Reintroduce WCG drawing if supported

As introduced in ag/9752181 for the GLEngine of ImageWallpaper, the CanvasEngine now checks for WallpaperManager#wallpaperSupportsWcg and draw in WCG mode if this returns true.

Test: manual
Bug: 243402530
Change-Id: Icaa06d9cacf39471b9021b3603908771170acfa9
This commit is contained in:
Aurélien Pomini
2022-10-07 14:36:15 +00:00
parent f16394779e
commit d100aed638

View File

@@ -528,6 +528,7 @@ public class ImageWallpaper extends WallpaperService {
@VisibleForTesting
static final int MIN_SURFACE_HEIGHT = 128;
private Bitmap mBitmap;
private boolean mWideColorGamut = false;
/*
* Counter to unload the bitmap as soon as possible.
@@ -674,14 +675,16 @@ public class ImageWallpaper extends WallpaperService {
@VisibleForTesting
void drawFrameOnCanvas(Bitmap bitmap) {
Trace.beginSection("ImageWallpaper.CanvasEngine#drawFrame");
// TODO change SurfaceHolder API to add wcg support
Canvas c = mSurfaceHolder.lockHardwareCanvas();
if (c != null) {
Surface surface = mSurfaceHolder.getSurface();
Canvas canvas = mWideColorGamut
? surface.lockHardwareWideColorGamutCanvas()
: surface.lockHardwareCanvas();
if (canvas != null) {
Rect dest = mSurfaceHolder.getSurfaceFrame();
try {
c.drawBitmap(bitmap, null, dest, null);
canvas.drawBitmap(bitmap, null, dest, null);
} finally {
mSurfaceHolder.unlockCanvasAndPost(c);
surface.unlockCanvasAndPost(canvas);
}
}
Trace.endSection();
@@ -778,6 +781,8 @@ public class ImageWallpaper extends WallpaperService {
mBitmap.recycle();
}
mBitmap = bitmap;
mWideColorGamut = mWallpaperManager.wallpaperSupportsWcg(
WallpaperManager.FLAG_SYSTEM);
// +2 usages for the color extraction and the delayed unload.
mBitmapUsages += 2;
@@ -839,10 +844,6 @@ public class ImageWallpaper extends WallpaperService {
public void onOffsetsChanged(float xOffset, float yOffset,
float xOffsetStep, float yOffsetStep,
int xPixelOffset, int yPixelOffset) {
/*
* TODO check this formula. mPages is always >= 4, even when launcher is single-paged
* this formula is also used in the GL engine
*/
final int pages;
if (xOffsetStep > 0 && xOffsetStep <= 1) {
pages = Math.round(1 / xOffsetStep) + 1;