fix BootAnimation timing

We were including the delay of the previous frame when
calculating the delay needed between a frame and the next.
This caused a bad jitter in the animation timing.

We also now use clock_nanosleep().

Change-Id: Iebb8cca4d57fe2f11d83b23a736e03db7a7d2006
This commit is contained in:
Mathias Agopian
2012-05-12 15:08:21 -07:00
parent 26511012c4
commit db7dd2af93

View File

@@ -55,6 +55,10 @@
#define SYSTEM_BOOTANIMATION_FILE "/system/media/bootanimation.zip"
#define SYSTEM_ENCRYPTED_BOOTANIMATION_FILE "/system/media/bootanimation-encrypted.zip"
extern "C" int clock_nanosleep(clockid_t clock_id, int flags,
const struct timespec *request,
struct timespec *remain);
namespace android {
// ---------------------------------------------------------------------------
@@ -476,6 +480,7 @@ bool BootAnimation::movie()
for (int r=0 ; !part.count || r<part.count ; r++) {
for (int j=0 ; j<fcount && !exitPending(); j++) {
const Animation::Frame& frame(part.frames[j]);
nsecs_t lastFrame = systemTime();
if (r > 0) {
glBindTexture(GL_TEXTURE_2D, frame.tid);
@@ -508,10 +513,18 @@ bool BootAnimation::movie()
nsecs_t now = systemTime();
nsecs_t delay = frameDuration - (now - lastFrame);
//ALOGD("%lld, %lld", ns2ms(now - lastFrame), ns2ms(delay));
lastFrame = now;
long wait = ns2us(delay);
if (wait > 0)
usleep(wait);
if (delay > 0) {
struct timespec spec;
spec.tv_sec = (now + delay) / 1000000000;
spec.tv_nsec = (now + delay) % 1000000000;
int err;
do {
err = clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &spec, NULL);
} while (err<0 && errno == EINTR);
}
}
usleep(part.pause * ns2us(frameDuration));
}