Merge change 9606

* changes:
  Add anti-aliasing to Grass RS.
This commit is contained in:
Android (Google) Code Review
2009-08-03 17:29:51 -07:00
3 changed files with 76 additions and 33 deletions

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Width:  |  Height:  |  Size: 2.7 KiB

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@@ -24,11 +24,12 @@
#define RSID_FRAME_COUNT 0
#define RSID_BLADES_COUNT 1
#define RSID_SKY_TEXTURES 1
#define RSID_TEXTURES 1
#define RSID_SKY_TEXTURE_NIGHT 0
#define RSID_SKY_TEXTURE_SUNRISE 1
#define RSID_SKY_TEXTURE_NOON 2
#define RSID_SKY_TEXTURE_SUNSET 3
#define RSID_GRASS_TEXTURE 4
#define RSID_BLADES 2
#define BLADE_STRUCT_FIELDS_COUNT 12
@@ -45,6 +46,8 @@
#define BLADE_STRUCT_S 10
#define BLADE_STRUCT_B 11
#define TESSELATION 4.0f
#define MIDNIGHT 0.0f
#define MORNING 0.375f
#define AFTERNOON 0.6f
@@ -68,23 +71,23 @@ void alpha(float a) {
}
void drawNight() {
bindTexture(NAMED_PFBackground, 0, loadI32(RSID_SKY_TEXTURES, RSID_SKY_TEXTURE_NIGHT));
bindTexture(NAMED_PFBackground, 0, loadI32(RSID_TEXTURES, RSID_SKY_TEXTURE_NIGHT));
// NOTE: Hacky way to draw the night sky
drawRect(WVGA_PORTRAIT_WIDTH - 512.0f, -32.0f, WVGA_PORTRAIT_WIDTH, 1024.0f - 32.0f, 0.0f);
}
void drawSunrise() {
bindTexture(NAMED_PFBackground, 0, loadI32(RSID_SKY_TEXTURES, RSID_SKY_TEXTURE_SUNRISE));
bindTexture(NAMED_PFBackground, 0, loadI32(RSID_TEXTURES, RSID_SKY_TEXTURE_SUNRISE));
drawRect(0.0f, 0.0f, WVGA_PORTRAIT_WIDTH, WVGA_PORTRAIT_HEIGHT, 0.0f);
}
void drawNoon() {
bindTexture(NAMED_PFBackground, 0, loadI32(RSID_SKY_TEXTURES, RSID_SKY_TEXTURE_NOON));
bindTexture(NAMED_PFBackground, 0, loadI32(RSID_TEXTURES, RSID_SKY_TEXTURE_NOON));
drawRect(0.0f, 0.0f, WVGA_PORTRAIT_WIDTH, WVGA_PORTRAIT_HEIGHT, 0.0f);
}
void drawSunset() {
bindTexture(NAMED_PFBackground, 0, loadI32(RSID_SKY_TEXTURES, RSID_SKY_TEXTURE_SUNSET));
bindTexture(NAMED_PFBackground, 0, loadI32(RSID_TEXTURES, RSID_SKY_TEXTURE_SUNSET));
drawRect(0.0f, 0.0f, WVGA_PORTRAIT_WIDTH, WVGA_PORTRAIT_HEIGHT, 0.0f);
}
@@ -125,21 +128,25 @@ void drawBlade(int index, float now) {
degree += (targetDegree - degree) * 0.3f;
float angle = PI / 2.0f;
float currentX = xpos;
float currentY = ypos;
int i = size;
int i = size * TESSELATION;
float lx = lengthX / TESSELATION;
float ly = lengthY / TESSELATION;
float ss = 2.0f / i + scale / TESSELATION;
float sh = 0.7f / TESSELATION;
for ( ; i > 0; i--) {
float nextX = currentX - cosf(angle) * size * lengthX;
float nextY = currentY - sinf(angle) * size * lengthY;
float nextX = currentX - cosf(angle) * size * lx;
float nextY = currentY - sinf(angle) * size * ly;
angle += degree * hardness;
drawQuad(nextX + (i - 1) * scale, nextY, 0.0f,
nextX - (i - 1) * scale, nextY, 0.0f,
currentX - i * scale, currentY + 0.7f, 0.0f,
currentX + i * scale, currentY + 0.7f, 0.0f);
drawQuad(nextX + (i - 1) * ss, nextY, 0.0f,
nextX - (i - 1) * ss, nextY, 0.0f,
currentX - i * ss, currentY + sh, 0.0f,
currentX + i * ss, currentY + sh, 0.0f);
currentX = nextX;
currentY = nextY;
@@ -149,7 +156,10 @@ void drawBlade(int index, float now) {
}
void drawBlades(float now) {
bindTexture(NAMED_PFBackground, 0, 0);
// For anti-aliasing
bindProgramFragmentStore(NAMED_PFSGrass);
bindProgramFragment(NAMED_PFGrass);
bindTexture(NAMED_PFGrass, 0, loadI32(RSID_TEXTURES, RSID_GRASS_TEXTURE));
int bladesCount = loadI32(RSID_STATE, RSID_BLADES_COUNT);
int count = bladesCount * BLADE_STRUCT_FIELDS_COUNT;
@@ -188,7 +198,7 @@ int main(int launchID) {
alpha(1.0f - normf(DUSK, 1.0f, now));
drawSunset();
}
drawBlades(now);
frameCount++;

View File

@@ -24,12 +24,13 @@ import static android.renderscript.RenderScript.DepthFunc.*;
import static android.renderscript.RenderScript.BlendSrcFunc;
import static android.renderscript.RenderScript.BlendDstFunc;
import android.renderscript.RenderScript;
import android.renderscript.Element;
import android.renderscript.Allocation;
import android.renderscript.ProgramVertexAlloc;
import static android.renderscript.Element.*;
import static android.util.MathUtils.*;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import java.util.TimeZone;
@@ -39,7 +40,7 @@ class GrassRS {
private static final int RSID_STATE_BLADES_COUNT = 1;
private static final int RSID_SKY_TEXTURES = 1;
private static final int SKY_TEXTURES_COUNT = 4;
private static final int SKY_TEXTURES_COUNT = 5;
private static final int RSID_BLADES = 2;
private static final int BLADES_COUNT = 100;
@@ -59,6 +60,7 @@ class GrassRS {
private Resources mResources;
private RenderScript mRS;
private final BitmapFactory.Options mBitmapOptions = new BitmapFactory.Options();
private final int mWidth;
private final int mHeight;
@@ -77,19 +79,25 @@ class GrassRS {
private ProgramVertexAlloc mPvOrthoAlloc;
@SuppressWarnings({"FieldCanBeLocal"})
private Allocation mSkyTexturesIDs;
private Allocation mTexturesIDs;
@SuppressWarnings({"FieldCanBeLocal"})
private Allocation[] mSkyTextures;
private Allocation[] mTextures;
@SuppressWarnings({"FieldCanBeLocal"})
private int[] mSkyBufferIDs;
private int[] mTextureBufferIDs;
@SuppressWarnings({"FieldCanBeLocal"})
private Allocation mState;
@SuppressWarnings({"FieldCanBeLocal"})
private Allocation mBlades;
@SuppressWarnings({"FieldCanBeLocal"})
private RenderScript.ProgramFragment mPfGrass;
@SuppressWarnings({"FieldCanBeLocal"})
private RenderScript.ProgramFragmentStore mPfsGrass;
public GrassRS(int width, int height) {
mWidth = width;
mHeight = height;
mBitmapOptions.inScaled = false;
mBitmapOptions.inPreferredConfig = Bitmap.Config.ARGB_8888;
}
public void init(RenderScript rs, Resources res) {
@@ -114,7 +122,7 @@ class GrassRS {
loadSkyTextures();
mScript.bindAllocation(mState, RSID_STATE);
mScript.bindAllocation(mSkyTexturesIDs, RSID_SKY_TEXTURES);
mScript.bindAllocation(mTexturesIDs, RSID_SKY_TEXTURES);
mScript.bindAllocation(mBlades, RSID_BLADES);
mRS.contextBindRootScript(mScript);
@@ -146,23 +154,24 @@ class GrassRS {
blades[index + BLADE_STRUCT_LENGTHX] = random(4.5f) + 3.0f;
blades[index + BLADE_STRUCT_LENGTHY] = random(5.5f) + 2.0f;
blades[index + BLADE_STRUCT_HARDNESS] = random(1.0f) + 0.2f;
blades[index + BLADE_STRUCT_H] = (51.0f + random(5.0f)) / 255.0f;
blades[index + BLADE_STRUCT_S] = (200.0f + random(55.0f)) / 255.0f;
blades[index + BLADE_STRUCT_B] = (90.0f + random(165.0f)) / 255.0f;
blades[index + BLADE_STRUCT_H] = random(0.02f) + 0.2f;
blades[index + BLADE_STRUCT_S] = random(0.22f) + 0.78f;
blades[index + BLADE_STRUCT_B] = random(0.65f) + 0.35f;
}
private void loadSkyTextures() {
mSkyBufferIDs = new int[SKY_TEXTURES_COUNT];
mSkyTextures = new Allocation[SKY_TEXTURES_COUNT];
mSkyTexturesIDs = Allocation.createSized(mRS, USER_FLOAT, SKY_TEXTURES_COUNT);
mTextureBufferIDs = new int[SKY_TEXTURES_COUNT];
mTextures = new Allocation[SKY_TEXTURES_COUNT];
mTexturesIDs = Allocation.createSized(mRS, USER_FLOAT, SKY_TEXTURES_COUNT);
final Allocation[] textures = mSkyTextures;
final Allocation[] textures = mTextures;
textures[0] = loadTexture(R.drawable.night, "night");
textures[1] = loadTexture(R.drawable.sunrise, "sunrise");
textures[2] = loadTexture(R.drawable.sky, "sky");
textures[3] = loadTexture(R.drawable.sunset, "sunset");
textures[4] = loadTextureARGB(R.drawable.aa, "aa");
final int[] bufferIds = mSkyBufferIDs;
final int[] bufferIds = mTextureBufferIDs;
final int count = textures.length;
for (int i = 0; i < count; i++) {
@@ -171,12 +180,21 @@ class GrassRS {
bufferIds[i] = texture.getID();
}
mSkyTexturesIDs.data(bufferIds);
mTexturesIDs.data(bufferIds);
}
private Allocation loadTexture(int id, String name) {
Allocation allocation = Allocation.createFromBitmapResource(mRS, mResources, id,
Element.RGB_565, false);
final Allocation allocation = Allocation.createFromBitmapResource(mRS, mResources,
id, RGB_565, false);
allocation.setName(name);
return allocation;
}
private Allocation loadTextureARGB(int id, String name) {
// Forces ARGB 32 bits, because pngcrush sometimes optimize our PNGs to
// indexed pictures, which are not well supported
final Bitmap b = BitmapFactory.decodeResource(mResources, id, mBitmapOptions);
final Allocation allocation = Allocation.createFromBitmap(mRS, b, RGBA_8888, false);
allocation.setName(name);
return allocation;
}
@@ -195,6 +213,13 @@ class GrassRS {
mPfBackground = mRS.programFragmentCreate();
mPfBackground.setName("PFBackground");
mPfBackground.bindSampler(mSampler, 0);
mRS.programFragmentBegin(null, null);
mRS.programFragmentSetTexEnable(0, true);
mRS.programFragmentSetTexEnvMode(0, MODULATE);
mPfGrass = mRS.programFragmentCreate();
mPfGrass.setName("PFGrass");
mPfGrass.bindSampler(mSampler, 0);
}
private void createProgramFragmentStore() {
@@ -205,6 +230,14 @@ class GrassRS {
mRS.programFragmentStoreDepthMask(false);
mPfsBackground = mRS.programFragmentStoreCreate();
mPfsBackground.setName("PFSBackground");
mRS.programFragmentStoreBegin(null, null);
mRS.programFragmentStoreDepthFunc(ALWAYS);
mRS.programFragmentStoreBlendFunc(BlendSrcFunc.ONE, BlendDstFunc.ONE_MINUS_SRC_ALPHA);
mRS.programFragmentStoreDitherEnable(true);
mRS.programFragmentStoreDepthMask(false);
mPfsGrass = mRS.programFragmentStoreCreate();
mPfsGrass.setName("PFSGrass");
}
private void createProgramVertex() {