resolve merge conflicts of 9ea5295597 to master.
Change-Id: I68b883e8a1bb17abd4cf151d057dd07e53a80f50
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@@ -344,8 +344,8 @@ bool EglManager::swapBuffers(const Frame& frame, const SkRect& screenDirty) {
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// For some reason our surface was destroyed out from under us
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// This really shouldn't happen, but if it does we can recover easily
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// by just not trying to use the surface anymore
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ALOGW("swapBuffers encountered EGL_BAD_SURFACE on %p, halting rendering...",
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frame.mSurface);
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ALOGW("swapBuffers encountered EGL error %d on %p, halting rendering...",
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err, frame.mSurface);
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return false;
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}
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LOG_ALWAYS_FATAL("Encountered EGL error %d %s during rendering",
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