Merge "In SkSL, replace 'sample' with '.eval'"
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Android (Google) Code Review
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d7cbe3d827
@@ -119,7 +119,7 @@ final class RippleShader extends RuntimeShader {
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+ " vec4 waveColor = vec4(in_color.rgb * waveAlpha, waveAlpha);\n"
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+ " vec4 sparkleColor = vec4(in_sparkleColor.rgb * in_sparkleColor.a, "
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+ "in_sparkleColor.a);\n"
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+ " float mask = in_hasMask == 1. ? sample(in_shader, p).a > 0. ? 1. : 0. : 1.;\n"
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+ " float mask = in_hasMask == 1. ? in_shader.eval(p).a > 0. ? 1. : 0. : 1.;\n"
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+ " return mix(waveColor, sparkleColor, sparkleAlpha) * mask;\n"
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+ "}";
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private static final String SHADER = SHADER_UNIFORMS + SHADER_LIB + SHADER_MAIN;
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@@ -181,7 +181,7 @@ static const SkString stretchShader = SkString(R"(
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);
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coord.x = outU;
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coord.y = outV;
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return sample(uContentTexture, coord);
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return uContentTexture.eval(coord);
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})");
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static const float ZERO = 0.f;
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@@ -63,7 +63,7 @@ public class ColorFiltersMutateActivity extends Activity {
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"uniform shader bitmapShader;\n"
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+ "uniform float param1;\n"
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+ "half4 main(float2 xy) {\n"
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+ " return half4(sample(bitmapShader, xy).rgb, param1);\n"
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+ " return half4(bitmapShader.eval(xy).rgb, param1);\n"
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+ "}\n";
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BitmapsView(Context c) {
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@@ -91,7 +91,7 @@ public class RippleActivity extends Activity {
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+ " d = rand(float2(x, y)) > density ? d : d * .2;\n"
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+ " d = d * rand(float2(fraction, x * y));\n"
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+ " float alpha = 1. - pow(fraction, 3.);\n"
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+ " return float4(sample(in_paintColor, p).rgb, d * alpha);\n"
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+ " return float4(in_paintColor.eval(p).rgb, d * alpha);\n"
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+ "}";
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RippleView(Context c) {
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@@ -532,6 +532,6 @@ public class StretchShaderActivity extends Activity {
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+ " uv.y = outV;\n"
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+ " coord.x = uv.x * viewportWidth;\n"
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+ " coord.y = uv.y * viewportHeight;\n"
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+ " return sample(uContentTexture, coord);\n"
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+ " return uContentTexture.eval(coord);\n"
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+ "}";
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}
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