Merge "libandroidfw: Support loading ApkAssets from a file descriptor"

This commit is contained in:
TreeHugger Robot
2017-11-27 22:26:26 +00:00
committed by Android (Google) Code Review
3 changed files with 55 additions and 8 deletions

View File

@@ -47,12 +47,12 @@ ApkAssets::ApkAssets(void* unmanaged_handle, const std::string& path)
}
std::unique_ptr<const ApkAssets> ApkAssets::Load(const std::string& path, bool system) {
return ApkAssets::LoadImpl(path, nullptr, nullptr, system, false /*load_as_shared_library*/);
return LoadImpl({} /*fd*/, path, nullptr, nullptr, system, false /*load_as_shared_library*/);
}
std::unique_ptr<const ApkAssets> ApkAssets::LoadAsSharedLibrary(const std::string& path,
bool system) {
return ApkAssets::LoadImpl(path, nullptr, nullptr, system, true /*load_as_shared_library*/);
return LoadImpl({} /*fd*/, path, nullptr, nullptr, system, true /*load_as_shared_library*/);
}
std::unique_ptr<const ApkAssets> ApkAssets::LoadOverlay(const std::string& idmap_path,
@@ -70,8 +70,15 @@ std::unique_ptr<const ApkAssets> ApkAssets::LoadOverlay(const std::string& idmap
LOG(ERROR) << "failed to load IDMAP " << idmap_path;
return {};
}
return LoadImpl(loaded_idmap->OverlayApkPath(), std::move(idmap_asset), std::move(loaded_idmap),
system, false /*load_as_shared_library*/);
return LoadImpl({} /*fd*/, loaded_idmap->OverlayApkPath(), std::move(idmap_asset),
std::move(loaded_idmap), system, false /*load_as_shared_library*/);
}
std::unique_ptr<const ApkAssets> ApkAssets::LoadFromFd(unique_fd fd,
const std::string& friendly_name,
bool system, bool force_shared_lib) {
return LoadImpl(std::move(fd), friendly_name, nullptr /*idmap_asset*/, nullptr /*loaded_idmap*/,
system, force_shared_lib);
}
std::unique_ptr<Asset> ApkAssets::CreateAssetFromFile(const std::string& path) {
@@ -96,11 +103,19 @@ std::unique_ptr<Asset> ApkAssets::CreateAssetFromFile(const std::string& path) {
}
std::unique_ptr<const ApkAssets> ApkAssets::LoadImpl(
const std::string& path, std::unique_ptr<Asset> idmap_asset,
unique_fd fd, const std::string& path, std::unique_ptr<Asset> idmap_asset,
std::unique_ptr<const LoadedIdmap> loaded_idmap, bool system, bool load_as_shared_library) {
ATRACE_CALL();
::ZipArchiveHandle unmanaged_handle;
int32_t result = ::OpenArchive(path.c_str(), &unmanaged_handle);
int32_t result;
if (fd >= 0) {
result =
::OpenArchiveFd(fd.release(), path.c_str(), &unmanaged_handle, true /*assume_ownership*/);
} else {
result = ::OpenArchive(path.c_str(), &unmanaged_handle);
}
if (result != 0) {
LOG(ERROR) << "Failed to open APK '" << path << "' " << ::ErrorCodeString(result);
return {};

View File

@@ -21,6 +21,7 @@
#include <string>
#include "android-base/macros.h"
#include "android-base/unique_fd.h"
#include "androidfw/Asset.h"
#include "androidfw/LoadedArsc.h"
@@ -51,6 +52,16 @@ class ApkAssets {
static std::unique_ptr<const ApkAssets> LoadOverlay(const std::string& idmap_path,
bool system = false);
// Creates an ApkAssets from the given file descriptor, and takes ownership of the file
// descriptor. The `friendly_name` is some name that will be used to identify the source of
// this ApkAssets in log messages and other debug scenarios.
// If `system` is true, the package is marked as a system package, and allows some functions to
// filter out this package when computing what configurations/resources are available.
// If `force_shared_lib` is true, any package with ID 0x7f is loaded as a shared library.
static std::unique_ptr<const ApkAssets> LoadFromFd(base::unique_fd fd,
const std::string& friendly_name, bool system,
bool force_shared_lib);
std::unique_ptr<Asset> Open(const std::string& path,
Asset::AccessMode mode = Asset::AccessMode::ACCESS_RANDOM) const;
@@ -69,7 +80,7 @@ class ApkAssets {
private:
DISALLOW_COPY_AND_ASSIGN(ApkAssets);
static std::unique_ptr<const ApkAssets> LoadImpl(const std::string& path,
static std::unique_ptr<const ApkAssets> LoadImpl(base::unique_fd fd, const std::string& path,
std::unique_ptr<Asset> idmap_asset,
std::unique_ptr<const LoadedIdmap> loaded_idmap,
bool system, bool load_as_shared_library);

View File

@@ -24,6 +24,7 @@
#include "TestHelpers.h"
#include "data/basic/R.h"
using ::android::base::unique_fd;
using ::com::android::basic::R;
namespace android {
@@ -44,6 +45,26 @@ TEST(ApkAssetsTest, LoadApk) {
ASSERT_NE(nullptr, asset);
}
TEST(ApkAssetsTest, LoadApkFromFd) {
const std::string path = GetTestDataPath() + "/basic/basic.apk";
unique_fd fd(::open(path.c_str(), O_RDONLY | O_BINARY));
ASSERT_GE(fd.get(), 0);
std::unique_ptr<const ApkAssets> loaded_apk =
ApkAssets::LoadFromFd(std::move(fd), path, false /*system*/, false /*force_shared_lib*/);
ASSERT_NE(nullptr, loaded_apk);
const LoadedArsc* loaded_arsc = loaded_apk->GetLoadedArsc();
ASSERT_NE(nullptr, loaded_arsc);
const LoadedPackage* loaded_package = loaded_arsc->GetPackageForId(0x7f010000);
ASSERT_NE(nullptr, loaded_package);
EXPECT_TRUE(loaded_package->IsVerified());
std::unique_ptr<Asset> asset = loaded_apk->Open("res/layout/main.xml");
ASSERT_NE(nullptr, asset);
}
TEST(ApkAssetsTest, LoadApkAsSharedLibrary) {
std::unique_ptr<const ApkAssets> loaded_apk =
ApkAssets::Load(GetTestDataPath() + "/appaslib/appaslib.apk");
@@ -132,7 +153,7 @@ TEST(ApkAssetsTest, OpenUncompressedAssetFd) {
ASSERT_NE(nullptr, asset);
off64_t start, length;
base::unique_fd fd(asset->openFileDescriptor(&start, &length));
unique_fd fd(asset->openFileDescriptor(&start, &length));
EXPECT_GE(fd.get(), 0);
lseek64(fd.get(), start, SEEK_SET);