Merge "[ShellTrans] Fix SystemUI crash when finish keyguard animation." into tm-qpr-dev am: b61b09ee1d

Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/base/+/20741935

Change-Id: Id61654e3e4d0b4a38dc03fb23ada2bf4a6076a34
Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
This commit is contained in:
Wei Sheng Shih
2022-12-20 02:50:40 +00:00
committed by Automerger Merge Worker

View File

@@ -321,6 +321,7 @@ class KeyguardUnlockAnimationController @Inject constructor(
// and unlock the device as well as hiding the surface.
if (surfaceBehindAlpha == 0f) {
Log.d(TAG, "surfaceBehindAlphaAnimator#onAnimationEnd")
surfaceBehindRemoteAnimationTargets = null
keyguardViewMediator.get().finishSurfaceBehindRemoteAnimation(
false /* cancelled */)
} else {
@@ -825,13 +826,13 @@ class KeyguardUnlockAnimationController @Inject constructor(
// Make sure we made the surface behind fully visible, just in case. It should already be
// fully visible. The exit animation is finished, and we should not hold the leash anymore,
// so forcing it to 1f.
surfaceBehindAlphaAnimator.cancel()
surfaceBehindEntryAnimator.cancel()
surfaceBehindAlpha = 1f
setSurfaceBehindAppearAmount(1f)
surfaceBehindAlphaAnimator.cancel()
surfaceBehindEntryAnimator.cancel()
try {
launcherUnlockController?.setUnlockAmount(1f, false /* forceIfAnimating */)
} catch (e: RemoteException) {
} catch (e: RemoteException) {
Log.e(TAG, "Remote exception in notifyFinishedKeyguardExitAnimation", e)
}