Fix translationZ matrix computation

bug:14259972

Ensure that translationZ is applied for true3dTransform property
transformations, even if the node doesn't have any other
transformation properties set.

Additionally, use fuzzy compare for translationZ, similar to
rotationX/Y, since they're expenive to leave set in rounding error
cases.

Change-Id: Idafa4423cc7751a8f433237b1f576aa7abb74f6e
This commit is contained in:
Chris Craik
2014-04-22 17:55:41 -07:00
parent ceb5d17f6a
commit e0bb87d4bd
3 changed files with 44 additions and 13 deletions

View File

@@ -26,6 +26,7 @@
#include "Debug.h"
#include "DisplayListOp.h"
#include "DisplayListLogBuffer.h"
#include "utils/MathUtils.h"
namespace android {
namespace uirenderer {
@@ -217,7 +218,9 @@ void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform)
mat4 anim(*properties().getAnimationMatrix());
matrix.multiply(anim);
}
if (properties().hasTransformMatrix()) {
bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getTranslationZ());
if (properties().hasTransformMatrix() || applyTranslationZ) {
if (properties().isTransformTranslateOnly()) {
matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
true3dTransform ? properties().getTranslationZ() : 0.0f);
@@ -391,7 +394,7 @@ void RenderNode::buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslat
RenderNode* child = childOp->mDisplayList;
float childZ = child->properties().getTranslationZ();
if (childZ != 0.0f) {
if (!MathUtils::isZero(childZ)) {
zTranslatedNodes.add(ZDrawDisplayListOpPair(childZ, childOp));
childOp->mSkipInOrderDraw = true;
} else if (!child->properties().getProjectBackwards()) {

View File

@@ -26,16 +26,7 @@
#include <SkPathOps.h>
#include "Matrix.h"
/**
* Convenience value to check for float values that are close enough to zero to be considered
* zero.
*/
#define NONZERO_EPSILON .001f
static inline bool is_zero(float value) {
return (value >= -NONZERO_EPSILON) && (value <= NONZERO_EPSILON);
}
#include "utils/MathUtils.h"
namespace android {
namespace uirenderer {
@@ -151,7 +142,7 @@ void RenderProperties::updateMatrix() {
}
SkMatrix* transform = mComputedFields.mTransformMatrix;
transform->reset();
if (is_zero(getRotationX()) && is_zero(getRotationY())) {
if (MathUtils::isZero(getRotationX()) && MathUtils::isZero(getRotationY())) {
transform->setTranslate(getTranslationX(), getTranslationY());
transform->preRotate(getRotation(), getPivotX(), getPivotY());
transform->preScale(getScaleX(), getScaleY(), getPivotX(), getPivotY());

View File

@@ -0,0 +1,37 @@
/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef MATHUTILS_H
#define MATHUTILS_H
namespace android {
namespace uirenderer {
class MathUtils {
private:
static const float gNonZeroEpsilon = 0.001f;
public:
/**
* Check for floats that are close enough to zero.
*/
inline static bool isZero(float value) {
return (value >= -gNonZeroEpsilon) && (value <= gNonZeroEpsilon);
}
}; // class MathUtils
} /* namespace uirenderer */
} /* namespace android */
#endif /* RENDERNODE_H */