am 739e34a3: Merge "Don\'t crash Launcher on config change." into honeycomb
* commit '739e34a362518020b4aed3f2dc54be2154c41406': Don't crash Launcher on config change.
This commit is contained in:
@@ -129,7 +129,7 @@ DisplayList::~DisplayList() {
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mBitmapResources.clear();
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for (size_t i = 0; i < mShaders.size(); i++) {
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delete mShaders.itemAt(i);
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caches.resourceCache.decrementRefcount(mShaders.itemAt(i));
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}
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mShaders.clear();
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@@ -181,7 +181,9 @@ void DisplayList::initFromDisplayListRenderer(const DisplayListRenderer& recorde
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const Vector<SkiaShader*> &shaders = recorder.getShaders();
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for (size_t i = 0; i < shaders.size(); i++) {
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mShaders.add(shaders.itemAt(i));
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SkiaShader* shader = shaders.itemAt(i);
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mShaders.add(shader);
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caches.resourceCache.incrementRefcount(shader);
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}
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const Vector<SkPaint*> &paints = recorder.getPaints();
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@@ -405,10 +407,14 @@ void DisplayListRenderer::reset() {
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}
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mBitmapResources.clear();
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mPaints.clear();
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mPaintMap.clear();
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for (size_t i = 0; i < mShaders.size(); i++) {
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caches.resourceCache.decrementRefcount(mShaders.itemAt(i));
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}
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mShaders.clear();
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mShaderMap.clear();
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mPaints.clear();
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mPaintMap.clear();
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mMatrices.clear();
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}
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@@ -417,6 +417,7 @@ private:
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shaderCopy = shader->copy();
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mShaderMap.add(shader, shaderCopy);
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mShaders.add(shaderCopy);
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Caches::getInstance().resourceCache.incrementRefcount(shaderCopy);
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}
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addInt((int) shaderCopy);
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@@ -67,12 +67,12 @@ void ResourceCache::incrementRefcount(SkBitmap* bitmapResource) {
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void ResourceCache::incrementRefcount(SkiaShader* shaderResource) {
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shaderResource->getSkShader()->safeRef();
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incrementRefcount((void*)shaderResource, kShader);
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incrementRefcount((void*) shaderResource, kShader);
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}
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void ResourceCache::incrementRefcount(SkiaColorFilter* filterResource) {
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filterResource->getSkColorFilter()->safeRef();
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incrementRefcount((void*)filterResource, kColorFilter);
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incrementRefcount((void*) filterResource, kColorFilter);
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}
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void ResourceCache::decrementRefcount(void* resource) {
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@@ -91,17 +91,17 @@ void ResourceCache::decrementRefcount(void* resource) {
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void ResourceCache::decrementRefcount(SkBitmap* bitmapResource) {
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bitmapResource->pixelRef()->safeUnref();
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bitmapResource->getColorTable()->safeUnref();
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decrementRefcount((void*)bitmapResource);
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decrementRefcount((void*) bitmapResource);
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}
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void ResourceCache::decrementRefcount(SkiaShader* shaderResource) {
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shaderResource->getSkShader()->safeUnref();
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decrementRefcount((void*)shaderResource);
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decrementRefcount((void*) shaderResource);
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}
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void ResourceCache::decrementRefcount(SkiaColorFilter* filterResource) {
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filterResource->getSkColorFilter()->safeUnref();
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decrementRefcount((void*)filterResource);
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decrementRefcount((void*) filterResource);
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}
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void ResourceCache::recycle(SkBitmap* resource) {
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@@ -205,9 +205,12 @@ SkiaLinearGradientShader::~SkiaLinearGradientShader() {
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SkiaShader* SkiaLinearGradientShader::copy() {
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SkiaLinearGradientShader* copy = new SkiaLinearGradientShader();
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copy->copyFrom(*this);
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copy->mBounds = mBounds;
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copy->mColors = mColors;
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copy->mPositions = mPositions;
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copy->mBounds = new float[4];
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memcpy(copy->mBounds, mBounds, sizeof(float) * 4);
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copy->mColors = new uint32_t[mCount];
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memcpy(copy->mColors, mColors, sizeof(uint32_t) * mCount);
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copy->mPositions = new float[mCount];
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memcpy(copy->mPositions, mPositions, sizeof(float) * mCount);
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copy->mCount = mCount;
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return copy;
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}
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@@ -270,8 +273,10 @@ SkiaCircularGradientShader::SkiaCircularGradientShader(float x, float y, float r
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SkiaShader* SkiaCircularGradientShader::copy() {
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SkiaCircularGradientShader* copy = new SkiaCircularGradientShader();
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copy->copyFrom(*this);
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copy->mColors = mColors;
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copy->mPositions = mPositions;
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copy->mColors = new uint32_t[mCount];
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memcpy(copy->mColors, mColors, sizeof(uint32_t) * mCount);
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copy->mPositions = new float[mCount];
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memcpy(copy->mPositions, mPositions, sizeof(float) * mCount);
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copy->mCount = mCount;
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return copy;
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}
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@@ -317,8 +322,10 @@ SkiaSweepGradientShader::~SkiaSweepGradientShader() {
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SkiaShader* SkiaSweepGradientShader::copy() {
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SkiaSweepGradientShader* copy = new SkiaSweepGradientShader();
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copy->copyFrom(*this);
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copy->mColors = mColors;
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copy->mPositions = mPositions;
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copy->mColors = new uint32_t[mCount];
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memcpy(copy->mColors, mColors, sizeof(uint32_t) * mCount);
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copy->mPositions = new float[mCount];
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memcpy(copy->mPositions, mPositions, sizeof(float) * mCount);
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copy->mCount = mCount;
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return copy;
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}
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@@ -362,15 +369,24 @@ void SkiaSweepGradientShader::updateTransforms(Program* program, const mat4& mod
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SkiaComposeShader::SkiaComposeShader(SkiaShader* first, SkiaShader* second,
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SkXfermode::Mode mode, SkShader* key):
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SkiaShader(kCompose, key, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode,
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NULL, first->blend() || second->blend()), mFirst(first), mSecond(second), mMode(mode) {
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NULL, first->blend() || second->blend()),
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mFirst(first), mSecond(second), mMode(mode), mCleanup(false) {
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}
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SkiaComposeShader::~SkiaComposeShader() {
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if (mCleanup) {
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delete mFirst;
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delete mSecond;
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}
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}
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SkiaShader* SkiaComposeShader::copy() {
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SkiaComposeShader* copy = new SkiaComposeShader();
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copy->copyFrom(*this);
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copy->mFirst = mFirst;
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copy->mSecond = mSecond;
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copy->mFirst = mFirst->copy();
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copy->mSecond = mSecond->copy();
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copy->mMode = mMode;
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copy->cleanup();
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return copy;
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}
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@@ -234,6 +234,7 @@ private:
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*/
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struct SkiaComposeShader: public SkiaShader {
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SkiaComposeShader(SkiaShader* first, SkiaShader* second, SkXfermode::Mode mode, SkShader* key);
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~SkiaComposeShader();
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SkiaShader* copy();
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void set(TextureCache* textureCache, GradientCache* gradientCache);
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@@ -243,12 +244,18 @@ struct SkiaComposeShader: public SkiaShader {
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GLuint* textureUnit);
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private:
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SkiaComposeShader() {
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SkiaComposeShader(): mCleanup(false) {
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}
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void cleanup() {
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mCleanup = true;
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}
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SkiaShader* mFirst;
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SkiaShader* mSecond;
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SkXfermode::Mode mMode;
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bool mCleanup;
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}; // struct SkiaComposeShader
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}; // namespace uirenderer
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