Don't destroy preserved surfaces when cleaning up on resume.
We clean up surfaces from apps which were stopping (mDestroying=true) but not stopped when we resume, as described in commit45e6d2d. The removal of preserved surfaces was added earlier ineb66557for a use case where an app is stopped without an animation pass. It seems the clean up of preserved surfaces on resume may be more coincidental than intentional, so let's try disabling it! This fixes flicker at the end of the PiP animation when we use preserved surfaces for switching in to fullscreen. Bug: 35396882 Test: Move PiP to fullscreen. No flickers? Change-Id: I0df55b11774c826027b0982fca7a28f4d8322d1d
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@@ -2721,29 +2721,32 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP
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destroyedSomething |= c.destroySurface(cleanupOnResume, appStopped);
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}
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if (appStopped || mWindowRemovalAllowed || cleanupOnResume) {
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mWinAnimator.destroyPreservedSurfaceLocked();
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if (mDestroying) {
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if (DEBUG_ADD_REMOVE) Slog.e(TAG_WM, "win=" + this
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+ " destroySurfaces: appStopped=" + appStopped
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+ " win.mWindowRemovalAllowed=" + mWindowRemovalAllowed
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+ " win.mRemoveOnExit=" + mRemoveOnExit);
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if (!cleanupOnResume || mRemoveOnExit) {
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destroyOrSaveSurface();
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}
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if (mRemoveOnExit) {
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removeImmediately();
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}
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if (cleanupOnResume) {
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requestUpdateWallpaperIfNeeded();
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}
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mDestroying = false;
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destroyedSomething = true;
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}
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if (!(appStopped || mWindowRemovalAllowed || cleanupOnResume)) {
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return destroyedSomething;
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}
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if (appStopped || mWindowRemovalAllowed) {
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mWinAnimator.destroyPreservedSurfaceLocked();
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}
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if (mDestroying) {
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if (DEBUG_ADD_REMOVE) Slog.e(TAG_WM, "win=" + this
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+ " destroySurfaces: appStopped=" + appStopped
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+ " win.mWindowRemovalAllowed=" + mWindowRemovalAllowed
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+ " win.mRemoveOnExit=" + mRemoveOnExit);
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if (!cleanupOnResume || mRemoveOnExit) {
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destroyOrSaveSurface();
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}
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if (mRemoveOnExit) {
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removeImmediately();
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}
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if (cleanupOnResume) {
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requestUpdateWallpaperIfNeeded();
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}
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mDestroying = false;
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destroyedSomething = true;
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}
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return destroyedSomething;
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}
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@@ -4401,7 +4404,8 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP
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// will keep their surface and its size may change over time.
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if (mHasSurface && !isChildWindow()) {
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mWinAnimator.preserveSurfaceLocked();
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result |= RELAYOUT_RES_FIRST_TIME;
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result |= RELAYOUT_RES_SURFACE_CHANGED |
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RELAYOUT_RES_FIRST_TIME;
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}
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}
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final boolean freeformResizing = isDragResizing()
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