Check if layer is created in detachSurfaceTexture
Test: manual bug:34937475 Change-Id: Iaab7a341917456b40427efd2746d33ddd88514d1
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@@ -169,13 +169,15 @@ void DeferredLayerUpdater::updateLayer(bool forceFilter, GLenum renderTarget,
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void DeferredLayerUpdater::detachSurfaceTexture() {
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if (mSurfaceTexture.get()) {
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if (mLayer->getApi() == Layer::Api::OpenGL) {
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if (mLayerApi == Layer::Api::OpenGL) {
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status_t err = mSurfaceTexture->detachFromContext();
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if (err != 0) {
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// TODO: Elevate to fatal exception
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ALOGE("Failed to detach SurfaceTexture from context %d", err);
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}
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static_cast<GlLayer*>(mLayer)->clearTexture();
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if (mLayer) {
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static_cast<GlLayer*>(mLayer)->clearTexture();
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}
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}
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mSurfaceTexture = nullptr;
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}
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