Add system config to suppress charging ripple.
Test: Manual, SystemUITests Bug: 185551352 Change-Id: Ibfc6e78ade690cf7a647c599905df85d18010a5c
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@@ -19,6 +19,7 @@ package com.android.systemui.statusbar.charging
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import android.content.Context
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import android.graphics.PixelFormat
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import android.graphics.PointF
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import android.os.SystemProperties
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import android.util.DisplayMetrics
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import android.view.View
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import android.view.WindowManager
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@@ -47,7 +48,8 @@ class WiredChargingRippleController @Inject constructor(
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private val context: Context
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) {
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private var charging: Boolean? = null
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private val rippleEnabled: Boolean = featureFlags.isChargingRippleEnabled
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private val rippleEnabled: Boolean = featureFlags.isChargingRippleEnabled &&
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!SystemProperties.getBoolean("persist.debug.suppress-charging-ripple", false)
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private val windowLayoutParams = WindowManager.LayoutParams().apply {
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width = WindowManager.LayoutParams.MATCH_PARENT
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height = WindowManager.LayoutParams.MATCH_PARENT
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@@ -104,7 +106,7 @@ class WiredChargingRippleController @Inject constructor(
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}
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fun startRipple() {
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if (rippleView.rippleInProgress || rippleView.parent != null) {
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if (!rippleEnabled || rippleView.rippleInProgress || rippleView.parent != null) {
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// Skip if ripple is still playing, or not playing but already added the parent
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// (which might happen just before the animation starts or right after
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// the animation ends.)
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