Make SkiaVulkanPipeline go through RenderThread to get VulkanManger.
Previously the pipeline held a referance to the VulkanManager on the RenderThread. However if the RenderThread ever deleted or recreated its VulkanManager the pipline would not update its reference and cause crashes when accessed. This change makes it so the pipeline always goes through the RenderThread to get the VulkanManager. Test: Manual build and running on phone Bug: b/184287126, b/183289296 Change-Id: I52b37d0aa85b553e358285fa3654c2169971ffde
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@@ -43,8 +43,7 @@ namespace android {
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namespace uirenderer {
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namespace skiapipeline {
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SkiaVulkanPipeline::SkiaVulkanPipeline(renderthread::RenderThread& thread)
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: SkiaPipeline(thread), mVkManager(thread.vulkanManager()) {
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SkiaVulkanPipeline::SkiaVulkanPipeline(renderthread::RenderThread& thread) : SkiaPipeline(thread) {
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thread.renderState().registerContextCallback(this);
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}
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@@ -52,13 +51,17 @@ SkiaVulkanPipeline::~SkiaVulkanPipeline() {
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mRenderThread.renderState().removeContextCallback(this);
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}
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VulkanManager& SkiaVulkanPipeline::vulkanManager() {
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return mRenderThread.vulkanManager();
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}
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MakeCurrentResult SkiaVulkanPipeline::makeCurrent() {
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return MakeCurrentResult::AlreadyCurrent;
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}
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Frame SkiaVulkanPipeline::getFrame() {
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LOG_ALWAYS_FATAL_IF(mVkSurface == nullptr, "getFrame() called on a context with no surface!");
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return mVkManager.dequeueNextBuffer(mVkSurface);
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return vulkanManager().dequeueNextBuffer(mVkSurface);
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}
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bool SkiaVulkanPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
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@@ -85,7 +88,7 @@ bool SkiaVulkanPipeline::draw(const Frame& frame, const SkRect& screenDirty, con
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{
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ATRACE_NAME("flush commands");
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mVkManager.finishFrame(backBuffer.get());
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vulkanManager().finishFrame(backBuffer.get());
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}
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layerUpdateQueue->clear();
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@@ -106,7 +109,7 @@ bool SkiaVulkanPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect
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currentFrameInfo->markSwapBuffers();
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if (*requireSwap) {
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mVkManager.swapBuffers(mVkSurface, screenDirty);
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vulkanManager().swapBuffers(mVkSurface, screenDirty);
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}
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return *requireSwap;
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@@ -122,15 +125,15 @@ void SkiaVulkanPipeline::onStop() {}
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bool SkiaVulkanPipeline::setSurface(ANativeWindow* surface, SwapBehavior swapBehavior) {
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if (mVkSurface) {
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mVkManager.destroySurface(mVkSurface);
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vulkanManager().destroySurface(mVkSurface);
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mVkSurface = nullptr;
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}
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if (surface) {
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mRenderThread.requireVkContext();
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mVkSurface =
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mVkManager.createSurface(surface, mColorMode, mSurfaceColorSpace, mSurfaceColorType,
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mRenderThread.getGrContext(), 0);
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vulkanManager().createSurface(surface, mColorMode, mSurfaceColorSpace,
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mSurfaceColorType, mRenderThread.getGrContext(), 0);
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}
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return mVkSurface != nullptr;
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@@ -141,7 +144,7 @@ bool SkiaVulkanPipeline::isSurfaceReady() {
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}
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bool SkiaVulkanPipeline::isContextReady() {
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return CC_LIKELY(mVkManager.hasVkContext());
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return CC_LIKELY(vulkanManager().hasVkContext());
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}
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void SkiaVulkanPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
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@@ -156,7 +159,7 @@ sk_sp<Bitmap> SkiaVulkanPipeline::allocateHardwareBitmap(renderthread::RenderThr
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void SkiaVulkanPipeline::onContextDestroyed() {
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if (mVkSurface) {
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mVkManager.destroySurface(mVkSurface);
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vulkanManager().destroySurface(mVkSurface);
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mVkSurface = nullptr;
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}
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}
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@@ -55,7 +55,8 @@ protected:
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void onContextDestroyed() override;
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private:
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renderthread::VulkanManager& mVkManager;
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renderthread::VulkanManager& vulkanManager();
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renderthread::VulkanSurface* mVkSurface = nullptr;
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};
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