use 1/16 the size (20KB) for the dim texture in the copybit/msm case
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@@ -63,6 +63,12 @@ void LayerDim::initDimmer(SurfaceFlinger* flinger, uint32_t w, uint32_t h)
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* This burns a full-screen worth of graphic memory.
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*/
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// copybit supports 4x scaling, so we only need to allocate 1/16 of the
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// buffer.
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// FIXME: we have to add 1px because the mdp fails
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w = w/4 + 1;
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h = h/4 + 1;
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const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware());
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uint32_t flags = hw.getFlags();
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@@ -93,7 +99,7 @@ void LayerDim::initDimmer(SurfaceFlinger* flinger, uint32_t w, uint32_t h)
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// initialize the texture with zeros
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GGLSurface t;
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buffer->lock(&t, GRALLOC_USAGE_SW_READ_NEVER | GRALLOC_USAGE_SW_WRITE_OFTEN);
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memset(t.data, 0, t.width * t.stride * 2);
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memset(t.data, 0, t.stride * t.height * 2);
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buffer->unlock();
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sUseTexture = true;
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}
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