Apply the clip rect/region to drawLines()
Without the check to quickReject, drawConvexPath would never setup the clip properly. Change-Id: I23e5b25de3383c9e9b86eea4ee7a9552f8d9efb4
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@@ -2145,6 +2145,11 @@ status_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
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VertexBuffer buffer;
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SkRect bounds;
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PathTessellator::tessellateLines(points, count, paint, mSnapshot->transform, bounds, buffer);
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if (quickReject(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
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return DrawGlInfo::kStatusDone;
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}
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dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *mSnapshot->transform);
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bool useOffset = !paint->isAntiAlias();
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@@ -2166,6 +2171,7 @@ status_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
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strokeWidth = 1.0f;
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}
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const float halfWidth = strokeWidth / 2;
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int alpha;
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SkXfermode::Mode mode;
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getAlphaAndMode(paint, &alpha, &mode);
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