Merge "Glop Bitmap and RoundRect clipping support"
This commit is contained in:
@@ -668,7 +668,8 @@ public:
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}
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virtual void output(int level, uint32_t logFlags) const override {
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OP_LOG("Draw bitmap %p at %f %f%s", mBitmap, mLocalBounds.left, mLocalBounds.top,
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OP_LOG("Draw bitmap %p of size %dx%d%s",
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mBitmap, mBitmap->width(), mBitmap->height(),
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mEntry ? " using AssetAtlas" : "");
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}
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36
libs/hwui/FloatColor.h
Normal file
36
libs/hwui/FloatColor.h
Normal file
@@ -0,0 +1,36 @@
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/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef FLOATCOLOR_H
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#define FLOATCOLOR_H
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#include "utils/Macros.h"
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namespace android {
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namespace uirenderer {
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struct FloatColor {
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float r;
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float g;
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float b;
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float a;
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};
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REQUIRE_COMPATIBLE_LAYOUT(FloatColor);
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} /* namespace uirenderer */
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} /* namespace android */
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#endif /* FLOATCOLOR_H */
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@@ -17,6 +17,7 @@
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#ifndef ANDROID_HWUI_GLOP_H
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#define ANDROID_HWUI_GLOP_H
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#include "FloatColor.h"
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#include "Matrix.h"
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#include "Rect.h"
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#include "utils/Macros.h"
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@@ -29,6 +30,7 @@ namespace android {
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namespace uirenderer {
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class Program;
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class RoundRectClipState;
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/*
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* Enumerates optional vertex attributes
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@@ -44,22 +46,23 @@ enum VertexAttribFlags {
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kAlpha_Attrib = 1 << 2,
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};
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/**
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* Structure containing all data required to issue a single OpenGL draw
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* Structure containing all data required to issue an OpenGL draw
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*
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* Includes all of the mesh, fill, and GL state required to perform
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* the operation. Pieces of data are either directly copied into the
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* structure, or stored as a pointer or GL object reference to data
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* managed
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* managed.
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*
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* Eventually, a Glop should be able to be drawn multiple times from
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* a single construction, up until GL context destruction. Currently,
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* vertex/index/Texture/RoundRectClipState pointers prevent this from
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* being safe.
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*/
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// TODO: PREVENT_COPY_AND_ASSIGN(...) or similar
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struct Glop {
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struct FloatColor {
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float a, r, g, b;
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};
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Rect bounds;
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const RoundRectClipState* roundRectClipState;
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/*
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* Stores mesh - vertex and index data.
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@@ -74,12 +77,18 @@ struct Glop {
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GLuint indexBufferObject;
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const void* vertices;
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const void* indices;
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int vertexCount;
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int elementCount;
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GLsizei stride;
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GLvoid* texCoordOffset;
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TextureVertex mappedVertices[4];
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} mesh;
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struct Fill {
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Program* program;
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Texture* texture;
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GLenum textureFilter;
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bool colorEnabled;
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FloatColor color;
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/* TODO
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@@ -33,19 +33,91 @@ namespace uirenderer {
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#define TRIGGER_STAGE(stageFlag) \
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LOG_ALWAYS_FATAL_IF(stageFlag & mStageFlags, "Stage %d cannot be run twice"); \
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mStageFlags = static_cast<StageFlags>(mStageFlags | stageFlag)
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mStageFlags = static_cast<StageFlags>(mStageFlags | (stageFlag))
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#define REQUIRE_STAGES(requiredFlags) \
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LOG_ALWAYS_FATAL_IF((mStageFlags & requiredFlags) != requiredFlags, \
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LOG_ALWAYS_FATAL_IF((mStageFlags & (requiredFlags)) != (requiredFlags), \
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"not prepared for current stage")
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static void setUnitQuadTextureCoords(Rect uvs, TextureVertex* quadVertex) {;
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TextureVertex::setUV(quadVertex++, uvs.left, uvs.top);
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TextureVertex::setUV(quadVertex++, uvs.right, uvs.top);
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TextureVertex::setUV(quadVertex++, uvs.left, uvs.bottom);
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TextureVertex::setUV(quadVertex++, uvs.right, uvs.bottom);
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}
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GlopBuilder::GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop)
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: mRenderState(renderState)
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, mCaches(caches)
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, mOutGlop(outGlop){
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, mOutGlop(outGlop) {
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mStageFlags = kInitialStage;
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}
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////////////////////////////////////////////////////////////////////////////////
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// Mesh
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////////////////////////////////////////////////////////////////////////////////
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GlopBuilder& GlopBuilder::setMeshUnitQuad() {
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TRIGGER_STAGE(kMeshStage);
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mOutGlop->mesh.vertexFlags = kNone_Attrib;
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mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP;
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mOutGlop->mesh.vertexBufferObject = mRenderState.meshState().getUnitQuadVBO();
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mOutGlop->mesh.vertices = nullptr;
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mOutGlop->mesh.indexBufferObject = 0;
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mOutGlop->mesh.indices = nullptr;
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mOutGlop->mesh.elementCount = 4;
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mOutGlop->mesh.stride = kTextureVertexStride;
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mOutGlop->mesh.texCoordOffset = nullptr;
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return *this;
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}
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GlopBuilder& GlopBuilder::setMeshTexturedUnitQuad(const UvMapper* uvMapper,
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bool isAlphaMaskTexture) {
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TRIGGER_STAGE(kMeshStage);
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mOutGlop->mesh.vertexFlags = kTextureCoord_Attrib;
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mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP;
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if (CC_UNLIKELY(uvMapper)) {
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Rect uvs(0, 0, 1, 1);
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uvMapper->map(uvs);
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setUnitQuadTextureCoords(uvs, &mOutGlop->mesh.mappedVertices[0]);
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mOutGlop->mesh.vertexBufferObject = 0;
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mOutGlop->mesh.vertices = &mOutGlop->mesh.mappedVertices[0];
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} else {
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// standard UV coordinates, use regular unit quad VBO
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mOutGlop->mesh.vertexBufferObject = mRenderState.meshState().getUnitQuadVBO();
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mOutGlop->mesh.vertices = nullptr;
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}
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mOutGlop->mesh.indexBufferObject = 0;
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mOutGlop->mesh.indices = nullptr;
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mOutGlop->mesh.elementCount = 4;
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mOutGlop->mesh.stride = kTextureVertexStride;
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mOutGlop->mesh.texCoordOffset = (GLvoid*) kMeshTextureOffset;
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mDescription.hasTexture = true;
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mDescription.hasAlpha8Texture = isAlphaMaskTexture;
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return *this;
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}
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GlopBuilder& GlopBuilder::setMeshIndexedQuads(void* vertexData, int quadCount) {
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TRIGGER_STAGE(kMeshStage);
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mOutGlop->mesh.vertexFlags = kNone_Attrib;
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mOutGlop->mesh.primitiveMode = GL_TRIANGLES;
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mOutGlop->mesh.vertexBufferObject = 0;
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mOutGlop->mesh.vertices = vertexData;
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mOutGlop->mesh.indexBufferObject = mRenderState.meshState().getQuadListIBO();
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mOutGlop->mesh.indices = nullptr;
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mOutGlop->mesh.elementCount = 6 * quadCount;
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mOutGlop->mesh.stride = kVertexStride;
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mOutGlop->mesh.texCoordOffset = nullptr;
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return *this;
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}
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GlopBuilder& GlopBuilder::setMeshVertexBuffer(const VertexBuffer& vertexBuffer, bool shadowInterp) {
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TRIGGER_STAGE(kMeshStage);
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@@ -59,7 +131,7 @@ GlopBuilder& GlopBuilder::setMeshVertexBuffer(const VertexBuffer& vertexBuffer,
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mOutGlop->mesh.vertices = vertexBuffer.getBuffer();
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mOutGlop->mesh.indexBufferObject = 0;
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mOutGlop->mesh.indices = vertexBuffer.getIndices();
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mOutGlop->mesh.vertexCount = indices
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mOutGlop->mesh.elementCount = indices
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? vertexBuffer.getIndexCount() : vertexBuffer.getVertexCount();
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mOutGlop->mesh.stride = alphaVertex ? kAlphaVertexStride : kVertexStride;
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@@ -68,115 +140,35 @@ GlopBuilder& GlopBuilder::setMeshVertexBuffer(const VertexBuffer& vertexBuffer,
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return *this;
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}
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GlopBuilder& GlopBuilder::setMeshUnitQuad() {
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TRIGGER_STAGE(kMeshStage);
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////////////////////////////////////////////////////////////////////////////////
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// Fill
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////////////////////////////////////////////////////////////////////////////////
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mOutGlop->mesh.vertexFlags = kNone_Attrib;
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mOutGlop->mesh.primitiveMode = GL_TRIANGLE_STRIP;
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mOutGlop->mesh.vertexBufferObject = mRenderState.meshState().getUnitQuadVBO();
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mOutGlop->mesh.vertices = nullptr;
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mOutGlop->mesh.indexBufferObject = 0;
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mOutGlop->mesh.indices = nullptr;
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mOutGlop->mesh.vertexCount = 4;
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mOutGlop->mesh.stride = kTextureVertexStride;
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return *this;
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}
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GlopBuilder& GlopBuilder::setMeshIndexedQuads(void* vertexData, int quadCount) {
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TRIGGER_STAGE(kMeshStage);
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mOutGlop->mesh.vertexFlags = kNone_Attrib;
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mOutGlop->mesh.primitiveMode = GL_TRIANGLES;
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mOutGlop->mesh.vertexBufferObject = 0;
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mOutGlop->mesh.vertices = vertexData;
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mOutGlop->mesh.indexBufferObject = mRenderState.meshState().getQuadListIBO();
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mOutGlop->mesh.indices = nullptr;
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mOutGlop->mesh.vertexCount = 6 * quadCount;
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mOutGlop->mesh.stride = kVertexStride;
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return *this;
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}
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GlopBuilder& GlopBuilder::setTransform(const Matrix4& ortho,
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const Matrix4& transform, bool fudgingOffset) {
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TRIGGER_STAGE(kTransformStage);
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mOutGlop->transform.ortho.load(ortho);
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mOutGlop->transform.canvas.load(transform);
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mOutGlop->transform.fudgingOffset = fudgingOffset;
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return *this;
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}
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GlopBuilder& GlopBuilder::setModelViewMapUnitToRect(const Rect destination) {
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TRIGGER_STAGE(kModelViewStage);
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mOutGlop->transform.modelView.loadTranslate(destination.left, destination.top, 0.0f);
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mOutGlop->transform.modelView.scale(destination.getWidth(), destination.getHeight(), 1.0f);
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mOutGlop->bounds = destination;
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return *this;
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}
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GlopBuilder& GlopBuilder::setModelViewOffsetRect(float offsetX, float offsetY, const Rect source) {
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TRIGGER_STAGE(kModelViewStage);
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mOutGlop->transform.modelView.loadTranslate(offsetX, offsetY, 0.0f);
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mOutGlop->bounds = source;
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mOutGlop->bounds.translate(offsetX, offsetY);
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return *this;
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}
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GlopBuilder& GlopBuilder::setOptionalPaint(const SkPaint* paint, float alphaScale) {
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if (paint) {
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return setPaint(*paint, alphaScale);
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}
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TRIGGER_STAGE(kFillStage);
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REQUIRE_STAGES(kMeshStage);
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mOutGlop->fill.color = { alphaScale, alphaScale, alphaScale, alphaScale };
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const bool SWAP_SRC_DST = false;
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// TODO: account for texture blend
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if (alphaScale < 1.0f
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|| (mOutGlop->mesh.vertexFlags & kAlpha_Attrib)) {
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Blend::getFactors(SkXfermode::kSrcOver_Mode, SWAP_SRC_DST,
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&mOutGlop->blend.src, &mOutGlop->blend.dst);
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} else {
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mOutGlop->blend = { GL_ZERO, GL_ZERO };
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}
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return *this;
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}
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GlopBuilder& GlopBuilder::setPaint(const SkPaint& paint, float alphaScale) {
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TRIGGER_STAGE(kFillStage);
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REQUIRE_STAGES(kMeshStage);
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const SkShader* shader = paint.getShader();
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const SkColorFilter* colorFilter = paint.getColorFilter();
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SkXfermode::Mode mode = PaintUtils::getXfermode(paint.getXfermode());
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void GlopBuilder::setFill(int color, float alphaScale, SkXfermode::Mode mode,
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const SkShader* shader, const SkColorFilter* colorFilter) {
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if (mode != SkXfermode::kClear_Mode) {
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int color = paint.getColor();
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float alpha = (SkColorGetA(color) / 255.0f) * alphaScale;
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if (!shader) {
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float colorScale = alpha / 255.0f;
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mOutGlop->fill.color = {
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alpha,
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colorScale * SkColorGetR(color),
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colorScale * SkColorGetG(color),
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colorScale * SkColorGetB(color)
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colorScale * SkColorGetB(color),
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alpha
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};
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} else {
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mOutGlop->fill.color = { alpha, 1, 1, 1 };
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mOutGlop->fill.color = { 1, 1, 1, alpha };
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}
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} else {
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mOutGlop->fill.color = { 1, 0, 0, 0 };
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mOutGlop->fill.color = { 0, 0, 0, 1 };
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}
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const bool SWAP_SRC_DST = false;
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mOutGlop->blend = { GL_ZERO, GL_ZERO };
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if (mOutGlop->fill.color.a < 1.0f
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|| (mOutGlop->mesh.vertexFlags & kAlpha_Attrib)
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|| (mOutGlop->fill.texture && mOutGlop->fill.texture->blend)
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|| mOutGlop->roundRectClipState
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|| PaintUtils::isBlendedShader(shader)
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|| PaintUtils::isBlendedColorFilter(colorFilter)
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|| mode != SkXfermode::kSrcOver_Mode) {
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@@ -218,10 +210,10 @@ GlopBuilder& GlopBuilder::setPaint(const SkPaint& paint, float alphaScale) {
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const float alpha = SkColorGetA(color) / 255.0f;
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float colorScale = alpha / 255.0f;
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mOutGlop->fill.filter.color = {
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alpha,
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colorScale * SkColorGetR(color),
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colorScale * SkColorGetG(color),
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colorScale * SkColorGetB(color),
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alpha,
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};
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} else if (colorFilter->asColorMatrix(srcColorMatrix)) {
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mOutGlop->fill.filterMode = mDescription.colorOp = ProgramDescription::kColorMatrix;
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@@ -245,18 +237,151 @@ GlopBuilder& GlopBuilder::setPaint(const SkPaint& paint, float alphaScale) {
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} else {
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mOutGlop->fill.filterMode = ProgramDescription::kColorNone;
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}
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}
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GlopBuilder& GlopBuilder::setFillTexturePaint(Texture& texture, bool isAlphaMaskTexture,
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const SkPaint* paint, float alphaScale) {
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TRIGGER_STAGE(kFillStage);
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REQUIRE_STAGES(kMeshStage);
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mOutGlop->fill.texture = &texture;
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mOutGlop->fill.textureFilter = PaintUtils::getFilter(paint);
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if (paint) {
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int color = paint->getColor();
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SkShader* shader = paint->getShader();
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if (!isAlphaMaskTexture) {
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// Texture defines color, so disable shaders, and reset all non-alpha color channels
|
||||
color |= 0x00FFFFFF;
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shader = nullptr;
|
||||
}
|
||||
setFill(color, alphaScale, PaintUtils::getXfermode(paint->getXfermode()),
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||||
shader, paint->getColorFilter());
|
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} else {
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mOutGlop->fill.color = { alphaScale, alphaScale, alphaScale, alphaScale };
|
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|
||||
const bool SWAP_SRC_DST = false;
|
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if (alphaScale < 1.0f
|
||||
|| (mOutGlop->mesh.vertexFlags & kAlpha_Attrib)
|
||||
|| texture.blend
|
||||
|| mOutGlop->roundRectClipState) {
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||||
Blend::getFactors(SkXfermode::kSrcOver_Mode, SWAP_SRC_DST,
|
||||
&mOutGlop->blend.src, &mOutGlop->blend.dst);
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||||
} else {
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||||
mOutGlop->blend = { GL_ZERO, GL_ZERO };
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||||
}
|
||||
}
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||||
|
||||
if (isAlphaMaskTexture) {
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||||
mDescription.modulate = mOutGlop->fill.color.a < 1.0f
|
||||
|| mOutGlop->fill.color.r > 0.0f
|
||||
|| mOutGlop->fill.color.g > 0.0f
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||||
|| mOutGlop->fill.color.b > 0.0f;
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||||
} else {
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||||
mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
|
||||
}
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return *this;
|
||||
}
|
||||
|
||||
GlopBuilder& GlopBuilder::setFillPaint(const SkPaint& paint, float alphaScale) {
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||||
TRIGGER_STAGE(kFillStage);
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||||
REQUIRE_STAGES(kMeshStage);
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||||
|
||||
mOutGlop->fill.texture = nullptr;
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mOutGlop->fill.textureFilter = GL_NEAREST;
|
||||
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||||
setFill(paint.getColor(), alphaScale, PaintUtils::getXfermode(paint.getXfermode()),
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||||
paint.getShader(), paint.getColorFilter());
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||||
mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
|
||||
return *this;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Transform
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GlopBuilder& GlopBuilder::setTransformClip(const Matrix4& ortho,
|
||||
const Matrix4& transform, bool fudgingOffset) {
|
||||
TRIGGER_STAGE(kTransformStage);
|
||||
|
||||
mOutGlop->transform.ortho.load(ortho);
|
||||
mOutGlop->transform.canvas.load(transform);
|
||||
mOutGlop->transform.fudgingOffset = fudgingOffset;
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// ModelView
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GlopBuilder& GlopBuilder::setModelViewMapUnitToRect(const Rect destination) {
|
||||
TRIGGER_STAGE(kModelViewStage);
|
||||
|
||||
mOutGlop->transform.modelView.loadTranslate(destination.left, destination.top, 0.0f);
|
||||
mOutGlop->transform.modelView.scale(destination.getWidth(), destination.getHeight(), 1.0f);
|
||||
mOutGlop->bounds = destination;
|
||||
return *this;
|
||||
}
|
||||
|
||||
GlopBuilder& GlopBuilder::setModelViewMapUnitToRectSnap(const Rect destination) {
|
||||
TRIGGER_STAGE(kModelViewStage);
|
||||
REQUIRE_STAGES(kTransformStage | kFillStage);
|
||||
|
||||
float left = destination.left;
|
||||
float top = destination.top;
|
||||
|
||||
const Matrix4& canvasTransform = mOutGlop->transform.canvas;
|
||||
if (CC_LIKELY(canvasTransform.isPureTranslate())) {
|
||||
const float translateX = canvasTransform.getTranslateX();
|
||||
const float translateY = canvasTransform.getTranslateY();
|
||||
|
||||
left = (int) floorf(left + translateX + 0.5f) - translateX;
|
||||
top = (int) floorf(top + translateY + 0.5f) - translateY;
|
||||
mOutGlop->fill.textureFilter = GL_NEAREST;
|
||||
}
|
||||
|
||||
mOutGlop->transform.modelView.loadTranslate(left, top, 0.0f);
|
||||
mOutGlop->transform.modelView.scale(destination.getWidth(), destination.getHeight(), 1.0f);
|
||||
mOutGlop->bounds = destination;
|
||||
return *this;
|
||||
}
|
||||
|
||||
GlopBuilder& GlopBuilder::setModelViewOffsetRect(float offsetX, float offsetY, const Rect source) {
|
||||
TRIGGER_STAGE(kModelViewStage);
|
||||
|
||||
mOutGlop->transform.modelView.loadTranslate(offsetX, offsetY, 0.0f);
|
||||
mOutGlop->bounds = source;
|
||||
mOutGlop->bounds.translate(offsetX, offsetY);
|
||||
return *this;
|
||||
}
|
||||
|
||||
GlopBuilder& GlopBuilder::setRoundRectClipState(const RoundRectClipState* roundRectClipState) {
|
||||
TRIGGER_STAGE(kRoundRectClipStage);
|
||||
|
||||
mOutGlop->roundRectClipState = roundRectClipState;
|
||||
mDescription.hasRoundRectClip = roundRectClipState != nullptr;
|
||||
return *this;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Build
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void GlopBuilder::build() {
|
||||
REQUIRE_STAGES(kAllStages);
|
||||
|
||||
mDescription.modulate = mOutGlop->fill.color.a < 1.0f;
|
||||
mOutGlop->fill.program = mCaches.programCache.get(mDescription);
|
||||
mOutGlop->transform.canvas.mapRect(mOutGlop->bounds);
|
||||
|
||||
// duplicates ProgramCache's definition of color uniform presence
|
||||
const bool singleColor = !mDescription.hasTexture
|
||||
&& !mDescription.hasExternalTexture
|
||||
&& !mDescription.hasGradient
|
||||
&& !mDescription.hasBitmap;
|
||||
mOutGlop->fill.colorEnabled = mDescription.modulate || singleColor;
|
||||
}
|
||||
|
||||
} /* namespace uirenderer */
|
||||
} /* namespace android */
|
||||
|
||||
|
||||
@@ -38,25 +38,35 @@ public:
|
||||
GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop);
|
||||
|
||||
GlopBuilder& setMeshUnitQuad();
|
||||
GlopBuilder& setMeshTexturedUnitQuad(const UvMapper* uvMapper, bool isAlphaMaskTexture);
|
||||
GlopBuilder& setMeshVertexBuffer(const VertexBuffer& vertexBuffer, bool shadowInterp);
|
||||
GlopBuilder& setMeshIndexedQuads(void* vertexData, int quadCount);
|
||||
|
||||
GlopBuilder& setTransform(const Matrix4& ortho, const Matrix4& transform, bool fudgingOffset);
|
||||
GlopBuilder& setFillPaint(const SkPaint& paint, float alphaScale);
|
||||
GlopBuilder& setFillTexturePaint(Texture& texture, bool isAlphaMaskTexture,
|
||||
const SkPaint* paint, float alphaScale);
|
||||
|
||||
GlopBuilder& setTransformClip(const Matrix4& ortho, const Matrix4& transform, bool fudgingOffset);
|
||||
|
||||
GlopBuilder& setModelViewMapUnitToRect(const Rect destination);
|
||||
GlopBuilder& setModelViewMapUnitToRectSnap(const Rect destination);
|
||||
GlopBuilder& setModelViewOffsetRect(float offsetX, float offsetY, const Rect source);
|
||||
|
||||
GlopBuilder& setOptionalPaint(const SkPaint* paint, float alphaScale);
|
||||
GlopBuilder& setPaint(const SkPaint& paint, float alphaScale);
|
||||
GlopBuilder& setRoundRectClipState(const RoundRectClipState* roundRectClipState);
|
||||
|
||||
void build();
|
||||
private:
|
||||
void setFill(int color, float alphaScale, SkXfermode::Mode mode,
|
||||
const SkShader* shader, const SkColorFilter* colorFilter);
|
||||
|
||||
enum StageFlags {
|
||||
kInitialStage = 0,
|
||||
kMeshStage = 1 << 0,
|
||||
kTransformStage = 1 << 1,
|
||||
kModelViewStage = 1 << 2,
|
||||
kFillStage = 1 << 3,
|
||||
kAllStages = kMeshStage | kTransformStage | kModelViewStage | kFillStage,
|
||||
kRoundRectClipStage = 1 << 4,
|
||||
kAllStages = kMeshStage | kFillStage | kTransformStage | kModelViewStage | kRoundRectClipStage,
|
||||
} mStageFlags;
|
||||
|
||||
ProgramDescription mDescription;
|
||||
|
||||
@@ -57,16 +57,11 @@
|
||||
#define EVENT_LOGD(...)
|
||||
#endif
|
||||
|
||||
#define USE_GLOPS true
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
|
||||
static GLenum getFilter(const SkPaint* paint) {
|
||||
if (!paint || paint->getFilterLevel() != SkPaint::kNone_FilterLevel) {
|
||||
return GL_LINEAR;
|
||||
}
|
||||
return GL_NEAREST;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Globals
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
@@ -1586,6 +1581,7 @@ void OpenGLRenderer::renderGlop(const Glop& glop) {
|
||||
// TODO: specify more clearly when a draw should dirty the layer.
|
||||
// is writing to the stencil the only time we should ignore this?
|
||||
dirtyLayer(glop.bounds.left, glop.bounds.top, glop.bounds.right, glop.bounds.bottom);
|
||||
mDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1611,7 +1607,7 @@ void OpenGLRenderer::setupDraw(bool clearLayer) {
|
||||
|
||||
mSetShaderColor = false;
|
||||
mColorSet = false;
|
||||
mColorA = mColorR = mColorG = mColorB = 0.0f;
|
||||
mColor.a = mColor.r = mColor.g = mColor.b = 0.0f;
|
||||
mTextureUnit = 0;
|
||||
mTrackDirtyRegions = true;
|
||||
|
||||
@@ -1647,21 +1643,21 @@ void OpenGLRenderer::setupDrawVertexAlpha(bool useShadowAlphaInterp) {
|
||||
}
|
||||
|
||||
void OpenGLRenderer::setupDrawColor(int color, int alpha) {
|
||||
mColorA = alpha / 255.0f;
|
||||
mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
|
||||
mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
|
||||
mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
|
||||
mColor.a = alpha / 255.0f;
|
||||
mColor.r = mColor.a * ((color >> 16) & 0xFF) / 255.0f;
|
||||
mColor.g = mColor.a * ((color >> 8) & 0xFF) / 255.0f;
|
||||
mColor.b = mColor.a * ((color ) & 0xFF) / 255.0f;
|
||||
mColorSet = true;
|
||||
mSetShaderColor = mDescription.setColorModulate(mColorA);
|
||||
mSetShaderColor = mDescription.setColorModulate(mColor.a);
|
||||
}
|
||||
|
||||
void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
|
||||
mColorA = alpha / 255.0f;
|
||||
mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
|
||||
mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
|
||||
mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
|
||||
mColor.a = alpha / 255.0f;
|
||||
mColor.r = mColor.a * ((color >> 16) & 0xFF) / 255.0f;
|
||||
mColor.g = mColor.a * ((color >> 8) & 0xFF) / 255.0f;
|
||||
mColor.b = mColor.a * ((color ) & 0xFF) / 255.0f;
|
||||
mColorSet = true;
|
||||
mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
|
||||
mSetShaderColor = mDescription.setAlpha8ColorModulate(mColor.r, mColor.g, mColor.b, mColor.a);
|
||||
}
|
||||
|
||||
void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
|
||||
@@ -1669,10 +1665,10 @@ void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
|
||||
}
|
||||
|
||||
void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
|
||||
mColorA = a;
|
||||
mColorR = r;
|
||||
mColorG = g;
|
||||
mColorB = b;
|
||||
mColor.a = a;
|
||||
mColor.r = r;
|
||||
mColor.g = g;
|
||||
mColor.b = b;
|
||||
mColorSet = true;
|
||||
mSetShaderColor = mDescription.setColorModulate(a);
|
||||
}
|
||||
@@ -1699,8 +1695,8 @@ void OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) {
|
||||
|
||||
void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
|
||||
if (mColorSet && mode == SkXfermode::kClear_Mode) {
|
||||
mColorA = 1.0f;
|
||||
mColorR = mColorG = mColorB = 0.0f;
|
||||
mColor.a = 1.0f;
|
||||
mColor.r = mColor.g = mColor.b = 0.0f;
|
||||
mSetShaderColor = mDescription.modulate = true;
|
||||
}
|
||||
}
|
||||
@@ -1713,7 +1709,7 @@ void OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
|
||||
// TODO: check shader blending, once we have shader drawing support for layers.
|
||||
bool blend = layer->isBlend()
|
||||
|| getLayerAlpha(layer) < 1.0f
|
||||
|| (mColorSet && mColorA < 1.0f)
|
||||
|| (mColorSet && mColor.a < 1.0f)
|
||||
|| PaintUtils::isBlendedColorFilter(layer->getColorFilter());
|
||||
chooseBlending(blend, mode, mDescription, swapSrcDst);
|
||||
}
|
||||
@@ -1723,7 +1719,7 @@ void OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool sw
|
||||
// When the blending mode is kClear_Mode, we need to use a modulate color
|
||||
// argb=1,0,0,0
|
||||
accountForClear(mode);
|
||||
blend |= (mColorSet && mColorA < 1.0f)
|
||||
blend |= (mColorSet && mColor.a < 1.0f)
|
||||
|| (getShader(paint) && !getShader(paint)->isOpaque())
|
||||
|| PaintUtils::isBlendedColorFilter(getColorFilter(paint));
|
||||
chooseBlending(blend, mode, mDescription, swapSrcDst);
|
||||
@@ -1775,13 +1771,13 @@ void OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
|
||||
|
||||
void OpenGLRenderer::setupDrawColorUniforms(bool hasShader) {
|
||||
if ((mColorSet && !hasShader) || (hasShader && mSetShaderColor)) {
|
||||
mCaches.program().setColor(mColorR, mColorG, mColorB, mColorA);
|
||||
mCaches.program().setColor(mColor);
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLRenderer::setupDrawPureColorUniforms() {
|
||||
if (mSetShaderColor) {
|
||||
mCaches.program().setColor(mColorR, mColorG, mColorB, mColorA);
|
||||
mCaches.program().setColor(mColor);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1973,22 +1969,34 @@ void OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top,
|
||||
const SkPaint* paint) {
|
||||
float x = left;
|
||||
float y = top;
|
||||
void OpenGLRenderer::drawAlphaBitmap(Texture* texture, const SkPaint* paint) {
|
||||
if (USE_GLOPS && (!paint || !paint->getShader())) {
|
||||
Glop glop;
|
||||
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
|
||||
aBuilder.setMeshTexturedUnitQuad(texture->uvMapper, true)
|
||||
.setFillTexturePaint(*texture, true, paint, currentSnapshot()->alpha)
|
||||
.setTransformClip(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
|
||||
.setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
|
||||
.setRoundRectClipState(currentSnapshot()->roundRectClipState)
|
||||
.build();
|
||||
renderGlop(glop);
|
||||
return;
|
||||
}
|
||||
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
|
||||
texture->setWrap(GL_CLAMP_TO_EDGE, true);
|
||||
|
||||
bool ignoreTransform = false;
|
||||
if (currentTransform()->isPureTranslate()) {
|
||||
x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
|
||||
y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
|
||||
x = (int) floorf(currentTransform()->getTranslateX() + 0.5f);
|
||||
y = (int) floorf(currentTransform()->getTranslateY() + 0.5f);
|
||||
ignoreTransform = true;
|
||||
|
||||
texture->setFilter(GL_NEAREST, true);
|
||||
} else {
|
||||
texture->setFilter(getFilter(paint), true);
|
||||
texture->setFilter(PaintUtils::getFilter(paint), true);
|
||||
}
|
||||
|
||||
// No need to check for a UV mapper on the texture object, only ARGB_8888
|
||||
@@ -2013,7 +2021,7 @@ void OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entr
|
||||
const AutoTexture autoCleanup(texture);
|
||||
|
||||
texture->setWrap(GL_CLAMP_TO_EDGE, true);
|
||||
texture->setFilter(pureTranslate ? GL_NEAREST : getFilter(paint), true);
|
||||
texture->setFilter(pureTranslate ? GL_NEAREST : PaintUtils::getFilter(paint), true);
|
||||
|
||||
const float x = (int) floorf(bounds.left + 0.5f);
|
||||
const float y = (int) floorf(bounds.top + 0.5f);
|
||||
@@ -2043,9 +2051,9 @@ void OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) {
|
||||
const AutoTexture autoCleanup(texture);
|
||||
|
||||
if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
|
||||
drawAlphaBitmap(texture, 0, 0, paint);
|
||||
drawAlphaBitmap(texture, paint);
|
||||
} else {
|
||||
drawTextureRect(0, 0, bitmap->width(), bitmap->height(), texture, paint);
|
||||
drawTextureRect(texture, paint);
|
||||
}
|
||||
|
||||
mDirty = true;
|
||||
@@ -2130,7 +2138,7 @@ void OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int m
|
||||
const AutoTexture autoCleanup(texture);
|
||||
|
||||
texture->setWrap(GL_CLAMP_TO_EDGE, true);
|
||||
texture->setFilter(getFilter(paint), true);
|
||||
texture->setFilter(PaintUtils::getFilter(paint), true);
|
||||
|
||||
int alpha;
|
||||
SkXfermode::Mode mode;
|
||||
@@ -2213,10 +2221,10 @@ void OpenGLRenderer::drawBitmap(const SkBitmap* bitmap,
|
||||
dstLeft = x;
|
||||
dstTop = y;
|
||||
|
||||
texture->setFilter(scaled ? getFilter(paint) : GL_NEAREST, true);
|
||||
texture->setFilter(scaled ? PaintUtils::getFilter(paint) : GL_NEAREST, true);
|
||||
ignoreTransform = true;
|
||||
} else {
|
||||
texture->setFilter(getFilter(paint), true);
|
||||
texture->setFilter(PaintUtils::getFilter(paint), true);
|
||||
}
|
||||
|
||||
if (CC_UNLIKELY(useScaleTransform)) {
|
||||
@@ -2350,15 +2358,16 @@ void OpenGLRenderer::drawVertexBuffer(float translateX, float translateY,
|
||||
return;
|
||||
}
|
||||
|
||||
if (!paint->getShader() && !currentSnapshot()->roundRectClipState) {
|
||||
if (USE_GLOPS && !paint->getShader()) {
|
||||
Glop glop;
|
||||
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
|
||||
bool fudgeOffset = displayFlags & kVertexBuffer_Offset;
|
||||
bool shadowInterp = displayFlags & kVertexBuffer_ShadowInterp;
|
||||
aBuilder.setMeshVertexBuffer(vertexBuffer, shadowInterp)
|
||||
.setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), fudgeOffset)
|
||||
.setFillPaint(*paint, currentSnapshot()->alpha)
|
||||
.setTransformClip(currentSnapshot()->getOrthoMatrix(), *currentTransform(), fudgeOffset)
|
||||
.setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
|
||||
.setPaint(*paint, currentSnapshot()->alpha)
|
||||
.setRoundRectClipState(currentSnapshot()->roundRectClipState)
|
||||
.build();
|
||||
renderGlop(glop);
|
||||
return;
|
||||
@@ -3251,14 +3260,15 @@ void OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint
|
||||
return;
|
||||
}
|
||||
|
||||
if (!paint->getShader() && !currentSnapshot()->roundRectClipState) {
|
||||
if (USE_GLOPS && !paint->getShader()) {
|
||||
const Matrix4& transform = ignoreTransform ? Matrix4::identity() : *currentTransform();
|
||||
Glop glop;
|
||||
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
|
||||
aBuilder.setMeshIndexedQuads(&mesh[0], count / 4)
|
||||
.setTransform(currentSnapshot()->getOrthoMatrix(), transform, false)
|
||||
.setFillPaint(*paint, currentSnapshot()->alpha)
|
||||
.setTransformClip(currentSnapshot()->getOrthoMatrix(), transform, false)
|
||||
.setModelViewOffsetRect(0, 0, Rect(left, top, right, bottom))
|
||||
.setPaint(*paint, currentSnapshot()->alpha)
|
||||
.setRoundRectClipState(currentSnapshot()->roundRectClipState)
|
||||
.build();
|
||||
renderGlop(glop);
|
||||
return;
|
||||
@@ -3296,14 +3306,15 @@ void OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint
|
||||
void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
|
||||
const SkPaint* paint, bool ignoreTransform) {
|
||||
|
||||
if (!paint->getShader() && !currentSnapshot()->roundRectClipState) {
|
||||
if (USE_GLOPS && !paint->getShader()) {
|
||||
const Matrix4& transform = ignoreTransform ? Matrix4::identity() : *currentTransform();
|
||||
Glop glop;
|
||||
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
|
||||
aBuilder.setMeshUnitQuad()
|
||||
.setTransform(currentSnapshot()->getOrthoMatrix(), transform, false)
|
||||
.setFillPaint(*paint, currentSnapshot()->alpha)
|
||||
.setTransformClip(currentSnapshot()->getOrthoMatrix(), transform, false)
|
||||
.setModelViewMapUnitToRect(Rect(left, top, right, bottom))
|
||||
.setPaint(*paint, currentSnapshot()->alpha)
|
||||
.setRoundRectClipState(currentSnapshot()->roundRectClipState)
|
||||
.build();
|
||||
renderGlop(glop);
|
||||
return;
|
||||
@@ -3332,8 +3343,20 @@ void OpenGLRenderer::drawColorRect(float left, float top, float right, float bot
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, kUnitQuadCount);
|
||||
}
|
||||
|
||||
void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
|
||||
Texture* texture, const SkPaint* paint) {
|
||||
void OpenGLRenderer::drawTextureRect(Texture* texture, const SkPaint* paint) {
|
||||
if (USE_GLOPS) {
|
||||
Glop glop;
|
||||
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
|
||||
aBuilder.setMeshTexturedUnitQuad(texture->uvMapper, false)
|
||||
.setFillTexturePaint(*texture, false, paint, currentSnapshot()->alpha)
|
||||
.setTransformClip(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
|
||||
.setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
|
||||
.setRoundRectClipState(currentSnapshot()->roundRectClipState)
|
||||
.build();
|
||||
renderGlop(glop);
|
||||
return;
|
||||
}
|
||||
|
||||
texture->setWrap(GL_CLAMP_TO_EDGE, true);
|
||||
|
||||
GLvoid* vertices = (GLvoid*) nullptr;
|
||||
@@ -3350,16 +3373,16 @@ void OpenGLRenderer::drawTextureRect(float left, float top, float right, float b
|
||||
}
|
||||
|
||||
if (CC_LIKELY(currentTransform()->isPureTranslate())) {
|
||||
const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
|
||||
const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
|
||||
const float x = (int) floorf(currentTransform()->getTranslateX() + 0.5f);
|
||||
const float y = (int) floorf(currentTransform()->getTranslateY() + 0.5f);
|
||||
|
||||
texture->setFilter(GL_NEAREST, true);
|
||||
drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
|
||||
paint, texture->blend, vertices, texCoords,
|
||||
GL_TRIANGLE_STRIP, kUnitQuadCount, false, true);
|
||||
} else {
|
||||
texture->setFilter(getFilter(paint), true);
|
||||
drawTextureMesh(left, top, right, bottom, texture->id, paint,
|
||||
texture->setFilter(PaintUtils::getFilter(paint), true);
|
||||
drawTextureMesh(0, 0, texture->width, texture->height, texture->id, paint,
|
||||
texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, kUnitQuadCount);
|
||||
}
|
||||
|
||||
|
||||
@@ -697,11 +697,9 @@ private:
|
||||
* different compositing rules.
|
||||
*
|
||||
* @param texture The texture to draw with
|
||||
* @param left The x coordinate of the bitmap
|
||||
* @param top The y coordinate of the bitmap
|
||||
* @param paint The paint to render with
|
||||
*/
|
||||
void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
|
||||
void drawAlphaBitmap(Texture* texture, const SkPaint* paint);
|
||||
|
||||
/**
|
||||
* Renders a strip of polygons with the specified paint, used for tessellated geometry.
|
||||
@@ -730,18 +728,12 @@ private:
|
||||
void drawConvexPath(const SkPath& path, const SkPaint* paint);
|
||||
|
||||
/**
|
||||
* Draws a textured rectangle with the specified texture. The specified coordinates
|
||||
* are transformed by the current snapshot's transform matrix.
|
||||
* Draws a textured rectangle with the specified texture.
|
||||
*
|
||||
* @param left The left coordinate of the rectangle
|
||||
* @param top The top coordinate of the rectangle
|
||||
* @param right The right coordinate of the rectangle
|
||||
* @param bottom The bottom coordinate of the rectangle
|
||||
* @param texture The texture to use
|
||||
* @param paint The paint containing the alpha, blending mode, etc.
|
||||
*/
|
||||
void drawTextureRect(float left, float top, float right, float bottom,
|
||||
Texture* texture, const SkPaint* paint);
|
||||
void drawTextureRect(Texture* texture, const SkPaint* paint);
|
||||
|
||||
/**
|
||||
* Draws a textured mesh with the specified texture. If the indices are omitted,
|
||||
@@ -1010,7 +1002,7 @@ private:
|
||||
ProgramDescription mDescription;
|
||||
// Color description
|
||||
bool mColorSet;
|
||||
float mColorA, mColorR, mColorG, mColorB;
|
||||
FloatColor mColor;
|
||||
// Indicates that the shader should get a color
|
||||
bool mSetShaderColor;
|
||||
// Current texture unit
|
||||
|
||||
@@ -177,12 +177,12 @@ void Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
|
||||
glUniformMatrix4fv(transform, 1, GL_FALSE, &t.data[0]);
|
||||
}
|
||||
|
||||
void Program::setColor(const float r, const float g, const float b, const float a) {
|
||||
void Program::setColor(FloatColor color) {
|
||||
if (!mHasColorUniform) {
|
||||
mColorUniform = getUniform("color");
|
||||
mHasColorUniform = true;
|
||||
}
|
||||
glUniform4f(mColorUniform, r, g, b, a);
|
||||
glUniform4f(mColorUniform, color.r, color.g, color.b, color.a);
|
||||
}
|
||||
|
||||
void Program::use() {
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
#include <SkXfermode.h>
|
||||
|
||||
#include "Debug.h"
|
||||
#include "FloatColor.h"
|
||||
#include "Matrix.h"
|
||||
#include "Properties.h"
|
||||
|
||||
@@ -363,7 +364,7 @@ public:
|
||||
/**
|
||||
* Sets the color associated with this shader.
|
||||
*/
|
||||
void setColor(const float r, const float g, const float b, const float a);
|
||||
void setColor(FloatColor color);
|
||||
|
||||
/**
|
||||
* Name of the texCoords attribute if it exists (kBindingTexCoords), -1 otherwise.
|
||||
|
||||
@@ -19,11 +19,9 @@
|
||||
|
||||
#include "Vector.h"
|
||||
|
||||
#include <type_traits>
|
||||
#include "utils/Macros.h"
|
||||
|
||||
#define REQUIRE_COMPATIBLE_LAYOUT(TARGET_TYPE) \
|
||||
static_assert(std::is_standard_layout<TARGET_TYPE>::value, \
|
||||
#TARGET_TYPE " must have standard layout")
|
||||
#include <type_traits>
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
|
||||
@@ -119,7 +119,7 @@ void Blend::setFactors(GLenum srcMode, GLenum dstMode) {
|
||||
mEnabled = true;
|
||||
}
|
||||
|
||||
if (srcMode != mSrcMode || dstMode != mSrcMode) {
|
||||
if (srcMode != mSrcMode || dstMode != mDstMode) {
|
||||
glBlendFunc(srcMode, dstMode);
|
||||
mSrcMode = srcMode;
|
||||
mDstMode = dstMode;
|
||||
|
||||
@@ -209,23 +209,25 @@ void RenderState::postDecStrong(VirtualLightRefBase* object) {
|
||||
|
||||
void RenderState::render(const Glop& glop) {
|
||||
const Glop::Mesh& mesh = glop.mesh;
|
||||
const Glop::Fill& shader = glop.fill;
|
||||
const Glop::Fill& fill = glop.fill;
|
||||
|
||||
// --------------------------------------------
|
||||
// ---------- Shader + uniform setup ----------
|
||||
// --------------------------------------------
|
||||
mCaches->setProgram(shader.program);
|
||||
// ---------------------------------------------
|
||||
// ---------- Program + uniform setup ----------
|
||||
// ---------------------------------------------
|
||||
mCaches->setProgram(fill.program);
|
||||
|
||||
Glop::FloatColor color = shader.color;
|
||||
shader.program->setColor(color.r, color.g, color.b, color.a);
|
||||
if (fill.colorEnabled) {
|
||||
fill.program->setColor(fill.color);
|
||||
}
|
||||
|
||||
shader.program->set(glop.transform.ortho,
|
||||
fill.program->set(glop.transform.ortho,
|
||||
glop.transform.modelView,
|
||||
glop.transform.canvas,
|
||||
glop.transform.fudgingOffset);
|
||||
|
||||
// Color filter uniforms
|
||||
if (glop.fill.filterMode == ProgramDescription::kColorBlend) {
|
||||
const Glop::FloatColor& color = glop.fill.filter.color;
|
||||
const FloatColor& color = glop.fill.filter.color;
|
||||
glUniform4f(mCaches->program().getUniform("colorBlend"),
|
||||
color.r, color.g, color.b, color.a);
|
||||
} else if (glop.fill.filterMode == ProgramDescription::kColorMatrix) {
|
||||
@@ -235,11 +237,28 @@ void RenderState::render(const Glop& glop) {
|
||||
glop.fill.filter.matrix.vector);
|
||||
}
|
||||
|
||||
// Round rect clipping uniforms
|
||||
if (glop.roundRectClipState) {
|
||||
// TODO: avoid query, and cache values (or RRCS ptr) in program
|
||||
const RoundRectClipState* state = glop.roundRectClipState;
|
||||
const Rect& innerRect = state->innerRect;
|
||||
glUniform4f(fill.program->getUniform("roundRectInnerRectLTRB"),
|
||||
innerRect.left, innerRect.top,
|
||||
innerRect.right, innerRect.bottom);
|
||||
glUniformMatrix4fv(fill.program->getUniform("roundRectInvTransform"),
|
||||
1, GL_FALSE, &state->matrix.data[0]);
|
||||
|
||||
// add half pixel to round out integer rect space to cover pixel centers
|
||||
float roundedOutRadius = state->radius + 0.5f;
|
||||
glUniform1f(fill.program->getUniform("roundRectRadius"),
|
||||
roundedOutRadius);
|
||||
}
|
||||
|
||||
// --------------------------------
|
||||
// ---------- Mesh setup ----------
|
||||
// --------------------------------
|
||||
// vertices
|
||||
bool force = meshState().bindMeshBufferInternal(mesh.vertexBufferObject)
|
||||
const bool force = meshState().bindMeshBufferInternal(mesh.vertexBufferObject)
|
||||
|| (mesh.vertices != nullptr);
|
||||
meshState().bindPositionVertexPointer(force, mesh.vertices, mesh.stride);
|
||||
|
||||
@@ -247,19 +266,26 @@ void RenderState::render(const Glop& glop) {
|
||||
meshState().bindIndicesBufferInternal(mesh.indexBufferObject);
|
||||
|
||||
if (mesh.vertexFlags & kTextureCoord_Attrib) {
|
||||
// TODO: support textures
|
||||
LOG_ALWAYS_FATAL("textures not yet supported");
|
||||
// TODO: to support shaders, increment texture unit
|
||||
mCaches->textureState().activateTexture(0);
|
||||
|
||||
glop.fill.texture->setWrap(GL_CLAMP_TO_EDGE, true);
|
||||
glop.fill.texture->setFilter(glop.fill.textureFilter, true);
|
||||
|
||||
mCaches->textureState().bindTexture(fill.texture->id);
|
||||
meshState().enableTexCoordsVertexArray();
|
||||
meshState().bindTexCoordsVertexPointer(force, mesh.texCoordOffset);
|
||||
} else {
|
||||
meshState().disableTexCoordsVertexArray();
|
||||
}
|
||||
if (mesh.vertexFlags & kColor_Attrib) {
|
||||
LOG_ALWAYS_FATAL("color vertex attribute not yet supported");
|
||||
// TODO: enable color, disable when done
|
||||
// TODO: enable color attribute, disable when done
|
||||
}
|
||||
int alphaSlot = -1;
|
||||
if (mesh.vertexFlags & kAlpha_Attrib) {
|
||||
const void* alphaCoords = ((const GLbyte*) glop.mesh.vertices) + kVertexAlphaOffset;
|
||||
alphaSlot = shader.program->getAttrib("vtxAlpha");
|
||||
alphaSlot = fill.program->getAttrib("vtxAlpha");
|
||||
glEnableVertexAttribArray(alphaSlot);
|
||||
glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, kAlphaVertexStride, alphaCoords);
|
||||
}
|
||||
@@ -275,7 +301,7 @@ void RenderState::render(const Glop& glop) {
|
||||
if (mesh.indexBufferObject == meshState().getQuadListIBO()) {
|
||||
// Since the indexed quad list is of limited length, we loop over
|
||||
// the glDrawXXX method while updating the vertex pointer
|
||||
GLsizei elementsCount = mesh.vertexCount;
|
||||
GLsizei elementsCount = mesh.elementCount;
|
||||
const GLbyte* vertices = static_cast<const GLbyte*>(mesh.vertices);
|
||||
while (elementsCount > 0) {
|
||||
GLsizei drawCount = MathUtils::min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6);
|
||||
@@ -287,9 +313,9 @@ void RenderState::render(const Glop& glop) {
|
||||
vertices += (drawCount / 6) * 4 * mesh.stride;
|
||||
}
|
||||
} else if (mesh.indexBufferObject || mesh.indices) {
|
||||
glDrawElements(mesh.primitiveMode, mesh.vertexCount, GL_UNSIGNED_SHORT, mesh.indices);
|
||||
glDrawElements(mesh.primitiveMode, mesh.elementCount, GL_UNSIGNED_SHORT, mesh.indices);
|
||||
} else {
|
||||
glDrawArrays(mesh.primitiveMode, 0, mesh.vertexCount);
|
||||
glDrawArrays(mesh.primitiveMode, 0, mesh.elementCount);
|
||||
}
|
||||
|
||||
// -----------------------------------
|
||||
|
||||
@@ -29,4 +29,8 @@
|
||||
friend inline int compare_type(const Type& lhs, const Type& rhs) { return lhs.compare(rhs); } \
|
||||
friend inline hash_t hash_type(const Type& entry) { return entry.hash(); }
|
||||
|
||||
#define REQUIRE_COMPATIBLE_LAYOUT(Type) \
|
||||
static_assert(std::is_standard_layout<Type>::value, \
|
||||
#Type " must have standard layout")
|
||||
|
||||
#endif /* MACROS_H */
|
||||
|
||||
@@ -37,6 +37,13 @@ public:
|
||||
return resultMode;
|
||||
}
|
||||
|
||||
static inline GLenum getFilter(const SkPaint* paint) {
|
||||
if (!paint || paint->getFilterLevel() != SkPaint::kNone_FilterLevel) {
|
||||
return GL_LINEAR;
|
||||
}
|
||||
return GL_NEAREST;
|
||||
}
|
||||
|
||||
// TODO: move to a method on android:Paint? replace with SkPaint::nothingToDraw()?
|
||||
static inline bool paintWillNotDraw(const SkPaint& paint) {
|
||||
return paint.getAlpha() == 0
|
||||
|
||||
Reference in New Issue
Block a user