Fix regressions in PiP movement bounds handling

- When we return early when detecting when to skip applying the bounds
  the stored bounds and rotation weren't being updated
- In landscape, the addition of the nav bar inset in the bottom pushed
  the movement bounds to be out of range, which cause an incorrect
  offset to be calculated
- Simplified the logic to calculate the offset for the adjustment for
  IME and shelf -- keep track of the previous offset, check the previous
  movement+offset bounds with the next movement+offset bounds and only
  update if the PIP is currently between those two bounds
- Tweak to landscape policy, if there isn't enough space for the ime
  offset, then don't apply it as a part of the shift

Bug: 126199952
Test: Go to landscape + pip, open IME and dismiss IME and ensure the
      PIP is pushed off and restored correctly
Test: In portrait, test going from app/home/ime and verify that the right
      offsets are applied, and then if the stack is not in the bounds of
      the offset change, that it is not applied

Change-Id: I67eee7d321995f403137db940b06f685d0c919af
This commit is contained in:
Winson Chung
2019-06-04 21:20:41 -07:00
parent f5671d390d
commit dec1a6665a

View File

@@ -125,6 +125,7 @@ public class PipTouchHandler {
private int mImeOffset;
private boolean mIsShelfShowing;
private int mShelfHeight;
private int mMovementBoundsExtraOffsets;
private float mSavedSnapFraction = -1f;
private boolean mSendingHoverAccessibilityEvents;
private boolean mMovementWithinMinimize;
@@ -262,7 +263,7 @@ public class PipTouchHandler {
mShelfHeight = shelfHeight;
}
public void onMovementBoundsChanged(Rect insetBounds, Rect normalBounds, Rect animatingBounds,
public void onMovementBoundsChanged(Rect insetBounds, Rect normalBounds, Rect curBounds,
boolean fromImeAdjustment, boolean fromShelfAdjustment, int displayRotation) {
final int bottomOffset = mIsImeShowing ? mImeHeight : 0;
@@ -283,6 +284,12 @@ public class PipTouchHandler {
mSnapAlgorithm.getMovementBounds(mExpandedBounds, insetBounds, expandedMovementBounds,
bottomOffset);
// The extra offset does not really affect the movement bounds, but are applied based on the
// current state (ime showing, or shelf offset) when we need to actually shift
int extraOffset = Math.max(
mIsImeShowing ? mImeOffset : 0,
!mIsImeShowing && mIsShelfShowing ? mShelfHeight : 0);
// If this is from an IME or shelf adjustment, then we should move the PiP so that it is not
// occluded by the IME or shelf.
if (fromImeAdjustment || fromShelfAdjustment) {
@@ -290,41 +297,19 @@ public class PipTouchHandler {
// Defer the update of the current movement bounds until after the user finishes
// touching the screen
} else {
final int adjustedOffset = Math.max(mIsImeShowing ? mImeHeight + mImeOffset : 0,
mIsShelfShowing ? mShelfHeight : 0);
Rect normalAdjustedBounds = new Rect();
mSnapAlgorithm.getMovementBounds(mNormalBounds, insetBounds, normalAdjustedBounds,
adjustedOffset);
Rect expandedAdjustedBounds = new Rect();
mSnapAlgorithm.getMovementBounds(mExpandedBounds, insetBounds,
expandedAdjustedBounds, adjustedOffset);
final Rect toAdjustedBounds = mMenuState == MENU_STATE_FULL
? expandedAdjustedBounds
: normalAdjustedBounds;
final Rect toMovementBounds = mMenuState == MENU_STATE_FULL
? expandedMovementBounds
: normalMovementBounds;
// If the PIP window needs to shift to right above shelf/IME and it's already above
// that, don't move the PIP window.
if (toAdjustedBounds.bottom < mMovementBounds.bottom
&& animatingBounds.top < toAdjustedBounds.bottom) {
return;
}
// If the PIP window needs to shift down due to dismissal of shelf/IME but it's way
// above the position as if shelf/IME shows, don't move the PIP window.
int movementBoundsAdjustment = toMovementBounds.bottom - mMovementBounds.bottom;
int offsetAdjustment = fromImeAdjustment ? mImeOffset : mShelfHeight;
final float bottomOffsetBufferInPx = BOTTOM_OFFSET_BUFFER_DP
final float offsetBufferPx = BOTTOM_OFFSET_BUFFER_DP
* mContext.getResources().getDisplayMetrics().density;
if (toAdjustedBounds.bottom >= mMovementBounds.bottom
&& animatingBounds.top + Math.round(bottomOffsetBufferInPx)
< toAdjustedBounds.bottom - movementBoundsAdjustment - offsetAdjustment) {
return;
final Rect toMovementBounds = mMenuState == MENU_STATE_FULL
? new Rect(expandedMovementBounds)
: new Rect(normalMovementBounds);
final int prevBottom = mMovementBounds.bottom - mMovementBoundsExtraOffsets;
final int toBottom = toMovementBounds.bottom < toMovementBounds.top
? toMovementBounds.bottom
: toMovementBounds.bottom - extraOffset;
if ((Math.min(prevBottom, toBottom) - offsetBufferPx) <= curBounds.top
&& curBounds.top <= (Math.max(prevBottom, toBottom) + offsetBufferPx)) {
mMotionHelper.animateToOffset(curBounds, toBottom - curBounds.top);
}
animateToOffset(animatingBounds, toAdjustedBounds);
}
}
@@ -335,6 +320,7 @@ public class PipTouchHandler {
mDisplayRotation = displayRotation;
mInsetBounds.set(insetBounds);
updateMovementBounds(mMenuState);
mMovementBoundsExtraOffsets = extraOffset;
// If we have a deferred resize, apply it now
if (mDeferResizeToNormalBoundsUntilRotation == displayRotation) {
@@ -346,14 +332,6 @@ public class PipTouchHandler {
}
}
private void animateToOffset(Rect animatingBounds, Rect toAdjustedBounds) {
int offset = toAdjustedBounds.bottom - animatingBounds.top;
// In landscape mode, PIP window can go offset while launching IME. We want to align the
// the top of the PIP window with the top of the movement bounds in that case.
offset += Math.max(0, mMovementBounds.top - animatingBounds.top);
mMotionHelper.animateToOffset(animatingBounds, offset);
}
private void onRegistrationChanged(boolean isRegistered) {
mAccessibilityManager.setPictureInPictureActionReplacingConnection(isRegistered
? new PipAccessibilityInteractionConnection(mMotionHelper,