Apply the clip rect/region to drawLines()

Without the check to quickReject, drawConvexPath would never
setup the clip properly.

Change-Id: I23e5b25de3383c9e9b86eea4ee7a9552f8d9efb4
This commit is contained in:
Romain Guy
2013-02-08 13:46:40 -08:00
parent d68c096476
commit d71ff91dcd

View File

@@ -2145,6 +2145,11 @@ status_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
VertexBuffer buffer;
SkRect bounds;
PathTessellator::tessellateLines(points, count, paint, mSnapshot->transform, bounds, buffer);
if (quickReject(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
return DrawGlInfo::kStatusDone;
}
dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *mSnapshot->transform);
bool useOffset = !paint->isAntiAlias();
@@ -2166,6 +2171,7 @@ status_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
strokeWidth = 1.0f;
}
const float halfWidth = strokeWidth / 2;
int alpha;
SkXfermode::Mode mode;
getAlphaAndMode(paint, &alpha, &mode);