WindowInsetsAnimation: Clean up API

Fixes issues the app developers have raised with
the WindowInsetsAnimation API:

- it really makes more sense to have the Animation
  as the outer class, and the Callback nested within
- it was not obvious previously that multiple animations
  could be running at the same time. A new argument to
  onProgress now makes this abundantly clear by passing
  in the list of running animations.
- The dispatch mode really fits better as a final
  property on the callback, rather than it being
  queried once from a getter.

Also fixes lint warnings.

Fixes: 143556682
Test: make checkapi; atest WindowInsetsControllerTests
Change-Id: I8cd8faac70dd5a15d779d2c983f0a0ea5d6bbd8e
This commit is contained in:
Adrian Roos
2020-02-12 15:05:27 -08:00
committed by Jorim Jaggi
parent e96570e291
commit db5b0c2321
13 changed files with 570 additions and 544 deletions

View File

@@ -53541,10 +53541,10 @@ package android.view {
method public boolean dispatchUnhandledMove(android.view.View, int);
method protected void dispatchVisibilityChanged(@NonNull android.view.View, int);
method public void dispatchWindowFocusChanged(boolean);
method public void dispatchWindowInsetsAnimationFinish(@NonNull android.view.WindowInsetsAnimationCallback.InsetsAnimation);
method public void dispatchWindowInsetsAnimationPrepare(@NonNull android.view.WindowInsetsAnimationCallback.InsetsAnimation);
method @NonNull public android.view.WindowInsets dispatchWindowInsetsAnimationProgress(@NonNull android.view.WindowInsets);
method @NonNull public android.view.WindowInsetsAnimationCallback.AnimationBounds dispatchWindowInsetsAnimationStart(@NonNull android.view.WindowInsetsAnimationCallback.InsetsAnimation, @NonNull android.view.WindowInsetsAnimationCallback.AnimationBounds);
method public void dispatchWindowInsetsAnimationEnd(@NonNull android.view.WindowInsetsAnimation);
method public void dispatchWindowInsetsAnimationPrepare(@NonNull android.view.WindowInsetsAnimation);
method @NonNull public android.view.WindowInsets dispatchWindowInsetsAnimationProgress(@NonNull android.view.WindowInsets, @NonNull java.util.List<android.view.WindowInsetsAnimation>);
method @NonNull public android.view.WindowInsetsAnimation.Bounds dispatchWindowInsetsAnimationStart(@NonNull android.view.WindowInsetsAnimation, @NonNull android.view.WindowInsetsAnimation.Bounds);
method @Deprecated public void dispatchWindowSystemUiVisiblityChanged(int);
method public void dispatchWindowVisibilityChanged(int);
method @CallSuper public void draw(android.graphics.Canvas);
@@ -54065,7 +54065,7 @@ package android.view {
method public void setVisibility(int);
method @Deprecated public void setWillNotCacheDrawing(boolean);
method public void setWillNotDraw(boolean);
method public void setWindowInsetsAnimationCallback(@Nullable android.view.WindowInsetsAnimationCallback);
method public void setWindowInsetsAnimationCallback(@Nullable android.view.WindowInsetsAnimation.Callback);
method public void setX(float);
method public void setY(float);
method public void setZ(float);
@@ -55232,25 +55232,8 @@ package android.view {
method public static int tappableElement();
}
public interface WindowInsetsAnimationCallback {
method public int getDispatchMode();
method public default void onFinish(@NonNull android.view.WindowInsetsAnimationCallback.InsetsAnimation);
method public default void onPrepare(@NonNull android.view.WindowInsetsAnimationCallback.InsetsAnimation);
method @NonNull public android.view.WindowInsets onProgress(@NonNull android.view.WindowInsets);
method @NonNull public default android.view.WindowInsetsAnimationCallback.AnimationBounds onStart(@NonNull android.view.WindowInsetsAnimationCallback.InsetsAnimation, @NonNull android.view.WindowInsetsAnimationCallback.AnimationBounds);
field public static final int DISPATCH_MODE_CONTINUE_ON_SUBTREE = 1; // 0x1
field public static final int DISPATCH_MODE_STOP = 0; // 0x0
}
public static final class WindowInsetsAnimationCallback.AnimationBounds {
ctor public WindowInsetsAnimationCallback.AnimationBounds(@NonNull android.graphics.Insets, @NonNull android.graphics.Insets);
method @NonNull public android.graphics.Insets getLowerBound();
method @NonNull public android.graphics.Insets getUpperBound();
method @NonNull public android.view.WindowInsetsAnimationCallback.AnimationBounds inset(@NonNull android.graphics.Insets);
}
public static final class WindowInsetsAnimationCallback.InsetsAnimation {
ctor public WindowInsetsAnimationCallback.InsetsAnimation(int, @Nullable android.view.animation.Interpolator, long);
public final class WindowInsetsAnimation {
ctor public WindowInsetsAnimation(int, @Nullable android.view.animation.Interpolator, long);
method @FloatRange(from=0.0f, to=1.0f) public float getAlpha();
method public long getDurationMillis();
method @FloatRange(from=0.0f, to=1.0f) public float getFraction();
@@ -55261,6 +55244,24 @@ package android.view {
method public void setFraction(@FloatRange(from=0.0f, to=1.0f) float);
}
public static final class WindowInsetsAnimation.Bounds {
ctor public WindowInsetsAnimation.Bounds(@NonNull android.graphics.Insets, @NonNull android.graphics.Insets);
method @NonNull public android.graphics.Insets getLowerBound();
method @NonNull public android.graphics.Insets getUpperBound();
method @NonNull public android.view.WindowInsetsAnimation.Bounds inset(@NonNull android.graphics.Insets);
}
public abstract static class WindowInsetsAnimation.Callback {
ctor public WindowInsetsAnimation.Callback(int);
method public final int getDispatchMode();
method public void onEnd(@NonNull android.view.WindowInsetsAnimation);
method public void onPrepare(@NonNull android.view.WindowInsetsAnimation);
method @NonNull public abstract android.view.WindowInsets onProgress(@NonNull android.view.WindowInsets, @NonNull java.util.List<android.view.WindowInsetsAnimation>);
method @NonNull public android.view.WindowInsetsAnimation.Bounds onStart(@NonNull android.view.WindowInsetsAnimation, @NonNull android.view.WindowInsetsAnimation.Bounds);
field public static final int DISPATCH_MODE_CONTINUE_ON_SUBTREE = 1; // 0x1
field public static final int DISPATCH_MODE_STOP = 0; // 0x0
}
public interface WindowInsetsAnimationControlListener {
method public void onCancelled();
method public void onReady(@NonNull android.view.WindowInsetsAnimationController, int);

View File

@@ -17,8 +17,7 @@
package android.view;
import android.view.InsetsController.LayoutInsetsDuringAnimation;
import android.view.WindowInsetsAnimationCallback.AnimationBounds;
import android.view.WindowInsetsAnimationCallback.InsetsAnimation;
import android.view.WindowInsetsAnimation.Bounds;
/**
* Provide an interface to let InsetsAnimationControlImpl call back into its owner.
@@ -29,15 +28,16 @@ public interface InsetsAnimationControlCallbacks {
/**
* Executes the necessary code to start the animation in the correct order, including:
* <ul>
* <li>Dispatch {@link WindowInsetsAnimationCallback#onPrepare}</li>
* <li>Dispatch {@link WindowInsetsAnimation.Callback#onPrepare}</li>
* <li>Update insets state and run layout according to {@code layoutDuringAnimation}</li>
* <li>Dispatch {@link WindowInsetsAnimationCallback#onStart}</li>
* <li>Dispatch {@link WindowInsetsAnimation.Callback#onStart}</li>
* <li>Dispatch {@link WindowInsetsAnimationControlListener#onReady}</li>
* </ul>
*/
void startAnimation(InsetsAnimationControlImpl controller,
WindowInsetsAnimationControlListener listener, int types, InsetsAnimation animation,
AnimationBounds bounds, @LayoutInsetsDuringAnimation int layoutDuringAnimation);
WindowInsetsAnimationControlListener listener, int types,
WindowInsetsAnimation animation,
Bounds bounds, @LayoutInsetsDuringAnimation int layoutDuringAnimation);
/**
* Schedule the apply by posting the animation callback.

View File

@@ -35,8 +35,7 @@ import android.view.InsetsState.InternalInsetsSide;
import android.view.InsetsState.InternalInsetsType;
import android.view.SyncRtSurfaceTransactionApplier.SurfaceParams;
import android.view.WindowInsets.Type.InsetsType;
import android.view.WindowInsetsAnimationCallback.AnimationBounds;
import android.view.WindowInsetsAnimationCallback.InsetsAnimation;
import android.view.WindowInsetsAnimation.Bounds;
import android.view.WindowManager.LayoutParams;
import android.view.animation.Interpolator;
@@ -67,7 +66,7 @@ public class InsetsAnimationControlImpl implements WindowInsetsAnimationControll
private final InsetsState mInitialInsetsState;
private final @InsetsType int mTypes;
private final InsetsAnimationControlCallbacks mController;
private final WindowInsetsAnimationCallback.InsetsAnimation mAnimation;
private final WindowInsetsAnimation mAnimation;
private final Rect mFrame;
private final boolean mFade;
private Insets mCurrentInsets;
@@ -100,11 +99,11 @@ public class InsetsAnimationControlImpl implements WindowInsetsAnimationControll
mFrame = new Rect(frame);
buildTypeSourcesMap(mTypeSideMap, mSideSourceMap, mControls);
mAnimation = new WindowInsetsAnimationCallback.InsetsAnimation(mTypes, interpolator,
mAnimation = new WindowInsetsAnimation(mTypes, interpolator,
durationMs);
mAnimation.setAlpha(getCurrentAlpha());
mController.startAnimation(this, listener, types, mAnimation,
new AnimationBounds(mHiddenInsets, mShownInsets), layoutInsetsDuringAnimation);
new Bounds(mHiddenInsets, mShownInsets), layoutInsetsDuringAnimation);
}
@Override
@@ -212,7 +211,7 @@ public class InsetsAnimationControlImpl implements WindowInsetsAnimationControll
return mCancelled;
}
InsetsAnimation getAnimation() {
WindowInsetsAnimation getAnimation() {
return mAnimation;
}

View File

@@ -46,8 +46,7 @@ import android.view.SurfaceControl.Transaction;
import android.view.ViewTreeObserver.OnPreDrawListener;
import android.view.WindowInsets.Type;
import android.view.WindowInsets.Type.InsetsType;
import android.view.WindowInsetsAnimationCallback.AnimationBounds;
import android.view.WindowInsetsAnimationCallback.InsetsAnimation;
import android.view.WindowInsetsAnimation.Bounds;
import android.view.WindowManager.LayoutParams.SoftInputModeFlags;
import android.view.animation.Interpolator;
import android.view.animation.PathInterpolator;
@@ -58,6 +57,8 @@ import java.io.PrintWriter;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.function.BiFunction;
/**
@@ -275,6 +276,9 @@ public class InsetsController implements WindowInsetsController, InsetsAnimation
private final SparseArray<InsetsSourceControl> mTmpControlArray = new SparseArray<>();
private final ArrayList<RunningAnimation> mRunningAnimations = new ArrayList<>();
private final ArrayList<WindowInsetsAnimation> mRunningInsetsAnimations = new ArrayList<>();
private final List<WindowInsetsAnimation> mUnmodifiableRunningInsetsAnimations =
Collections.unmodifiableList(mRunningInsetsAnimations);
private final ArrayList<InsetsAnimationControlImpl> mTmpFinishedControls = new ArrayList<>();
private WindowInsets mLastInsets;
@@ -337,10 +341,11 @@ public class InsetsController implements WindowInsetsController, InsetsAnimation
mLastInsets.shouldAlwaysConsumeSystemBars(), mLastInsets.getDisplayCutout(),
mLastLegacyContentInsets, mLastLegacyStableInsets, mLastLegacySoftInputMode,
mLastLegacySystemUiFlags, null /* typeSideMap */);
mViewRoot.mView.dispatchWindowInsetsAnimationProgress(insets);
mViewRoot.mView.dispatchWindowInsetsAnimationProgress(insets,
mUnmodifiableRunningInsetsAnimations);
for (int i = mTmpFinishedControls.size() - 1; i >= 0; i--) {
dispatchAnimationFinished(mTmpFinishedControls.get(i).getAnimation());
dispatchAnimationEnd(mTmpFinishedControls.get(i).getAnimation());
}
};
}
@@ -579,6 +584,7 @@ public class InsetsController implements WindowInsetsController, InsetsAnimation
frame, mState, listener, typesReady, this, durationMs, interpolator, fade,
layoutInsetsDuringAnimation);
mRunningAnimations.add(new RunningAnimation(controller, animationType));
mRunningInsetsAnimations.add(controller.getAnimation());
cancellationSignal.setOnCancelListener(controller::onCancelled);
return cancellationSignal;
}
@@ -729,6 +735,7 @@ public class InsetsController implements WindowInsetsController, InsetsAnimation
for (int i = mRunningAnimations.size() - 1; i >= 0; i--) {
if (mRunningAnimations.get(i).control == control) {
mRunningAnimations.remove(i);
mRunningInsetsAnimations.remove(i);
break;
}
}
@@ -875,8 +882,8 @@ public class InsetsController implements WindowInsetsController, InsetsAnimation
@VisibleForTesting
@Override
public void startAnimation(InsetsAnimationControlImpl controller,
WindowInsetsAnimationControlListener listener, int types, InsetsAnimation animation,
AnimationBounds bounds, int layoutDuringAnimation) {
WindowInsetsAnimationControlListener listener, int types,
WindowInsetsAnimation animation, Bounds bounds, int layoutDuringAnimation) {
if (layoutDuringAnimation == LAYOUT_INSETS_DURING_ANIMATION_SHOWN) {
showDirectly(types);
} else {
@@ -904,8 +911,8 @@ public class InsetsController implements WindowInsetsController, InsetsAnimation
}
@VisibleForTesting
public void dispatchAnimationFinished(InsetsAnimation animation) {
mViewRoot.mView.dispatchWindowInsetsAnimationFinish(animation);
public void dispatchAnimationEnd(WindowInsetsAnimation animation) {
mViewRoot.mView.dispatchWindowInsetsAnimationEnd(animation);
}
@VisibleForTesting

View File

@@ -112,8 +112,7 @@ import android.view.AccessibilityIterators.WordTextSegmentIterator;
import android.view.ContextMenu.ContextMenuInfo;
import android.view.Window.OnContentApplyWindowInsetsListener;
import android.view.WindowInsets.Type;
import android.view.WindowInsetsAnimationCallback.AnimationBounds;
import android.view.WindowInsetsAnimationCallback.InsetsAnimation;
import android.view.WindowInsetsAnimation.Bounds;
import android.view.WindowManager.LayoutParams;
import android.view.accessibility.AccessibilityEvent;
import android.view.accessibility.AccessibilityEventSource;
@@ -4672,7 +4671,7 @@ public class View implements Drawable.Callback, KeyEvent.Callback,
private ArrayList<OnUnhandledKeyEventListener> mUnhandledKeyListeners;
WindowInsetsAnimationCallback mWindowInsetsAnimationCallback;
WindowInsetsAnimation.Callback mWindowInsetsAnimationCallback;
/**
* This lives here since it's only valid for interactive views.
@@ -11200,43 +11199,45 @@ public class View implements Drawable.Callback, KeyEvent.Callback,
}
/**
* Sets a {@link WindowInsetsAnimationCallback} to be notified about animations of windows that
* Sets a {@link WindowInsetsAnimation.Callback} to be notified about animations of windows that
* cause insets.
* <p>
* When setting a listener, it's {@link WindowInsetsAnimationCallback#getDispatchMode() dispatch
* mode} will be retrieved and recorded until another listener will be set.
* The callback's {@link WindowInsetsAnimation.Callback#getDispatchMode()
* dispatch mode} will affect whether animation callbacks are dispatched to the children of
* this view.
* </p>
* @param listener The listener to set.
* @param callback The callback to set.
*/
public void setWindowInsetsAnimationCallback(@Nullable WindowInsetsAnimationCallback listener) {
getListenerInfo().mWindowInsetsAnimationCallback = listener;
public void setWindowInsetsAnimationCallback(
@Nullable WindowInsetsAnimation.Callback callback) {
getListenerInfo().mWindowInsetsAnimationCallback = callback;
}
/**
* Dispatches {@link WindowInsetsAnimationCallback#onPrepare(InsetsAnimation)}
* Dispatches {@link WindowInsetsAnimation.Callback#onPrepare(WindowInsetsAnimation)}
* when Window Insets animation is being prepared.
* @param animation current animation
*
* @see WindowInsetsAnimationCallback#onPrepare(InsetsAnimation)
* @see WindowInsetsAnimation.Callback#onPrepare(WindowInsetsAnimation)
*/
public void dispatchWindowInsetsAnimationPrepare(
@NonNull InsetsAnimation animation) {
@NonNull WindowInsetsAnimation animation) {
if (mListenerInfo != null && mListenerInfo.mWindowInsetsAnimationCallback != null) {
mListenerInfo.mWindowInsetsAnimationCallback.onPrepare(animation);
}
}
/**
* Dispatches {@link WindowInsetsAnimationCallback#onStart(InsetsAnimation, AnimationBounds)}
* Dispatches {@link WindowInsetsAnimation.Callback#onStart(WindowInsetsAnimation, Bounds)}
* when Window Insets animation is started.
* @param animation current animation
* @param bounds the upper and lower {@link AnimationBounds} that provides range of
* {@link InsetsAnimation}.
* @return the upper and lower {@link AnimationBounds}.
* @param bounds the upper and lower {@link Bounds} that provides range of
* {@link WindowInsetsAnimation}.
* @return the upper and lower {@link Bounds}.
*/
@NonNull
public AnimationBounds dispatchWindowInsetsAnimationStart(
@NonNull InsetsAnimation animation, @NonNull AnimationBounds bounds) {
public Bounds dispatchWindowInsetsAnimationStart(
@NonNull WindowInsetsAnimation animation, @NonNull Bounds bounds) {
if (mListenerInfo != null && mListenerInfo.mWindowInsetsAnimationCallback != null) {
return mListenerInfo.mWindowInsetsAnimationCallback.onStart(animation, bounds);
}
@@ -11244,28 +11245,31 @@ public class View implements Drawable.Callback, KeyEvent.Callback,
}
/**
* Dispatches {@link WindowInsetsAnimationCallback#onProgress(WindowInsets)}
* Dispatches {@link WindowInsetsAnimation.Callback#onProgress(WindowInsets, List)}
* when Window Insets animation makes progress.
* @param insets The current {@link WindowInsets}.
* @param runningAnimations The currently running {@link WindowInsetsAnimation}s.
* @return current {@link WindowInsets}.
*/
@NonNull
public WindowInsets dispatchWindowInsetsAnimationProgress(@NonNull WindowInsets insets) {
public WindowInsets dispatchWindowInsetsAnimationProgress(@NonNull WindowInsets insets,
@NonNull List<WindowInsetsAnimation> runningAnimations) {
if (mListenerInfo != null && mListenerInfo.mWindowInsetsAnimationCallback != null) {
return mListenerInfo.mWindowInsetsAnimationCallback.onProgress(insets);
return mListenerInfo.mWindowInsetsAnimationCallback.onProgress(insets,
runningAnimations);
} else {
return insets;
}
}
/**
* Dispatches {@link WindowInsetsAnimationCallback#onFinish(InsetsAnimation)}
* when Window Insets animation finishes.
* @param animation The current ongoing {@link InsetsAnimation}.
* Dispatches {@link WindowInsetsAnimation.Callback#onEnd(WindowInsetsAnimation)}
* when Window Insets animation ends.
* @param animation The current ongoing {@link WindowInsetsAnimation}.
*/
public void dispatchWindowInsetsAnimationFinish(@NonNull InsetsAnimation animation) {
public void dispatchWindowInsetsAnimationEnd(@NonNull WindowInsetsAnimation animation) {
if (mListenerInfo != null && mListenerInfo.mWindowInsetsAnimationCallback != null) {
mListenerInfo.mWindowInsetsAnimationCallback.onFinish(animation);
mListenerInfo.mWindowInsetsAnimationCallback.onEnd(animation);
}
}

View File

@@ -17,8 +17,8 @@
package android.view;
import static android.os.Build.VERSION_CODES.JELLY_BEAN_MR1;
import static android.view.WindowInsetsAnimationCallback.DISPATCH_MODE_CONTINUE_ON_SUBTREE;
import static android.view.WindowInsetsAnimationCallback.DISPATCH_MODE_STOP;
import static android.view.WindowInsetsAnimation.Callback.DISPATCH_MODE_CONTINUE_ON_SUBTREE;
import static android.view.WindowInsetsAnimation.Callback.DISPATCH_MODE_STOP;
import android.animation.LayoutTransition;
import android.annotation.CallSuper;
@@ -48,17 +48,14 @@ import android.os.Build;
import android.os.Bundle;
import android.os.Parcelable;
import android.os.SystemClock;
import android.util.ArraySet;
import android.util.AttributeSet;
import android.util.Log;
import android.util.Pools;
import android.util.Pools.SynchronizedPool;
import android.util.SparseArray;
import android.util.SparseBooleanArray;
import android.view.Window.OnContentApplyWindowInsetsListener;
import android.view.WindowInsetsAnimationCallback.AnimationBounds;
import android.view.WindowInsetsAnimationCallback.DispatchMode;
import android.view.WindowInsetsAnimationCallback.InsetsAnimation;
import android.view.WindowInsetsAnimation.Bounds;
import android.view.WindowInsetsAnimation.Callback.DispatchMode;
import android.view.accessibility.AccessibilityEvent;
import android.view.accessibility.AccessibilityManager;
import android.view.accessibility.AccessibilityNodeInfo;
@@ -615,7 +612,7 @@ public abstract class ViewGroup extends View implements ViewParent, ViewManager
/**
* Current dispatch mode of animation events
*
* @see WindowInsetsAnimationCallback#getDispatchMode()
* @see WindowInsetsAnimation.Callback#getDispatchMode()
*/
private @DispatchMode int mInsetsAnimationDispatchMode = DISPATCH_MODE_CONTINUE_ON_SUBTREE;
@@ -7228,16 +7225,17 @@ public abstract class ViewGroup extends View implements ViewParent, ViewManager
}
@Override
public void setWindowInsetsAnimationCallback(@Nullable WindowInsetsAnimationCallback listener) {
super.setWindowInsetsAnimationCallback(listener);
mInsetsAnimationDispatchMode = listener != null
? listener.getDispatchMode()
public void setWindowInsetsAnimationCallback(
@Nullable WindowInsetsAnimation.Callback callback) {
super.setWindowInsetsAnimationCallback(callback);
mInsetsAnimationDispatchMode = callback != null
? callback.getDispatchMode()
: DISPATCH_MODE_CONTINUE_ON_SUBTREE;
}
@Override
public void dispatchWindowInsetsAnimationPrepare(
@NonNull InsetsAnimation animation) {
@NonNull WindowInsetsAnimation animation) {
super.dispatchWindowInsetsAnimationPrepare(animation);
// If we are root-level content view that fits insets, set dispatch mode to stop to imitate
@@ -7262,8 +7260,8 @@ public abstract class ViewGroup extends View implements ViewParent, ViewManager
@Override
@NonNull
public AnimationBounds dispatchWindowInsetsAnimationStart(
@NonNull InsetsAnimation animation, @NonNull AnimationBounds bounds) {
public Bounds dispatchWindowInsetsAnimationStart(
@NonNull WindowInsetsAnimation animation, @NonNull Bounds bounds) {
bounds = super.dispatchWindowInsetsAnimationStart(animation, bounds);
if (mInsetsAnimationDispatchMode == DISPATCH_MODE_STOP) {
return bounds;
@@ -7277,27 +7275,28 @@ public abstract class ViewGroup extends View implements ViewParent, ViewManager
@Override
@NonNull
public WindowInsets dispatchWindowInsetsAnimationProgress(@NonNull WindowInsets insets) {
insets = super.dispatchWindowInsetsAnimationProgress(insets);
public WindowInsets dispatchWindowInsetsAnimationProgress(@NonNull WindowInsets insets,
@NonNull List<WindowInsetsAnimation> runningAnimations) {
insets = super.dispatchWindowInsetsAnimationProgress(insets, runningAnimations);
if (mInsetsAnimationDispatchMode == DISPATCH_MODE_STOP) {
return insets;
}
final int count = getChildCount();
for (int i = 0; i < count; i++) {
getChildAt(i).dispatchWindowInsetsAnimationProgress(insets);
getChildAt(i).dispatchWindowInsetsAnimationProgress(insets, runningAnimations);
}
return insets;
}
@Override
public void dispatchWindowInsetsAnimationFinish(@NonNull InsetsAnimation animation) {
super.dispatchWindowInsetsAnimationFinish(animation);
public void dispatchWindowInsetsAnimationEnd(@NonNull WindowInsetsAnimation animation) {
super.dispatchWindowInsetsAnimationEnd(animation);
if (mInsetsAnimationDispatchMode == DISPATCH_MODE_STOP) {
return;
}
final int count = getChildCount();
for (int i = 0; i < count; i++) {
getChildAt(i).dispatchWindowInsetsAnimationFinish(animation);
getChildAt(i).dispatchWindowInsetsAnimationEnd(animation);
}
}

View File

@@ -0,0 +1,432 @@
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.view;
import android.annotation.FloatRange;
import android.annotation.IntDef;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.annotation.SuppressLint;
import android.graphics.Insets;
import android.view.animation.Interpolator;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.util.List;
/**
* Class representing an animation of a set of windows that cause insets.
*/
public final class WindowInsetsAnimation {
@WindowInsets.Type.InsetsType
private final int mTypeMask;
private float mFraction;
@Nullable
private final Interpolator mInterpolator;
private final long mDurationMillis;
private float mAlpha;
/**
* Creates a new {@link WindowInsetsAnimation} object.
* <p>
* This should only be used for testing, as usually the system creates this object for the
* application to listen to with {@link Callback}.
* </p>
* @param typeMask The bitmask of {@link WindowInsets.Type}s that are animating.
* @param interpolator The interpolator of the animation.
* @param durationMillis The duration of the animation in
* {@link java.util.concurrent.TimeUnit#MILLISECONDS}.
*/
public WindowInsetsAnimation(
@WindowInsets.Type.InsetsType int typeMask, @Nullable Interpolator interpolator,
long durationMillis) {
mTypeMask = typeMask;
mInterpolator = interpolator;
mDurationMillis = durationMillis;
}
/**
* @return The bitmask of {@link WindowInsets.Type.InsetsType}s that are animating.
*/
@WindowInsets.Type.InsetsType
public int getTypeMask() {
return mTypeMask;
}
/**
* Returns the raw fractional progress of this animation between
* start state of the animation and the end state of the animation. Note
* that this progress is the global progress of the animation, whereas
* {@link Callback#onProgress} will only dispatch the insets that may
* be inset with {@link WindowInsets#inset} by parents of views in the hierarchy.
* Progress per insets animation is global for the entire animation. One animation animates
* all things together (in, out, ...). If they don't animate together, we'd have
* multiple animations.
* <p>
* Note: In case the application is controlling the animation, the valued returned here will
* be the same as the application passed into
* {@link WindowInsetsAnimationController#setInsetsAndAlpha(Insets, float, float)}.
* </p>
* @return The current progress of this animation.
*/
@FloatRange(from = 0f, to = 1f)
public float getFraction() {
return mFraction;
}
/**
* Returns the interpolated fractional progress of this animation between
* start state of the animation and the end state of the animation. Note
* that this progress is the global progress of the animation, whereas
* {@link Callback#onProgress} will only dispatch the insets that may
* be inset with {@link WindowInsets#inset} by parents of views in the hierarchy.
* Progress per insets animation is global for the entire animation. One animation animates
* all things together (in, out, ...). If they don't animate together, we'd have
* multiple animations.
* <p>
* Note: In case the application is controlling the animation, the valued returned here will
* be the same as the application passed into
* {@link WindowInsetsAnimationController#setInsetsAndAlpha(Insets, float, float)},
* interpolated with the interpolator passed into
* {@link WindowInsetsController#controlWindowInsetsAnimation}.
* </p>
* <p>
* Note: For system-initiated animations, this will always return a valid value between 0
* and 1.
* </p>
* @see #getFraction() for raw fraction.
* @return The current interpolated progress of this animation. -1 if interpolator isn't
* specified.
*/
public float getInterpolatedFraction() {
if (mInterpolator != null) {
return mInterpolator.getInterpolation(mFraction);
}
return -1;
}
/**
* Retrieves the interpolator used for this animation, or {@code null} if this animation
* doesn't follow an interpolation curved. For system-initiated animations, this will never
* return {@code null}.
*
* @return The interpolator used for this animation.
*/
@Nullable
public Interpolator getInterpolator() {
return mInterpolator;
}
/**
* @return duration of animation in {@link java.util.concurrent.TimeUnit#MILLISECONDS}, or
* -1 if the animation doesn't have a fixed duration.
*/
public long getDurationMillis() {
return mDurationMillis;
}
/**
* Set fraction of the progress if {@link WindowInsets.Type.InsetsType} animation is
* controlled by the app.
* <p>
* Note: This should only be used for testing, as the system fills in the fraction for the
* application or the fraction that was passed into
* {@link WindowInsetsAnimationController#setInsetsAndAlpha(Insets, float, float)} is being
* used.
* </p>
* @param fraction fractional progress between 0 and 1 where 0 represents hidden and
* zero progress and 1 represent fully shown final state.
* @see #getFraction()
*/
public void setFraction(@FloatRange(from = 0f, to = 1f) float fraction) {
mFraction = fraction;
}
/**
* Retrieves the translucency of the windows that are animating.
*
* @return Alpha of windows that cause insets of type {@link WindowInsets.Type.InsetsType}.
*/
@FloatRange(from = 0f, to = 1f)
public float getAlpha() {
return mAlpha;
}
/**
* Sets the translucency of the windows that are animating.
* <p>
* Note: This should only be used for testing, as the system fills in the alpha for the
* application or the alpha that was passed into
* {@link WindowInsetsAnimationController#setInsetsAndAlpha(Insets, float, float)} is being
* used.
* </p>
* @param alpha Alpha of windows that cause insets of type
* {@link WindowInsets.Type.InsetsType}.
* @see #getAlpha()
*/
public void setAlpha(@FloatRange(from = 0f, to = 1f) float alpha) {
mAlpha = alpha;
}
/**
* Class representing the range of an {@link WindowInsetsAnimation}
*/
public static final class Bounds {
private final Insets mLowerBound;
private final Insets mUpperBound;
public Bounds(@NonNull Insets lowerBound, @NonNull Insets upperBound) {
mLowerBound = lowerBound;
mUpperBound = upperBound;
}
/**
* Queries the lower inset bound of the animation. If the animation is about showing or
* hiding a window that cause insets, the lower bound is {@link Insets#NONE} and the upper
* bound is the same as {@link WindowInsets#getInsets(int)} for the fully shown state. This
* is the same as {@link WindowInsetsAnimationController#getHiddenStateInsets} and
* {@link WindowInsetsAnimationController#getShownStateInsets} in case the listener gets
* invoked because of an animation that originates from
* {@link WindowInsetsAnimationController}.
* <p>
* However, if the size of a window that causes insets is changing, these are the
* lower/upper bounds of that size animation.
* </p>
* There are no overlapping animations for a specific type, but there may be multiple
* animations running at the same time for different inset types.
*
* @see #getUpperBound()
* @see WindowInsetsAnimationController#getHiddenStateInsets
*/
@NonNull
public Insets getLowerBound() {
return mLowerBound;
}
/**
* Queries the upper inset bound of the animation. If the animation is about showing or
* hiding a window that cause insets, the lower bound is {@link Insets#NONE}
* nd the upper bound is the same as {@link WindowInsets#getInsets(int)} for the fully
* shown state. This is the same as
* {@link WindowInsetsAnimationController#getHiddenStateInsets} and
* {@link WindowInsetsAnimationController#getShownStateInsets} in case the listener gets
* invoked because of an animation that originates from
* {@link WindowInsetsAnimationController}.
* <p>
* However, if the size of a window that causes insets is changing, these are the
* lower/upper bounds of that size animation.
* <p>
* There are no overlapping animations for a specific type, but there may be multiple
* animations running at the same time for different inset types.
*
* @see #getLowerBound()
* @see WindowInsetsAnimationController#getShownStateInsets
*/
@NonNull
public Insets getUpperBound() {
return mUpperBound;
}
/**
* Insets both the lower and upper bound by the specified insets. This is to be used in
* {@link Callback#onStart} to indicate that a part of the insets has
* been used to offset or clip its children, and the children shouldn't worry about that
* part anymore.
*
* @param insets The amount to inset.
* @return A copy of this instance inset in the given directions.
* @see WindowInsets#inset
* @see Callback#onStart
*/
@NonNull
public Bounds inset(@NonNull Insets insets) {
return new Bounds(
// TODO: refactor so that WindowInsets.insetInsets() is in a more appropriate
// place eventually.
WindowInsets.insetInsets(
mLowerBound, insets.left, insets.top, insets.right, insets.bottom),
WindowInsets.insetInsets(
mUpperBound, insets.left, insets.top, insets.right, insets.bottom));
}
}
/**
* Interface that allows the application to listen to animation events for windows that cause
* insets.
*/
@SuppressLint("CallbackMethodName") // TODO(b/149430296) Should be on method, not class.
public abstract static class Callback {
/**
* Return value for {@link #getDispatchMode()}: Dispatching of animation events should
* stop at this level in the view hierarchy, and no animation events should be dispatch to
* the subtree of the view hierarchy.
*/
public static final int DISPATCH_MODE_STOP = 0;
/**
* Return value for {@link #getDispatchMode()}: Dispatching of animation events should
* continue in the view hierarchy.
*/
public static final int DISPATCH_MODE_CONTINUE_ON_SUBTREE = 1;
/** @hide */
@IntDef(prefix = { "DISPATCH_MODE_" }, value = {
DISPATCH_MODE_STOP,
DISPATCH_MODE_CONTINUE_ON_SUBTREE
})
@Retention(RetentionPolicy.SOURCE)
public @interface DispatchMode {}
@DispatchMode
private final int mDispatchMode;
/**
* Creates a new {@link WindowInsetsAnimation} callback with the given
* {@link #getDispatchMode() dispatch mode}.
*
* @param dispatchMode The dispatch mode for this callback. See {@link #getDispatchMode()}.
*/
public Callback(@DispatchMode int dispatchMode) {
mDispatchMode = dispatchMode;
}
/**
* Retrieves the dispatch mode of this listener. Dispatch of the all animation events is
* hierarchical: It will starts at the root of the view hierarchy and then traverse it and
* invoke the callback of the specific {@link View} that is being traversed.
* The method may return either {@link #DISPATCH_MODE_CONTINUE_ON_SUBTREE} to indicate that
* animation events should be propagated to the subtree of the view hierarchy, or
* {@link #DISPATCH_MODE_STOP} to stop dispatching. In that case, all animation callbacks
* related to the animation passed in will be stopped from propagating to the subtree of the
* hierarchy.
* <p>
* Also note that {@link #DISPATCH_MODE_STOP} behaves the same way as
* returning {@link WindowInsets#CONSUMED} during the regular insets dispatch in
* {@link View#onApplyWindowInsets}.
*
* @return Either {@link #DISPATCH_MODE_CONTINUE_ON_SUBTREE} to indicate that dispatching of
* animation events will continue to the subtree of the view hierarchy, or
* {@link #DISPATCH_MODE_STOP} to indicate that animation events will stop
* dispatching.
*/
@DispatchMode
@SuppressLint("CallbackMethodName") // TODO(b/149430296) False positive: not a callback.
public final int getDispatchMode() {
return mDispatchMode;
}
/**
* Called when an insets animation is about to start and before the views have been laid out
* in the end state of the animation. The ordering of events during an insets animation is
* the following:
* <p>
* <ul>
* <li>Application calls {@link WindowInsetsController#hide(int)},
* {@link WindowInsetsController#show(int)},
* {@link WindowInsetsController#controlWindowInsetsAnimation}</li>
* <li>onPrepare is called on the view hierarchy listeners</li>
* <li>{@link View#onApplyWindowInsets} will be called with the end state of the
* animation</li>
* <li>View hierarchy gets laid out according to the changes the application has
* requested due to the new insets being dispatched</li>
* <li>{@link #onStart} is called <em>before</em> the view
* hierarchy gets drawn in the new laid out state</li>
* <li>{@link #onProgress} is called immediately after with the animation start
* state</li>
* <li>The frame gets drawn.</li>
* </ul>
* <p>
* This ordering allows the application to inspect the end state after the animation has
* finished, and then revert to the starting state of the animation in the first
* {@link #onProgress} callback by using post-layout view properties like {@link View#setX}
* and related methods.
* <p>
* Note: If the animation is application controlled by using
* {@link WindowInsetsController#controlWindowInsetsAnimation}, the end state of the
* animation is undefined as the application may decide on the end state only by passing in
* {@code shown} parameter when calling {@link WindowInsetsAnimationController#finish}. In
* this situation, the system will dispatch the insets in the opposite visibility state
* before the animation starts. Example: When controlling the input method with
* {@link WindowInsetsController#controlWindowInsetsAnimation} and the input method is
* currently showing, {@link View#onApplyWindowInsets} will receive a {@link WindowInsets}
* instance for which {@link WindowInsets#isVisible} will return {@code false} for
* {@link WindowInsets.Type#ime}.
*
* @param animation The animation that is about to start.
*/
public void onPrepare(@NonNull WindowInsetsAnimation animation) {
}
/**
* Called when an insets animation gets started.
* <p>
* Note that, like {@link #onProgress}, dispatch of the animation start event is
* hierarchical: It will starts at the root of the view hierarchy and then traverse it
* and invoke the callback of the specific {@link View} that is being traversed.
* The method may return a modified
* instance of the bounds by calling {@link Bounds#inset} to indicate that a part of
* the insets have been used to offset or clip its children, and the children shouldn't
* worry about that part anymore. Furthermore, if {@link #getDispatchMode()} returns
* {@link #DISPATCH_MODE_STOP}, children of this view will not receive the callback anymore.
*
* @param animation The animation that is about to start.
* @param bounds The bounds in which animation happens.
* @return The animation representing the part of the insets that should be dispatched to
* the subtree of the hierarchy.
*/
@NonNull
public Bounds onStart(
@NonNull WindowInsetsAnimation animation, @NonNull Bounds bounds) {
return bounds;
}
/**
* Called when the insets change as part of running an animation. Note that even if multiple
* animations for different types are running, there will only be one progress callback per
* frame. The {@code insets} passed as an argument represents the overall state and will
* include all types, regardless of whether they are animating or not.
* <p>
* Note that insets dispatch is hierarchical: It will start at the root of the view
* hierarchy, and then traverse it and invoke the callback of the specific {@link View}
* being traversed. The method may return a modified instance by calling
* {@link WindowInsets#inset(int, int, int, int)} to indicate that a part of the insets have
* been used to offset or clip its children, and the children shouldn't worry about that
* part anymore. Furthermore, if {@link #getDispatchMode()} returns
* {@link #DISPATCH_MODE_STOP}, children of this view will not receive the callback anymore.
*
* @param insets The current insets.
* @param runningAnimations The currently running animations.
* @return The insets to dispatch to the subtree of the hierarchy.
*/
@NonNull
public abstract WindowInsets onProgress(@NonNull WindowInsets insets,
@NonNull List<WindowInsetsAnimation> runningAnimations);
/**
* Called when an insets animation has ended.
*
* @param animation The animation that has ended. This will be the same instance
* as passed into {@link #onStart}
*/
public void onEnd(@NonNull WindowInsetsAnimation animation) {
}
}
}

View File

@@ -1,412 +0,0 @@
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.view;
import android.annotation.FloatRange;
import android.annotation.IntDef;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.graphics.Insets;
import android.view.WindowInsets.Type;
import android.view.WindowInsets.Type.InsetsType;
import android.view.animation.Interpolator;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
/**
* Interface that allows the application to listen to animation events for windows that cause
* insets.
*/
public interface WindowInsetsAnimationCallback {
/**
* Return value for {@link #getDispatchMode()}: Dispatching of animation events should
* stop at this level in the view hierarchy, and no animation events should be dispatch to the
* subtree of the view hierarchy.
*/
int DISPATCH_MODE_STOP = 0;
/**
* Return value for {@link #getDispatchMode()}: Dispatching of animation events should
* continue in the view hierarchy.
*/
int DISPATCH_MODE_CONTINUE_ON_SUBTREE = 1;
/** @hide */
@IntDef(prefix = { "DISPATCH_MODE_" }, value = {
DISPATCH_MODE_STOP,
DISPATCH_MODE_CONTINUE_ON_SUBTREE
})
@Retention(RetentionPolicy.SOURCE)
@interface DispatchMode {}
/**
* Retrieves the dispatch mode of this listener. Dispatch of the all animation events is
* hierarchical: It will starts at the root of the view hierarchy and then traverse it and
* invoke the callback of the specific {@link View} that is being traversed.
* The method may return either {@link #DISPATCH_MODE_CONTINUE_ON_SUBTREE} to indicate that
* animation events should be propagated to the subtree of the view hierarchy, or
* {@link #DISPATCH_MODE_STOP} to stop dispatching. In that case, all animation callbacks
* related to the animation passed in will be stopped from propagating to the subtree of the
* hierarchy.
* <p>
* Note that this method will only be invoked once when
* {@link View#setWindowInsetsAnimationCallback setting the listener} and then the framework
* will use the recorded result.
* <p>
* Also note that returning {@link #DISPATCH_MODE_STOP} here behaves the same way as returning
* {@link WindowInsets#CONSUMED} during the regular insets dispatch in
* {@link View#onApplyWindowInsets}.
*
* @return Either {@link #DISPATCH_MODE_CONTINUE_ON_SUBTREE} to indicate that dispatching of
* animation events will continue to the subtree of the view hierarchy, or
* {@link #DISPATCH_MODE_STOP} to indicate that animation events will stop dispatching.
*/
@DispatchMode
int getDispatchMode();
/**
* Called when an insets animation is about to start and before the views have been laid out in
* the end state of the animation. The ordering of events during an insets animation is the
* following:
* <p>
* <ul>
* <li>Application calls {@link WindowInsetsController#hide(int)},
* {@link WindowInsetsController#show(int)},
* {@link WindowInsetsController#controlWindowInsetsAnimation}</li>
* <li>onPrepare is called on the view hierarchy listeners</li>
* <li>{@link View#onApplyWindowInsets} will be called with the end state of the
* animation</li>
* <li>View hierarchy gets laid out according to the changes the application has requested
* due to the new insets being dispatched</li>
* <li>{@link #onStart} is called <em>before</em> the view
* hierarchy gets drawn in the new laid out state</li>
* <li>{@link #onProgress} is called immediately after with the animation start state</li>
* <li>The frame gets drawn.</li>
* </ul>
* <p>
* This ordering allows the application to inspect the end state after the animation has
* finished, and then revert to the starting state of the animation in the first
* {@link #onProgress} callback by using post-layout view properties like {@link View#setX} and
* related methods.
* <p>
* Note: If the animation is application controlled by using
* {@link WindowInsetsController#controlWindowInsetsAnimation}, the end state of the animation
* is undefined as the application may decide on the end state only by passing in the
* {@code shown} parameter when calling {@link WindowInsetsAnimationController#finish}. In this
* situation, the system will dispatch the insets in the opposite visibility state before the
* animation starts. Example: When controlling the input method with
* {@link WindowInsetsController#controlWindowInsetsAnimation} and the input method is currently
* showing, {@link View#onApplyWindowInsets} will receive a {@link WindowInsets} instance for
* which {@link WindowInsets#isVisible} will return {@code false} for {@link Type#ime}.
*
* @param animation The animation that is about to start.
*/
default void onPrepare(@NonNull InsetsAnimation animation) {
}
/**
* Called when an insets animation gets started.
* <p>
* Note that, like {@link #onProgress}, dispatch of the animation start event is hierarchical:
* It will starts at the root of the view hierarchy and then traverse it and invoke the callback
* of the specific {@link View} that is being traversed. The method may return a modified
* instance of the bounds by calling {@link AnimationBounds#inset} to indicate that a part of
* the insets have been used to offset or clip its children, and the children shouldn't worry
* about that part anymore. Furthermore, if {@link #getDispatchMode()} returns
* {@link #DISPATCH_MODE_STOP}, children of this view will not receive the callback anymore.
*
* @param animation The animation that is about to start.
* @param bounds The bounds in which animation happens.
* @return The animation representing the part of the insets that should be dispatched to the
* subtree of the hierarchy.
*/
@NonNull
default AnimationBounds onStart(
@NonNull InsetsAnimation animation, @NonNull AnimationBounds bounds) {
return bounds;
}
/**
* Called when the insets change as part of running an animation. Note that even if multiple
* animations for different types are running, there will only be one progress callback per
* frame. The {@code insets} passed as an argument represents the overall state and will include
* all types, regardless of whether they are animating or not.
* <p>
* Note that insets dispatch is hierarchical: It will start at the root of the view hierarchy,
* and then traverse it and invoke the callback of the specific {@link View} being traversed.
* The method may return a modified instance by calling
* {@link WindowInsets#inset(int, int, int, int)} to indicate that a part of the insets have
* been used to offset or clip its children, and the children shouldn't worry about that part
* anymore. Furthermore, if {@link #getDispatchMode()} returns
* {@link #DISPATCH_MODE_STOP}, children of this view will not receive the callback anymore.
*
* TODO: Introduce a way to map (type -> InsetAnimation) so app developer can query animation
* for a given type e.g. callback.getAnimation(type) OR controller.getAnimation(type).
* Or on the controller directly?
* @param insets The current insets.
* @return The insets to dispatch to the subtree of the hierarchy.
*/
@NonNull
WindowInsets onProgress(@NonNull WindowInsets insets);
/**
* Called when an insets animation has finished.
*
* @param animation The animation that has finished running. This will be the same instance as
* passed into {@link #onStart}
*/
default void onFinish(@NonNull InsetsAnimation animation) {
}
/**
* Class representing an animation of a set of windows that cause insets.
*/
final class InsetsAnimation {
private final @InsetsType int mTypeMask;
private float mFraction;
@Nullable private final Interpolator mInterpolator;
private final long mDurationMillis;
private float mAlpha;
/**
* Creates a new {@link InsetsAnimation} object.
* <p>
* This should only be used for testing, as usually the system creates this object for the
* application to listen to with {@link WindowInsetsAnimationCallback}.
* </p>
* @param typeMask The bitmask of {@link WindowInsets.Type}s that are animating.
* @param interpolator The interpolator of the animation.
* @param durationMillis The duration of the animation in
* {@link java.util.concurrent.TimeUnit#MILLISECONDS}.
*/
public InsetsAnimation(
@InsetsType int typeMask, @Nullable Interpolator interpolator,
long durationMillis) {
mTypeMask = typeMask;
mInterpolator = interpolator;
mDurationMillis = durationMillis;
}
/**
* @return The bitmask of {@link WindowInsets.Type.InsetsType}s that are animating.
*/
public @InsetsType int getTypeMask() {
return mTypeMask;
}
/**
* Returns the raw fractional progress of this animation between
* start state of the animation and the end state of the animation. Note
* that this progress is the global progress of the animation, whereas
* {@link WindowInsetsAnimationCallback#onProgress} will only dispatch the insets that may
* be inset with {@link WindowInsets#inset} by parents of views in the hierarchy.
* Progress per insets animation is global for the entire animation. One animation animates
* all things together (in, out, ...). If they don't animate together, we'd have
* multiple animations.
* <p>
* Note: In case the application is controlling the animation, the valued returned here will
* be the same as the application passed into
* {@link WindowInsetsAnimationController#setInsetsAndAlpha(Insets, float, float)}.
* </p>
* @return The current progress of this animation.
*/
@FloatRange(from = 0f, to = 1f)
public float getFraction() {
return mFraction;
}
/**
* Returns the interpolated fractional progress of this animation between
* start state of the animation and the end state of the animation. Note
* that this progress is the global progress of the animation, whereas
* {@link WindowInsetsAnimationCallback#onProgress} will only dispatch the insets that may
* be inset with {@link WindowInsets#inset} by parents of views in the hierarchy.
* Progress per insets animation is global for the entire animation. One animation animates
* all things together (in, out, ...). If they don't animate together, we'd have
* multiple animations.
* <p>
* Note: In case the application is controlling the animation, the valued returned here will
* be the same as the application passed into
* {@link WindowInsetsAnimationController#setInsetsAndAlpha(Insets, float, float)},
* interpolated with the interpolator passed into
* {@link WindowInsetsController#controlWindowInsetsAnimation}.
* </p>
* <p>
* Note: For system-initiated animations, this will always return a valid value between 0
* and 1.
* </p>
* @see #getFraction() for raw fraction.
* @return The current interpolated progress of this animation. -1 if interpolator isn't
* specified.
*/
public float getInterpolatedFraction() {
if (mInterpolator != null) {
return mInterpolator.getInterpolation(mFraction);
}
return -1;
}
/**
* Retrieves the interpolator used for this animation, or {@code null} if this animation
* doesn't follow an interpolation curved. For system-initiated animations, this will never
* return {@code null}.
*
* @return The interpolator used for this animation.
*/
@Nullable
public Interpolator getInterpolator() {
return mInterpolator;
}
/**
* @return duration of animation in {@link java.util.concurrent.TimeUnit#MILLISECONDS}, or
* -1 if the animation doesn't have a fixed duration.
*/
public long getDurationMillis() {
return mDurationMillis;
}
/**
* Set fraction of the progress if {@link WindowInsets.Type.InsetsType} animation is
* controlled by the app.
* <p>
* Note: This should only be used for testing, as the system fills in the fraction for the
* application or the fraction that was passed into
* {@link WindowInsetsAnimationController#setInsetsAndAlpha(Insets, float, float)} is being
* used.
* </p>
* @param fraction fractional progress between 0 and 1 where 0 represents hidden and
* zero progress and 1 represent fully shown final state.
* @see #getFraction()
*/
public void setFraction(@FloatRange(from = 0f, to = 1f) float fraction) {
mFraction = fraction;
}
/**
* Retrieves the translucency of the windows that are animating.
*
* @return Alpha of windows that cause insets of type {@link WindowInsets.Type.InsetsType}.
*/
@FloatRange(from = 0f, to = 1f)
public float getAlpha() {
return mAlpha;
}
/**
* Sets the translucency of the windows that are animating.
* <p>
* Note: This should only be used for testing, as the system fills in the alpha for the
* application or the alpha that was passed into
* {@link WindowInsetsAnimationController#setInsetsAndAlpha(Insets, float, float)} is being
* used.
* </p>
* @param alpha Alpha of windows that cause insets of type
* {@link WindowInsets.Type.InsetsType}.
* @see #getAlpha()
*/
public void setAlpha(@FloatRange(from = 0f, to = 1f) float alpha) {
mAlpha = alpha;
}
}
/**
* Class representing the range of an {@link InsetsAnimation}
*/
final class AnimationBounds {
private final Insets mLowerBound;
private final Insets mUpperBound;
public AnimationBounds(@NonNull Insets lowerBound, @NonNull Insets upperBound) {
mLowerBound = lowerBound;
mUpperBound = upperBound;
}
/**
* Queries the lower inset bound of the animation. If the animation is about showing or
* hiding a window that cause insets, the lower bound is {@link Insets#NONE} and the upper
* bound is the same as {@link WindowInsets#getInsets(int)} for the fully shown state. This
* is the same as {@link WindowInsetsAnimationController#getHiddenStateInsets} and
* {@link WindowInsetsAnimationController#getShownStateInsets} in case the listener gets
* invoked because of an animation that originates from
* {@link WindowInsetsAnimationController}.
* <p>
* However, if the size of a window that causes insets is changing, these are the
* lower/upper bounds of that size animation.
* </p>
* There are no overlapping animations for a specific type, but there may be multiple
* animations running at the same time for different inset types.
*
* @see #getUpperBound()
* @see WindowInsetsAnimationController#getHiddenStateInsets
*/
@NonNull
public Insets getLowerBound() {
return mLowerBound;
}
/**
* Queries the upper inset bound of the animation. If the animation is about showing or
* hiding a window that cause insets, the lower bound is {@link Insets#NONE}
* nd the upper bound is the same as {@link WindowInsets#getInsets(int)} for the fully
* shown state. This is the same as
* {@link WindowInsetsAnimationController#getHiddenStateInsets} and
* {@link WindowInsetsAnimationController#getShownStateInsets} in case the listener gets
* invoked because of an animation that originates from
* {@link WindowInsetsAnimationController}.
* <p>
* However, if the size of a window that causes insets is changing, these are the
* lower/upper bounds of that size animation.
* <p>
* There are no overlapping animations for a specific type, but there may be multiple
* animations running at the same time for different inset types.
*
* @see #getLowerBound()
* @see WindowInsetsAnimationController#getShownStateInsets
*/
@NonNull
public Insets getUpperBound() {
return mUpperBound;
}
/**
* Insets both the lower and upper bound by the specified insets. This is to be used in
* {@link WindowInsetsAnimationCallback#onStart} to indicate that a part of the insets has
* been used to offset or clip its children, and the children shouldn't worry about that
* part anymore.
*
* @param insets The amount to inset.
* @return A copy of this instance inset in the given directions.
* @see WindowInsets#inset
* @see WindowInsetsAnimationCallback#onStart
*/
@NonNull
public AnimationBounds inset(@NonNull Insets insets) {
return new AnimationBounds(
// TODO: refactor so that WindowInsets.insetInsets() is in a more appropriate
// place eventually.
WindowInsets.insetInsets(
mLowerBound, insets.left, insets.top, insets.right, insets.bottom),
WindowInsets.insetInsets(
mUpperBound, insets.left, insets.top, insets.right, insets.bottom));
}
}
}

View File

@@ -22,8 +22,7 @@ import android.annotation.Nullable;
import android.annotation.SuppressLint;
import android.graphics.Insets;
import android.view.WindowInsets.Type.InsetsType;
import android.view.WindowInsetsAnimationCallback.AnimationBounds;
import android.view.animation.Interpolator;
import android.view.WindowInsetsAnimation.Bounds;
/**
* Controller for app-driven animation of system windows.
@@ -35,7 +34,7 @@ import android.view.animation.Interpolator;
* <p>
* Control is obtained through {@link WindowInsetsController#controlWindowInsetsAnimation}.
*/
@SuppressLint("NotClosable")
@SuppressLint("NotCloseable")
public interface WindowInsetsAnimationController {
/**
@@ -45,12 +44,12 @@ public interface WindowInsetsAnimationController {
* to {@link View#getRootView}
* <p>
* If there are any animation listeners registered, this value is the same as
* {@link AnimationBounds#getLowerBound()} that is being be passed into the root view of the
* {@link Bounds#getLowerBound()} that is being be passed into the root view of the
* hierarchy.
*
* @return Insets when the windows this animation is controlling are fully hidden.
*
* @see AnimationBounds#getLowerBound()
* @see Bounds#getLowerBound()
*/
@NonNull Insets getHiddenStateInsets();
@@ -61,11 +60,11 @@ public interface WindowInsetsAnimationController {
* to {@link View#getRootView}
* <p>
* If there are any animation listeners registered, this value is the same as
* {@link AnimationBounds#getUpperBound()} that is being passed into the root view of hierarchy.
* {@link Bounds#getUpperBound()} that is being passed into the root view of hierarchy.
*
* @return Insets when the windows this animation is controlling are fully shown.
*
* @see AnimationBounds#getUpperBound()
* @see Bounds#getUpperBound()
*/
@NonNull Insets getShownStateInsets();
@@ -114,9 +113,9 @@ public interface WindowInsetsAnimationController {
* Also note that this will <b>not</b> inform the view system of a full inset change via
* {@link View#dispatchApplyWindowInsets} in order to avoid a full layout pass during the
* animation. If you'd like to animate views during a window inset animation, register a
* {@link WindowInsetsAnimationCallback} by calling
* {@link View#setWindowInsetsAnimationCallback(WindowInsetsAnimationCallback)} that will be
* notified about any insets change via {@link WindowInsetsAnimationCallback#onProgress} during
* {@link WindowInsetsAnimation.Callback} by calling
* {@link View#setWindowInsetsAnimationCallback(WindowInsetsAnimation.Callback)} that will be
* notified about any insets change via {@link WindowInsetsAnimation.Callback#onProgress} during
* the animation.
* <p>
* {@link View#dispatchApplyWindowInsets} will instead be called once the animation has
@@ -131,10 +130,10 @@ public interface WindowInsetsAnimationController {
* If you intend on changing alpha only, pass null or {@link #getCurrentInsets()}.
* @param alpha The new alpha to apply to the inset side.
* @param fraction instantaneous animation progress. This value is dispatched to
* {@link WindowInsetsAnimationCallback}.
* {@link WindowInsetsAnimation.Callback}.
*
* @see WindowInsetsAnimationCallback
* @see View#setWindowInsetsAnimationCallback(WindowInsetsAnimationCallback)
* @see WindowInsetsAnimation.Callback
* @see View#setWindowInsetsAnimationCallback(WindowInsetsAnimation.Callback)
*/
void setInsetsAndAlpha(@Nullable Insets insets, @FloatRange(from = 0f, to = 1f) float alpha,
@FloatRange(from = 0f, to = 1f) float fraction);

View File

@@ -22,7 +22,6 @@ import android.annotation.Nullable;
import android.graphics.Insets;
import android.os.CancellationSignal;
import android.view.WindowInsets.Type.InsetsType;
import android.view.WindowInsetsAnimationCallback.InsetsAnimation;
import android.view.animation.Interpolator;
import java.lang.annotation.Retention;
@@ -148,19 +147,19 @@ public interface WindowInsetsController {
* @param durationMillis Duration of animation in
* {@link java.util.concurrent.TimeUnit#MILLISECONDS}, or -1 if the
* animation doesn't have a predetermined duration. This value will be
* passed to {@link InsetsAnimation#getDurationMillis()}
* passed to {@link WindowInsetsAnimation#getDurationMillis()}
* @param interpolator The interpolator used for this animation, or {@code null} if this
* animation doesn't follow an interpolation curve. This value will be
* passed to {@link InsetsAnimation#getInterpolator()} and used to calculate
* {@link InsetsAnimation#getInterpolatedFraction()}.
* passed to {@link WindowInsetsAnimation#getInterpolator()} and used to
* calculate {@link WindowInsetsAnimation#getInterpolatedFraction()}.
* @param listener The {@link WindowInsetsAnimationControlListener} that gets called when the
* windows are ready to be controlled, among other callbacks.
* @return A cancellation signal that the caller can use to cancel the request to obtain
* control, or once they have control, to cancel the control.
* @see InsetsAnimation#getFraction()
* @see InsetsAnimation#getInterpolatedFraction()
* @see InsetsAnimation#getInterpolator()
* @see InsetsAnimation#getDurationMillis()
* @see WindowInsetsAnimation#getFraction()
* @see WindowInsetsAnimation#getInterpolatedFraction()
* @see WindowInsetsAnimation#getInterpolator()
* @see WindowInsetsAnimation#getDurationMillis()
*/
@NonNull
CancellationSignal controlWindowInsetsAnimation(@InsetsType int types, long durationMillis,

View File

@@ -11,7 +11,7 @@
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
* limitations under the License.
*/
package android.view;
@@ -23,7 +23,6 @@ import static android.view.ViewRootImpl.NEW_INSETS_MODE_FULL;
import static android.view.WindowInsets.Type.systemBars;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertTrue;
import static org.junit.Assert.fail;
import static org.mockito.ArgumentMatchers.anyBoolean;
import static org.mockito.ArgumentMatchers.anyInt;

View File

@@ -41,7 +41,7 @@ import android.view.InsetsState.InternalInsetsType;
import android.view.SurfaceControl;
import android.view.SyncRtSurfaceTransactionApplier;
import android.view.ViewRootImpl;
import android.view.WindowInsetsAnimationCallback;
import android.view.WindowInsetsAnimation;
import android.view.WindowInsetsAnimationControlListener;
import com.android.internal.annotations.VisibleForTesting;
@@ -403,8 +403,8 @@ class InsetsPolicy {
@Override
public void startAnimation(InsetsAnimationControlImpl controller,
WindowInsetsAnimationControlListener listener, int types,
WindowInsetsAnimationCallback.InsetsAnimation animation,
WindowInsetsAnimationCallback.AnimationBounds bounds,
WindowInsetsAnimation animation,
WindowInsetsAnimation.Bounds bounds,
int layoutDuringAnimation) {
}
}

View File

@@ -16,24 +16,26 @@
package com.google.android.test.windowinsetstests;
import static android.view.WindowInsetsAnimation.Callback.DISPATCH_MODE_STOP;
import android.animation.ObjectAnimator;
import android.animation.TypeEvaluator;
import android.animation.ValueAnimator;
import android.app.Activity;
import android.graphics.Insets;
import android.os.Bundle;
import android.util.Log;
import android.util.Property;
import android.view.View;
import android.view.WindowInsets;
import android.view.WindowInsets.Type;
import android.view.WindowInsetsAnimationCallback;
import android.view.WindowInsetsAnimationCallback.InsetsAnimation;
import android.view.WindowInsetsAnimation;
import android.view.WindowInsetsAnimationControlListener;
import android.view.WindowInsetsAnimationController;
import com.google.android.test.windowinsetstests.R;
import java.util.List;
public class WindowInsetsActivity extends Activity {
private View mRoot;
@@ -70,7 +72,7 @@ public class WindowInsetsActivity extends Activity {
float startY;
float endY;
InsetsAnimation imeAnim;
WindowInsetsAnimation imeAnim;
@Override
protected void onCreate(Bundle savedInstanceState) {
@@ -85,15 +87,11 @@ public class WindowInsetsActivity extends Activity {
v.getWindowInsetsController().hide(Type.ime());
}
});
mRoot.setWindowInsetsAnimationCallback(new WindowInsetsAnimationCallback() {
mRoot.setWindowInsetsAnimationCallback(new WindowInsetsAnimation.Callback(
DISPATCH_MODE_STOP) {
@Override
public int getDispatchMode() {
return DISPATCH_MODE_STOP;
}
@Override
public void onPrepare(InsetsAnimation animation) {
public void onPrepare(WindowInsetsAnimation animation) {
if ((animation.getTypeMask() & Type.ime()) != 0) {
imeAnim = animation;
}
@@ -101,20 +99,21 @@ public class WindowInsetsActivity extends Activity {
}
@Override
public WindowInsets onProgress(WindowInsets insets) {
public WindowInsets onProgress(WindowInsets insets,
List<WindowInsetsAnimation> runningAnimations) {
mButton.setY(startY + (endY - startY) * imeAnim.getInterpolatedFraction());
return insets;
}
@Override
public AnimationBounds onStart(InsetsAnimation animation,
AnimationBounds bounds) {
public WindowInsetsAnimation.Bounds onStart(WindowInsetsAnimation animation,
WindowInsetsAnimation.Bounds bounds) {
endY = mButton.getTop();
return bounds;
}
@Override
public void onFinish(InsetsAnimation animation) {
public void onEnd(WindowInsetsAnimation animation) {
imeAnim = null;
}
});