Camera: Clarify doc for onPhysicalCameraUnavailable
Clarify that no physical camera availability callbacks will be called if the parent logical camera becomes unavailable. Test: Build doc Bug: 243738805 Change-Id: I339b7cedf1df10f89aa6ead0c67ed9f2bda9ed0c
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@@ -1204,6 +1204,20 @@ public final class CameraManager {
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* to begin with, {@link #onPhysicalCameraUnavailable} may be invoked after
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* {@link #onCameraAvailable}.</p>
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*
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* <p>Limitation: Opening a logical camera disables the {@link #onPhysicalCameraAvailable}
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* and {@link #onPhysicalCameraUnavailable} callbacks for its physical cameras. For example,
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* if app A opens the camera device:</p>
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*
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* <ul>
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*
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* <li>All apps subscribing to ActivityCallback get {@link #onCameraUnavailable}.</li>
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*
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* <li>No app (including app A) subscribing to ActivityCallback gets
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* {@link #onPhysicalCameraAvailable} or {@link #onPhysicalCameraUnavailable}, because
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* the logical camera is unavailable (some app is using it).</li>
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*
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* </ul>
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*
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* <p>The default implementation of this method does nothing.</p>
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*
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* @param cameraId The unique identifier of the logical multi-camera.
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@@ -1221,11 +1235,24 @@ public final class CameraManager {
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* A previously-available physical camera has become unavailable for use.
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*
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* <p>By default, all of the physical cameras of a logical multi-camera are
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* available, so {@link #onPhysicalCameraAvailable} is not called for any of the physical
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* cameras of a logical multi-camera, when {@link #onCameraAvailable} for the logical
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* multi-camera is invoked. If some specific physical cameras are unavailable
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* to begin with, {@link #onPhysicalCameraUnavailable} may be invoked after
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* {@link #onCameraAvailable}.</p>
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* unavailable if the logical camera itself is unavailable.
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* No availability callbacks will be called for any of the physical
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* cameras of its parent logical multi-camera, when {@link #onCameraUnavailable} for
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* the logical multi-camera is invoked.</p>
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*
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* <p>Limitation: Opening a logical camera disables the {@link #onPhysicalCameraAvailable}
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* and {@link #onPhysicalCameraUnavailable} callbacks for its physical cameras. For example,
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* if app A opens the camera device:</p>
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*
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* <ul>
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*
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* <li>All apps subscribing to ActivityCallback get {@link #onCameraUnavailable}.</li>
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*
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* <li>No app (including app A) subscribing to ActivityCallback gets
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* {@link #onPhysicalCameraAvailable} or {@link #onPhysicalCameraUnavailable}, because
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* the logical camera is unavailable (some app is using it).</li>
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*
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* </ul>
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*
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* <p>The default implementation of this method does nothing.</p>
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*
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