBackAnimation(backAnimation: BackAnimation?) {
|
||||
this.backAnimation = backAnimation
|
||||
initializeBackAnimation()
|
||||
}
|
||||
|
||||
private fun initializeBackAnimation() {
|
||||
backAnimation?.setSwipeThresholds(
|
||||
params.swipeTriggerThreshold,
|
||||
params.swipeProgressThreshold
|
||||
)
|
||||
}
|
||||
|
||||
override fun onDestroy() {
|
||||
cancelFailsafe()
|
||||
windowManager.removeView(mView)
|
||||
}
|
||||
|
||||
override fun setIsLeftPanel(isLeftPanel: Boolean) {
|
||||
mView.isLeftPanel = isLeftPanel
|
||||
layoutParams.gravity = if (isLeftPanel) {
|
||||
Gravity.LEFT or Gravity.TOP
|
||||
} else {
|
||||
Gravity.RIGHT or Gravity.TOP
|
||||
}
|
||||
}
|
||||
|
||||
override fun setInsets(insetLeft: Int, insetRight: Int) {
|
||||
}
|
||||
|
||||
override fun setBackCallback(callback: NavigationEdgeBackPlugin.BackCallback) {
|
||||
backCallback = callback
|
||||
}
|
||||
|
||||
override fun setLayoutParams(layoutParams: WindowManager.LayoutParams) {
|
||||
this.layoutParams = layoutParams
|
||||
windowManager.addView(mView, layoutParams)
|
||||
}
|
||||
|
||||
private fun isFlung() = velocityTracker!!.run {
|
||||
computeCurrentVelocity(1000)
|
||||
abs(xVelocity) > MIN_FLING_VELOCITY
|
||||
}
|
||||
|
||||
private fun playFlingBackAnimation() {
|
||||
playAnimation(setCommittedEndListener)
|
||||
}
|
||||
|
||||
private fun playCommitBackAnimation() {
|
||||
// Check if we should vibrate again
|
||||
if (previousState != GestureState.FLUNG) {
|
||||
backCallback.triggerBack()
|
||||
velocityTracker!!.computeCurrentVelocity(1000)
|
||||
val isSlow = abs(velocityTracker!!.xVelocity) < 500
|
||||
val hasNotVibratedRecently =
|
||||
SystemClock.uptimeMillis() - vibrationTime >= GESTURE_DURATION_FOR_CLICK_MS
|
||||
if (isSlow || hasNotVibratedRecently) {
|
||||
vibratorHelper.vibrate(VibrationEffect.EFFECT_CLICK)
|
||||
}
|
||||
}
|
||||
playAnimation(setGoneEndListener)
|
||||
}
|
||||
|
||||
private fun playCancelBackAnimation() {
|
||||
backCallback.cancelBack()
|
||||
playAnimation(setGoneEndListener)
|
||||
}
|
||||
|
||||
/**
|
||||
* @return true if the animation is running, false otherwise. Some transitions don't animate
|
||||
*/
|
||||
private fun playAnimation(endListener: DelayedOnAnimationEndListener) {
|
||||
updateRestingArrowDimens(animated = true, currentState)
|
||||
|
||||
if (!mView.addEndListener(endListener)) {
|
||||
scheduleFailsafe()
|
||||
}
|
||||
}
|
||||
|
||||
private fun resetOnDown() {
|
||||
hasHapticPlayed = false
|
||||
totalTouchDelta = 0f
|
||||
vibrationTime = 0
|
||||
cancelFailsafe()
|
||||
backAnimation?.setTriggerBack(false)
|
||||
}
|
||||
|
||||
private fun updateYPosition(touchY: Float) {
|
||||
var yPosition = touchY - params.fingerOffset
|
||||
yPosition = Math.max(yPosition, params.minArrowYPosition.toFloat())
|
||||
yPosition -= layoutParams.height / 2.0f
|
||||
layoutParams.y = constrain(yPosition.toInt(), 0, displaySize.y)
|
||||
}
|
||||
|
||||
override fun setDisplaySize(displaySize: Point) {
|
||||
this.displaySize.set(displaySize.x, displaySize.y)
|
||||
screenSize = Math.min(displaySize.x, displaySize.y)
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates resting arrow and background size not accounting for stretch
|
||||
*/
|
||||
private fun updateRestingArrowDimens(animated: Boolean, currentState: GestureState) {
|
||||
mView.updateRestingArrowDimens(
|
||||
backgroundWidth =
|
||||
when (currentState) {
|
||||
GestureState.GONE, GestureState.ENTRY -> params.entryBackgroundWidth
|
||||
else -> params.activeBackgroundWidth
|
||||
},
|
||||
backgroundHeight =
|
||||
when (currentState) {
|
||||
GestureState.GONE, GestureState.ENTRY -> params.entryBackgroundHeight
|
||||
else -> params.activeBackgroundHeight
|
||||
},
|
||||
backgroundEdgeCornerRadius =
|
||||
when (currentState) {
|
||||
GestureState.GONE, GestureState.ENTRY, GestureState.INACTIVE ->
|
||||
params.entryEdgeCorners
|
||||
else ->
|
||||
params.activeEdgeCorners
|
||||
},
|
||||
backgroundDragCornerRadius =
|
||||
when (currentState) {
|
||||
GestureState.GONE, GestureState.ENTRY -> params.entryFarCorners
|
||||
else -> params.activeFarCorners
|
||||
},
|
||||
arrowLength =
|
||||
when (currentState) {
|
||||
GestureState.ACTIVE, GestureState.INACTIVE, GestureState.COMMITTED,
|
||||
GestureState.FLUNG -> params.activeArrowLength
|
||||
GestureState.CANCELLED -> params.cancelledArrowLength
|
||||
GestureState.GONE, GestureState.ENTRY -> params.entryArrowLength
|
||||
},
|
||||
arrowHeight =
|
||||
when (currentState) {
|
||||
GestureState.ACTIVE, GestureState.INACTIVE, GestureState.COMMITTED,
|
||||
GestureState.FLUNG -> params.activeArrowHeight
|
||||
GestureState.CANCELLED -> params.cancelledArrowHeight
|
||||
GestureState.GONE, GestureState.ENTRY -> params.entryArrowHeight
|
||||
},
|
||||
horizontalTranslation =
|
||||
when (currentState) {
|
||||
GestureState.GONE -> -params.activeBackgroundWidth
|
||||
// Position the cancelled/committed arrow slightly further off the screen so we
|
||||
// do not see part of it bouncing
|
||||
GestureState.CANCELLED, GestureState.COMMITTED ->
|
||||
-params.activeBackgroundWidth * 1.5f
|
||||
GestureState.FLUNG -> params.stretchMargin
|
||||
GestureState.ACTIVE -> params.activeMargin
|
||||
GestureState.ENTRY, GestureState.INACTIVE -> params.entryMargin
|
||||
},
|
||||
animate = animated
|
||||
)
|
||||
if (animated) {
|
||||
when (currentState) {
|
||||
GestureState.ENTRY, GestureState.ACTIVE, GestureState.FLUNG ->
|
||||
mView.setArrowStiffness(ARROW_APPEAR_STIFFNESS, ARROW_APPEAR_DAMPING_RATIO)
|
||||
else ->
|
||||
mView.setArrowStiffness(
|
||||
ARROW_DISAPPEAR_STIFFNESS, ARROW_DISAPPEAR_DAMPING_RATIO)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update arrow state. If state has not changed, this is a no-op.
|
||||
*
|
||||
* Transitioning to active/inactive will indicate whether or not releasing touch will trigger
|
||||
* the back action.
|
||||
*/
|
||||
private fun updateArrowState(newState: GestureState, force: Boolean = false) {
|
||||
if (!force && currentState == newState) return
|
||||
|
||||
if (DEBUG) Log.d(TAG, "updateArrowState $currentState -> $newState")
|
||||
previousState = currentState
|
||||
currentState = newState
|
||||
mView.visibility = if (currentState == GestureState.GONE) View.GONE else View.VISIBLE
|
||||
|
||||
when (currentState) {
|
||||
// Transitioning to GONE never animates since the arrow is (presumably) already off the
|
||||
// screen
|
||||
GestureState.GONE -> updateRestingArrowDimens(animated = false, currentState)
|
||||
GestureState.ENTRY -> {
|
||||
updateYPosition(startY)
|
||||
updateRestingArrowDimens(animated = true, currentState)
|
||||
}
|
||||
GestureState.ACTIVE -> {
|
||||
backAnimation?.setTriggerBack(true)
|
||||
updateRestingArrowDimens(animated = true, currentState)
|
||||
// Vibrate the first time we transition to ACTIVE
|
||||
if (!hasHapticPlayed) {
|
||||
hasHapticPlayed = true
|
||||
vibrationTime = SystemClock.uptimeMillis()
|
||||
vibratorHelper.vibrate(VibrationEffect.EFFECT_TICK)
|
||||
}
|
||||
}
|
||||
GestureState.INACTIVE -> {
|
||||
backAnimation?.setTriggerBack(false)
|
||||
updateRestingArrowDimens(animated = true, currentState)
|
||||
}
|
||||
GestureState.FLUNG -> playFlingBackAnimation()
|
||||
GestureState.COMMITTED -> playCommitBackAnimation()
|
||||
GestureState.CANCELLED -> playCancelBackAnimation()
|
||||
}
|
||||
}
|
||||
|
||||
private fun scheduleFailsafe() {
|
||||
if (!ENABLE_FAILSAFE) return
|
||||
cancelFailsafe()
|
||||
if (DEBUG) Log.d(TAG, "scheduleFailsafe")
|
||||
mainHandler.postDelayed(failsafeRunnable, FAILSAFE_DELAY_MS)
|
||||
}
|
||||
|
||||
private fun cancelFailsafe() {
|
||||
if (DEBUG) Log.d(TAG, "cancelFailsafe")
|
||||
mainHandler.removeCallbacks(failsafeRunnable)
|
||||
}
|
||||
|
||||
private fun onFailsafe() {
|
||||
if (DEBUG) Log.d(TAG, "onFailsafe")
|
||||
updateArrowState(GestureState.GONE, force = true)
|
||||
}
|
||||
|
||||
override fun dump(pw: PrintWriter) {
|
||||
pw.println("$TAG:")
|
||||
pw.println(" currentState=$currentState")
|
||||
pw.println(" isLeftPanel=$mView.isLeftPanel")
|
||||
}
|
||||
|
||||
init {
|
||||
if (DEBUG) mView.drawDebugInfo = { canvas ->
|
||||
val debugStrings = listOf(
|
||||
"$currentState",
|
||||
"startX=$startX",
|
||||
"startY=$startY",
|
||||
"xDelta=${"%.1f".format(totalTouchDelta)}",
|
||||
"xTranslation=${"%.1f".format(previousXTranslation)}",
|
||||
"pre=${"%.0f".format(preThresholdStretchProgress(previousXTranslation) * 100)}%",
|
||||
"post=${"%.0f".format(fullScreenStretchProgress(previousXTranslation) * 100)}%"
|
||||
)
|
||||
val debugPaint = Paint().apply {
|
||||
color = Color.WHITE
|
||||
}
|
||||
val debugInfoBottom = debugStrings.size * 32f + 4f
|
||||
canvas.drawRect(
|
||||
4f,
|
||||
4f,
|
||||
canvas.width.toFloat(),
|
||||
debugStrings.size * 32f + 4f,
|
||||
debugPaint
|
||||
)
|
||||
debugPaint.apply {
|
||||
color = Color.BLACK
|
||||
textSize = 32f
|
||||
}
|
||||
var offset = 32f
|
||||
for (debugText in debugStrings) {
|
||||
canvas.drawText(debugText, 10f, offset, debugPaint)
|
||||
offset += 32f
|
||||
}
|
||||
debugPaint.apply {
|
||||
color = Color.RED
|
||||
style = Paint.Style.STROKE
|
||||
strokeWidth = 4f
|
||||
}
|
||||
val canvasWidth = canvas.width.toFloat()
|
||||
val canvasHeight = canvas.height.toFloat()
|
||||
canvas.drawRect(0f, 0f, canvasWidth, canvasHeight, debugPaint)
|
||||
|
||||
fun drawVerticalLine(x: Float, color: Int) {
|
||||
debugPaint.color = color
|
||||
val x = if (mView.isLeftPanel) x else canvasWidth - x
|
||||
canvas.drawLine(x, debugInfoBottom, x, canvas.height.toFloat(), debugPaint)
|
||||
}
|
||||
|
||||
drawVerticalLine(x = params.swipeTriggerThreshold, color = Color.BLUE)
|
||||
drawVerticalLine(x = startX, color = Color.GREEN)
|
||||
drawVerticalLine(x = previousXTranslation, color = Color.DKGRAY)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -62,6 +62,8 @@ import com.android.systemui.R;
|
||||
import com.android.systemui.SystemUIFactory;
|
||||
import com.android.systemui.broadcast.BroadcastDispatcher;
|
||||
import com.android.systemui.dagger.qualifiers.Main;
|
||||
import com.android.systemui.flags.FeatureFlags;
|
||||
import com.android.systemui.flags.Flags;
|
||||
import com.android.systemui.model.SysUiState;
|
||||
import com.android.systemui.navigationbar.NavigationBarView;
|
||||
import com.android.systemui.navigationbar.NavigationModeController;
|
||||
@@ -182,6 +184,7 @@ public class EdgeBackGestureHandler extends CurrentUserTracker
|
||||
private final PluginManager mPluginManager;
|
||||
private final ProtoTracer mProtoTracer;
|
||||
private final NavigationModeController mNavigationModeController;
|
||||
private final BackPanelController.Factory mBackPanelControllerFactory;
|
||||
private final ViewConfiguration mViewConfiguration;
|
||||
private final WindowManager mWindowManager;
|
||||
private final IWindowManager mWindowManagerService;
|
||||
@@ -199,6 +202,7 @@ public class EdgeBackGestureHandler extends CurrentUserTracker
|
||||
private final Region mExcludeRegion = new Region();
|
||||
private final Region mUnrestrictedExcludeRegion = new Region();
|
||||
private final LatencyTracker mLatencyTracker;
|
||||
private final FeatureFlags mFeatureFlags;
|
||||
|
||||
// The left side edge width where touch down is allowed
|
||||
private int mEdgeWidthLeft;
|
||||
@@ -230,6 +234,7 @@ public class EdgeBackGestureHandler extends CurrentUserTracker
|
||||
private boolean mIsBackGestureAllowed;
|
||||
private boolean mGestureBlockingActivityRunning;
|
||||
private boolean mIsInPipMode;
|
||||
private boolean mIsPredictiveBackAnimEnabled;
|
||||
|
||||
private InputMonitor mInputMonitor;
|
||||
private InputChannelCompat.InputEventReceiver mInputEventReceiver;
|
||||
@@ -298,12 +303,22 @@ public class EdgeBackGestureHandler extends CurrentUserTracker
|
||||
};
|
||||
|
||||
|
||||
EdgeBackGestureHandler(Context context, OverviewProxyService overviewProxyService,
|
||||
SysUiState sysUiState, PluginManager pluginManager, @Main Executor executor,
|
||||
BroadcastDispatcher broadcastDispatcher, ProtoTracer protoTracer,
|
||||
NavigationModeController navigationModeController, ViewConfiguration viewConfiguration,
|
||||
WindowManager windowManager, IWindowManager windowManagerService,
|
||||
FalsingManager falsingManager, LatencyTracker latencyTracker) {
|
||||
EdgeBackGestureHandler(
|
||||
Context context,
|
||||
OverviewProxyService overviewProxyService,
|
||||
SysUiState sysUiState,
|
||||
PluginManager pluginManager,
|
||||
@Main Executor executor,
|
||||
BroadcastDispatcher broadcastDispatcher,
|
||||
ProtoTracer protoTracer,
|
||||
NavigationModeController navigationModeController,
|
||||
BackPanelController.Factory backPanelControllerFactory,
|
||||
ViewConfiguration viewConfiguration,
|
||||
WindowManager windowManager,
|
||||
IWindowManager windowManagerService,
|
||||
FalsingManager falsingManager,
|
||||
LatencyTracker latencyTracker,
|
||||
FeatureFlags featureFlags) {
|
||||
super(broadcastDispatcher);
|
||||
mContext = context;
|
||||
mDisplayId = context.getDisplayId();
|
||||
@@ -313,11 +328,13 @@ public class EdgeBackGestureHandler extends CurrentUserTracker
|
||||
mPluginManager = pluginManager;
|
||||
mProtoTracer = protoTracer;
|
||||
mNavigationModeController = navigationModeController;
|
||||
mBackPanelControllerFactory = backPanelControllerFactory;
|
||||
mViewConfiguration = viewConfiguration;
|
||||
mWindowManager = windowManager;
|
||||
mWindowManagerService = windowManagerService;
|
||||
mFalsingManager = falsingManager;
|
||||
mLatencyTracker = latencyTracker;
|
||||
mFeatureFlags = featureFlags;
|
||||
ComponentName recentsComponentName = ComponentName.unflattenFromString(
|
||||
context.getString(com.android.internal.R.string.config_recentsComponentName));
|
||||
if (recentsComponentName != null) {
|
||||
@@ -507,8 +524,9 @@ public class EdgeBackGestureHandler extends CurrentUserTracker
|
||||
Choreographer.getInstance(), this::onInputEvent);
|
||||
|
||||
// Add a nav bar panel window
|
||||
setEdgeBackPlugin(
|
||||
new NavigationBarEdgePanel(mContext, mBackAnimation, mLatencyTracker));
|
||||
mIsPredictiveBackAnimEnabled =
|
||||
mFeatureFlags.isEnabled(Flags.WM_ENABLE_PREDICTIVE_BACK_ANIM);
|
||||
resetEdgeBackPlugin();
|
||||
mPluginManager.addPluginListener(
|
||||
this, NavigationEdgeBackPlugin.class, /*allowMultiple=*/ false);
|
||||
}
|
||||
@@ -523,7 +541,17 @@ public class EdgeBackGestureHandler extends CurrentUserTracker
|
||||
|
||||
@Override
|
||||
public void onPluginDisconnected(NavigationEdgeBackPlugin plugin) {
|
||||
setEdgeBackPlugin(new NavigationBarEdgePanel(mContext, mBackAnimation, mLatencyTracker));
|
||||
resetEdgeBackPlugin();
|
||||
}
|
||||
|
||||
private void resetEdgeBackPlugin() {
|
||||
if (mIsPredictiveBackAnimEnabled) {
|
||||
setEdgeBackPlugin(
|
||||
mBackPanelControllerFactory.create(mContext, mBackAnimation));
|
||||
} else {
|
||||
setEdgeBackPlugin(
|
||||
new NavigationBarEdgePanel(mContext, mBackAnimation, mLatencyTracker));
|
||||
}
|
||||
}
|
||||
|
||||
private void setEdgeBackPlugin(NavigationEdgeBackPlugin edgeBackPlugin) {
|
||||
@@ -948,8 +976,12 @@ public class EdgeBackGestureHandler extends CurrentUserTracker
|
||||
|
||||
public void setBackAnimation(BackAnimation backAnimation) {
|
||||
mBackAnimation = backAnimation;
|
||||
if (mEdgeBackPlugin != null && mEdgeBackPlugin instanceof NavigationBarEdgePanel) {
|
||||
((NavigationBarEdgePanel) mEdgeBackPlugin).setBackAnimation(backAnimation);
|
||||
if (mEdgeBackPlugin != null) {
|
||||
if (mEdgeBackPlugin instanceof NavigationBarEdgePanel) {
|
||||
((NavigationBarEdgePanel) mEdgeBackPlugin).setBackAnimation(backAnimation);
|
||||
} else if (mEdgeBackPlugin instanceof BackPanelController) {
|
||||
((BackPanelController) mEdgeBackPlugin).setBackAnimation(backAnimation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -967,20 +999,29 @@ public class EdgeBackGestureHandler extends CurrentUserTracker
|
||||
private final BroadcastDispatcher mBroadcastDispatcher;
|
||||
private final ProtoTracer mProtoTracer;
|
||||
private final NavigationModeController mNavigationModeController;
|
||||
private final BackPanelController.Factory mBackPanelControllerFactory;
|
||||
private final ViewConfiguration mViewConfiguration;
|
||||
private final WindowManager mWindowManager;
|
||||
private final IWindowManager mWindowManagerService;
|
||||
private final FalsingManager mFalsingManager;
|
||||
private final LatencyTracker mLatencyTracker;
|
||||
private final FeatureFlags mFeatureFlags;
|
||||
|
||||
@Inject
|
||||
public Factory(OverviewProxyService overviewProxyService,
|
||||
SysUiState sysUiState, PluginManager pluginManager, @Main Executor executor,
|
||||
BroadcastDispatcher broadcastDispatcher, ProtoTracer protoTracer,
|
||||
NavigationModeController navigationModeController,
|
||||
ViewConfiguration viewConfiguration, WindowManager windowManager,
|
||||
IWindowManager windowManagerService, FalsingManager falsingManager,
|
||||
LatencyTracker latencyTracker) {
|
||||
SysUiState sysUiState,
|
||||
PluginManager pluginManager,
|
||||
@Main Executor executor,
|
||||
BroadcastDispatcher broadcastDispatcher,
|
||||
ProtoTracer protoTracer,
|
||||
NavigationModeController navigationModeController,
|
||||
BackPanelController.Factory backPanelControllerFactory,
|
||||
ViewConfiguration viewConfiguration,
|
||||
WindowManager windowManager,
|
||||
IWindowManager windowManagerService,
|
||||
FalsingManager falsingManager,
|
||||
LatencyTracker latencyTracker,
|
||||
FeatureFlags featureFlags) {
|
||||
mOverviewProxyService = overviewProxyService;
|
||||
mSysUiState = sysUiState;
|
||||
mPluginManager = pluginManager;
|
||||
@@ -988,19 +1029,33 @@ public class EdgeBackGestureHandler extends CurrentUserTracker
|
||||
mBroadcastDispatcher = broadcastDispatcher;
|
||||
mProtoTracer = protoTracer;
|
||||
mNavigationModeController = navigationModeController;
|
||||
mBackPanelControllerFactory = backPanelControllerFactory;
|
||||
mViewConfiguration = viewConfiguration;
|
||||
mWindowManager = windowManager;
|
||||
mWindowManagerService = windowManagerService;
|
||||
mFalsingManager = falsingManager;
|
||||
mLatencyTracker = latencyTracker;
|
||||
mFeatureFlags = featureFlags;
|
||||
}
|
||||
|
||||
/** Construct a {@link EdgeBackGestureHandler}. */
|
||||
public EdgeBackGestureHandler create(Context context) {
|
||||
return new EdgeBackGestureHandler(context, mOverviewProxyService, mSysUiState,
|
||||
mPluginManager, mExecutor, mBroadcastDispatcher, mProtoTracer,
|
||||
mNavigationModeController, mViewConfiguration, mWindowManager,
|
||||
mWindowManagerService, mFalsingManager, mLatencyTracker);
|
||||
return new EdgeBackGestureHandler(
|
||||
context,
|
||||
mOverviewProxyService,
|
||||
mSysUiState,
|
||||
mPluginManager,
|
||||
mExecutor,
|
||||
mBroadcastDispatcher,
|
||||
mProtoTracer,
|
||||
mNavigationModeController,
|
||||
mBackPanelControllerFactory,
|
||||
mViewConfiguration,
|
||||
mWindowManager,
|
||||
mWindowManagerService,
|
||||
mFalsingManager,
|
||||
mLatencyTracker,
|
||||
mFeatureFlags);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,139 @@
|
||||
package com.android.systemui.navigationbar.gestural
|
||||
|
||||
import android.content.res.Resources
|
||||
import com.android.systemui.R
|
||||
|
||||
data class EdgePanelParams(private var resources: Resources) {
|
||||
var arrowThickness: Float = 0f
|
||||
private set
|
||||
var entryArrowLength: Float = 0f
|
||||
private set
|
||||
var entryArrowHeight: Float = 0f
|
||||
private set
|
||||
var activeArrowLength: Float = 0f
|
||||
private set
|
||||
var activeArrowHeight: Float = 0f
|
||||
private set
|
||||
var stretchedArrowLength: Float = 0f
|
||||
private set
|
||||
var stretchedArrowHeight: Float = 0f
|
||||
private set
|
||||
var cancelledArrowLength: Float = 0f
|
||||
private set
|
||||
var cancelledArrowHeight: Float = 0f
|
||||
private set
|
||||
var entryMargin: Float = 0f
|
||||
private set
|
||||
var entryBackgroundWidth: Float = 0f
|
||||
private set
|
||||
var entryBackgroundHeight: Float = 0f
|
||||
private set
|
||||
var entryEdgeCorners: Float = 0f
|
||||
private set
|
||||
var entryFarCorners: Float = 0f
|
||||
private set
|
||||
var preThresholdMargin: Float = 0f
|
||||
private set
|
||||
var preThresholdBackgroundWidth: Float = 0f
|
||||
private set
|
||||
var preThresholdBackgroundHeight: Float = 0f
|
||||
private set
|
||||
var preThresholdEdgeCorners: Float = 0f
|
||||
private set
|
||||
var preThresholdFarCorners: Float = 0f
|
||||
private set
|
||||
var activeMargin: Float = 0f
|
||||
private set
|
||||
var activeBackgroundWidth: Float = 0f
|
||||
private set
|
||||
var activeBackgroundHeight: Float = 0f
|
||||
private set
|
||||
var activeEdgeCorners: Float = 0f
|
||||
private set
|
||||
var activeFarCorners: Float = 0f
|
||||
private set
|
||||
var fullyStretchedThreshold: Float = 0f
|
||||
private set
|
||||
var stretchMargin: Float = 0f
|
||||
private set
|
||||
var stretchBackgroundWidth: Float = 0f
|
||||
private set
|
||||
var stretchBackgroundHeight: Float = 0f
|
||||
private set
|
||||
var stretchEdgeCorners: Float = 0f
|
||||
private set
|
||||
var stretchFarCorners: Float = 0f
|
||||
private set
|
||||
|
||||
// navigation bar edge constants
|
||||
var arrowPaddingEnd: Int = 0
|
||||
private set
|
||||
|
||||
// The closest to y
|
||||
var minArrowYPosition: Int = 0
|
||||
private set
|
||||
var fingerOffset: Int = 0
|
||||
private set
|
||||
var swipeTriggerThreshold: Float = 0f
|
||||
private set
|
||||
var swipeProgressThreshold: Float = 0f
|
||||
private set
|
||||
|
||||
// The minimum delta needed to change direction / stop triggering back
|
||||
var minDeltaForSwitch: Int = 0
|
||||
private set
|
||||
|
||||
init {
|
||||
update(resources)
|
||||
}
|
||||
|
||||
private fun getDimen(id: Int): Float {
|
||||
return resources.getDimension(id)
|
||||
}
|
||||
|
||||
private fun getPx(id: Int): Int {
|
||||
return resources.getDimensionPixelSize(id)
|
||||
}
|
||||
|
||||
fun update(resources: Resources) {
|
||||
this.resources = resources
|
||||
arrowThickness = getDimen(R.dimen.navigation_edge_arrow_thickness)
|
||||
entryArrowLength = getDimen(R.dimen.navigation_edge_entry_arrow_length)
|
||||
entryArrowHeight = getDimen(R.dimen.navigation_edge_entry_arrow_height)
|
||||
activeArrowLength = getDimen(R.dimen.navigation_edge_active_arrow_length)
|
||||
activeArrowHeight = getDimen(R.dimen.navigation_edge_active_arrow_height)
|
||||
stretchedArrowLength = getDimen(R.dimen.navigation_edge_stretched_arrow_length)
|
||||
stretchedArrowHeight = getDimen(R.dimen.navigation_edge_stretched_arrow_height)
|
||||
cancelledArrowLength = getDimen(R.dimen.navigation_edge_cancelled_arrow_length)
|
||||
cancelledArrowHeight = getDimen(R.dimen.navigation_edge_cancelled_arrow_height)
|
||||
entryMargin = getDimen(R.dimen.navigation_edge_entry_margin)
|
||||
entryBackgroundWidth = getDimen(R.dimen.navigation_edge_entry_background_width)
|
||||
entryBackgroundHeight = getDimen(R.dimen.navigation_edge_entry_background_height)
|
||||
entryEdgeCorners = getDimen(R.dimen.navigation_edge_entry_edge_corners)
|
||||
entryFarCorners = getDimen(R.dimen.navigation_edge_entry_far_corners)
|
||||
preThresholdMargin = getDimen(R.dimen.navigation_edge_pre_threshold_margin)
|
||||
preThresholdBackgroundWidth =
|
||||
getDimen(R.dimen.navigation_edge_pre_threshold_background_width)
|
||||
preThresholdBackgroundHeight =
|
||||
getDimen(R.dimen.navigation_edge_pre_threshold_background_height)
|
||||
preThresholdEdgeCorners = getDimen(R.dimen.navigation_edge_pre_threshold_edge_corners)
|
||||
preThresholdFarCorners = getDimen(R.dimen.navigation_edge_pre_threshold_far_corners)
|
||||
activeMargin = getDimen(R.dimen.navigation_edge_active_margin)
|
||||
activeBackgroundWidth = getDimen(R.dimen.navigation_edge_active_background_width)
|
||||
activeBackgroundHeight = getDimen(R.dimen.navigation_edge_active_background_height)
|
||||
activeEdgeCorners = getDimen(R.dimen.navigation_edge_active_edge_corners)
|
||||
activeFarCorners = getDimen(R.dimen.navigation_edge_active_far_corners)
|
||||
fullyStretchedThreshold = getDimen(R.dimen.navigation_edge_stretch_threshold)
|
||||
stretchMargin = getDimen(R.dimen.navigation_edge_stretch_margin)
|
||||
stretchBackgroundWidth = getDimen(R.dimen.navigation_edge_stretch_background_width)
|
||||
stretchBackgroundHeight = getDimen(R.dimen.navigation_edge_stretch_background_height)
|
||||
stretchEdgeCorners = getDimen(R.dimen.navigation_edge_stretch_left_corners)
|
||||
stretchFarCorners = getDimen(R.dimen.navigation_edge_stretch_right_corners)
|
||||
arrowPaddingEnd = getPx(R.dimen.navigation_edge_panel_padding)
|
||||
minArrowYPosition = getPx(R.dimen.navigation_edge_arrow_min_y)
|
||||
fingerOffset = getPx(R.dimen.navigation_edge_finger_offset)
|
||||
swipeTriggerThreshold = getDimen(R.dimen.navigation_edge_action_drag_threshold)
|
||||
swipeProgressThreshold = getDimen(R.dimen.navigation_edge_action_progress_threshold)
|
||||
minDeltaForSwitch = getPx(R.dimen.navigation_edge_minimum_x_delta_for_switch)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user