Merge "Use Window Context for SurfaceControlViewHost." into tm-dev

This commit is contained in:
Tyler Lacey
2022-04-27 17:46:28 +00:00
committed by Android (Google) Code Review

View File

@@ -21,6 +21,7 @@ import android.annotation.Nullable;
import android.annotation.SdkConstant;
import android.annotation.SystemApi;
import android.app.Service;
import android.content.Context;
import android.content.Intent;
import android.hardware.display.DisplayManager;
import android.os.Binder;
@@ -28,6 +29,7 @@ import android.os.Handler;
import android.os.IBinder;
import android.view.Display;
import android.view.SurfaceControlViewHost;
import android.view.WindowManager;
import com.android.internal.infra.AndroidFuture;
import com.android.internal.util.function.pooled.PooledLambda;
@@ -117,13 +119,18 @@ public abstract class GameSessionService extends Service {
}
IBinder hostToken = new Binder();
// Use a WindowContext so that views attached to the SurfaceControlViewHost will receive
// configuration changes (rather than always perceiving the global configuration).
final Context windowContext = createWindowContext(display,
WindowManager.LayoutParams.TYPE_APPLICATION_OVERLAY, /*options=*/ null);
SurfaceControlViewHost surfaceControlViewHost =
new SurfaceControlViewHost(this, display, hostToken);
new SurfaceControlViewHost(windowContext, display, hostToken);
gameSession.attach(
gameSessionController,
createGameSessionRequest.getTaskId(),
this,
windowContext,
surfaceControlViewHost,
gameSessionViewHostConfiguration.mWidthPx,
gameSessionViewHostConfiguration.mHeightPx);