Fix reentrant deadlock in GLSurfaceView.
It is possible for clients to call SurfaceView methods e.g. setFormat from the GLSurfaceView#Renderer drawFrame callback. In this case, SurfaceView#updatewindow will understand that a redraw is required, and will request it back to GLSurfaceView. Remember, we are still on the GLThread though (from the drawFrame callback). So these methods (requestRenderAndWait, windowSizeChanged), need to be reentrant. Also fix a data race around mWantRenderNotification, which was accessed out of lock. Bug: 26770615 Change-Id: Ic66a36c886ae0b085dd456a4220f0d4f270fb016
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@@ -1291,6 +1291,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
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boolean createGlInterface = false;
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boolean lostEglContext = false;
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boolean sizeChanged = false;
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boolean wantRenderNotification = false;
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boolean doRenderNotification = false;
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boolean askedToReleaseEglContext = false;
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int w = 0;
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@@ -1448,6 +1449,9 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
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}
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mRequestRender = false;
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sGLThreadManager.notifyAll();
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if (mWantRenderNotification) {
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wantRenderNotification = true;
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}
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break;
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}
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}
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@@ -1574,8 +1578,9 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
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break;
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}
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if (mWantRenderNotification) {
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if (wantRenderNotification) {
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doRenderNotification = true;
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wantRenderNotification = false;
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}
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}
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@@ -1625,11 +1630,21 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
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public void requestRenderAndWait() {
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synchronized(sGLThreadManager) {
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// If we are already on the GL thread, this means a client callback
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// has caused reentrancy, for example via updating the SurfaceView parameters.
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// We will return to the client rendering code, so here we don't need to
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// do anything.
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if (Thread.currentThread() == this) {
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return;
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}
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mWantRenderNotification = true;
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mRequestRender = true;
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mRenderComplete = false;
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sGLThreadManager.notifyAll();
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while (!mExited && !mPaused && mRenderComplete == false) {
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while (!mExited && !mPaused && !mRenderComplete && ableToDraw()) {
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try {
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sGLThreadManager.wait();
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} catch (InterruptedException ex) {
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@@ -1726,6 +1741,16 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
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mSizeChanged = true;
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mRequestRender = true;
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mRenderComplete = false;
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// If we are already on the GL thread, this means a client callback
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// has caused reentrancy, for example via updating the SurfaceView parameters.
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// We need to process the size change eventually though and update our EGLSurface.
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// So we set the parameters and return so they can be processed on our
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// next iteration.
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if (Thread.currentThread() == this) {
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return;
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}
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sGLThreadManager.notifyAll();
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// Wait for thread to react to resize and render a frame
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