Fix translationZ matrix computation
bug:14259972 Ensure that translationZ is applied for true3dTransform property transformations, even if the node doesn't have any other transformation properties set. Additionally, use fuzzy compare for translationZ, similar to rotationX/Y, since they're expenive to leave set in rounding error cases. Change-Id: Idafa4423cc7751a8f433237b1f576aa7abb74f6e
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@@ -26,6 +26,7 @@
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#include "Debug.h"
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#include "DisplayListOp.h"
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#include "DisplayListLogBuffer.h"
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#include "utils/MathUtils.h"
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namespace android {
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namespace uirenderer {
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@@ -217,7 +218,9 @@ void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform)
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mat4 anim(*properties().getAnimationMatrix());
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matrix.multiply(anim);
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}
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if (properties().hasTransformMatrix()) {
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bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getTranslationZ());
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if (properties().hasTransformMatrix() || applyTranslationZ) {
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if (properties().isTransformTranslateOnly()) {
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matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
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true3dTransform ? properties().getTranslationZ() : 0.0f);
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@@ -391,7 +394,7 @@ void RenderNode::buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslat
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RenderNode* child = childOp->mDisplayList;
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float childZ = child->properties().getTranslationZ();
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if (childZ != 0.0f) {
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if (!MathUtils::isZero(childZ)) {
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zTranslatedNodes.add(ZDrawDisplayListOpPair(childZ, childOp));
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childOp->mSkipInOrderDraw = true;
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} else if (!child->properties().getProjectBackwards()) {
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@@ -26,16 +26,7 @@
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#include <SkPathOps.h>
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#include "Matrix.h"
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/**
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* Convenience value to check for float values that are close enough to zero to be considered
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* zero.
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*/
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#define NONZERO_EPSILON .001f
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static inline bool is_zero(float value) {
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return (value >= -NONZERO_EPSILON) && (value <= NONZERO_EPSILON);
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}
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#include "utils/MathUtils.h"
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namespace android {
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namespace uirenderer {
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@@ -151,7 +142,7 @@ void RenderProperties::updateMatrix() {
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}
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SkMatrix* transform = mComputedFields.mTransformMatrix;
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transform->reset();
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if (is_zero(getRotationX()) && is_zero(getRotationY())) {
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if (MathUtils::isZero(getRotationX()) && MathUtils::isZero(getRotationY())) {
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transform->setTranslate(getTranslationX(), getTranslationY());
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transform->preRotate(getRotation(), getPivotX(), getPivotY());
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transform->preScale(getScaleX(), getScaleY(), getPivotX(), getPivotY());
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37
libs/hwui/utils/MathUtils.h
Normal file
37
libs/hwui/utils/MathUtils.h
Normal file
@@ -0,0 +1,37 @@
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/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef MATHUTILS_H
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#define MATHUTILS_H
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namespace android {
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namespace uirenderer {
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class MathUtils {
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private:
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static const float gNonZeroEpsilon = 0.001f;
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public:
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/**
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* Check for floats that are close enough to zero.
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*/
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inline static bool isZero(float value) {
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return (value >= -gNonZeroEpsilon) && (value <= gNonZeroEpsilon);
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}
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}; // class MathUtils
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} /* namespace uirenderer */
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} /* namespace android */
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#endif /* RENDERNODE_H */
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