Merge "Switch default renderer to Skia's OpenGL pipeline."
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Android (Google) Code Review
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cc31665419
@@ -176,7 +176,7 @@ RenderPipelineType Properties::getRenderPipelineType() {
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return sRenderPipelineType;
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}
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char prop[PROPERTY_VALUE_MAX];
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property_get(PROPERTY_RENDERER, prop, "opengl");
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property_get(PROPERTY_RENDERER, prop, "skiagl");
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if (!strcmp(prop, "skiagl") ) {
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ALOGD("Skia GL Pipeline");
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sRenderPipelineType = RenderPipelineType::SkiaGL;
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