Merge "Add implementation for drawBitmap()."

This commit is contained in:
Romain Guy
2010-06-30 17:58:12 -07:00
committed by Android (Google) Code Review
5 changed files with 85 additions and 35 deletions

View File

@@ -54,10 +54,10 @@ static const GLsizei gDrawColorVertexCount = 4;
// This array is never used directly but used as a memcpy source in the
// OpenGLRenderer constructor
static const TextureVertex gDrawTextureVertices[] = {
FV(0.0f, 0.0f, 0.0f, 1.0f),
FV(1.0f, 0.0f, 1.0f, 1.0f),
FV(0.0f, 1.0f, 0.0f, 0.0f),
FV(1.0f, 1.0f, 1.0f, 0.0f)
FV(0.0f, 0.0f, 0.0f, 0.0f),
FV(1.0f, 0.0f, 1.0f, 0.0f),
FV(0.0f, 1.0f, 0.0f, 1.0f),
FV(1.0f, 1.0f, 1.0f, 1.0f)
};
static const GLsizei gDrawTextureVertexStride = sizeof(TextureVertex);
static const GLsizei gDrawTextureVertexCount = 4;
@@ -208,7 +208,7 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
resetDrawTextureTexCoords(u1, v1, u2, v1);
drawTextureRect(layer.left, layer.top, layer.right, layer.bottom,
current->texture, current->alpha, current->mode, true);
current->texture, current->alpha, current->mode, true, true);
resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
@@ -378,8 +378,33 @@ bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom)
// Drawing
///////////////////////////////////////////////////////////////////////////////
void OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
LOGD("Drawing bitmap!");
void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
Texture* texture = mTextureCache.get(bitmap);
SkXfermode::Mode mode;
int alpha;
if (paint) {
const bool isMode = SkXfermode::IsMode(paint->getXfermode(), &mode);
if (!isMode) {
// Assume SRC_OVER
mode = SkXfermode::kSrcOver_Mode;
}
// Skia draws using the color's alpha channel if < 255
// Otherwise, it uses the paint's alpha
int color = paint->getColor();
alpha = (color >> 24) & 0xFF;
if (alpha == 255) {
alpha = paint->getAlpha();
}
} else {
mode = SkXfermode::kSrcOver_Mode;
alpha = 255;
}
drawTextureRect(left, top, left + texture->width, top + texture->height, texture->id,
alpha / 255.0f, mode, texture->blend, true);
}
void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
@@ -443,23 +468,26 @@ void OpenGLRenderer::drawColorRect(float left, float top, float right, float bot
}
void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
GLuint texture, float alpha, SkXfermode::Mode mode, bool isPremultiplied) {
GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, bool isPremultiplied) {
mModelView.loadTranslate(left, top, 0.0f);
mModelView.scale(right - left, bottom - top, 1.0f);
mDrawTextureShader->use(&mOrthoMatrix[0], &mModelView.data[0], &mSnapshot->transform.data[0]);
GLenum sourceMode = gBlends[mode].src;
if (!isPremultiplied && sourceMode == GL_ONE) {
sourceMode = GL_SRC_ALPHA;
if (blend || alpha < 1.0f || mode != SkXfermode::kSrcOver_Mode) {
GLenum sourceMode = gBlends[mode].src;
if (!isPremultiplied && sourceMode == GL_ONE) {
sourceMode = GL_SRC_ALPHA;
}
glEnable(GL_BLEND);
glBlendFunc(sourceMode, gBlends[mode].dst);
}
// TODO: Try to disable blending when the texture is opaque and alpha == 1.0f
glEnable(GL_BLEND);
glBlendFunc(sourceMode, gBlends[mode].dst);
glBindTexture(GL_TEXTURE_2D, texture);
// TODO handle tiling and filtering here
glActiveTexture(GL_TEXTURE0);
glUniform1i(mDrawTextureShader->sampler, 0);

View File

@@ -102,7 +102,7 @@ public:
bool quickReject(float left, float top, float right, float bottom);
bool clipRect(float left, float top, float right, float bottom);
void drawBitmap(const SkBitmap* bitmap, float left, float top, const SkPaint* paint);
void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
void drawColor(int color, SkXfermode::Mode mode);
void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
@@ -183,10 +183,11 @@ private:
* @param texture The texture name to map onto the rectangle
* @param alpha An additional translucency parameter, between 0.0f and 1.0f
* @param mode The blending mode
* @param blend True if the texture contains an alpha channel
* @param isPremultiplied Indicates whether the texture has premultiplied alpha
*/
void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
float alpha, SkXfermode::Mode mode, bool isPremultiplied = false);
float alpha, SkXfermode::Mode mode, bool blend, bool isPremultiplied = false);
/**
* Resets the texture coordinates stored in mDrawTextureVertices. Setting the values

View File

@@ -41,7 +41,7 @@ Texture* TextureCache::get(SkBitmap* bitmap) {
Texture* texture = mCache.get(bitmap);
if (!texture) {
texture = new Texture;
generateTexture(bitmap, texture);
generateTexture(bitmap, texture, false);
mCache.put(bitmap, texture);
} else if (bitmap->getGenerationID() != texture->generation) {
generateTexture(bitmap, texture, true);
@@ -58,7 +58,14 @@ void TextureCache::clear() {
}
void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate) {
SkAutoLockPixels alp(*bitmap);
if (!bitmap->readyToDraw()) {
LOGE("Cannot generate texture from bitmap");
return;
}
if (!regenerate) {
texture->generation = bitmap->getGenerationID();
texture->width = bitmap->width();
texture->height = bitmap->height();
@@ -66,25 +73,28 @@ void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool rege
}
glBindTexture(GL_TEXTURE_2D, texture->id);
glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
switch (bitmap->getConfig()) {
case SkBitmap::kRGB_565_Config:
texture->blend = false;
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, bitmap->rowBytesAsPixels(), texture->height, 0,
GL_RGB, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels());
break;
case SkBitmap::kARGB_8888_Config:
texture->blend = true;
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels());
break;
default:
break;
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
switch (bitmap->getConfig()) {
case SkBitmap::kRGB_565_Config:
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB565, texture->width, texture->height,
0, GL_RGB565, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels());
break;
case SkBitmap::kARGB_8888_Config:
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->width, texture->height,
0, GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels());
break;
default:
break;
}
glBindTexture(GL_TEXTURE_2D, 0);
}

View File

@@ -33,7 +33,7 @@
<activity
android:name="LayersActivity"
android:label="_Layers"
android:theme="@android:style/Theme.Translucent">
android:theme="@android:style/Theme.Translucent.NoTitleBar">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
@@ -43,7 +43,7 @@
<activity
android:name="XfermodeActivity"
android:label="_Xfermodes"
android:theme="@android:style/Theme.Translucent">
android:theme="@android:style/Theme.Translucent.NoTitleBar">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
@@ -53,7 +53,7 @@
<activity
android:name="BitmapsActivity"
android:label="_Bitmaps"
android:theme="@android:style/Theme.Translucent">
android:theme="@android:style/Theme.Translucent.NoTitleBar">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />

View File

@@ -26,13 +26,24 @@ import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.os.Bundle;
import android.view.View;
import android.view.animation.Animation;
import android.view.animation.ScaleAnimation;
@SuppressWarnings({"UnusedDeclaration"})
public class BitmapsActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new BitmapsView(this));
final BitmapsView view = new BitmapsView(this);
setContentView(view);
ScaleAnimation a = new ScaleAnimation(1.0f, 2.0f, 1.0f, 2.0f,
ScaleAnimation.RELATIVE_TO_SELF, 0.5f,
ScaleAnimation.RELATIVE_TO_SELF,0.5f);
a.setDuration(2000);
a.setRepeatCount(Animation.INFINITE);
a.setRepeatMode(Animation.REVERSE);
view.startAnimation(a);
}
static class BitmapsView extends View {