Merge "Address API council feedback"
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@@ -14127,8 +14127,9 @@ package android.graphics {
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method public void setLightSourceGeometry(float, float, float, float);
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method public void setName(@NonNull String);
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method public void setOpaque(boolean);
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method public void setStopped(boolean);
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method public void setSurface(@Nullable android.view.Surface);
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method public void start();
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method public void stop();
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field public static final int SYNC_CONTEXT_IS_STOPPED = 4; // 0x4
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field public static final int SYNC_FRAME_DROPPED = 8; // 0x8
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field public static final int SYNC_LOST_SURFACE_REWARD_IF_FOUND = 2; // 0x2
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@@ -170,13 +170,14 @@ public class HardwareRenderer {
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/**
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* Destroys the rendering context of this HardwareRenderer. This destroys the resources
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* associated with this renderer and releases the currently set {@link Surface}.
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* associated with this renderer and releases the currently set {@link Surface}. This must
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* be called when this HardwareRenderer is no longer needed.
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*
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* <p>The renderer may be restored from this state by setting a new {@link Surface}, setting
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* new rendering content with {@link #setContentRoot(RenderNode)}, and resuming
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* rendering by issuing a new {@link FrameRenderRequest}.
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*
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* <p>It is suggested to call this in response to callbacks such as
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* <p>It is recommended to call this in response to callbacks such as
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* {@link android.view.SurfaceHolder.Callback#surfaceDestroyed(SurfaceHolder)}.
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*
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* <p>Note that if there are any outstanding frame commit callbacks they may never being
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@@ -383,7 +384,7 @@ public class HardwareRenderer {
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* The system internally may reuse instances of {@link FrameRenderRequest} to reduce
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* allocation churn.
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*
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* @return The result of the sync operation. See {@link SyncAndDrawResult}.
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* @return The result of the sync operation.
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*/
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@SyncAndDrawResult
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public int syncAndDraw() {
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@@ -456,11 +457,36 @@ public class HardwareRenderer {
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* and {@link Activity#onStart()}.
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*
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* @param stopped true to stop all rendering, false to resume
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* @hide
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*/
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public void setStopped(boolean stopped) {
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nSetStopped(mNativeProxy, stopped);
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}
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/**
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* Hard stops rendering into the surface. If the renderer is stopped it will
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* block any attempt to render. Calls to {@link FrameRenderRequest#syncAndDraw()} will
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* still sync over the latest rendering content, however they will not render and instead
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* {@link #SYNC_CONTEXT_IS_STOPPED} will be returned.
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*
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* <p>This is useful in combination with lifecycle events such as {@link Activity#onStop()}.
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* See {@link #start()} for resuming rendering.
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*/
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public void stop() {
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nSetStopped(mNativeProxy, true);
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}
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/**
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* Resumes rendering into the surface. Any pending rendering requests
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* will produce a new frame at the next vsync signal.
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*
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* <p>This is useful in combination with lifecycle events such as {@link Activity#onStart()}.
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* See {@link #stop()} for stopping rendering.
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*/
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public void start() {
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nSetStopped(mNativeProxy, false);
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}
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/**
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* Destroys all the display lists associated with the current rendering content.
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* This includes releasing a reference to the current content root RenderNode. It will
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@@ -473,7 +499,7 @@ public class HardwareRenderer {
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* {@link android.content.ComponentCallbacks2#onTrimMemory(int)} signals such as
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* {@link android.content.ComponentCallbacks2#TRIM_MEMORY_UI_HIDDEN}
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*
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* See also {@link #setStopped(boolean)}
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* See also {@link #stop()}.
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*/
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public void clearContent() {
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nDestroyHardwareResources(mNativeProxy);
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