hack copybit back in for video playback on msm7k. we have h/w accelerated video again
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@@ -55,6 +55,9 @@ public:
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bool isUpdateOnDemand() const { return mUpdateOnDemand; }
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status_t setUpdateRectangle(const Rect& updateRect);
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// FIXME: needed for copybit hack in LayerBuffer
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android_native_buffer_t const* getBackbuffer() const;
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private:
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friend class LightRefBase<FramebufferNativeWindow>;
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~FramebufferNativeWindow(); // this class cannot be overloaded
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@@ -75,8 +78,11 @@ private:
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int32_t mNumFreeBuffers;
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int32_t mBufferHead;
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bool mUpdateOnDemand;
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};
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// FIXME: for getBackbuffer
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int32_t mLastDequeued;
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};
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// ---------------------------------------------------------------------------
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}; // namespace android
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// ---------------------------------------------------------------------------
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@@ -349,10 +349,7 @@ void DisplayHardware::makeCurrent() const
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eglMakeCurrent(mDisplay, mSurface, mSurface, mContext);
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}
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void DisplayHardware::copyFrontToImage(const copybit_image_t& front) const {
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// FIXME: we need to get rid of this
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sp<FramebufferNativeWindow> DisplayHardware::getFb() const {
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return mNativeWindow;
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}
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void DisplayHardware::copyBackToImage(const copybit_image_t& front) const {
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// FIXME: we need to get rid of this
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}
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@@ -80,13 +80,13 @@ public:
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EGLDisplay getEGLDisplay() const { return mDisplay; }
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overlay_control_device_t* getOverlayEngine() const { return mOverlayEngine; }
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void copyFrontToImage(const copybit_image_t& front) const;
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void copyBackToImage(const copybit_image_t& front) const;
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Rect bounds() const {
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return Rect(mWidth, mHeight);
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}
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// FIXME: needed in LayerBuffer for msm7k/copybit hack
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sp<FramebufferNativeWindow> getFb() const;
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private:
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void init(uint32_t displayIndex) __attribute__((noinline));
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void fini() __attribute__((noinline));
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@@ -24,6 +24,9 @@
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#include <utils/StopWatch.h>
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#include <ui/PixelFormat.h>
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#include <ui/FramebufferNativeWindow.h>
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#include <hardware/copybit.h>
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#include "LayerBuffer.h"
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#include "SurfaceFlinger.h"
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@@ -316,7 +319,12 @@ LayerBuffer::BufferSource::BufferSource(LayerBuffer& layer,
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mLayer.setNeedsBlending((info.h_alpha - info.l_alpha) > 0);
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mBufferSize = info.getScanlineSize(buffers.hor_stride)*buffers.ver_stride;
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mLayer.forceVisibilityTransaction();
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hw_module_t const* module;
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mBlitEngine = NULL;
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if (hw_get_module(COPYBIT_HARDWARE_MODULE_ID, &module) == 0) {
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copybit_open(module, &mBlitEngine);
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}
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}
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LayerBuffer::BufferSource::~BufferSource()
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@@ -387,9 +395,119 @@ void LayerBuffer::BufferSource::onDraw(const Region& clip) const
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return;
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}
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const NativeBuffer& src( ourBuffer->getBuffer() );
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status_t err = NO_ERROR;
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NativeBuffer src(ourBuffer->getBuffer());
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const Rect& transformedBounds = mLayer.getTransformedBounds();
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copybit_device_t* copybit = mBlitEngine;
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//if (!can_use_copybit || err)
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if (copybit) {
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const int src_width = src.crop.r - src.crop.l;
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const int src_height = src.crop.b - src.crop.t;
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int W = transformedBounds.width();
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int H = transformedBounds.height();
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if (mLayer.getOrientation() & Transform::ROT_90) {
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int t(W); W=H; H=t;
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}
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#if 0
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/* With LayerBuffer, it is likely that we'll have to rescale the
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* surface, because this is often used for video playback or
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* camera-preview. Since we want these operation as fast as possible
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* we make sure we can use the 2D H/W even if it doesn't support
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* the requested scale factor, in which case we perform the scaling
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* in several passes. */
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const float min = copybit->get(copybit, COPYBIT_MINIFICATION_LIMIT);
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const float mag = copybit->get(copybit, COPYBIT_MAGNIFICATION_LIMIT);
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float xscale = 1.0f;
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if (src_width > W*min) xscale = 1.0f / min;
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else if (src_width*mag < W) xscale = mag;
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float yscale = 1.0f;
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if (src_height > H*min) yscale = 1.0f / min;
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else if (src_height*mag < H) yscale = mag;
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if (UNLIKELY(xscale!=1.0f || yscale!=1.0f)) {
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if (UNLIKELY(mTemporaryDealer == 0)) {
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// allocate a memory-dealer for this the first time
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mTemporaryDealer = mLayer.mFlinger->getSurfaceHeapManager()
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->createHeap(ISurfaceComposer::eHardware);
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mTempBitmap.init(mTemporaryDealer);
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}
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const int tmp_w = floorf(src_width * xscale);
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const int tmp_h = floorf(src_height * yscale);
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err = mTempBitmap.setBits(tmp_w, tmp_h, 1, src.img.format);
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if (LIKELY(err == NO_ERROR)) {
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NativeBuffer tmp;
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mTempBitmap.getBitmapSurface(&tmp.img);
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tmp.crop.l = 0;
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tmp.crop.t = 0;
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tmp.crop.r = tmp.img.w;
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tmp.crop.b = tmp.img.h;
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region_iterator tmp_it(Region(Rect(tmp.crop.r, tmp.crop.b)));
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copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
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copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF);
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copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_DISABLE);
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err = copybit->stretch(copybit,
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&tmp.img, &src.img, &tmp.crop, &src.crop, &tmp_it);
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src = tmp;
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}
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}
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#endif
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copybit_image_t dst;
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const DisplayHardware& hw(mLayer.graphicPlane(0).displayHardware());
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sp<FramebufferNativeWindow> fbw = hw.getFb();
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android_native_buffer_t const* nb = fbw->getBackbuffer();
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native_handle_t const* hnd = nb->handle;
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if (hnd->data[1] != 0x3141592) {
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LOGE("buffer not compatible with copybit");
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err = -1;
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} else {
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dst.w = 320;
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dst.h = 480;
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dst.format = 4;
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dst.offset = hnd->data[4];
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dst.base = 0;
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dst.fd = hnd->data[0];
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const Rect& transformedBounds = mLayer.getTransformedBounds();
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const copybit_rect_t& drect
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= reinterpret_cast<const copybit_rect_t&>(transformedBounds);
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const State& s(mLayer.drawingState());
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region_iterator it(clip);
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// pick the right orientation for this buffer
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int orientation = mLayer.getOrientation();
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if (UNLIKELY(mBufferHeap.transform)) {
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Transform rot90;
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GraphicPlane::orientationToTransfrom(
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ISurfaceComposer::eOrientation90, 0, 0, &rot90);
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const Transform& planeTransform(mLayer.graphicPlane(0).transform());
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const Layer::State& s(mLayer.drawingState());
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Transform tr(planeTransform * s.transform * rot90);
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orientation = tr.getOrientation();
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}
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copybit->set_parameter(copybit, COPYBIT_TRANSFORM, orientation);
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copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, s.alpha);
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copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE);
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err = copybit->stretch(copybit,
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&dst, &src.img, &drect, &src.crop, &it);
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if (err != NO_ERROR) {
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LOGE("copybit failed (%s)", strerror(err));
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}
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}
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}
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if (!copybit || err)
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{
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// OpenGL fall-back
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if (UNLIKELY(mTexture.name == -1LU)) {
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@@ -26,6 +26,8 @@
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#include "LayerBase.h"
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#include "LayerBitmap.h"
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struct copybit_device_t;
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namespace android {
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// ---------------------------------------------------------------------------
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@@ -128,6 +130,7 @@ private:
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size_t mBufferSize;
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mutable sp<android::Buffer> mTempBitmap;
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mutable LayerBase::Texture mTexture;
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copybit_device_t* mBlitEngine;
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};
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class OverlaySource : public Source {
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@@ -63,6 +63,11 @@ private:
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};
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android_native_buffer_t const* FramebufferNativeWindow::getBackbuffer() const {
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return static_cast<android_native_buffer_t const*>(buffers[mLastDequeued].get());
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}
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/*
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* This implements the (main) framebuffer management. This class is used
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* mostly by SurfaceFlinger, but also by command line GL application.
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@@ -165,6 +170,7 @@ int FramebufferNativeWindow::dequeueBuffer(android_native_window_t* window,
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if (self->mBufferHead >= self->mNumBuffers)
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self->mBufferHead = 0;
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self->mLastDequeued = index;
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*buffer = self->buffers[index].get();
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return 0;
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