DO NOT MERGE: WM: Only allow system to use NO_INPUT_CHANNEL.
NO_INPUT_CHANNEL is a hidden WM flag that allows creation of a window without an input channel. Unfortunately in releases prior to Android R this would allow creation of a Window which will not be known to the InputDispatcher at all. This means that the logic generating FLAG_OBSCURED will work and a window will be able to overlay another window without the overlayed window being notified. In Android R and later this isn't a problem as the InputDispatcher is informed of all windows, input channel or not. For past Android releases, this patch disables NO_INPUT_CHANNEL for use outside of the WM. Bug: 152064592 Test: Existing tests pass Change-Id: I7e1f45cba139eab92e7df88d1e052baba0ae2cc6
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@@ -110,6 +110,13 @@ public final class InputChannel implements Parcelable {
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return name != null ? name : "uninitialized";
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}
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/**
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* @hide
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*/
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public boolean isValid() {
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return mPtr != 0;
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}
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/**
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* Disposes the input channel.
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* Explicitly releases the reference this object is holding on the input channel.
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@@ -875,10 +875,7 @@ public final class ViewRootImpl implements ViewParent,
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// manager, to make sure we do the relayout before receiving
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// any other events from the system.
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requestLayout();
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if ((mWindowAttributes.inputFeatures
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& WindowManager.LayoutParams.INPUT_FEATURE_NO_INPUT_CHANNEL) == 0) {
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mInputChannel = new InputChannel();
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}
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mInputChannel = new InputChannel();
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mForceDecorViewVisibility = (mWindowAttributes.privateFlags
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& PRIVATE_FLAG_FORCE_DECOR_VIEW_VISIBILITY) != 0;
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try {
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@@ -971,7 +968,7 @@ public final class ViewRootImpl implements ViewParent,
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mInputQueueCallback =
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((RootViewSurfaceTaker)view).willYouTakeTheInputQueue();
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}
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if (mInputChannel != null) {
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if (mInputChannel.isValid()) {
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if (mInputQueueCallback != null) {
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mInputQueue = new InputQueue();
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mInputQueueCallback.onInputQueueCreated(mInputQueue);
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@@ -1462,8 +1462,13 @@ public class WindowManagerService extends IWindowManager.Stub
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return res;
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}
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final boolean openInputChannels = (outInputChannel != null
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&& (attrs.inputFeatures & INPUT_FEATURE_NO_INPUT_CHANNEL) == 0);
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boolean openInputChannels = (outInputChannel != null
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&& (attrs.inputFeatures & INPUT_FEATURE_NO_INPUT_CHANNEL) == 0);
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if (callingUid != SYSTEM_UID) {
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Slog.e(TAG_WM,
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"App trying to use insecure INPUT_FEATURE_NO_INPUT_CHANNEL flag. Ignoring");
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openInputChannels = true;
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}
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if (openInputChannels) {
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win.openInputChannel(outInputChannel);
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}
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