AI 144054: am: CL 144053 Fix issue #1751242 A2DP playback fails first time: Invalid buffer size: minFrameCount 10240, frameCount 4800

The problem comes from the fact that AudioSystem::getOutputFrameCount() calls getOutput() to retrieve the active output (A2DP or Hardware) before calling get_audio_flinger(). If it is the first time AudioSystem::getOutputFrameCount() is called in a given process, getOutput() will return a wrong value because gA2dpEnabled has not yet been updated by get_audio_flinger().
  The fix consists in calling get_audio_flinger() in getOutput() to be sure that gA2dpEnabled is valid when getOutput() reads it.
  Original author: elaurent
  Merged from: //branches/cupcake/...

Automated import of CL 144054
This commit is contained in:
Eric Laurent
2009-04-01 12:55:13 -07:00
committed by The Android Open Source Project
parent 0fc2c1392a
commit d7f347bdc8

View File

@@ -258,13 +258,12 @@ int AudioSystem::logToLinear(float volume)
status_t AudioSystem::getOutputSamplingRate(int* samplingRate, int streamType)
{
int output = getOutput(streamType);
if (output == NUM_AUDIO_OUTPUT_TYPES) return PERMISSION_DENIED;
if (gOutSamplingRate[output] == 0) {
const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
if (af == 0) return PERMISSION_DENIED;
// gOutSamplingRate is updated by get_audio_flinger()
}
// gOutSamplingRate[] is updated by getOutput() which calls get_audio_flinger()
LOGV("getOutputSamplingRate() streamType %d, output %d, sampling rate %d", streamType, output, gOutSamplingRate[output]);
*samplingRate = gOutSamplingRate[output];
return NO_ERROR;
@@ -274,14 +273,13 @@ status_t AudioSystem::getOutputFrameCount(int* frameCount, int streamType)
{
int output = getOutput(streamType);
if (gOutFrameCount[output] == 0) {
const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
if (af == 0) return PERMISSION_DENIED;
// gOutFrameCount is updated by get_audio_flinger()
}
if (output == NUM_AUDIO_OUTPUT_TYPES) return PERMISSION_DENIED;
// gOutFrameCount[] is updated by getOutput() which calls get_audio_flinger()
LOGV("getOutputFrameCount() streamType %d, output %d, frame count %d", streamType, output, gOutFrameCount[output]);
*frameCount = gOutFrameCount[output];
return NO_ERROR;
}
@@ -289,11 +287,9 @@ status_t AudioSystem::getOutputLatency(uint32_t* latency, int streamType)
{
int output = getOutput(streamType);
if (gOutLatency[output] == 0) {
const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
if (af == 0) return PERMISSION_DENIED;
// gOutLatency is updated by get_audio_flinger()
}
if (output == NUM_AUDIO_OUTPUT_TYPES) return PERMISSION_DENIED;
// gOutLatency[] is updated by getOutput() which calls get_audio_flinger()
LOGV("getOutputLatency() streamType %d, output %d, latency %d", streamType, output, gOutLatency[output]);
*latency = gOutLatency[output];
@@ -354,7 +350,12 @@ void AudioSystem::setErrorCallback(audio_error_callback cb) {
}
int AudioSystem::getOutput(int streamType)
{
{
// make sure that gA2dpEnabled is valid by calling get_audio_flinger() which in turn
// will call gAudioFlinger->isA2dpEnabled()
const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
if (af == 0) return NUM_AUDIO_OUTPUT_TYPES;
if (streamType == DEFAULT) {
streamType = MUSIC;
}