Correct ranges for pitch and roll

Test: purely documentation change
Change-Id: Idd355161ff7f6d93a2b8c830da0f53c320aee600
This commit is contained in:
Rob Culliton
2020-09-24 19:56:39 -04:00
committed by Robert Culliton
parent 3db11be5d7
commit c87f38c62c

View File

@@ -1440,14 +1440,14 @@ public abstract class SensorManager {
* Assuming that the bottom edge of the device faces the
* user and that the screen is face-up, tilting the top edge
* of the device toward the ground creates a positive pitch
* angle. The range of values is -&pi; to &pi;.</li>
* angle. The range of values is -&pi;/2 to &pi;/2.</li>
* <li>values[2]: <i>Roll</i>, angle of rotation about the y axis. This
* value represents the angle between a plane perpendicular
* to the device's screen and a plane perpendicular to the
* ground. Assuming that the bottom edge of the device faces
* the user and that the screen is face-up, tilting the left
* edge of the device toward the ground creates a positive
* roll angle. The range of values is -&pi;/2 to &pi;/2.</li>
* roll angle. The range of values is -&pi; to &pi;.</li>
* </ul>
* <p>
* Applying these three rotations in the azimuth, pitch, roll order