Merge "Play in-window animations during swipe to unlock to launcher." into tm-d1-dev

This commit is contained in:
Josh Tsuji
2022-07-29 16:46:37 +00:00
committed by Android (Google) Code Review

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@@ -367,7 +367,6 @@ class KeyguardUnlockAnimationController @Inject constructor(
// the animations since they won't be visible.
!notificationShadeWindowController.isLaunchingActivity &&
launcherUnlockController != null &&
!keyguardStateController.isDismissingFromSwipe &&
// Temporarily disable for foldables since foldable launcher has two first pages,
// which breaks the in-window animation.
!isFoldable(context)
@@ -472,16 +471,34 @@ class KeyguardUnlockAnimationController @Inject constructor(
// If we specifically requested that the surface behind be made visible (vs. it being made
// visible because we're unlocking), then we're in the middle of a swipe-to-unlock touch
// gesture and the surface behind the keyguard should be made visible.
// gesture and the surface behind the keyguard should be made visible so that we can animate
// it in.
if (requestedShowSurfaceBehindKeyguard) {
// Fade in the surface, as long as we're not now flinging. The touch gesture ending in
// a fling during the time it takes the keyguard exit animation to start is an edge
// case race condition, and we'll handle it by playing a canned animation on the
// now-visible surface to finish unlocking.
if (!keyguardStateController.isFlingingToDismissKeyguard) {
fadeInSurfaceBehind()
} else {
// If we're flinging to dismiss here, it means the touch gesture ended in a fling during
// the time it takes the keyguard exit animation to start. This is an edge case race
// condition, which we handle by just playing a canned animation on the now-visible
// surface behind the keyguard to finish unlocking.
if (keyguardStateController.isFlingingToDismissKeyguard) {
playCannedUnlockAnimation()
} else if (keyguardStateController.isDismissingFromSwipe
&& willUnlockWithInWindowLauncherAnimations) {
// If we're swiping to unlock to the Launcher, and can play in-window animations,
// make the launcher surface fully visible and play the in-window unlock animation
// on the launcher icons. System UI will remain locked, using the swipe-to-unlock
// translation logic on the launcher window, until the swipe gesture ends (either in
// a successful unlock, or an aborted unlock).
surfaceBehindAlpha = 1f
setSurfaceBehindAppearAmount(1f)
launcherUnlockController?.playUnlockAnimation(
true,
UNLOCK_ANIMATION_DURATION_MS + CANNED_UNLOCK_START_DELAY,
0 /* startDelay */)
} else {
// Otherwise, we're swiping in an app and should just fade it in. The swipe gesture
// will translate it until the end of the swipe gesture.
fadeInSurfaceBehind()
}
} else {
// The surface was made visible since we're unlocking not from a swipe (fingerprint,
@@ -700,10 +717,18 @@ class KeyguardUnlockAnimationController @Inject constructor(
// Otherwise, animate in the surface's scale/transltion.
val surfaceHeight: Int = surfaceBehindRemoteAnimationTarget!!.screenSpaceBounds.height()
val scaleFactor = (SURFACE_BEHIND_START_SCALE_FACTOR +
var scaleFactor = (SURFACE_BEHIND_START_SCALE_FACTOR +
(1f - SURFACE_BEHIND_START_SCALE_FACTOR) *
MathUtils.clamp(amount, 0f, 1f))
// If we're dismissing via swipe to the Launcher, we'll play in-window scale animations, so
// don't also scale the window.
if (keyguardStateController.isDismissingFromSwipe
&& willUnlockWithInWindowLauncherAnimations) {
scaleFactor = 1f
}
// Scale up from a point at the center-bottom of the surface.
surfaceBehindMatrix.setScale(
scaleFactor,
@@ -851,6 +876,12 @@ class KeyguardUnlockAnimationController @Inject constructor(
return false
}
// If we're swiping to dismiss, the smartspace will be swiped off the top of the screen
// so we can't shared element animate it.
if (keyguardStateController.isDismissingFromSwipe) {
return false
}
// We don't do the shared element on tablets because they're large and the smartspace has to
// fly across large distances, which is distracting.
if (Utilities.isTablet(context)) {