Merge "Update Shader.TileMode documentation."

This commit is contained in:
TreeHugger Robot
2020-10-16 00:59:02 +00:00
committed by Android (Google) Code Review

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@@ -83,21 +83,22 @@ public class Shader {
public enum TileMode {
/**
* replicate the edge color if the shader draws outside of its
* original bounds
* Replicate the edge color if the shader draws outside of its
* original bounds.
*/
CLAMP (0),
/**
* repeat the shader's image horizontally and vertically
* Repeat the shader's image horizontally and vertically.
*/
REPEAT (1),
/**
* repeat the shader's image horizontally and vertically, alternating
* mirror images so that adjacent images always seam
* Repeat the shader's image horizontally and vertically, alternating
* mirror images so that adjacent images always seam.
*/
MIRROR(2),
/**
* Only draw within the original domain, return transparent-black everywhere else
* Render the shader's image pixels only within its original bounds. If the shader
* draws outside of its original bounds, transparent black is drawn instead.
*/
DECAL(3);