Merge "Fix GC issue, fix local shader transformations."

This commit is contained in:
Romain Guy
2010-08-12 15:37:33 -07:00
committed by Android (Google) Code Review
4 changed files with 29 additions and 6 deletions

View File

@@ -21,6 +21,12 @@ package android.graphics;
* mirrored by setting the tiling mode.
*/
public class BitmapShader extends Shader {
/**
* Prevent garbage collection.
*/
@SuppressWarnings({"FieldCanBeLocal", "UnusedDeclaration"})
private final Bitmap mBitmap;
/**
* Call this to create a new shader that will draw with a bitmap.
*
@@ -29,6 +35,7 @@ public class BitmapShader extends Shader {
* @param tileY The tiling mode for y to draw the bitmap in.
*/
public BitmapShader(Bitmap bitmap, TileMode tileX, TileMode tileY) {
mBitmap = bitmap;
final int b = bitmap.ni();
native_instance = nativeCreate(b, tileX.nativeInt, tileY.nativeInt);
native_shader = nativePostCreate(native_instance, b, tileX.nativeInt, tileY.nativeInt);

View File

@@ -80,7 +80,7 @@ void Matrix4::load(const SkMatrix& v) {
data[kScaleZ] = 1.0f;
mSimpleMatrix = (!v[SkMatrix::kMPersp0] && !v[SkMatrix::kMPersp1] && !v[SkMatrix::kMPersp2]);
mSimpleMatrix = (v.getType() <= SkMatrix::kScale_Mask);
}
void Matrix4::copyTo(SkMatrix& v) const {
@@ -232,9 +232,26 @@ void Matrix4::loadOrtho(float left, float right, float bottom, float top, float
data[kTranslateZ] = -(far + near) / (far - near);
}
#define MUL_ADD_STORE(a, b, c) a = (a) * (b) + (c)
void Matrix4::mapPoint(float& x, float& y) const {
if (mSimpleMatrix) {
MUL_ADD_STORE(x, data[kScaleX], data[kTranslateX]);
MUL_ADD_STORE(y, data[kScaleY], data[kTranslateY]);
return;
}
float dx = x * data[kScaleX] + y * data[kSkewX] + data[kTranslateX];
float dy = x * data[kSkewY] + y * data[kScaleY] + data[kTranslateY];
float dz = x * data[kPerspective0] + y * data[kPerspective1] + data[kPerspective2];
if (dz) dz = 1.0f / dz;
x = dx * dz;
y = dy * dz;
}
void Matrix4::mapRect(Rect& r) const {
if (mSimpleMatrix) {
#define MUL_ADD_STORE(a, b, c) a = (a) * (b) + (c)
MUL_ADD_STORE(r.left, data[kScaleX], data[kTranslateX]);
MUL_ADD_STORE(r.right, data[kScaleX], data[kTranslateX]);
MUL_ADD_STORE(r.top, data[kScaleY], data[kTranslateY]);

View File

@@ -104,10 +104,8 @@ public:
void copyTo(float* v) const;
void copyTo(SkMatrix& v) const;
/**
* Does not apply rotations!
*/
void mapRect(Rect& r) const;
void mapPoint(float& x, float& y) const;
float getTranslateX();
float getTranslateY();

View File

@@ -164,7 +164,8 @@ void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelV
Rect start(mBounds[0], mBounds[1], mBounds[2], mBounds[3]);
if (mMatrix) {
mat4 shaderMatrix(*mMatrix);
shaderMatrix.mapRect(start);
shaderMatrix.mapPoint(start.left, start.top);
shaderMatrix.mapPoint(start.right, start.bottom);
}
snapshot.transform.mapRect(start);