am 81843932: Merge "Improve input device wake heuristics. Bug: 5205674"
* commit '818439323c1721476953049a8d557836e69337f5': Improve input device wake heuristics. Bug: 5205674
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@@ -2188,6 +2188,7 @@ void CursorInputMapper::sync(nsecs_t when) {
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}
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nsecs_t downTime = mDownTime;
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bool buttonsChanged = currentButtonState != lastButtonState;
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bool buttonsPressed = currentButtonState & ~lastButtonState;
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float deltaX = mCursorMotionAccumulator.getRelativeX() * mXScale;
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float deltaY = mCursorMotionAccumulator.getRelativeY() * mYScale;
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@@ -2249,7 +2250,7 @@ void CursorInputMapper::sync(nsecs_t when) {
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// the device in your pocket.
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// TODO: Use the input device configuration to control this behavior more finely.
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uint32_t policyFlags = 0;
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if (getDevice()->isExternal()) {
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if ((buttonsPressed || moved || scrolled) && getDevice()->isExternal()) {
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policyFlags |= POLICY_FLAG_WAKE_DROPPED;
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}
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@@ -3345,9 +3346,12 @@ void TouchInputMapper::sync(nsecs_t when) {
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// Handle policy on initial down or hover events.
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uint32_t policyFlags = 0;
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if (mLastRawPointerData.pointerCount == 0 && mCurrentRawPointerData.pointerCount != 0) {
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bool initialDown = mLastRawPointerData.pointerCount == 0
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&& mCurrentRawPointerData.pointerCount != 0;
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bool buttonsPressed = mCurrentButtonState & ~mLastButtonState;
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if (initialDown || buttonsPressed) {
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// If this is a touch screen, hide the pointer on an initial down.
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if (mDeviceMode == DEVICE_MODE_DIRECT) {
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// If this is a touch screen, hide the pointer on an initial down.
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getContext()->fadePointer();
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}
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