Merge "Update Shader.TileMode documentation."
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Android (Google) Code Review
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d27f5a6049
@@ -83,21 +83,22 @@ public class Shader {
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public enum TileMode {
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/**
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* replicate the edge color if the shader draws outside of its
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* original bounds
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* Replicate the edge color if the shader draws outside of its
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* original bounds.
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*/
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CLAMP (0),
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/**
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* repeat the shader's image horizontally and vertically
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* Repeat the shader's image horizontally and vertically.
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*/
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REPEAT (1),
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/**
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* repeat the shader's image horizontally and vertically, alternating
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* mirror images so that adjacent images always seam
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* Repeat the shader's image horizontally and vertically, alternating
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* mirror images so that adjacent images always seam.
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*/
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MIRROR(2),
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/**
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* Only draw within the original domain, return transparent-black everywhere else
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* Render the shader's image pixels only within its original bounds. If the shader
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* draws outside of its original bounds, transparent black is drawn instead.
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*/
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DECAL(3);
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