Only enable CAMERA_MSG_PREVIEW_FRAME when necessary.

Now camera driver uses ANativeWindow for display.
CameraService should not request preview callback from
camera hardware if applications have not requested it.

bug:2951018
Change-Id: I85f74ea4a61104feca018867bc9d6dfe3a9479f5
This commit is contained in:
Wu-cheng Li
2010-09-03 16:40:32 -07:00
parent de6386b8a6
commit d02c812a21

View File

@@ -567,16 +567,10 @@ void CameraService::Client::setPreviewCallbackFlag(int callback_flag) {
if (checkPidAndHardware() != NO_ERROR) return;
mPreviewCallbackFlag = callback_flag;
// If we don't use overlay, we always need the preview frame for display.
// If we do use overlay, we only need the preview frame if the user
// wants the data.
if (mUseOverlay) {
if(mPreviewCallbackFlag & FRAME_CALLBACK_FLAG_ENABLE_MASK) {
enableMsgType(CAMERA_MSG_PREVIEW_FRAME);
} else {
disableMsgType(CAMERA_MSG_PREVIEW_FRAME);
}
if (mPreviewCallbackFlag & FRAME_CALLBACK_FLAG_ENABLE_MASK) {
enableMsgType(CAMERA_MSG_PREVIEW_FRAME);
} else {
disableMsgType(CAMERA_MSG_PREVIEW_FRAME);
}
}
@@ -636,7 +630,6 @@ status_t CameraService::Client::startPreviewMode() {
} else {
// XXX: Set the orientation of the ANativeWindow.
mHardware->setPreviewWindow(mPreviewWindow);
enableMsgType(CAMERA_MSG_PREVIEW_FRAME);
result = mHardware->startPreview();
}
return result;
@@ -1025,9 +1018,7 @@ void CameraService::Client::handlePreviewData(const sp<IMemory>& mem) {
mPreviewCallbackFlag &= ~(FRAME_CALLBACK_FLAG_ONE_SHOT_MASK |
FRAME_CALLBACK_FLAG_COPY_OUT_MASK |
FRAME_CALLBACK_FLAG_ENABLE_MASK);
if (mUseOverlay) {
disableMsgType(CAMERA_MSG_PREVIEW_FRAME);
}
disableMsgType(CAMERA_MSG_PREVIEW_FRAME);
}
if (c != 0) {