Merge "Prevent crash when setting up a stencil-based clip Bug #8177690"
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@@ -1179,6 +1179,10 @@ void OpenGLRenderer::clearLayerRegions() {
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delete bounds;
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}
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// We must clear the list of dirty rects before we
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// call setupDraw() to prevent stencil setup to do
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// the same thing again
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mLayers.clear();
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setupDraw(false);
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setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
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@@ -1195,9 +1199,8 @@ void OpenGLRenderer::clearLayerRegions() {
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for (uint32_t i = 0; i < count; i++) {
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delete mLayers.itemAt(i);
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}
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mLayers.clear();
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}
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mLayers.clear();
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}
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///////////////////////////////////////////////////////////////////////////////
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@@ -189,7 +189,10 @@ void Font::drawCachedGlyph(CachedGlyphInfo* glyph, float x, float hOffset, float
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vOffset += glyph->mBitmapTop + height;
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SkPoint destination[4];
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measure.getPosTan(x + hOffset + glyph->mBitmapLeft + halfWidth, position, tangent);
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bool ok = measure.getPosTan(x + hOffset + glyph->mBitmapLeft + halfWidth, position, tangent);
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if (!ok) {
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ALOGW("The path for drawTextOnPath is empty or null");
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}
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// Move along the tangent and offset by the normal
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destination[0].set(-tangent->fX * halfWidth - tangent->fY * vOffset,
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