Work around saveLayer clipping/transform deferring issues
bug:8409891 Disables deferring Change-Id: I93498a4a45a5bfe01143faa154926c6a138db8f9
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@@ -1805,7 +1805,7 @@ status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, Rect& dirty,
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// All the usual checks and setup operations (quickReject, setupDraw, etc.)
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// will be performed by the display list itself
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if (displayList && displayList->isRenderable()) {
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if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
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if (true || CC_UNLIKELY(mCaches.drawDeferDisabled)) { // NOTE: temporary workaround
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ReplayStateStruct replayStruct(*this, dirty, replayFlags);
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displayList->replay(replayStruct, 0);
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return replayStruct.mDrawGlStatus;
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