Merge "Iterate step of launch & iterate" into mnc-dev

This commit is contained in:
John Reck
2015-06-04 21:54:07 +00:00
committed by Android (Google) Code Review
4 changed files with 97 additions and 56 deletions

View File

@@ -116,16 +116,28 @@ public:
set(FrameInfoIndex::Flags) |= static_cast<uint64_t>(frameInfoFlag);
}
int64_t operator[](FrameInfoIndex index) const {
inline int64_t operator[](FrameInfoIndex index) const {
if (index == FrameInfoIndex::NumIndexes) return 0;
return mFrameInfo[static_cast<int>(index)];
}
int64_t operator[](int index) const {
inline int64_t operator[](int index) const {
if (index < 0 || index >= static_cast<int>(FrameInfoIndex::NumIndexes)) return 0;
return mFrameInfo[index];
}
inline int64_t duration(FrameInfoIndex start, FrameInfoIndex end) const {
int64_t endtime = mFrameInfo[static_cast<int>(end)];
int64_t starttime = mFrameInfo[static_cast<int>(start)];
int64_t gap = endtime - starttime;
gap = starttime > 0 ? gap : 0;
return gap > 0 ? gap : 0;
}
inline int64_t totalDuration() const {
return duration(FrameInfoIndex::IntendedVsync, FrameInfoIndex::FrameCompleted);
}
private:
inline int64_t& set(FrameInfoIndex index) {
return mFrameInfo[static_cast<int>(index)];

View File

@@ -30,11 +30,13 @@
// Must be NUM_ELEMENTS in size
static const SkColor CURRENT_FRAME_COLOR = 0xcf5faa4d;
static const SkColor THRESHOLD_COLOR = 0xff5faa4d;
static const SkColor BAR_ALPHA = 0xCF000000;
static const SkColor BAR_FAST_ALPHA = 0x8F000000;
static const SkColor BAR_JANKY_ALPHA = 0xDF000000;
// We could get this from TimeLord and use the actual frame interval, but
// this is good enough
#define FRAME_THRESHOLD 16
#define FRAME_THRESHOLD_NS 16000000
namespace android {
namespace uirenderer {
@@ -45,12 +47,10 @@ struct BarSegment {
SkColor color;
};
static const std::array<BarSegment,9> Bar {{
{ FrameInfoIndex::IntendedVsync, FrameInfoIndex::Vsync, 0x00695C },
{ FrameInfoIndex::Vsync, FrameInfoIndex::HandleInputStart, 0x00796B },
{ FrameInfoIndex::HandleInputStart, FrameInfoIndex::AnimationStart, 0x00897B },
{ FrameInfoIndex::AnimationStart, FrameInfoIndex::PerformTraversalsStart, 0x009688 },
{ FrameInfoIndex::PerformTraversalsStart, FrameInfoIndex::DrawStart, 0x26A69A},
static const std::array<BarSegment,7> Bar {{
{ FrameInfoIndex::IntendedVsync, FrameInfoIndex::HandleInputStart, 0x00796B },
{ FrameInfoIndex::HandleInputStart, FrameInfoIndex::PerformTraversalsStart, 0x388E3C },
{ FrameInfoIndex::PerformTraversalsStart, FrameInfoIndex::DrawStart, 0x689F38},
{ FrameInfoIndex::DrawStart, FrameInfoIndex::SyncStart, 0x2196F3},
{ FrameInfoIndex::SyncStart, FrameInfoIndex::IssueDrawCommandsStart, 0x4FC3F7},
{ FrameInfoIndex::IssueDrawCommandsStart, FrameInfoIndex::SwapBuffers, 0xF44336},
@@ -74,7 +74,6 @@ void FrameInfoVisualizer::setDensity(float density) {
if (CC_UNLIKELY(mDensity != density)) {
mDensity = density;
mVerticalUnit = dpToPx(PROFILE_DRAW_DP_PER_MS, density);
mHorizontalUnit = dpToPx(PROFILE_DRAW_WIDTH, density);
mThresholdStroke = dpToPx(PROFILE_DRAW_THRESHOLD_STROKE_WIDTH, density);
}
}
@@ -103,73 +102,109 @@ void FrameInfoVisualizer::draw(OpenGLRenderer* canvas) {
}
if (mType == ProfileType::Bars) {
initializeRects(canvas->getViewportHeight());
// Patch up the current frame to pretend we ended here. CanvasContext
// will overwrite these values with the real ones after we return.
// This is a bit nicer looking than the vague green bar, as we have
// valid data for almost all the stages and a very good idea of what
// the issue stage will look like, too
FrameInfo& info = mFrameSource.back();
info.markSwapBuffers();
info.markFrameCompleted();
initializeRects(canvas->getViewportHeight(), canvas->getViewportWidth());
drawGraph(canvas);
drawCurrentFrame(canvas->getViewportHeight(), canvas);
drawThreshold(canvas);
}
}
void FrameInfoVisualizer::createData() {
if (mRects.get()) return;
if (mFastRects.get()) return;
mRects.reset(new float[mFrameSource.capacity() * 4]);
mFastRects.reset(new float[mFrameSource.capacity() * 4]);
mJankyRects.reset(new float[mFrameSource.capacity() * 4]);
}
void FrameInfoVisualizer::destroyData() {
mRects.reset(nullptr);
mFastRects.reset(nullptr);
mJankyRects.reset(nullptr);
}
void FrameInfoVisualizer::initializeRects(const int baseline) {
float left = 0;
void FrameInfoVisualizer::initializeRects(const int baseline, const int width) {
// Target the 95% mark for the current frame
float right = width * .95;
float baseLineWidth = right / mFrameSource.capacity();
mNumFastRects = 0;
mNumJankyRects = 0;
int fast_i = 0, janky_i = 0;
// Set the bottom of all the shapes to the baseline
for (size_t i = 0; i < (mFrameSource.capacity() * 4); i += 4) {
for (int fi = mFrameSource.size() - 1; fi >= 0; fi--) {
if (mFrameSource[fi][FrameInfoIndex::Flags] & FrameInfoFlags::SkippedFrame) {
continue;
}
float lineWidth = baseLineWidth;
float* rect;
int ri;
// Rects are LTRB
mRects[i + 0] = left;
mRects[i + 1] = baseline;
left += mHorizontalUnit;
mRects[i + 2] = left;
mRects[i + 3] = baseline;
if (mFrameSource[fi].totalDuration() <= FRAME_THRESHOLD_NS) {
rect = mFastRects.get();
ri = fast_i;
fast_i += 4;
mNumFastRects++;
} else {
rect = mJankyRects.get();
ri = janky_i;
janky_i += 4;
mNumJankyRects++;
lineWidth *= 2;
}
rect[ri + 0] = right - lineWidth;
rect[ri + 1] = baseline;
rect[ri + 2] = right;
rect[ri + 3] = baseline;
right -= lineWidth;
}
}
void FrameInfoVisualizer::nextBarSegment(FrameInfoIndex start, FrameInfoIndex end) {
for (size_t fi = 0, ri = 0; fi < mFrameSource.size(); fi++, ri += 4) {
// TODO: Skipped frames will leave little holes in the graph, but this
// is better than bogus and freaky lines, so...
int fast_i = (mNumFastRects - 1) * 4;
int janky_i = (mNumJankyRects - 1) * 4;;
for (size_t fi = 0; fi < mFrameSource.size(); fi++) {
if (mFrameSource[fi][FrameInfoIndex::Flags] & FrameInfoFlags::SkippedFrame) {
continue;
}
float* rect;
int ri;
// Rects are LTRB
if (mFrameSource[fi].totalDuration() <= FRAME_THRESHOLD_NS) {
rect = mFastRects.get();
ri = fast_i;
fast_i -= 4;
} else {
rect = mJankyRects.get();
ri = janky_i;
janky_i -= 4;
}
// Set the bottom to the old top (build upwards)
mRects[ri + 3] = mRects[ri + 1];
rect[ri + 3] = rect[ri + 1];
// Move the top up by the duration
mRects[ri + 1] -= mVerticalUnit * duration(fi, start, end);
rect[ri + 1] -= mVerticalUnit * duration(fi, start, end);
}
}
void FrameInfoVisualizer::drawGraph(OpenGLRenderer* canvas) {
SkPaint paint;
for (size_t i = 0; i < Bar.size(); i++) {
paint.setColor(Bar[i].color | BAR_ALPHA);
nextBarSegment(Bar[i].start, Bar[i].end);
canvas->drawRects(mRects.get(), (mFrameSource.size() - 1) * 4, &paint);
paint.setColor(Bar[i].color | BAR_FAST_ALPHA);
canvas->drawRects(mFastRects.get(), mNumFastRects * 4, &paint);
paint.setColor(Bar[i].color | BAR_JANKY_ALPHA);
canvas->drawRects(mJankyRects.get(), mNumJankyRects * 4, &paint);
}
}
void FrameInfoVisualizer::drawCurrentFrame(const int baseline, OpenGLRenderer* canvas) {
// This draws a solid rect over the entirety of the current frame's shape
// To do so we use the bottom of mRects[0] and the top of mRects[NUM_ELEMENTS-1]
// which will therefore fully overlap the previously drawn rects
SkPaint paint;
paint.setColor(CURRENT_FRAME_COLOR);
size_t fi = mFrameSource.size() - 1;
size_t ri = fi * 4;
float top = baseline - (mVerticalUnit * duration(fi,
FrameInfoIndex::IntendedVsync, FrameInfoIndex::IssueDrawCommandsStart));
canvas->drawRect(mRects[ri], top, mRects[ri + 2], baseline, &paint);
}
void FrameInfoVisualizer::drawThreshold(OpenGLRenderer* canvas) {
SkPaint paint;
paint.setColor(THRESHOLD_COLOR);

View File

@@ -54,10 +54,9 @@ private:
void createData();
void destroyData();
void initializeRects(const int baseline);
void initializeRects(const int baseline, const int width);
void nextBarSegment(FrameInfoIndex start, FrameInfoIndex end);
void drawGraph(OpenGLRenderer* canvas);
void drawCurrentFrame(const int baseline, OpenGLRenderer* canvas);
void drawThreshold(OpenGLRenderer* canvas);
inline float duration(size_t index, FrameInfoIndex start, FrameInfoIndex end) {
@@ -75,17 +74,12 @@ private:
FrameInfoSource& mFrameSource;
int mVerticalUnit = 0;
int mHorizontalUnit = 0;
int mThresholdStroke = 0;
/*
* mRects represents an array of rect shapes, divided into NUM_ELEMENTS
* groups such that each group is drawn with the same paint.
* For example mRects[0] is the array of rect floats suitable for
* OpenGLRenderer:drawRects() that makes up all the FrameTimingData:record
* information.
*/
std::unique_ptr<float[]> mRects;
int mNumFastRects;
std::unique_ptr<float[]> mFastRects;
int mNumJankyRects;
std::unique_ptr<float[]> mJankyRects;
bool mShowDirtyRegions = false;
SkRect mDirtyRegion;

View File

@@ -43,11 +43,11 @@ public:
}
T& front() {
return this[0];
return (*this)[0];
}
T& back() {
return this[size() - 1];
return (*this)[size() - 1];
}
T& operator[](size_t index) {