Merge "Remove isAnimating check in assignRelativeLayerForIme" into tm-dev
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Android (Google) Code Review
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da78c9e278
@@ -128,7 +128,6 @@ import static com.android.server.wm.DisplayContentProto.RESUMED_ACTIVITY;
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import static com.android.server.wm.DisplayContentProto.ROOT_DISPLAY_AREA;
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import static com.android.server.wm.DisplayContentProto.SCREEN_ROTATION_ANIMATION;
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import static com.android.server.wm.DisplayContentProto.SLEEP_TOKENS;
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import static com.android.server.wm.SurfaceAnimator.ANIMATION_TYPE_ALL;
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import static com.android.server.wm.SurfaceAnimator.ANIMATION_TYPE_APP_TRANSITION;
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import static com.android.server.wm.SurfaceAnimator.ANIMATION_TYPE_RECENTS;
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import static com.android.server.wm.SurfaceAnimator.ANIMATION_TYPE_WINDOW_ANIMATION;
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@@ -5001,10 +5000,6 @@ class DisplayContent extends RootDisplayArea implements WindowManagerPolicy.Disp
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// docked divider while keeping the app itself below the docked divider, so instead
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// we will put the docked divider below the IME. @see #assignRelativeLayerForImeTargetChild
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//
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// In the case the IME target is animating, the animation Z order may be different
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// than the WindowContainer Z order, so it's difficult to be sure we have the correct
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// IME target. In this case we just layer the IME over its parent surface.
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//
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// In the case where we have no IME target we let its window parent to place it.
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//
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// Keep IME window in surface parent as long as app's starting window
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@@ -5020,9 +5015,7 @@ class DisplayContent extends RootDisplayArea implements WindowManagerPolicy.Disp
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// We don't need to set relative layer if the IME target in non-multi-window
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// mode is the activity main window since updateImeParent will ensure the IME
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// surface be attached on the fullscreen activity.
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&& imeTarget.mAttrs.type != TYPE_BASE_APPLICATION
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&& imeTarget.mToken.getActivity(app -> app.isAnimating(TRANSITION | PARENTS,
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ANIMATION_TYPE_ALL & ~ANIMATION_TYPE_RECENTS)) == null;
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&& imeTarget.mAttrs.type != TYPE_BASE_APPLICATION;
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if (canImeTargetSetRelativeLayer) {
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mImeWindowsContainer.assignRelativeLayer(t, imeTarget.getSurfaceControl(),
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// TODO: We need to use an extra level on the app surface to ensure
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