Merge change 7939
* changes: Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working.
This commit is contained in:
@@ -98,6 +98,7 @@ LOCAL_SRC_FILES:= \
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rsSampler.cpp \
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rsScript.cpp \
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rsScriptC.cpp \
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rsScriptC_Lib.cpp \
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rsThreadIO.cpp \
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rsType.cpp \
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rsTriangleMesh.cpp
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@@ -30,65 +30,7 @@ typedef struct {
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#define RS_PROGRAM_VERTEX_PROJECTION_OFFSET 16
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#define RS_PROGRAM_VERTEX_TEXTURE_OFFSET 32
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typedef struct {
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const void * (*loadEnvVp)(uint32_t bank, uint32_t offset);
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float (*loadEnvF)(uint32_t bank, uint32_t offset);
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int32_t (*loadEnvI32)(uint32_t bank, uint32_t offset);
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uint32_t (*loadEnvU32)(uint32_t bank, uint32_t offset);
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void (*loadEnvVec4)(uint32_t bank, uint32_t offset, rsc_Vector4 *);
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void (*loadEnvMatrix)(uint32_t bank, uint32_t offset, rsc_Matrix *);
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void (*storeEnvF)(uint32_t bank, uint32_t offset, float);
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void (*storeEnvI32)(uint32_t bank, uint32_t offset, int32_t);
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void (*storeEnvU32)(uint32_t bank, uint32_t offset, uint32_t);
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void (*storeEnvVec4)(uint32_t bank, uint32_t offset, const rsc_Vector4 *);
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void (*storeEnvMatrix)(uint32_t bank, uint32_t offset, const rsc_Matrix *);
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void (*matrixLoadIdentity)(rsc_Matrix *);
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void (*matrixLoadFloat)(rsc_Matrix *, const float *);
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void (*matrixLoadMat)(rsc_Matrix *, const rsc_Matrix *);
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void (*matrixLoadRotate)(rsc_Matrix *, float rot, float x, float y, float z);
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void (*matrixLoadScale)(rsc_Matrix *, float x, float y, float z);
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void (*matrixLoadTranslate)(rsc_Matrix *, float x, float y, float z);
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void (*matrixLoadMultiply)(rsc_Matrix *, const rsc_Matrix *lhs, const rsc_Matrix *rhs);
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void (*matrixMultiply)(rsc_Matrix *, const rsc_Matrix *rhs);
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void (*matrixRotate)(rsc_Matrix *, float rot, float x, float y, float z);
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void (*matrixScale)(rsc_Matrix *, float x, float y, float z);
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void (*matrixTranslate)(rsc_Matrix *, float x, float y, float z);
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void (*color)(float r, float g, float b, float a);
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void (*programFragmentBindTexture)(RsProgramFragment, uint32_t slot, RsAllocation);
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void (*programFragmentBindSampler)(RsProgramFragment, uint32_t slot, RsAllocation);
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void (*materialDiffuse)(float r, float g, float b, float a);
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void (*materialSpecular)(float r, float g, float b, float a);
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void (*lightPosition)(float x, float y, float z, float w);
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void (*materialShininess)(float s);
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void (*uploadToTexture)(RsAllocation va, uint32_t baseMipLevel);
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void (*enable)(uint32_t);
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void (*disable)(uint32_t);
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uint32_t (*rand)(uint32_t max);
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void (*contextBindProgramFragment)(RsProgramFragment pf);
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void (*contextBindProgramFragmentStore)(RsProgramFragmentStore pfs);
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// Drawing funcs
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void (*renderTriangleMesh)(RsTriangleMesh);
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void (*renderTriangleMeshRange)(RsTriangleMesh, uint32_t start, uint32_t count);
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// Assumes (GL_FIXED) x,y,z (GL_UNSIGNED_BYTE)r,g,b,a
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void (*drawTriangleArray)(RsAllocation alloc, uint32_t count);
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void (*drawRect)(int32_t x1, int32_t x2, int32_t y1, int32_t y2);
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} rsc_FunctionTable;
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typedef int (*rsc_RunScript)(uint32_t launchIndex, const rsc_FunctionTable *);
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//typedef int (*rsc_RunScript)(uint32_t launchIndex, const rsc_FunctionTable *);
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/* EnableCap */
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@@ -23,47 +23,36 @@ int main(int index)
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{
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int f1,f2,f3,f4, f5,f6,f7,f8, f9,f10,f11,f12, f13,f14,f15,f16;
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int g1,g2,g3,g4, g5,g6,g7,g8, g9,g10,g11,g12, g13,g14,g15,g16;
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int float_1;
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int float_0;
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int float_2;
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int float_90;
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int float_0_5;
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int trans; // float
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int rot; // float
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float trans;
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float rot;
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int x;
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float focusPos; // float
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int focusID;
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int lastFocusID;
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int imgCount;
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float_2 = intToFloat(2);
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float_1 = intToFloat(1);
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float_0 = intToFloat(0);
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float_90= intToFloat(90);
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float_0_5 = fixedtoFloat(0x8000);
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trans = loadF(1, 0);
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rot = loadF(1, 1);
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matrixLoadScale(&f16, float_2, float_2, float_2);
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matrixTranslate(&f16, 0, 0, trans);
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matrixRotate(&f16, float_90, 0, 0, float_1);
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matrixRotate(&f16, rot, float_1, 0, 0);
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storeEnvMatrix(3, 0, &f16);
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matrixLoadScale(&f16, 2.f, 2.f, 2.f);
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matrixTranslate(&f16, 0.f, 0.f, trans);
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matrixRotate(&f16, 90.f, 0.f, 0.f, 1.f);
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matrixRotate(&f16, rot, 1.f, 0.f, 0.f);
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storeMatrix(3, 0, &f16);
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//materialDiffuse(con, 0.0f, 0.0f, 0.0f, 1.0f);
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//materialSpecular(con, 0.5f, 0.5f, 0.5f, 0.5f);
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//materialShininess(intToFloat(20));
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//lightPosition(con, 0.2f, -0.2f, -2.0f, 0.0f);
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//enable(con, GL_LIGHTING);
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renderTriangleMesh(NAMED_mesh);
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drawTriangleMesh(NAMED_mesh);
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//int imgId = 0;
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contextBindProgramFragmentStore(NAMED_PFImages);
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contextBindProgramFragment(NAMED_PFSImages);
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bindProgramFragmentStore(NAMED_PFImages);
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bindProgramFragment(NAMED_PFSImages);
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//focusPos = loadF(1, 2);
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//focusID = 0;
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@@ -84,7 +84,7 @@ int main(void* con, int ft, int launchID)
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for (y = rowCount -1; (y >= 0) && iconCount; y--) {
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float ty1 = ((y * 3.0f) - 4.5f) * scale;
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float ty2 = ty1 + scale * 2.f;
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pfBindTexture(NAMED_PF, 0, loadI32(1, y));
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bindTexture(NAMED_PF, 0, loadI32(1, y));
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color(1.0f, 1.0f, 1.0f, 1.0f);
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if (done && (index != selectedID)) {
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color(0.4f, 0.4f, 0.4f, 1.0f);
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@@ -175,7 +175,7 @@ public class RolloView extends RSSurfaceView {
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// icon control
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if(act != ev.ACTION_UP) {
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if(mFlingMode) {
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mColumn += (mFlingX - nx) * 5;
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mColumn += (mFlingX - nx) * 4;
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setColumn(true);
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}
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mFlingMode = true;
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@@ -46,413 +46,6 @@ ScriptC::~ScriptC()
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}
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}
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extern "C" float fixedToFloat(int32_t f)
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{
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return ((float)f) / 0x10000;
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}
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extern "C" float intToFloat(int32_t f)
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{
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return (float)f;
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}
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extern "C" void matrixLoadIdentity(rsc_Matrix *mat)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->loadIdentity();
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}
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extern "C" void matrixLoadFloat(rsc_Matrix *mat, const float *f)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->load(f);
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}
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extern "C" void matrixLoadMat(rsc_Matrix *mat, const rsc_Matrix *newmat)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->load(reinterpret_cast<const Matrix *>(newmat));
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}
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extern "C" void matrixLoadRotate(rsc_Matrix *mat, float rot, float x, float y, float z)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->loadRotate(rot, x, y, z);
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}
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extern "C" void matrixLoadScale(rsc_Matrix *mat, float x, float y, float z)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->loadScale(x, y, z);
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}
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extern "C" void matrixLoadTranslate(rsc_Matrix *mat, float x, float y, float z)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->loadTranslate(x, y, z);
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}
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extern "C" void matrixLoadMultiply(rsc_Matrix *mat, const rsc_Matrix *lhs, const rsc_Matrix *rhs)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->loadMultiply(reinterpret_cast<const Matrix *>(lhs),
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reinterpret_cast<const Matrix *>(rhs));
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}
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extern "C" void matrixMultiply(rsc_Matrix *mat, const rsc_Matrix *rhs)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->multiply(reinterpret_cast<const Matrix *>(rhs));
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}
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extern "C" void matrixRotate(rsc_Matrix *mat, float rot, float x, float y, float z)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->rotate(rot, x, y, z);
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}
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extern "C" void matrixScale(rsc_Matrix *mat, float x, float y, float z)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->scale(x, y, z);
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}
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extern "C" void matrixTranslate(rsc_Matrix *mat, float x, float y, float z)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->translate(x, y, z);
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}
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extern "C" const void * loadVp(uint32_t bank, uint32_t offset)
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{
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GET_TLS();
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return &static_cast<const uint8_t *>(sc->mSlots[bank]->getPtr())[offset];
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}
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static float SC_loadF(uint32_t bank, uint32_t offset)
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{
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GET_TLS();
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float f = static_cast<const float *>(sc->mSlots[bank]->getPtr())[offset];
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//LOGE("loadF %i %i = %f %x", bank, offset, f, ((int *)&f)[0]);
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return f;
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}
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static int32_t SC_loadI32(uint32_t bank, uint32_t offset)
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{
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GET_TLS();
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int32_t t = static_cast<const int32_t *>(sc->mSlots[bank]->getPtr())[offset];
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//LOGE("loadI32 %i %i = %i", bank, offset, t);
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return t;
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}
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static uint32_t SC_loadU32(uint32_t bank, uint32_t offset)
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{
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GET_TLS();
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return static_cast<const uint32_t *>(sc->mSlots[bank]->getPtr())[offset];
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}
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extern "C" void loadEnvVec4(uint32_t bank, uint32_t offset, rsc_Vector4 *v)
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{
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GET_TLS();
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memcpy(v, &static_cast<const float *>(sc->mSlots[bank]->getPtr())[offset], sizeof(rsc_Vector4));
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}
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extern "C" void loadEnvMatrix(uint32_t bank, uint32_t offset, rsc_Matrix *m)
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{
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GET_TLS();
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memcpy(m, &static_cast<const float *>(sc->mSlots[bank]->getPtr())[offset], sizeof(rsc_Matrix));
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}
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static void SC_storeF(uint32_t bank, uint32_t offset, float v)
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{
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//LOGE("storeF %i %i %f", bank, offset, v);
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GET_TLS();
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static_cast<float *>(sc->mSlots[bank]->getPtr())[offset] = v;
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}
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static void SC_storeI32(uint32_t bank, uint32_t offset, int32_t v)
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{
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GET_TLS();
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static_cast<int32_t *>(sc->mSlots[bank]->getPtr())[offset] = v;
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}
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static void SC_storeU32(uint32_t bank, uint32_t offset, uint32_t v)
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{
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GET_TLS();
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static_cast<uint32_t *>(sc->mSlots[bank]->getPtr())[offset] = v;
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}
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extern "C" void storeEnvVec4(uint32_t bank, uint32_t offset, const rsc_Vector4 *v)
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{
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GET_TLS();
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memcpy(&static_cast<float *>(sc->mSlots[bank]->getPtr())[offset], v, sizeof(rsc_Vector4));
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}
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extern "C" void storeEnvMatrix(uint32_t bank, uint32_t offset, const rsc_Matrix *m)
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{
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GET_TLS();
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memcpy(&static_cast<float *>(sc->mSlots[bank]->getPtr())[offset], m, sizeof(rsc_Matrix));
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}
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static void SC_color(float r, float g, float b, float a)
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{
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glColor4f(r, g, b, a);
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}
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extern "C" void renderTriangleMesh(RsTriangleMesh mesh)
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{
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GET_TLS();
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rsi_TriangleMeshRender(rsc, mesh);
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}
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extern "C" void renderTriangleMeshRange(RsTriangleMesh mesh, uint32_t start, uint32_t count)
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{
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GET_TLS();
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rsi_TriangleMeshRenderRange(rsc, mesh, start, count);
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}
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extern "C" void materialDiffuse(float r, float g, float b, float a)
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{
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float v[] = {r, g, b, a};
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glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, v);
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}
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extern "C" void materialSpecular(float r, float g, float b, float a)
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{
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float v[] = {r, g, b, a};
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, v);
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}
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extern "C" void lightPosition(float x, float y, float z, float w)
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{
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float v[] = {x, y, z, w};
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glLightfv(GL_LIGHT0, GL_POSITION, v);
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}
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extern "C" void materialShininess(float s)
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{
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glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, &s);
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}
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extern "C" void uploadToTexture(RsAllocation va, uint32_t baseMipLevel)
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{
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GET_TLS();
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rsi_AllocationUploadToTexture(rsc, va, baseMipLevel);
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}
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extern "C" void enable(uint32_t p)
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{
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glEnable(p);
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}
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extern "C" void disable(uint32_t p)
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{
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glDisable(p);
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}
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static float SC_randf(float max)
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{
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float r = (float)rand();
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return r / RAND_MAX * max;
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}
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// Assumes (GL_FIXED) x,y,z (GL_UNSIGNED_BYTE)r,g,b,a
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static void SC_drawTriangleArray(int ialloc, uint32_t count)
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{
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GET_TLS();
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RsAllocation alloc = (RsAllocation)ialloc;
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const Allocation *a = (const Allocation *)alloc;
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const uint32_t *ptr = (const uint32_t *)a->getPtr();
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rsc->setupCheck();
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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//glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
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glEnableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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glVertexPointer(2, GL_FIXED, 12, ptr + 1);
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//glTexCoordPointer(2, GL_FIXED, 24, ptr + 1);
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glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
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glDrawArrays(GL_TRIANGLES, 0, count * 3);
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}
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extern "C" void drawRect(int32_t x1, int32_t x2, int32_t y1, int32_t y2)
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{
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GET_TLS();
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x1 = (x1 << 16);
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x2 = (x2 << 16);
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y1 = (y1 << 16);
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y2 = (y2 << 16);
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int32_t vtx[] = {x1,y1, x1,y2, x2,y1, x2,y2};
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static const int32_t tex[] = {0,0, 0,0x10000, 0x10000,0, 0x10000,0x10000};
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rsc->setupCheck();
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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//glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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glVertexPointer(2, GL_FIXED, 8, vtx);
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glTexCoordPointer(2, GL_FIXED, 8, tex);
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//glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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}
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static void SC_drawQuad(float x1, float y1, float z1,
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float x2, float y2, float z2,
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float x3, float y3, float z3,
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float x4, float y4, float z4)
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{
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GET_TLS();
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//LOGE("Quad");
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//LOGE("%4.2f, %4.2f, %4.2f", x1, y1, z1);
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//LOGE("%4.2f, %4.2f, %4.2f", x2, y2, z2);
|
||||
//LOGE("%4.2f, %4.2f, %4.2f", x3, y3, z3);
|
||||
//LOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4);
|
||||
|
||||
float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
|
||||
static const float tex[] = {0,1, 1,1, 1,0, 0,0};
|
||||
|
||||
|
||||
rsc->setupCheck();
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
//glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(3, GL_FLOAT, 0, vtx);
|
||||
|
||||
glClientActiveTexture(GL_TEXTURE0);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, tex);
|
||||
glClientActiveTexture(GL_TEXTURE1);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, tex);
|
||||
glClientActiveTexture(GL_TEXTURE0);
|
||||
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
|
||||
//glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
}
|
||||
|
||||
extern "C" void pfClearColor(float r, float g, float b, float a)
|
||||
{
|
||||
//LOGE("c %f %f %f %f", r, g, b, a);
|
||||
GET_TLS();
|
||||
sc->mEnviroment.mClearColor[0] = r;
|
||||
sc->mEnviroment.mClearColor[1] = g;
|
||||
sc->mEnviroment.mClearColor[2] = b;
|
||||
sc->mEnviroment.mClearColor[3] = a;
|
||||
}
|
||||
|
||||
extern "C" void pfBindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va)
|
||||
{
|
||||
GET_TLS();
|
||||
rsi_ProgramFragmentBindTexture(rsc,
|
||||
static_cast<ProgramFragment *>(vpf),
|
||||
slot,
|
||||
static_cast<Allocation *>(va));
|
||||
|
||||
}
|
||||
|
||||
extern "C" void pfBindSampler(RsProgramFragment vpf, uint32_t slot, RsSampler vs)
|
||||
{
|
||||
GET_TLS();
|
||||
rsi_ProgramFragmentBindSampler(rsc,
|
||||
static_cast<ProgramFragment *>(vpf),
|
||||
slot,
|
||||
static_cast<Sampler *>(vs));
|
||||
|
||||
}
|
||||
|
||||
extern "C" void contextBindProgramFragmentStore(RsProgramFragmentStore pfs)
|
||||
{
|
||||
GET_TLS();
|
||||
rsi_ContextBindProgramFragmentStore(rsc, pfs);
|
||||
|
||||
}
|
||||
|
||||
extern "C" void contextBindProgramFragment(RsProgramFragment pf)
|
||||
{
|
||||
GET_TLS();
|
||||
rsi_ContextBindProgramFragment(rsc, pf);
|
||||
|
||||
}
|
||||
|
||||
|
||||
static rsc_FunctionTable scriptCPtrTable;
|
||||
/* = {
|
||||
loadVp,
|
||||
SC_loadF,
|
||||
SC_loadI32,
|
||||
SC_loadU32,
|
||||
loadEnvVec4,
|
||||
loadEnvMatrix,
|
||||
|
||||
SC_storeF,
|
||||
SC_storeI32,
|
||||
SC_storeU32,
|
||||
storeEnvVec4,
|
||||
storeEnvMatrix,
|
||||
|
||||
matrixLoadIdentity,
|
||||
matrixLoadFloat,
|
||||
matrixLoadMat,
|
||||
matrixLoadRotate,
|
||||
matrixLoadScale,
|
||||
matrixLoadTranslate,
|
||||
matrixLoadMultiply,
|
||||
matrixMultiply,
|
||||
matrixRotate,
|
||||
matrixScale,
|
||||
matrixTranslate,
|
||||
|
||||
SC_color,
|
||||
|
||||
pfBindTexture,
|
||||
pfBindSampler,
|
||||
|
||||
materialDiffuse,
|
||||
materialSpecular,
|
||||
lightPosition,
|
||||
materialShininess,
|
||||
uploadToTexture,
|
||||
enable,
|
||||
disable,
|
||||
|
||||
SC_randf,
|
||||
contextBindProgramFragment,
|
||||
contextBindProgramFragmentStore,
|
||||
|
||||
|
||||
renderTriangleMesh,
|
||||
renderTriangleMeshRange,
|
||||
|
||||
SC_drawTriangleArray,
|
||||
drawRect
|
||||
|
||||
};
|
||||
*/
|
||||
|
||||
bool ScriptC::run(Context *rsc, uint32_t launchIndex)
|
||||
{
|
||||
@@ -469,9 +62,11 @@ bool ScriptC::run(Context *rsc, uint32_t launchIndex)
|
||||
rsc->setVertex(mEnviroment.mVertex.get());
|
||||
}
|
||||
|
||||
bool ret = false;
|
||||
tls->mScript = this;
|
||||
return mProgram.mScript(launchIndex, &scriptCPtrTable) != 0;
|
||||
ret = mProgram.mScript(launchIndex) != 0;
|
||||
tls->mScript = NULL;
|
||||
return ret;
|
||||
}
|
||||
|
||||
ScriptCState::ScriptCState()
|
||||
@@ -505,47 +100,6 @@ void ScriptCState::clear()
|
||||
|
||||
}
|
||||
|
||||
ScriptCState::SymbolTable_t ScriptCState::gSyms[] = {
|
||||
// IO
|
||||
{ "loadI32", (void *)&SC_loadI32, "int loadI32(int, int)" },
|
||||
//{ "loadU32", (void *)&SC_loadU32, "unsigned int loadU32(int, int)" },
|
||||
{ "loadF", (void *)&SC_loadF, "float loadF(int, int)" },
|
||||
{ "storeI32", (void *)&SC_storeI32, "void storeI32(int, int, int)" },
|
||||
//{ "storeU32", (void *)&SC_storeU32, "void storeU32(int, int, unsigned int)" },
|
||||
{ "storeF", (void *)&SC_storeF, "void storeF(int, int, float)" },
|
||||
|
||||
// math
|
||||
{ "sinf", (void *)&sinf, "float sinf(float)" },
|
||||
{ "cosf", (void *)&cosf, "float cosf(float)" },
|
||||
{ "fabs", (void *)&fabs, "float fabs(float)" },
|
||||
{ "randf", (void *)&SC_randf, "float randf(float)" },
|
||||
|
||||
// context
|
||||
{ "drawQuad", (void *)&SC_drawQuad, "void drawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4)" },
|
||||
{ "contextBindProgramFragmentStore", (void *)&contextBindProgramFragmentStore, "void contextBindProgramFragmentStore(int)" },
|
||||
{ "pfClearColor", (void *)&pfClearColor, "void pfClearColor(float, float, float, float)" },
|
||||
{ "pfBindTexture", (void *)&pfBindTexture, "void pfBindTexture(int, int, int)" },
|
||||
|
||||
{ "color", (void *)&SC_color, "void color(float, float, float, float)" },
|
||||
{ "drawTriangleArray", (void *)&SC_drawTriangleArray, "void drawTriangleArray(int ialloc, int count)" },
|
||||
|
||||
|
||||
{ NULL, NULL, NULL }
|
||||
};
|
||||
|
||||
const ScriptCState::SymbolTable_t * ScriptCState::lookupSymbol(const char *sym)
|
||||
{
|
||||
ScriptCState::SymbolTable_t *syms = gSyms;
|
||||
|
||||
while (syms->mPtr) {
|
||||
if (!strcmp(syms->mName, sym)) {
|
||||
return syms;
|
||||
}
|
||||
syms++;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static ACCvoid* symbolLookup(ACCvoid* pContext, const ACCchar* name)
|
||||
{
|
||||
const ScriptCState::SymbolTable_t *sym = ScriptCState::lookupSymbol(name);
|
||||
@@ -560,16 +114,6 @@ static ACCvoid* symbolLookup(ACCvoid* pContext, const ACCchar* name)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void ScriptCState::appendDecls(String8 *str)
|
||||
{
|
||||
ScriptCState::SymbolTable_t *syms = gSyms;
|
||||
while (syms->mPtr) {
|
||||
str->append(syms->mDecl);
|
||||
str->append(";\n");
|
||||
syms++;
|
||||
}
|
||||
}
|
||||
|
||||
void ScriptCState::runCompiler(Context *rsc)
|
||||
{
|
||||
mAccScript = accCreateScript();
|
||||
@@ -711,7 +255,7 @@ void rsi_ScriptCAddType(Context * rsc, RsType vt)
|
||||
void rsi_ScriptCSetScript(Context * rsc, void *vp)
|
||||
{
|
||||
ScriptCState *ss = &rsc->mScriptC;
|
||||
ss->mProgram.mScript = reinterpret_cast<rsc_RunScript>(vp);
|
||||
ss->mProgram.mScript = reinterpret_cast<ScriptC::RunScript_t>(vp);
|
||||
}
|
||||
|
||||
void rsi_ScriptCSetRoot(Context * rsc, bool isRoot)
|
||||
|
||||
@@ -32,6 +32,7 @@ namespace renderscript {
|
||||
class ScriptC : public Script
|
||||
{
|
||||
public:
|
||||
typedef int (*RunScript_t)(uint32_t launchIndex);
|
||||
|
||||
ScriptC();
|
||||
virtual ~ScriptC();
|
||||
@@ -44,7 +45,7 @@ public:
|
||||
int mVersionMajor;
|
||||
int mVersionMinor;
|
||||
|
||||
rsc_RunScript mScript;
|
||||
RunScript_t mScript;
|
||||
};
|
||||
|
||||
Program_t mProgram;
|
||||
@@ -73,7 +74,8 @@ public:
|
||||
struct SymbolTable_t {
|
||||
const char * mName;
|
||||
void * mPtr;
|
||||
const char * mDecl;
|
||||
const char * mRet;
|
||||
const char * mParam;
|
||||
};
|
||||
static SymbolTable_t gSyms[];
|
||||
static const SymbolTable_t * lookupSymbol(const char *);
|
||||
|
||||
523
libs/rs/rsScriptC_Lib.cpp
Normal file
523
libs/rs/rsScriptC_Lib.cpp
Normal file
@@ -0,0 +1,523 @@
|
||||
/*
|
||||
* Copyright (C) 2009 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "rsContext.h"
|
||||
#include "rsScriptC.h"
|
||||
#include "rsMatrix.h"
|
||||
|
||||
#include "acc/acc.h"
|
||||
#include "utils/String8.h"
|
||||
|
||||
#include <GLES/gl.h>
|
||||
#include <GLES/glext.h>
|
||||
|
||||
using namespace android;
|
||||
using namespace android::renderscript;
|
||||
|
||||
#define GET_TLS() Context::ScriptTLSStruct * tls = \
|
||||
(Context::ScriptTLSStruct *)pthread_getspecific(Context::gThreadTLSKey); \
|
||||
Context * rsc = tls->mContext; \
|
||||
ScriptC * sc = (ScriptC *) tls->mScript
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// IO routines
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
static float SC_loadF(uint32_t bank, uint32_t offset)
|
||||
{
|
||||
GET_TLS();
|
||||
const void *vp = sc->mSlots[bank]->getPtr();
|
||||
const float *f = static_cast<const float *>(vp);
|
||||
//LOGE("loadF %i %i = %f %x", bank, offset, f, ((int *)&f)[0]);
|
||||
return f[offset];
|
||||
}
|
||||
|
||||
static int32_t SC_loadI32(uint32_t bank, uint32_t offset)
|
||||
{
|
||||
GET_TLS();
|
||||
const void *vp = sc->mSlots[bank]->getPtr();
|
||||
const int32_t *i = static_cast<const int32_t *>(vp);
|
||||
//LOGE("loadI32 %i %i = %i", bank, offset, t);
|
||||
return i[offset];
|
||||
}
|
||||
|
||||
static uint32_t SC_loadU32(uint32_t bank, uint32_t offset)
|
||||
{
|
||||
GET_TLS();
|
||||
const void *vp = sc->mSlots[bank]->getPtr();
|
||||
const uint32_t *i = static_cast<const uint32_t *>(vp);
|
||||
return i[offset];
|
||||
}
|
||||
|
||||
static void SC_loadVec4(uint32_t bank, uint32_t offset, rsc_Vector4 *v)
|
||||
{
|
||||
GET_TLS();
|
||||
const void *vp = sc->mSlots[bank]->getPtr();
|
||||
const float *f = static_cast<const float *>(vp);
|
||||
memcpy(v, &f[offset], sizeof(rsc_Vector4));
|
||||
}
|
||||
|
||||
static void SC_loadMatrix(uint32_t bank, uint32_t offset, rsc_Matrix *m)
|
||||
{
|
||||
GET_TLS();
|
||||
const void *vp = sc->mSlots[bank]->getPtr();
|
||||
const float *f = static_cast<const float *>(vp);
|
||||
memcpy(m, &f[offset], sizeof(rsc_Matrix));
|
||||
}
|
||||
|
||||
|
||||
static void SC_storeF(uint32_t bank, uint32_t offset, float v)
|
||||
{
|
||||
//LOGE("storeF %i %i %f", bank, offset, v);
|
||||
GET_TLS();
|
||||
void *vp = sc->mSlots[bank]->getPtr();
|
||||
float *f = static_cast<float *>(vp);
|
||||
f[offset] = v;
|
||||
}
|
||||
|
||||
static void SC_storeI32(uint32_t bank, uint32_t offset, int32_t v)
|
||||
{
|
||||
GET_TLS();
|
||||
void *vp = sc->mSlots[bank]->getPtr();
|
||||
int32_t *f = static_cast<int32_t *>(vp);
|
||||
static_cast<int32_t *>(sc->mSlots[bank]->getPtr())[offset] = v;
|
||||
}
|
||||
|
||||
static void SC_storeU32(uint32_t bank, uint32_t offset, uint32_t v)
|
||||
{
|
||||
GET_TLS();
|
||||
void *vp = sc->mSlots[bank]->getPtr();
|
||||
uint32_t *f = static_cast<uint32_t *>(vp);
|
||||
static_cast<uint32_t *>(sc->mSlots[bank]->getPtr())[offset] = v;
|
||||
}
|
||||
|
||||
static void SC_storeVec4(uint32_t bank, uint32_t offset, const rsc_Vector4 *v)
|
||||
{
|
||||
GET_TLS();
|
||||
void *vp = sc->mSlots[bank]->getPtr();
|
||||
float *f = static_cast<float *>(vp);
|
||||
memcpy(&f[offset], v, sizeof(rsc_Vector4));
|
||||
}
|
||||
|
||||
static void SC_storeMatrix(uint32_t bank, uint32_t offset, const rsc_Matrix *m)
|
||||
{
|
||||
GET_TLS();
|
||||
void *vp = sc->mSlots[bank]->getPtr();
|
||||
float *f = static_cast<float *>(vp);
|
||||
memcpy(&f[offset], m, sizeof(rsc_Matrix));
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Math routines
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
static float SC_randf(float max)
|
||||
{
|
||||
float r = (float)rand();
|
||||
return r / RAND_MAX * max;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Matrix routines
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
static void SC_matrixLoadIdentity(rsc_Matrix *mat)
|
||||
{
|
||||
Matrix *m = reinterpret_cast<Matrix *>(mat);
|
||||
m->loadIdentity();
|
||||
}
|
||||
|
||||
static void SC_matrixLoadFloat(rsc_Matrix *mat, const float *f)
|
||||
{
|
||||
Matrix *m = reinterpret_cast<Matrix *>(mat);
|
||||
m->load(f);
|
||||
}
|
||||
|
||||
static void SC_matrixLoadMat(rsc_Matrix *mat, const rsc_Matrix *newmat)
|
||||
{
|
||||
Matrix *m = reinterpret_cast<Matrix *>(mat);
|
||||
m->load(reinterpret_cast<const Matrix *>(newmat));
|
||||
}
|
||||
|
||||
static void SC_matrixLoadRotate(rsc_Matrix *mat, float rot, float x, float y, float z)
|
||||
{
|
||||
Matrix *m = reinterpret_cast<Matrix *>(mat);
|
||||
m->loadRotate(rot, x, y, z);
|
||||
}
|
||||
|
||||
static void SC_matrixLoadScale(rsc_Matrix *mat, float x, float y, float z)
|
||||
{
|
||||
Matrix *m = reinterpret_cast<Matrix *>(mat);
|
||||
m->loadScale(x, y, z);
|
||||
}
|
||||
|
||||
static void SC_matrixLoadTranslate(rsc_Matrix *mat, float x, float y, float z)
|
||||
{
|
||||
Matrix *m = reinterpret_cast<Matrix *>(mat);
|
||||
m->loadTranslate(x, y, z);
|
||||
}
|
||||
|
||||
static void SC_matrixLoadMultiply(rsc_Matrix *mat, const rsc_Matrix *lhs, const rsc_Matrix *rhs)
|
||||
{
|
||||
Matrix *m = reinterpret_cast<Matrix *>(mat);
|
||||
m->loadMultiply(reinterpret_cast<const Matrix *>(lhs),
|
||||
reinterpret_cast<const Matrix *>(rhs));
|
||||
}
|
||||
|
||||
static void SC_matrixMultiply(rsc_Matrix *mat, const rsc_Matrix *rhs)
|
||||
{
|
||||
Matrix *m = reinterpret_cast<Matrix *>(mat);
|
||||
m->multiply(reinterpret_cast<const Matrix *>(rhs));
|
||||
}
|
||||
|
||||
static void SC_matrixRotate(rsc_Matrix *mat, float rot, float x, float y, float z)
|
||||
{
|
||||
Matrix *m = reinterpret_cast<Matrix *>(mat);
|
||||
m->rotate(rot, x, y, z);
|
||||
}
|
||||
|
||||
static void SC_matrixScale(rsc_Matrix *mat, float x, float y, float z)
|
||||
{
|
||||
Matrix *m = reinterpret_cast<Matrix *>(mat);
|
||||
m->scale(x, y, z);
|
||||
}
|
||||
|
||||
static void SC_matrixTranslate(rsc_Matrix *mat, float x, float y, float z)
|
||||
{
|
||||
Matrix *m = reinterpret_cast<Matrix *>(mat);
|
||||
m->translate(x, y, z);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Context
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
static void SC_bindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va)
|
||||
{
|
||||
GET_TLS();
|
||||
rsi_ProgramFragmentBindTexture(rsc,
|
||||
static_cast<ProgramFragment *>(vpf),
|
||||
slot,
|
||||
static_cast<Allocation *>(va));
|
||||
|
||||
}
|
||||
|
||||
static void SC_bindSampler(RsProgramFragment vpf, uint32_t slot, RsSampler vs)
|
||||
{
|
||||
GET_TLS();
|
||||
rsi_ProgramFragmentBindSampler(rsc,
|
||||
static_cast<ProgramFragment *>(vpf),
|
||||
slot,
|
||||
static_cast<Sampler *>(vs));
|
||||
|
||||
}
|
||||
|
||||
static void SC_bindProgramFragmentStore(RsProgramFragmentStore pfs)
|
||||
{
|
||||
GET_TLS();
|
||||
rsi_ContextBindProgramFragmentStore(rsc, pfs);
|
||||
|
||||
}
|
||||
|
||||
static void SC_bindProgramFragment(RsProgramFragment pf)
|
||||
{
|
||||
GET_TLS();
|
||||
rsi_ContextBindProgramFragment(rsc, pf);
|
||||
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Drawing
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
static void SC_drawTriangleMesh(RsTriangleMesh mesh)
|
||||
{
|
||||
GET_TLS();
|
||||
rsi_TriangleMeshRender(rsc, mesh);
|
||||
}
|
||||
|
||||
static void SC_drawTriangleMeshRange(RsTriangleMesh mesh, uint32_t start, uint32_t count)
|
||||
{
|
||||
GET_TLS();
|
||||
rsi_TriangleMeshRenderRange(rsc, mesh, start, count);
|
||||
}
|
||||
|
||||
// Assumes (GL_FIXED) x,y,z (GL_UNSIGNED_BYTE)r,g,b,a
|
||||
static void SC_drawTriangleArray(int ialloc, uint32_t count)
|
||||
{
|
||||
GET_TLS();
|
||||
RsAllocation alloc = (RsAllocation)ialloc;
|
||||
|
||||
const Allocation *a = (const Allocation *)alloc;
|
||||
const uint32_t *ptr = (const uint32_t *)a->getPtr();
|
||||
|
||||
rsc->setupCheck();
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
//glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
|
||||
glVertexPointer(2, GL_FIXED, 12, ptr + 1);
|
||||
//glTexCoordPointer(2, GL_FIXED, 24, ptr + 1);
|
||||
glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, count * 3);
|
||||
}
|
||||
|
||||
static void SC_drawQuad(float x1, float y1, float z1,
|
||||
float x2, float y2, float z2,
|
||||
float x3, float y3, float z3,
|
||||
float x4, float y4, float z4)
|
||||
{
|
||||
GET_TLS();
|
||||
|
||||
//LOGE("Quad");
|
||||
//LOGE("%4.2f, %4.2f, %4.2f", x1, y1, z1);
|
||||
//LOGE("%4.2f, %4.2f, %4.2f", x2, y2, z2);
|
||||
//LOGE("%4.2f, %4.2f, %4.2f", x3, y3, z3);
|
||||
//LOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4);
|
||||
|
||||
float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
|
||||
static const float tex[] = {0,1, 1,1, 1,0, 0,0};
|
||||
|
||||
|
||||
rsc->setupCheck();
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
//glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(3, GL_FLOAT, 0, vtx);
|
||||
|
||||
glClientActiveTexture(GL_TEXTURE0);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, tex);
|
||||
glClientActiveTexture(GL_TEXTURE1);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, tex);
|
||||
glClientActiveTexture(GL_TEXTURE0);
|
||||
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
|
||||
//glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
extern "C" const void * loadVp(uint32_t bank, uint32_t offset)
|
||||
{
|
||||
GET_TLS();
|
||||
return &static_cast<const uint8_t *>(sc->mSlots[bank]->getPtr())[offset];
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void SC_color(float r, float g, float b, float a)
|
||||
{
|
||||
glColor4f(r, g, b, a);
|
||||
}
|
||||
|
||||
|
||||
extern "C" void materialDiffuse(float r, float g, float b, float a)
|
||||
{
|
||||
float v[] = {r, g, b, a};
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, v);
|
||||
}
|
||||
|
||||
extern "C" void materialSpecular(float r, float g, float b, float a)
|
||||
{
|
||||
float v[] = {r, g, b, a};
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, v);
|
||||
}
|
||||
|
||||
extern "C" void lightPosition(float x, float y, float z, float w)
|
||||
{
|
||||
float v[] = {x, y, z, w};
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, v);
|
||||
}
|
||||
|
||||
extern "C" void materialShininess(float s)
|
||||
{
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, &s);
|
||||
}
|
||||
|
||||
extern "C" void uploadToTexture(RsAllocation va, uint32_t baseMipLevel)
|
||||
{
|
||||
GET_TLS();
|
||||
rsi_AllocationUploadToTexture(rsc, va, baseMipLevel);
|
||||
}
|
||||
|
||||
extern "C" void enable(uint32_t p)
|
||||
{
|
||||
glEnable(p);
|
||||
}
|
||||
|
||||
extern "C" void disable(uint32_t p)
|
||||
{
|
||||
glDisable(p);
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void SC_ClearColor(float r, float g, float b, float a)
|
||||
{
|
||||
//LOGE("c %f %f %f %f", r, g, b, a);
|
||||
GET_TLS();
|
||||
sc->mEnviroment.mClearColor[0] = r;
|
||||
sc->mEnviroment.mClearColor[1] = g;
|
||||
sc->mEnviroment.mClearColor[2] = b;
|
||||
sc->mEnviroment.mClearColor[3] = a;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Class implementation
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
ScriptCState::SymbolTable_t ScriptCState::gSyms[] = {
|
||||
// IO
|
||||
{ "loadI32", (void *)&SC_loadI32,
|
||||
"int", "(int, int)" },
|
||||
//{ "loadU32", (void *)&SC_loadU32, "unsigned int", "(int, int)" },
|
||||
{ "loadF", (void *)&SC_loadF,
|
||||
"float", "(int, int)" },
|
||||
{ "loadVec4", (void *)&SC_loadVec4,
|
||||
"void", "(int, int, float *)" },
|
||||
{ "loadMatrix", (void *)&SC_loadMatrix,
|
||||
"void", "(int, int, float *)" },
|
||||
{ "storeI32", (void *)&SC_storeI32,
|
||||
"void", "(int, int, int)" },
|
||||
//{ "storeU32", (void *)&SC_storeU32, "void", "(int, int, unsigned int)" },
|
||||
{ "storeF", (void *)&SC_storeF,
|
||||
"void", "(int, int, float)" },
|
||||
{ "storeVec4", (void *)&SC_storeVec4,
|
||||
"void", "(int, int, float *)" },
|
||||
{ "storeMatrix", (void *)&SC_storeMatrix,
|
||||
"void", "(int, int, float *)" },
|
||||
|
||||
// math
|
||||
{ "sinf", (void *)&sinf,
|
||||
"float", "(float)" },
|
||||
{ "cosf", (void *)&cosf,
|
||||
"float", "(float)" },
|
||||
{ "fabs", (void *)&fabs,
|
||||
"float", "(float)" },
|
||||
{ "randf", (void *)&SC_randf,
|
||||
"float", "(float)" },
|
||||
|
||||
// matrix
|
||||
{ "matrixLoadIdentity", (void *)&SC_matrixLoadIdentity,
|
||||
"void", "(float *mat)" },
|
||||
{ "matrixLoadFloat", (void *)&SC_matrixLoadFloat,
|
||||
"void", "(float *mat, float *f)" },
|
||||
{ "matrixLoadMat", (void *)&SC_matrixLoadMat,
|
||||
"void", "(float *mat, float *newmat)" },
|
||||
{ "matrixLoadRotate", (void *)&SC_matrixLoadRotate,
|
||||
"void", "(float *mat, float rot, float x, float y, float z)" },
|
||||
{ "matrixLoadScale", (void *)&SC_matrixLoadScale,
|
||||
"void", "(float *mat, float x, float y, float z)" },
|
||||
{ "matrixLoadTranslate", (void *)&SC_matrixLoadTranslate,
|
||||
"void", "(float *mat, float x, float y, float z)" },
|
||||
{ "matrixLoadMultiply", (void *)&SC_matrixLoadMultiply,
|
||||
"void", "(float *mat, float *lhs, float *rhs)" },
|
||||
{ "matrixMultiply", (void *)&SC_matrixMultiply,
|
||||
"void", "(float *mat, float *rhs)" },
|
||||
{ "matrixRotate", (void *)&SC_matrixRotate,
|
||||
"void", "(float *mat, float rot, float x, float y, float z)" },
|
||||
{ "matrixScale", (void *)&SC_matrixScale,
|
||||
"void", "(float *mat, float x, float y, float z)" },
|
||||
{ "matrixTranslate", (void *)&SC_matrixTranslate,
|
||||
"void", "(float *mat, float x, float y, float z)" },
|
||||
|
||||
// context
|
||||
{ "bindProgramFragment", (void *)&SC_bindProgramFragment,
|
||||
"void", "(int)" },
|
||||
{ "bindProgramFragmentStore", (void *)&SC_bindProgramFragmentStore,
|
||||
"void", "(int)" },
|
||||
{ "bindSampler", (void *)&SC_bindSampler,
|
||||
"void", "(int, int, int)" },
|
||||
{ "bindTexture", (void *)&SC_bindTexture,
|
||||
"void", "(int, int, int)" },
|
||||
|
||||
// drawing
|
||||
{ "drawQuad", (void *)&SC_drawQuad,
|
||||
"void", "(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4)" },
|
||||
{ "drawTriangleArray", (void *)&SC_drawTriangleArray,
|
||||
"void", "(int ialloc, int count)" },
|
||||
{ "drawTriangleMesh", (void *)&SC_drawTriangleMesh,
|
||||
"void", "(int mesh)" },
|
||||
{ "drawTriangleMeshRange", (void *)&SC_drawTriangleMeshRange,
|
||||
"void", "(int mesh, int start, int count)" },
|
||||
|
||||
|
||||
// misc
|
||||
{ "pfClearColor", (void *)&SC_ClearColor,
|
||||
"void", "(float, float, float, float)" },
|
||||
|
||||
{ "color", (void *)&SC_color,
|
||||
"void", "(float, float, float, float)" },
|
||||
|
||||
{ NULL, NULL, NULL, NULL }
|
||||
};
|
||||
|
||||
const ScriptCState::SymbolTable_t * ScriptCState::lookupSymbol(const char *sym)
|
||||
{
|
||||
ScriptCState::SymbolTable_t *syms = gSyms;
|
||||
|
||||
while (syms->mPtr) {
|
||||
if (!strcmp(syms->mName, sym)) {
|
||||
return syms;
|
||||
}
|
||||
syms++;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void ScriptCState::appendDecls(String8 *str)
|
||||
{
|
||||
ScriptCState::SymbolTable_t *syms = gSyms;
|
||||
while (syms->mPtr) {
|
||||
str->append(syms->mRet);
|
||||
str->append(" ");
|
||||
str->append(syms->mName);
|
||||
str->append(syms->mParam);
|
||||
str->append(";\n");
|
||||
syms++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user