Merge "Fix storing VkPipelineCache in HWUI's shader cache breaking persistence" into tm-qpr-dev

This commit is contained in:
Nolan Scobie
2023-02-14 15:49:50 +00:00
committed by Android (Google) Code Review
3 changed files with 186 additions and 21 deletions

View File

@@ -174,14 +174,13 @@ void set(BlobCache* cache, const void* key, size_t keySize, const void* value, s
void ShaderCache::saveToDiskLocked() {
ATRACE_NAME("ShaderCache::saveToDiskLocked");
if (mInitialized && mBlobCache && mSavePending) {
if (mInitialized && mBlobCache) {
if (mIDHash.size()) {
auto key = sIDKey;
set(mBlobCache.get(), &key, sizeof(key), mIDHash.data(), mIDHash.size());
}
mBlobCache->writeToFile();
}
mSavePending = false;
}
void ShaderCache::store(const SkData& key, const SkData& data, const SkString& /*description*/) {
@@ -224,10 +223,10 @@ void ShaderCache::store(const SkData& key, const SkData& data, const SkString& /
}
set(bc, key.data(), keySize, value, valueSize);
if (!mSavePending && mDeferredSaveDelay > 0) {
if (!mSavePending && mDeferredSaveDelayMs > 0) {
mSavePending = true;
std::thread deferredSaveThread([this]() {
sleep(mDeferredSaveDelay);
usleep(mDeferredSaveDelayMs * 1000); // milliseconds to microseconds
std::lock_guard<std::mutex> lock(mMutex);
// Store file on disk if there a new shader or Vulkan pipeline cache size changed.
if (mCacheDirty || mNewPipelineCacheSize != mOldPipelineCacheSize) {
@@ -236,6 +235,7 @@ void ShaderCache::store(const SkData& key, const SkData& data, const SkString& /
mTryToStorePipelineCache = false;
mCacheDirty = false;
}
mSavePending = false;
});
deferredSaveThread.detach();
}

View File

@@ -153,7 +153,8 @@ private:
* pending. Each time a key/value pair is inserted into the cache via
* load, a deferred save is initiated if one is not already pending.
* This will wait some amount of time and then trigger a save of the cache
* contents to disk.
* contents to disk, unless mDeferredSaveDelayMs is 0 in which case saving
* is disabled.
*/
bool mSavePending = false;
@@ -163,9 +164,11 @@ private:
size_t mObservedBlobValueSize = 20 * 1024;
/**
* The time in seconds to wait before saving newly inserted cache entries.
* The time in milliseconds to wait before saving newly inserted cache entries.
*
* WARNING: setting this to 0 will disable writing the cache to disk.
*/
unsigned int mDeferredSaveDelay = 4;
unsigned int mDeferredSaveDelayMs = 4 * 1000;
/**
* "mMutex" is the mutex used to prevent concurrent access to the member

View File

@@ -14,6 +14,10 @@
* limitations under the License.
*/
#include <GrDirectContext.h>
#include <Properties.h>
#include <SkData.h>
#include <SkRefCnt.h>
#include <cutils/properties.h>
#include <dirent.h>
#include <errno.h>
@@ -22,9 +26,12 @@
#include <stdlib.h>
#include <sys/types.h>
#include <utils/Log.h>
#include <cstdint>
#include "FileBlobCache.h"
#include "pipeline/skia/ShaderCache.h"
#include "tests/common/TestUtils.h"
using namespace android::uirenderer::skiapipeline;
@@ -35,11 +42,38 @@ namespace skiapipeline {
class ShaderCacheTestUtils {
public:
/**
* "setSaveDelay" sets the time in seconds to wait before saving newly inserted cache entries.
* If set to 0, then deferred save is disabled.
* Hack to reset all member variables of the given cache to their default / initial values.
*
* WARNING: this must be kept up to date manually, since ShaderCache's parent disables just
* reassigning a new instance.
*/
static void setSaveDelay(ShaderCache& cache, unsigned int saveDelay) {
cache.mDeferredSaveDelay = saveDelay;
static void reinitializeAllFields(ShaderCache& cache) {
ShaderCache newCache = ShaderCache();
std::lock_guard<std::mutex> lock(cache.mMutex);
// By order of declaration
cache.mInitialized = newCache.mInitialized;
cache.mBlobCache.reset(nullptr);
cache.mFilename = newCache.mFilename;
cache.mIDHash.clear();
cache.mSavePending = newCache.mSavePending;
cache.mObservedBlobValueSize = newCache.mObservedBlobValueSize;
cache.mDeferredSaveDelayMs = newCache.mDeferredSaveDelayMs;
cache.mTryToStorePipelineCache = newCache.mTryToStorePipelineCache;
cache.mInStoreVkPipelineInProgress = newCache.mInStoreVkPipelineInProgress;
cache.mNewPipelineCacheSize = newCache.mNewPipelineCacheSize;
cache.mOldPipelineCacheSize = newCache.mOldPipelineCacheSize;
cache.mCacheDirty = newCache.mCacheDirty;
cache.mNumShadersCachedInRam = newCache.mNumShadersCachedInRam;
}
/**
* "setSaveDelayMs" sets the time in milliseconds to wait before saving newly inserted cache
* entries. If set to 0, then deferred save is disabled, and "saveToDiskLocked" must be called
* manually, as seen in the "terminate" testing helper function.
*/
static void setSaveDelayMs(ShaderCache& cache, unsigned int saveDelayMs) {
std::lock_guard<std::mutex> lock(cache.mMutex);
cache.mDeferredSaveDelayMs = saveDelayMs;
}
/**
@@ -48,8 +82,9 @@ public:
*/
static void terminate(ShaderCache& cache, bool saveContent) {
std::lock_guard<std::mutex> lock(cache.mMutex);
cache.mSavePending = saveContent;
cache.saveToDiskLocked();
if (saveContent) {
cache.saveToDiskLocked();
}
cache.mBlobCache = NULL;
}
@@ -60,6 +95,38 @@ public:
static bool validateCache(ShaderCache& cache, std::vector<T> hash) {
return cache.validateCache(hash.data(), hash.size() * sizeof(T));
}
/**
* Waits until cache::mSavePending is false, checking every 0.1 ms *while the mutex is free*.
*
* Fails if there was no save pending, or if the cache was already being written to disk, or if
* timeoutMs is exceeded.
*
* Note: timeoutMs only guards against mSavePending getting stuck like in b/268205519, and
* cannot protect against mutex-based deadlock. Reaching timeoutMs implies something is broken,
* so setting it to a sufficiently large value will not delay execution in the happy state.
*/
static void waitForPendingSave(ShaderCache& cache, const int timeoutMs = 50) {
{
std::lock_guard<std::mutex> lock(cache.mMutex);
ASSERT_TRUE(cache.mSavePending);
}
bool saving = true;
float elapsedMilliseconds = 0;
while (saving) {
if (elapsedMilliseconds >= timeoutMs) {
FAIL() << "Timed out after waiting " << timeoutMs << " ms for a pending save";
}
// This small (0.1 ms) delay is to avoid working too much while waiting for
// deferredSaveThread to take the mutex and start the disk write.
const int delayMicroseconds = 100;
usleep(delayMicroseconds);
elapsedMilliseconds += (float)delayMicroseconds / 1000;
std::lock_guard<std::mutex> lock(cache.mMutex);
saving = cache.mSavePending;
}
}
};
} /* namespace skiapipeline */
@@ -81,6 +148,18 @@ bool folderExist(const std::string& folderName) {
return false;
}
/**
* Attempts to delete the given file, and asserts that either:
* 1. Deletion was successful, OR
* 2. The file did not exist.
*
* Tip: wrap calls to this in ASSERT_NO_FATAL_FAILURE(x) if a test should exit early if this fails.
*/
void deleteFileAssertSuccess(const std::string& filePath) {
int deleteResult = remove(filePath.c_str());
ASSERT_TRUE(0 == deleteResult || ENOENT == errno);
}
inline bool checkShader(const sk_sp<SkData>& shader1, const sk_sp<SkData>& shader2) {
return nullptr != shader1 && nullptr != shader2 && shader1->size() == shader2->size() &&
0 == memcmp(shader1->data(), shader2->data(), shader1->size());
@@ -91,6 +170,10 @@ inline bool checkShader(const sk_sp<SkData>& shader, const char* program) {
return checkShader(shader, shader2);
}
inline bool checkShader(const sk_sp<SkData>& shader, const std::string& program) {
return checkShader(shader, program.c_str());
}
template <typename T>
bool checkShader(const sk_sp<SkData>& shader, std::vector<T>& program) {
sk_sp<SkData> shader2 = SkData::MakeWithCopy(program.data(), program.size() * sizeof(T));
@@ -101,6 +184,10 @@ void setShader(sk_sp<SkData>& shader, const char* program) {
shader = SkData::MakeWithCString(program);
}
void setShader(sk_sp<SkData>& shader, const std::string& program) {
setShader(shader, program.c_str());
}
template <typename T>
void setShader(sk_sp<SkData>& shader, std::vector<T>& buffer) {
shader = SkData::MakeWithCopy(buffer.data(), buffer.size() * sizeof(T));
@@ -124,13 +211,13 @@ TEST(ShaderCacheTest, testWriteAndRead) {
std::string cacheFile2 = getExternalStorageFolder() + "/shaderCacheTest2";
// remove any test files from previous test run
int deleteFile = remove(cacheFile1.c_str());
ASSERT_TRUE(0 == deleteFile || ENOENT == errno);
ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile1));
ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile2));
std::srand(0);
// read the cache from a file that does not exist
ShaderCache::get().setFilename(cacheFile1.c_str());
ShaderCacheTestUtils::setSaveDelay(ShaderCache::get(), 0); // disable deferred save
ShaderCacheTestUtils::setSaveDelayMs(ShaderCache::get(), 0); // disable deferred save
ShaderCache::get().initShaderDiskCache();
// read a key - should not be found since the cache is empty
@@ -184,7 +271,8 @@ TEST(ShaderCacheTest, testWriteAndRead) {
ASSERT_TRUE(checkShader(outVS2, dataBuffer));
ShaderCacheTestUtils::terminate(ShaderCache::get(), false);
remove(cacheFile1.c_str());
ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile1));
ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile2));
}
TEST(ShaderCacheTest, testCacheValidation) {
@@ -196,13 +284,13 @@ TEST(ShaderCacheTest, testCacheValidation) {
std::string cacheFile2 = getExternalStorageFolder() + "/shaderCacheTest2";
// remove any test files from previous test run
int deleteFile = remove(cacheFile1.c_str());
ASSERT_TRUE(0 == deleteFile || ENOENT == errno);
ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile1));
ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile2));
std::srand(0);
// generate identity and read the cache from a file that does not exist
ShaderCache::get().setFilename(cacheFile1.c_str());
ShaderCacheTestUtils::setSaveDelay(ShaderCache::get(), 0); // disable deferred save
ShaderCacheTestUtils::setSaveDelayMs(ShaderCache::get(), 0); // disable deferred save
std::vector<uint8_t> identity(1024);
genRandomData(identity);
ShaderCache::get().initShaderDiskCache(
@@ -276,7 +364,81 @@ TEST(ShaderCacheTest, testCacheValidation) {
}
ShaderCacheTestUtils::terminate(ShaderCache::get(), false);
remove(cacheFile1.c_str());
ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile1));
ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile2));
}
using namespace android::uirenderer;
RENDERTHREAD_SKIA_PIPELINE_TEST(ShaderCacheTest, testOnVkFrameFlushed) {
if (Properties::getRenderPipelineType() != RenderPipelineType::SkiaVulkan) {
// RENDERTHREAD_SKIA_PIPELINE_TEST declares both SkiaVK and SkiaGL variants.
GTEST_SKIP() << "This test is only applicable to RenderPipelineType::SkiaVulkan";
}
if (!folderExist(getExternalStorageFolder())) {
// Don't run the test if external storage folder is not available
return;
}
std::string cacheFile = getExternalStorageFolder() + "/shaderCacheTest";
GrDirectContext* grContext = renderThread.getGrContext();
// Remove any test files from previous test run
ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile));
// The first iteration of this loop is to save an initial VkPipelineCache data blob to disk,
// which sets up the second iteration for a common scenario of comparing a "new" VkPipelineCache
// blob passed to "store" against the same blob that's already in the persistent cache from a
// previous launch. "reinitializeAllFields" is critical to emulate each iteration being as close
// to the state of a freshly launched app as possible, as the initial values of member variables
// like mInStoreVkPipelineInProgress and mOldPipelineCacheSize are critical to catch issues
// such as b/268205519
for (int flushIteration = 1; flushIteration <= 2; flushIteration++) {
SCOPED_TRACE("Frame flush iteration " + std::to_string(flushIteration));
// Reset *all* in-memory data and reload the cache from disk.
ShaderCacheTestUtils::reinitializeAllFields(ShaderCache::get());
ShaderCacheTestUtils::setSaveDelayMs(ShaderCache::get(), 10); // Delay must be > 0 to save.
ShaderCache::get().setFilename(cacheFile.c_str());
ShaderCache::get().initShaderDiskCache();
// 1st iteration: store pipeline data to be read back on a subsequent "boot" of the "app".
// 2nd iteration: ensure that an initial frame flush (without storing any shaders) given the
// same pipeline data that's already on disk doesn't break the cache.
ShaderCache::get().onVkFrameFlushed(grContext);
ASSERT_NO_FATAL_FAILURE(ShaderCacheTestUtils::waitForPendingSave(ShaderCache::get()));
}
constexpr char shader1[] = "sassas";
constexpr char shader2[] = "someVS";
constexpr int numIterations = 3;
// Also do n iterations of separate "store some shaders then flush the frame" pairs to just
// double-check the cache also doesn't get stuck from that use case.
for (int saveIteration = 1; saveIteration <= numIterations; saveIteration++) {
SCOPED_TRACE("Shader save iteration " + std::to_string(saveIteration));
// Write twice to the in-memory cache, which should start a deferred save with both queued.
sk_sp<SkData> inVS;
setShader(inVS, shader1 + std::to_string(saveIteration));
ShaderCache::get().store(GrProgramDescTest(100), *inVS.get(), SkString());
setShader(inVS, shader2 + std::to_string(saveIteration));
ShaderCache::get().store(GrProgramDescTest(432), *inVS.get(), SkString());
// Simulate flush to also save latest pipeline info.
ShaderCache::get().onVkFrameFlushed(grContext);
ASSERT_NO_FATAL_FAILURE(ShaderCacheTestUtils::waitForPendingSave(ShaderCache::get()));
}
// Reload from disk to ensure saving succeeded.
ShaderCacheTestUtils::terminate(ShaderCache::get(), false);
ShaderCache::get().initShaderDiskCache();
// Read twice, ensure equal to last store.
sk_sp<SkData> outVS;
ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(100))), sk_sp<SkData>());
ASSERT_TRUE(checkShader(outVS, shader1 + std::to_string(numIterations)));
ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
ASSERT_TRUE(checkShader(outVS, shader2 + std::to_string(numIterations)));
// Clean up.
ShaderCacheTestUtils::terminate(ShaderCache::get(), false);
ASSERT_NO_FATAL_FAILURE(deleteFileAssertSuccess(cacheFile));
}
} // namespace