Merge "Fix example AGSL code in the javadoc comments" into tm-dev am: 89acf500cb
Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/base/+/19889898 Change-Id: I5662d5a95cf096961329272a3634e0096cbfae1a Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
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@@ -214,7 +214,7 @@ import libcore.util.NativeAllocationRegistry;
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* uniform shader myShader;
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* vec4 main(vec2 canvas_coordinates) {
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* // swap the red and blue color channels when sampling from myShader
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* return myShader.sample(canvas_coordinates).bgra;
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* return myShader.eval(canvas_coordinates).bgra;
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* }</pre>
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*
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* <p>After creating a {@link RuntimeShader} with that program the shader uniform can
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