Use System.nanoTime(), avoid desyncing frame times am: 7ab7a81845 am: fcb64ad8cd
Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/base/+/18322679 Change-Id: Ia39e2b59f5d4cf3fabf8f33fe7c3d7f2a3333dc6 Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
This commit is contained in:
@@ -395,7 +395,7 @@ public class ScrollCaptureViewSupport<V extends View> implements ScrollCaptureCa
|
||||
@SyncAndDrawResult
|
||||
public int renderView(View view, Rect sourceRect) {
|
||||
HardwareRenderer.FrameRenderRequest request = mRenderer.createRenderRequest();
|
||||
request.setVsyncTime(SystemClock.elapsedRealtimeNanos());
|
||||
request.setVsyncTime(System.nanoTime());
|
||||
if (updateForView(view)) {
|
||||
setupLighting(view);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user