Correctly handle infinite start time
BUG: 34837854 Test: ag/1901799 Change-Id: If60dc9432df189642e67ff544e14a4cda7d5e0ec
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@@ -1865,7 +1865,8 @@ public final class AnimatorSet extends Animator implements AnimationHandler.Anim
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if (mEvent == ANIMATION_START) {
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return mNode.mStartTime;
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} else if (mEvent == ANIMATION_DELAY_ENDED) {
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return mNode.mStartTime + mNode.mAnimation.getStartDelay();
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return mNode.mStartTime = mNode.mStartTime == DURATION_INFINITE
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? DURATION_INFINITE : mNode.mStartTime + mNode.mAnimation.getStartDelay();
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} else {
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return mNode.mEndTime;
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}
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