hack copybit back in for video playback on msm7k. we have h/w accelerated video again

This commit is contained in:
Mathias Agopian
2009-06-23 21:11:43 -07:00
parent f31868e59f
commit cbc4c9f8d5
6 changed files with 142 additions and 12 deletions

View File

@@ -55,6 +55,9 @@ public:
bool isUpdateOnDemand() const { return mUpdateOnDemand; }
status_t setUpdateRectangle(const Rect& updateRect);
// FIXME: needed for copybit hack in LayerBuffer
android_native_buffer_t const* getBackbuffer() const;
private:
friend class LightRefBase<FramebufferNativeWindow>;
~FramebufferNativeWindow(); // this class cannot be overloaded
@@ -75,8 +78,11 @@ private:
int32_t mNumFreeBuffers;
int32_t mBufferHead;
bool mUpdateOnDemand;
};
// FIXME: for getBackbuffer
int32_t mLastDequeued;
};
// ---------------------------------------------------------------------------
}; // namespace android
// ---------------------------------------------------------------------------

View File

@@ -349,10 +349,7 @@ void DisplayHardware::makeCurrent() const
eglMakeCurrent(mDisplay, mSurface, mSurface, mContext);
}
void DisplayHardware::copyFrontToImage(const copybit_image_t& front) const {
// FIXME: we need to get rid of this
sp<FramebufferNativeWindow> DisplayHardware::getFb() const {
return mNativeWindow;
}
void DisplayHardware::copyBackToImage(const copybit_image_t& front) const {
// FIXME: we need to get rid of this
}

View File

@@ -80,13 +80,13 @@ public:
EGLDisplay getEGLDisplay() const { return mDisplay; }
overlay_control_device_t* getOverlayEngine() const { return mOverlayEngine; }
void copyFrontToImage(const copybit_image_t& front) const;
void copyBackToImage(const copybit_image_t& front) const;
Rect bounds() const {
return Rect(mWidth, mHeight);
}
// FIXME: needed in LayerBuffer for msm7k/copybit hack
sp<FramebufferNativeWindow> getFb() const;
private:
void init(uint32_t displayIndex) __attribute__((noinline));
void fini() __attribute__((noinline));

View File

@@ -24,6 +24,9 @@
#include <utils/StopWatch.h>
#include <ui/PixelFormat.h>
#include <ui/FramebufferNativeWindow.h>
#include <hardware/copybit.h>
#include "LayerBuffer.h"
#include "SurfaceFlinger.h"
@@ -316,7 +319,12 @@ LayerBuffer::BufferSource::BufferSource(LayerBuffer& layer,
mLayer.setNeedsBlending((info.h_alpha - info.l_alpha) > 0);
mBufferSize = info.getScanlineSize(buffers.hor_stride)*buffers.ver_stride;
mLayer.forceVisibilityTransaction();
hw_module_t const* module;
mBlitEngine = NULL;
if (hw_get_module(COPYBIT_HARDWARE_MODULE_ID, &module) == 0) {
copybit_open(module, &mBlitEngine);
}
}
LayerBuffer::BufferSource::~BufferSource()
@@ -387,9 +395,119 @@ void LayerBuffer::BufferSource::onDraw(const Region& clip) const
return;
}
const NativeBuffer& src( ourBuffer->getBuffer() );
status_t err = NO_ERROR;
NativeBuffer src(ourBuffer->getBuffer());
const Rect& transformedBounds = mLayer.getTransformedBounds();
copybit_device_t* copybit = mBlitEngine;
//if (!can_use_copybit || err)
if (copybit) {
const int src_width = src.crop.r - src.crop.l;
const int src_height = src.crop.b - src.crop.t;
int W = transformedBounds.width();
int H = transformedBounds.height();
if (mLayer.getOrientation() & Transform::ROT_90) {
int t(W); W=H; H=t;
}
#if 0
/* With LayerBuffer, it is likely that we'll have to rescale the
* surface, because this is often used for video playback or
* camera-preview. Since we want these operation as fast as possible
* we make sure we can use the 2D H/W even if it doesn't support
* the requested scale factor, in which case we perform the scaling
* in several passes. */
const float min = copybit->get(copybit, COPYBIT_MINIFICATION_LIMIT);
const float mag = copybit->get(copybit, COPYBIT_MAGNIFICATION_LIMIT);
float xscale = 1.0f;
if (src_width > W*min) xscale = 1.0f / min;
else if (src_width*mag < W) xscale = mag;
float yscale = 1.0f;
if (src_height > H*min) yscale = 1.0f / min;
else if (src_height*mag < H) yscale = mag;
if (UNLIKELY(xscale!=1.0f || yscale!=1.0f)) {
if (UNLIKELY(mTemporaryDealer == 0)) {
// allocate a memory-dealer for this the first time
mTemporaryDealer = mLayer.mFlinger->getSurfaceHeapManager()
->createHeap(ISurfaceComposer::eHardware);
mTempBitmap.init(mTemporaryDealer);
}
const int tmp_w = floorf(src_width * xscale);
const int tmp_h = floorf(src_height * yscale);
err = mTempBitmap.setBits(tmp_w, tmp_h, 1, src.img.format);
if (LIKELY(err == NO_ERROR)) {
NativeBuffer tmp;
mTempBitmap.getBitmapSurface(&tmp.img);
tmp.crop.l = 0;
tmp.crop.t = 0;
tmp.crop.r = tmp.img.w;
tmp.crop.b = tmp.img.h;
region_iterator tmp_it(Region(Rect(tmp.crop.r, tmp.crop.b)));
copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF);
copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_DISABLE);
err = copybit->stretch(copybit,
&tmp.img, &src.img, &tmp.crop, &src.crop, &tmp_it);
src = tmp;
}
}
#endif
copybit_image_t dst;
const DisplayHardware& hw(mLayer.graphicPlane(0).displayHardware());
sp<FramebufferNativeWindow> fbw = hw.getFb();
android_native_buffer_t const* nb = fbw->getBackbuffer();
native_handle_t const* hnd = nb->handle;
if (hnd->data[1] != 0x3141592) {
LOGE("buffer not compatible with copybit");
err = -1;
} else {
dst.w = 320;
dst.h = 480;
dst.format = 4;
dst.offset = hnd->data[4];
dst.base = 0;
dst.fd = hnd->data[0];
const Rect& transformedBounds = mLayer.getTransformedBounds();
const copybit_rect_t& drect
= reinterpret_cast<const copybit_rect_t&>(transformedBounds);
const State& s(mLayer.drawingState());
region_iterator it(clip);
// pick the right orientation for this buffer
int orientation = mLayer.getOrientation();
if (UNLIKELY(mBufferHeap.transform)) {
Transform rot90;
GraphicPlane::orientationToTransfrom(
ISurfaceComposer::eOrientation90, 0, 0, &rot90);
const Transform& planeTransform(mLayer.graphicPlane(0).transform());
const Layer::State& s(mLayer.drawingState());
Transform tr(planeTransform * s.transform * rot90);
orientation = tr.getOrientation();
}
copybit->set_parameter(copybit, COPYBIT_TRANSFORM, orientation);
copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, s.alpha);
copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE);
err = copybit->stretch(copybit,
&dst, &src.img, &drect, &src.crop, &it);
if (err != NO_ERROR) {
LOGE("copybit failed (%s)", strerror(err));
}
}
}
if (!copybit || err)
{
// OpenGL fall-back
if (UNLIKELY(mTexture.name == -1LU)) {

View File

@@ -26,6 +26,8 @@
#include "LayerBase.h"
#include "LayerBitmap.h"
struct copybit_device_t;
namespace android {
// ---------------------------------------------------------------------------
@@ -128,6 +130,7 @@ private:
size_t mBufferSize;
mutable sp<android::Buffer> mTempBitmap;
mutable LayerBase::Texture mTexture;
copybit_device_t* mBlitEngine;
};
class OverlaySource : public Source {

View File

@@ -63,6 +63,11 @@ private:
};
android_native_buffer_t const* FramebufferNativeWindow::getBackbuffer() const {
return static_cast<android_native_buffer_t const*>(buffers[mLastDequeued].get());
}
/*
* This implements the (main) framebuffer management. This class is used
* mostly by SurfaceFlinger, but also by command line GL application.
@@ -165,6 +170,7 @@ int FramebufferNativeWindow::dequeueBuffer(android_native_window_t* window,
if (self->mBufferHead >= self->mNumBuffers)
self->mBufferHead = 0;
self->mLastDequeued = index;
*buffer = self->buffers[index].get();
return 0;