Merge "Draw text decorations correctly."

This commit is contained in:
Romain Guy
2010-12-06 18:47:03 -08:00
committed by Android (Google) Code Review

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@@ -1116,6 +1116,8 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
}
// TODO: Handle paint->getTextScaleX()
const float oldX = x;
const float oldY = y;
const bool pureTranslate = mSnapshot->transform->isPureTranslate();
if (pureTranslate) {
x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
@@ -1194,7 +1196,7 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
drawTextDecorations(text, bytesCount, length, x, y, paint);
drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
}
void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {